Data Dictionary

Below you will find a list of all data points that are contained within each feed that we offer. If any of the information provided below is unclear, or if you have a specific question, please contact support.

Go to our developer portal for a full list of operations including deprecated, legacy and test endpoints.

All dates & times are in US Eastern Time.

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This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
RecordId integer 32 No No No The id of the record. Unique only within the same entity type (i.e. BettingMarketType Ids overlap with BettingBetType Ids)
Name string 100 No No No A text value for the record (e.g. Moneyline, Player Prop, 3rd Quarter)
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
BettingBetTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingBetTypes (e.g. Moneyline, Spread)
BettingMarketTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingMartketTypes (e.g. Game Line, Team Prop)
BettingPeriodTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingPeriodTypes (e.g. Full Game, Regulation Time, 1st Half)
BettingEventTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingEventTypes (e.g. Game, Future)
BettingOutcomeTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingOutcomeTypes (e.g. Home, Over)
ResultedMarketMetaData BettingResultingMetadata[] 32 Yes No No A list of the combinations of MarketType, BetType, & PeriodType which we willl provide automated resulting for
BettingResultTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingResultTypes (e.g. Win, Loss, Push)
Name Type Size Nullable Scrambled CSV Description
BettingEventID
from 2020
int 32 No No No The unique identifier for this betting event
Name
from 2020
string 32 Yes No No The name of this betting event
Season
from 2020
int 32 Yes No No The season of this betting event
BettingEventTypeID
from 2020
int 32 No No No The identifier of the bet type of this betting event
BettingEventType
from 2020
string 32 No No No The name of the bet type of this betting event
StartDate
from 2020
datetime Yes No No The furthest forward time any book has a market set to close for this betting event
Created
from 2020
datetime Yes No No The created date of this betting event
Updated
from 2020
datetime Yes No No The last updated date of this betting event
ScoreID
from 2020
int 32 Yes No No ScoreID has been superseded by GameID and should not be used in any new integrations. Existing integrations can be updated to use GameID instead, so that they are consistent with all other sports.
GlobalScoreID
from 2020
int 32 Yes No No The GlobalGameId of the game tied to this event
GameStatus
from 2020
string 32 Yes Yes No The status of the game tied to this event
Quarter
from 2020
string 32 Yes Yes No The quarter of the game tied to this event
AwayTeam
from 2020
string 32 Yes No No The Away Team Key of the game tied to this event
HomeTeam
from 2020
string 32 Yes No No The Home team key of the game tied to this event
AwayTeamID
from 2020
int 32 Yes No No The Away team ID of the game tied to this event
HomeTeamID
from 2020
int 32 Yes No No The Home team ID of the game tied to this event
GlobalAwayTeamID
from 2020
int 32 Yes No No The global away team id of the game tied to this event
GlobalHomeTeamID
from 2020
int 32 Yes No No The global home team id of the game tied to this event
AwayTeamScore
from 2020
int 32 Yes Yes No The away team score of the game tied to this event (post-game)
HomeTeamScore
from 2020
int 32 Yes Yes No The home team score of the game tied to this event (post-game)
TotalScore
from 2020
int 32 Yes Yes No The combined scores of the home and away team of the game tied to this event (post-game)
AwayRotationNumber
from 2020
int 32 Yes No No The away team rotation number of the game tied to this event
HomeRotationNumber
from 2020
int 32 Yes No No The home team rotation number of the game tied to this event
BettingMarkets
from 2020
BettingMarket[] 32 Yes No No The list of betting markets for this event
GameStartTime
from 2020
datetime 32 Yes No No The date and time the connected game starts, where applicable
Name Type Size Nullable Scrambled CSV Description
BettingMarketID
from 2020
int 32 No No No The unique identifier of this betting market
BettingEventID
from 2020
int 32 No No No The unique identifier of the event this betting market exists for
BettingMarketTypeID
from 2020
int 32 Yes Yes No The BettingMarketTypeID of this market
BettingMarketType
from 2020
string 32 Yes Yes No The BettingMarketType of this market
BettingBetTypeID
from 2020
int 32 Yes Yes No The BettingBetTypeID of this market
BettingBetType
from 2020
string 32 Yes Yes No The BettingBetType of this market
BettingPeriodTypeID
from 2020
int 32 Yes Yes No The BettingPeriodTypeID of this market
BettingPeriodType
from 2020
string 32 Yes Yes No The BettingPeriodType of this market
Name
from 2020
string 32 Yes No No The generic name of this market
TeamID
from 2020
int 32 Yes Yes No The team id of the team tied to this market (if applicable)
TeamKey
from 2020
string 32 Yes Yes No The team key of the team tied to this market (if applicable)
PlayerID
from 2020
int 32 Yes Yes No The player id of the player tied to this market (if applicable)
PlayerName
from 2020
string 32 Yes Yes No The name of the player tied to this market (if applicable)
Created
from 2020
datetime 32 Yes No No The created date of this market
Updated
from 2020
datetime 32 Yes No No The last updated date of this market
AvailableSportsbooks
from 2020
Sportsbook[] 32 Yes No No The sportsbooks that have had odds in this market
AnyBetsAvailable
from 2020
bool 32 Yes No No Shows if any bets are currently available for betting in this market
BettingOutcomes
from 2020
BettingOutcome[] 32 Yes No No The list of betting outcomes from each sportsbook in this market
ConsensusOutcomes
from 2020
ConsensusOutcome[] 32 Yes No No The single set of consesnus outcomes of this market
IsArchived bool No No No Indicates if the BettingOutcomes have been moved to the archives
ArchiveLocation string No No No If IsArchived is true, the location (URL) from where to retrieve the archived BettingOutcomes (API key and sportsbook grouping required); otherwise an empty string
Name Type Size Nullable Scrambled CSV Description
BettingMarketID
from 2021
integer 32 No No No The unique identifier of this market
BettingMarketTypeID
from 2021
integer 32 No No No The BettingMarketTypeID of this market
BettingMarketType
from 2021
string 100 No No No The BettingMarketType of this market
BettingBetTypeID
from 2021
integer 32 No No No The BettingBetTypeID of this market
BettingBetType
from 2021
string 100 No No No The BettingBetType of this market
BettingPeriodTypeID
from 2021
integer 32 No No No The BettingPeriodTypeID of this market
BettingPeriodType
from 2021
string 100 No No No The BettingPeriodType of this market
Name
from 2021
string 100 Yes No No The generic name of this market
TeamID
from 2021
integer 32 Yes No No The team id of the team tied to this market (if applicable)
TeamKey
from 2021
string 10 Yes No No The team key of the team tied to this market (if applicable)
PlayerID
from 2021
integer 32 Yes No No The player id of the player tied to this market (if applicable)
PlayerName
from 2021
string 100 Yes No No The name of the player tied to this market (if applicable)
BettingOutcomeResults
from 2021
BettingOutcomeResult[] Yes No No The list of outcomes under this market with results
IsMarketResultingSupported bool 32 No No No Indicates whether resulting is supported for this kind of BettingMarket
Name Type Size Nullable Scrambled CSV Description
BettingMarketID integer 32 No No No The unique id of the betting market
BettingEventID integer 32 No No No The unique id of the associated betting event
BettingMarketTypeID integer 32 No No No The market type id
BettingMarketType string 100 No No No The string description of the market type
BettingBetTypeID integer 32 No No No The bet type id
BettingBetType string 100 No No No The string description of the bet type
BettingPeriodTypeID integer 32 No No No The period type id
BettingPeriodType string 100 No No No The string description of the period type
TeamID integer 32 Yes No No The id of the team associated (where applicable)
TeamKey string 32 Yes No No The string key of the team associated (where applicable)
PlayerID integer 32 Yes No No The id of the player associated (where applicable)
PlayerName string 100 Yes No No The full name of the player associated (where applicable)
BettingSplits BettingSplit[] 32 No No No The list of Splits for the market
Name Type Size Nullable Scrambled CSV Description
BettingOutcomeID
from 2020
int 32 Yes No No The unique identifier of this outcome
BettingMarketID
from 2020
int 32 Yes No No The unique identifier of the market this betting outcome exists for
SportsBook
from 2020
Sportsbook 32 Yes No No The sportsbook offering this outcome for betting
BettingOutcomeTypeID
from 2020
int 32 Yes Yes No The BettingOutcomeTypeID of this outcome
BettingOutcomeType
from 2020
string 32 Yes Yes No The BettingOutcomeType of this outcome
PayoutAmerican
from 2020
int 32 Yes Yes No The american odds payout
PayoutDecimal
from 2020
decimal 32 Yes Yes No The decimal odds payout
Value
from 2020
decimal 32 Yes Yes No The number associated with the outcome (spread/total/etc)
Participant
from 2020
string 32 Yes No No This field is sourced from the related sportsbook and is shown as is; consider it as free-text that can take any form. If a BettingOutcome has the PlayerId or TeamId field set, you should use the respective Player or Team record to perform actions like displaying a player's name. Note: if a BettingMarket has PlayerId or TeamId set, all the child BettingOutcomes will have the field set as well.
IsAvailable
from 2020
bool 32 Yes No No Is this outcome available for betting as of last update
IsAlternate
from 2020
bool 32 Yes No No Is this an alternate value or the core value
Created
from 2020
datetime 32 Yes No No The created date of the outcome
Updated
from 2020
datetime 32 Yes No No The last updated date of the outcome
Unlisted
from 2020
datetime 32 Yes No No The datetime the outcome was unlisted (no longer available for bets)
TeamID
from 2020
int 32 Yes Yes No The TeamID of the team assocated with this outcome (where applicable)
PlayerID
from 2020
int 32 Yes Yes No The PlayerID of the player assocated with this outcome (where applicable)
GlobalTeamID
from 2020
int 32 Yes Yes No The GlobalTeamID of the team assocated with this outcome (where applicable)
SportsbookUrl
from 2020
string 500 Yes Yes No The URL for sportsbook event
IsInPlay
from 2022
bool 1 Yes No No Was this outcome created after the start time of the game (only applies when the betting event is of type game)
SportsbookMarketID string 100 Yes Yes No The market id on the given sportsbook when available for deep links.
SportsbookOutcomeID string 100 Yes Yes No The outcome id on the given sportsbook when available for deep links
Name Type Size Nullable Scrambled CSV Description
BettingOutcomeID
from 2021
integer 32 No No No The unique identifier of the outcome
BettingResultTypeID
from 2021
integer 32 Yes Yes No The BettingResultType of this outcome
BettingResultType
from 2021
string 100 Yes Yes No The string identifier of the BettingResultType of this outcome (e.g. Won, Lost, Push, Not Resulted, Incomplete)
BettingOutcomeTypeID
from 2020
int 32 Yes No No The BettingOutcomeTypeID of this outcome
BettingOutcomeType
from 2020
string 32 Yes No No The BettingOutcomeType of this outcome
BetValue
from 2021
decimal 32 Yes Yes No The value that was bet in this outcome (if applicable)
ActualValue
from 2021
decimal 32 Yes Yes No The value that actually occurred in game (if applicable)
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
BettingMarketTypeId
from 2021
integer 32 No No No The BettingMarketTypeID of this type of market which we can result
BettingBetTypeId
from 2021
integer 32 No No No The BettingBetTypeID of this type of market which we can result
BettingPeriodTypeId
from 2021
integer 32 No No No The BettingPeriodTypeID of this type of market which we can result
Name Type Size Nullable Scrambled CSV Description
BettingMarketSplitID integer 32 No No No The unique id of this specific instance of the split
BettingMarketID integer 32 No No No The id of the market associated
BettingOutcomeTypeID integer 32 Yes No No The outcome type id this split is associated with
BettingOutcomeType string 32 Yes No No The string description of this outcome type
BetPercentage integer 32 Yes Yes No The percentage of the bets on this market taken by this type of bet
MoneyPercentage integer 32 Yes Yes No The percentage of the money placed in wagers on this market taken by this type of bet
Created datetime 32 No No No The timestamp this set of values was first seen
LastSeen datetime 32 No No No The timestamp this set of values was last seen
Name Type Size Nullable Scrambled CSV Description
Score Score Yes No No The Score object related to this game
Quarters Quarter[] Yes No No The Quarters objects related to this game
TeamGames TeamGame[] Yes No No The TeamGame objects related to this game
PlayerGames PlayerGame[] Yes No No The PlayerGame objects related to this game
FantasyDefenseGames FantasyDefenseGame[] Yes No No The FantasyDefenseGame objects related to this game
ScoringPlays ScoringPlay[] Yes No No The ScoringPlay objects related to this game
ScoringDetails ScoringDetail[] Yes No No The ScoringDetail objects related to this game
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
Season integer 32 No No No The NFL season during which this bye week occurs.
Week integer 32 No No No The NFL week during this bye week
Team string 50 Yes No No The NFL team who is on bye during this week
Name Type Size Nullable Scrambled CSV Description
NumberOfSportsbooks
from 2020
int 32 No Yes No The number of sportsbooks odds that went into creating this consensus outcome
BettingOutcomeID
from 2020
int 32 Yes No No The unique identifier of this outcome
BettingMarketID
from 2020
int 32 Yes No No The unique identifier of the market this betting outcome exists for
SportsBook
from 2020
Sportsbook 32 Yes No No The sportsbook offering this outcome for betting
BettingOutcomeTypeID
from 2020
int 32 Yes Yes No The BettingOutcomeTypeID of this outcome
BettingOutcomeType
from 2020
string 32 Yes Yes No The BettingOutcomeType of this outcome
PayoutAmerican
from 2020
int 32 Yes Yes No The american odds payout
PayoutDecimal
from 2020
decimal 32 Yes Yes No The decimal odds payout
Value
from 2020
decimal 32 Yes Yes No The number associated with the outcome (spread/total/etc)
Participant
from 2020
string 32 Yes No No This field is sourced from the related sportsbook and is shown as is; consider it as free-text that can take any form. If a BettingOutcome has the PlayerId or TeamId field set, you should use the respective Player or Team record to perform actions like displaying a player's name. Note: if a BettingMarket has PlayerId or TeamId set, all the child BettingOutcomes will have the field set as well.
IsAvailable
from 2020
bool 32 Yes No No Is this outcome available for betting as of last update
IsAlternate
from 2020
bool 32 Yes No No Is this an alternate value or the core value
Created
from 2020
datetime 32 Yes No No The created date of the outcome
Updated
from 2020
datetime 32 Yes No No The last updated date of the outcome
Unlisted
from 2020
datetime 32 Yes No No The datetime the outcome was unlisted (no longer available for bets)
TeamID
from 2020
int 32 Yes Yes No The TeamID of the team assocated with this outcome (where applicable)
PlayerID
from 2020
int 32 Yes Yes No The PlayerID of the player assocated with this outcome (where applicable)
GlobalTeamID
from 2020
int 32 Yes Yes No The GlobalTeamID of the team assocated with this outcome (where applicable)
SportsbookUrl
from 2020
string 500 Yes Yes No The URL for sportsbook event
IsInPlay
from 2022
bool 1 Yes No No Was this outcome created after the start time of the game (only applies when the betting event is of type game)
SportsbookMarketID string 100 Yes Yes No The market id on the given sportsbook when available for deep links.
SportsbookOutcomeID string 100 Yes Yes No The outcome id on the given sportsbook when available for deep links
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
DepthChartID integer 32 No No Yes Unique ID of Depth Chart Record
TeamID integer 32 No No Yes Unique ID of Team
PlayerID integer 32 Yes No Yes Unique ID of Player
Name string 32 Yes No Yes Player Name
PositionCategory string 32 Yes No Yes Player Position Category (OFF, DEF, ST)
Position string 32 Yes No Yes Player Position
DepthOrder integer 32 Yes No Yes Depth Chart Order
Updated datetime 32 Yes No Yes Date and Time Last Updated
Name Type Size Nullable Scrambled CSV Description
SlateID integer 32 No No No Unique ID of a Slate (assigned by SportsDataIO).
Operator string 20 Yes No No The name of the operator who is running contests for this slate. Possible values: FanDuel, DraftKings, Yahoo, FantasyDraft, etc.
OperatorSlateID integer 32 Yes No No Unique ID of a slate (assigned by the operator).
OperatorName string 50 Yes No No The name of the slate (assigned by the operator). Possible values: Main, Express, Arcade, Late Night, etc.
OperatorDay date Yes No No The day (in EST/EDT) that the slate begins (assigned by the operator).
OperatorStartTime datetime Yes No No The date/time (in EST/EDT) that the slate begins (assigned by the operator).
NumberOfGames integer 32 Yes No No The number of actual games that this slate covers.
IsMultiDaySlate boolean Yes No No Whether this slate uses games that take place on different days.
RemovedByOperator boolean Yes No No Indicates whether this slate was removed/deleted by the operator.
OperatorGameType string 50 Yes No No The game type of the slate. Will often be null as most operators only have one game type.
DfsSlateGames DfsSlateGame[] Yes No No The games that are included in this slate.
DfsSlatePlayers DfsSlatePlayer[] Yes No No The players that are included in this slate.
SlateRosterSlots string[] Yes No Yes The positions that need to be filled for this particular slate
SalaryCap integer Yes No Yes The salary cap for the current slate (is null for slates with no salary cap such a Tiers gametypes)
Name Type Size Nullable Scrambled CSV Description
SlateGameID integer 32 No No No Unique ID of a SlateGame (assigned by SportsDataIO).
SlateID integer 32 No No No The SlateID that this SlateGame refers to.
GameID integer 32 Yes No No The SportsDataIO GameID that this SlateGame refers to. This points to data in the respective sports' schedule/game/box score feeds.
OperatorGameID integer 32 Yes No No Unique ID of a SlateGame (assigned by the operator).
RemovedByOperator boolean Yes Yes No Indicates whether this game was removed/deleted by the operator.
ScoreID integer 32 Yes No No Unique ID of the Score/Game.
Game Schedule Yes No No The details of the Score/Game that this SlateGame refers to.
Name Type Size Nullable Scrambled CSV Description
SlatePlayerID integer 32 No No No Unique ID of a SlatePlayer (assigned by SportsDataIO).
SlateID integer 32 No No No The SlateID that this SlatePlayer refers to.
SlateGameID integer 32 Yes No No The SlateGameID that this SlatePlayer refers to.
PlayerID integer 32 Yes No No The SportsDataIO PlayerID that this SlatePlayer refers to. This points to data in the respective sports' player feeds.
PlayerGameProjectionStatID integer 32 Yes No No The SportsDataIO StatID that this SlatePlayer refers to. This points to data in the respective sports' projected player game stats feeds. This field is only filled for Players. For the NFL feeds, this is the PlayerGameProjection.PlayerGameID.
FantasyDefenseProjectionStatID integer 32 Yes No No The SportsDataIO StatID that this SlatePlayer refers to. This field is only filled for Defense/Special Teams. For the NFL feeds, this is the FantasyDefenseGameProjection.FantasyDefenseID.
OperatorPlayerID string 25 Yes No No Unique ID of the Player (assigned by the operator).
OperatorSlatePlayerID string 50 Yes No No Unique ID of the SlatePlayer (assigned by the operator).
OperatorPlayerName string 50 Yes No No The player's name (assigned by the operator).
OperatorPosition string 10 Yes No No The player's eligible positions (assigned by the operator).
OperatorRosterSlots string[] Yes No No The player's eligible positions to be played in the contest (assigned by the operator). This would include FLEX, etc plays for those that are eligible.
OperatorSalary integer 32 Yes No No The player's salary for the contest (assigned by the operator).
Team string 10 Yes No No The fantasy data team key for team the player belongs to
TeamID integer 32 Yes No No The fantasy data team id for team the player belongs to
RemovedByOperator boolean Yes No No Indicates whether this player was removed/deleted by the operator.
Name Type Size Nullable Scrambled CSV Description
SlateID
from 2021
integer 32 No No No Unique ID of a Slate (assigned by SportsDataIO).
PlayerID
from 2021
integer 32 Yes No No Unique ID of the Associated Player (can be null when it is a Team Defense)
FantasyDefensePlayerID
from 2021
integer 32 Yes No No Unique ID of the Team Defense (only set for Team Defenses)
ProjectedOwnershipPercentage
from 2021
decimal 32 No No No Projected Ownership Percentage (0-100)
IsCaptain
from 2021
boolean 32 No No No Indicates if this is the MVP/Captain slot for single game slates
Name Type Size Nullable Scrambled CSV Description
SlateID
from 2021
integer 32 No No No Unique ID of a Slate (assigned by SportsDataIO).
Operator
from 2021
string 20 Yes No No The name of the operator who is running contests for this slate. Possible values: FanDuel, DraftKings, Yahoo, FantasyDraft, etc.
OperatorSlateID
from 2021
integer 32 Yes No No Unique ID of a slate (assigned by the operator).
OperatorName
from 2021
string 50 Yes No No The name of the slate (assigned by the operator). Possible values: Main, Express, Arcade, Late Night, etc.
OperatorDay
from 2021
date Yes No No The day (in EST/EDT) that the slate begins (assigned by the operator).
OperatorStartTime
from 2021
datetime Yes No No The date/time (in EST/EDT) that the slate begins (assigned by the operator).
SlateOwnershipProjections
from 2021
DfsSlatePlayerOwnershipProjection[] Yes No No The list of projected ownership
Name Type Size Nullable Scrambled CSV Description
GameKey string 10 No No No A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam.
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL season of the game
Week integer 32 Yes No Yes The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
Date datetime Yes No Yes The date/time of the game
Team string 50 Yes No Yes The abbreviation of the Team
Opponent string 50 Yes No Yes The abbreviation of the Opponent
PointsAllowed decimal 32 No Yes Yes Number of points allowed
TouchdownsScored decimal 32 No Yes Yes Defensive and special teams touchdowns scores
SoloTackles decimal 32 No Yes Yes Total number solo tackles
AssistedTackles decimal 32 No Yes Yes Total number assisted tackles
Sacks decimal 32 No Yes Yes Total number of sacks of the opposing quarterback
SackYards decimal 32 No Yes Yes Total number of yards lost when sacking the opposing quarterback
PassesDefended decimal 32 No Yes Yes Total number of passes defended
FumblesForced decimal 32 No Yes Yes Total number of fumbles forced
FumblesRecovered decimal 32 No Yes Yes Total number of fumbles recovered
FumbleReturnYards decimal 32 No Yes Yes Total return yards from fumbles recovered
FumbleReturnTouchdowns decimal 32 No Yes Yes Total touchdowns from fumbles recovered
Interceptions decimal 32 No Yes Yes Total number of interceptions
InterceptionReturnYards decimal 32 No Yes Yes Total number of interception return yards
InterceptionReturnTouchdowns decimal 32 No Yes Yes Total number of interception returns for touchdowns
BlockedKicks decimal 32 No Yes Yes Total number of blocked field goals and blocked punts
Safeties decimal 32 No Yes Yes Total safeties scored
PuntReturns decimal 32 No Yes Yes Total number of punt returns
PuntReturnYards decimal 32 No Yes Yes Total number of punt return yards
PuntReturnTouchdowns decimal 32 No Yes Yes Total number of punt returns for touchdowns
PuntReturnLong decimal 32 No Yes Yes Longest punt return
KickReturns decimal 32 No Yes Yes Total number of kick returns
KickReturnYards decimal 32 No Yes Yes Total number of kick return yards
KickReturnTouchdowns decimal 32 No Yes Yes Total number of kick returns for touchdowns
KickReturnLong decimal 32 No Yes Yes Longest kick return
BlockedKickReturnTouchdowns
from 2001
decimal 32 Yes Yes Yes Blocked kicks returned for a touchdown
FieldGoalReturnTouchdowns
from 2001
decimal 32 Yes Yes Yes Field goal returns for touchdowns
FantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
QuarterbackFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing quarterbacks
RunningbackFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing running backs
WideReceiverFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing wide receivers
TightEndFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing tight ends
KickerFantasyPointsAllowed decimal 32 Yes Yes Yes Fantasy points allowed to opposing kickers
BlockedKickReturnYards decimal 32 Yes Yes Yes Blocked kick recovery return yards
FieldGoalReturnYards decimal 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
QuarterbackHits decimal 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
TacklesForLoss decimal 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
DefensiveTouchdowns decimal 32 Yes Yes Yes Total touchdowns scored by the defense
SpecialTeamsTouchdowns decimal 32 Yes Yes Yes Total touchdowns scored by the special teams
IsGameOver boolean Yes No Yes Whether the game is over (true/false)
FantasyPoints decimal 32 Yes Yes Yes Fantasy points scored based on basic fantasy scoring system
Stadium string 50 Yes No Yes Stadium of the event
Temperature integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
WindSpeed integer 32 Yes Yes Yes Humidity at game start (Percentage)
ThirdDownAttempts decimal 32 Yes Yes Yes Opponent's third down attempts
ThirdDownConversions decimal 32 Yes Yes Yes Opponent's third down conversions
FourthDownAttempts decimal 32 Yes Yes Yes Opponent's fourth down attempts
FourthDownConversions decimal 32 Yes Yes Yes Opponent's fourth down conversions
PointsAllowedByDefenseSpecialTeams decimal 32 Yes Yes Yes Number of points allowed to opposing offense and special teams. This excludes points scored by the opponent's defense.
FanDuelSalary
from 2014
integer 32 Yes Yes Yes The team's DEF/ST salary for FanDuel daily fantasy contests.
DraftKingsSalary
from 2015
integer 32 Yes Yes Yes The team's DEF/ST salary for DraftKings daily fantasy contests.
FantasyDataSalary
from 2014
integer 32 Yes Yes Yes The team's DST salary as calculated by SportsDataIO (formerly known as FantasyData). Based on the same salary cap as DraftKings contests ($50,000).
VictivSalary
from 2015
integer 32 Yes Yes Yes The player's salary for Victiv daily fantasy contests.
TwoPointConversionReturns
from 2015
decimal 32 Yes Yes Yes Two point conversions returned for two points.
FantasyPointsFanDuel decimal 32 Yes Yes Yes Fantasy points based on FanDuel's scoring system.
FantasyPointsDraftKings decimal 32 Yes Yes Yes Fantasy points based on DraftKings' scoring system.
OffensiveYardsAllowed decimal 32 Yes Yes Yes Offensive yards allowed by this team's defense.
YahooSalary
from 2015
integer 32 Yes Yes Yes The player's salary for Yahoo daily fantasy contests.
PlayerID integer 32 Yes No Yes The team's unique PlayerID for use when combining with player feeds.
FantasyPointsYahoo decimal 32 Yes Yes Yes Fantasy points based on Yahoo's daily fantasy scoring system.
HomeOrAway string 4 Yes No Yes Whether the Team is Home or Away (possible values: HOME, AWAY)
OpponentRank integer 32 Yes Yes Yes The ranking of the opposing team's offense with regards to fantasy points allowed to fantasy DST.
OpponentPositionRank integer 32 Yes Yes Yes The ranking of the opposing team's offense with regards to fantasy points allowed to fantasy DST.
FantasyDraftSalary
from 2016
integer 32 Yes Yes Yes The team's DEF/ST salary for FantasyDraft daily fantasy contests.
TeamID integer 32 Yes No Yes The ID of the team.
OpponentID integer 32 Yes No Yes The ID of the team's opponent.
Day date Yes No Yes The day of the game.
DateTime datetime Yes No Yes The date/time of the game.
GlobalGameID integer 32 Yes No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
GlobalOpponentID integer 32 Yes No Yes A globally unique ID for this opposing team. This value is guaranteed to be unique across all sports/leagues.
DraftKingsPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by DraftKings.
FanDuelPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by FanDuel.
FantasyDraftPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by FantasyDraft.
YahooPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by Yahoo DFS.
FantasyDefenseID integer 32 Yes No Yes Unique ID of FantasyDefense record (subject to change, although it very rarely does). For a guaranteed static ID, use a combination of GameKey and Team.
ScoreID integer 32 No No Yes Unique ID of the Score/Game.
FanDuelFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
FanDuelQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing quarterbacks
FanDuelRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing running backs
FanDuelWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing wide receivers
FanDuelTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing tight ends
FanDuelKickerFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing kickers
DraftKingsFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
DraftKingsQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing quarterbacks
DraftKingsRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing running backs
DraftKingsWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing wide receivers
DraftKingsTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing tight ends
DraftKingsKickerFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing kickers
YahooFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
YahooQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing quarterbacks
YahooRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing running backs
YahooWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing wide receivers
YahooTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing tight ends
YahooKickerFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing kickers
FantasyPointsFantasyDraft decimal 32 Yes Yes Yes Fantasy points based on FantasyDraft's daily fantasy scoring system.
FantasyDraftFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
FantasyDraftQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing quarterbacks
FantasyDraftRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing running backs
FantasyDraftWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing wide receivers
FantasyDraftTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing tight ends
FantasyDraftKickerFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing kickers
ScoringDetails ScoringDetail[] Yes Yes No The details of the scoring plays this fantasy DST recorded
Name Type Size Nullable Scrambled CSV Description
GameKey string 10 No No No A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam.
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL season of the game
Week integer 32 Yes No Yes The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
Date datetime Yes No Yes The date/time of the game
Team string 50 Yes No Yes The abbreviation of the Team
Opponent string 50 Yes No Yes The abbreviation of the Opponent
PointsAllowed decimal 32 No Yes Yes Number of points allowed
TouchdownsScored decimal 32 No Yes Yes Defensive and special teams touchdowns scores
SoloTackles decimal 32 No Yes Yes Total number solo tackles
AssistedTackles decimal 32 No Yes Yes Total number assisted tackles
Sacks decimal 32 No Yes Yes Total number of sacks of the opposing quarterback
SackYards decimal 32 No Yes Yes Total number of yards lost when sacking the opposing quarterback
PassesDefended decimal 32 No Yes Yes Total number of passes defended
FumblesForced decimal 32 No Yes Yes Total number of fumbles forced
FumblesRecovered decimal 32 No Yes Yes Total number of fumbles recovered
FumbleReturnYards decimal 32 No Yes Yes Total return yards from fumbles recovered
FumbleReturnTouchdowns decimal 32 No Yes Yes Total touchdowns from fumbles recovered
Interceptions decimal 32 No Yes Yes Total number of interceptions
InterceptionReturnYards decimal 32 No Yes Yes Total number of interception return yards
InterceptionReturnTouchdowns decimal 32 No Yes Yes Total number of interception returns for touchdowns
BlockedKicks decimal 32 No Yes Yes Total number of blocked field goals and blocked punts
Safeties decimal 32 No Yes Yes Total safeties scored
PuntReturns decimal 32 No Yes Yes Total number of punt returns
PuntReturnYards decimal 32 No Yes Yes Total number of punt return yards
PuntReturnTouchdowns decimal 32 No Yes Yes Total number of punt returns for touchdowns
PuntReturnLong decimal 32 No Yes Yes Longest punt return
KickReturns decimal 32 No Yes Yes Total number of kick returns
KickReturnYards decimal 32 No Yes Yes Total number of kick return yards
KickReturnTouchdowns decimal 32 No Yes Yes Total number of kick returns for touchdowns
KickReturnLong decimal 32 No Yes Yes Longest kick return
BlockedKickReturnTouchdowns
from 2001
decimal 32 Yes Yes Yes Blocked kicks returned for a touchdown
FieldGoalReturnTouchdowns
from 2001
decimal 32 Yes Yes Yes Field goal returns for touchdowns
FantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
QuarterbackFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing quarterbacks
RunningbackFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing running backs
WideReceiverFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing wide receivers
TightEndFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing tight ends
KickerFantasyPointsAllowed decimal 32 Yes Yes Yes Fantasy points allowed to opposing kickers
BlockedKickReturnYards decimal 32 Yes Yes Yes Blocked kick recovery return yards
FieldGoalReturnYards decimal 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
QuarterbackHits decimal 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
TacklesForLoss decimal 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
DefensiveTouchdowns decimal 32 Yes Yes Yes Total touchdowns scored by the defense
SpecialTeamsTouchdowns decimal 32 Yes Yes Yes Total touchdowns scored by the special teams
IsGameOver boolean Yes No Yes Whether the game is over (true/false)
FantasyPoints decimal 32 Yes Yes Yes Fantasy points scored based on basic fantasy scoring system
Stadium string 50 Yes No Yes Stadium of the event
Temperature integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
WindSpeed integer 32 Yes Yes Yes Humidity at game start (Percentage)
ThirdDownAttempts decimal 32 Yes Yes Yes Opponent's third down attempts
ThirdDownConversions decimal 32 Yes Yes Yes Opponent's third down conversions
FourthDownAttempts decimal 32 Yes Yes Yes Opponent's fourth down attempts
FourthDownConversions decimal 32 Yes Yes Yes Opponent's fourth down conversions
PointsAllowedByDefenseSpecialTeams decimal 32 Yes Yes Yes Number of points allowed to opposing offense and special teams. This excludes points scored by the opponent's defense.
FanDuelSalary
from 2014
integer 32 Yes Yes Yes The team's DEF/ST salary for FanDuel daily fantasy contests.
DraftKingsSalary
from 2015
integer 32 Yes Yes Yes The team's DEF/ST salary for DraftKings daily fantasy contests.
FantasyDataSalary
from 2014
integer 32 Yes Yes Yes The team's DST salary as calculated by SportsDataIO (formerly known as FantasyData). Based on the same salary cap as DraftKings contests ($50,000).
VictivSalary
from 2015
integer 32 Yes Yes Yes The player's salary for Victiv daily fantasy contests.
TwoPointConversionReturns
from 2015
decimal 32 Yes Yes Yes Two point conversions returned for two points.
FantasyPointsFanDuel decimal 32 Yes Yes Yes Fantasy points based on FanDuel's scoring system.
FantasyPointsDraftKings decimal 32 Yes Yes Yes Fantasy points based on DraftKings' scoring system.
OffensiveYardsAllowed decimal 32 Yes Yes Yes Offensive yards allowed by this team's defense.
YahooSalary
from 2015
integer 32 Yes Yes Yes The player's salary for Yahoo daily fantasy contests.
PlayerID integer 32 Yes No Yes The team's unique PlayerID for use when combining with player feeds.
FantasyPointsYahoo decimal 32 Yes Yes Yes Fantasy points based on Yahoo's daily fantasy scoring system.
HomeOrAway string 4 Yes No Yes Whether the Team is Home or Away (possible values: HOME, AWAY)
OpponentRank integer 32 Yes Yes Yes The ranking of the opposing team's offense with regards to fantasy points allowed to fantasy DST.
OpponentPositionRank integer 32 Yes Yes Yes The ranking of the opposing team's offense with regards to fantasy points allowed to fantasy DST.
FantasyDraftSalary
from 2016
integer 32 Yes Yes Yes The team's DEF/ST salary for FantasyDraft daily fantasy contests.
TeamID integer 32 Yes No Yes The ID of the team.
OpponentID integer 32 Yes No Yes The ID of the team's opponent.
Day date Yes No Yes The day of the game.
DateTime datetime Yes No Yes The date/time of the game.
GlobalGameID integer 32 Yes No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
GlobalOpponentID integer 32 Yes No Yes A globally unique ID for this opposing team. This value is guaranteed to be unique across all sports/leagues.
DraftKingsPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by DraftKings.
FanDuelPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by FanDuel.
FantasyDraftPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by FantasyDraft.
YahooPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by Yahoo DFS.
FantasyDefenseID integer 32 Yes No Yes Unique ID of FantasyDefense record (subject to change, although it very rarely does). For a guaranteed static ID, use a combination of GameKey and Team.
ScoreID integer 32 No No Yes Unique ID of the Score/Game.
FanDuelFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
FanDuelQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing quarterbacks
FanDuelRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing running backs
FanDuelWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing wide receivers
FanDuelTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing tight ends
FanDuelKickerFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing kickers
DraftKingsFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
DraftKingsQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing quarterbacks
DraftKingsRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing running backs
DraftKingsWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing wide receivers
DraftKingsTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing tight ends
DraftKingsKickerFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing kickers
YahooFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
YahooQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing quarterbacks
YahooRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing running backs
YahooWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing wide receivers
YahooTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing tight ends
YahooKickerFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing kickers
FantasyPointsFantasyDraft decimal 32 Yes Yes Yes Fantasy points based on FantasyDraft's daily fantasy scoring system.
FantasyDraftFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
FantasyDraftQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing quarterbacks
FantasyDraftRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing running backs
FantasyDraftWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing wide receivers
FantasyDraftTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing tight ends
FantasyDraftKickerFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing kickers
ScoringDetails ScoringDetail[] Yes Yes No The details of the scoring plays this fantasy DST recorded
Name Type Size Nullable Scrambled CSV Description
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL regular season for which these totals apply
Team string 50 Yes No Yes The abbreviation of the Team
PointsAllowed decimal 32 No Yes Yes Number of points allowed
TouchdownsScored decimal 32 No Yes Yes Defensive and special teams touchdowns scores
SoloTackles decimal 32 No Yes Yes Total number solo tackles
AssistedTackles decimal 32 No Yes Yes Total number assisted tackles
Sacks decimal 32 No Yes Yes Total number of sacks of the opposing quarterback
SackYards decimal 32 No Yes Yes Total number of yards lost when sacking the opposing quarterback
PassesDefended decimal 32 No Yes Yes Total number of passes defended
FumblesForced decimal 32 No Yes Yes Total number of fumbles forced
FumblesRecovered decimal 32 No Yes Yes Total number of fumbles recovered
FumbleReturnYards decimal 32 No Yes Yes Total return yards from fumbles recovered
FumbleReturnTouchdowns decimal 32 No Yes Yes Total touchdowns from fumbles recovered
Interceptions decimal 32 No Yes Yes Total number of interceptions
InterceptionReturnYards decimal 32 No Yes Yes Total number of interception return yards
InterceptionReturnTouchdowns decimal 32 No Yes Yes Total number of interception returns for touchdowns
BlockedKicks decimal 32 No Yes Yes Total number of blocked field goals and blocked punts
Safeties decimal 32 No Yes Yes Total safeties scored
PuntReturns decimal 32 No Yes Yes Total number of punt returns
PuntReturnYards decimal 32 No Yes Yes Total number of punt return yards
PuntReturnTouchdowns decimal 32 No Yes Yes Total number of punt returns for touchdowns
PuntReturnLong decimal 32 No Yes Yes Longest punt return
KickReturns decimal 32 No Yes Yes Total number of kick returns
KickReturnYards decimal 32 No Yes Yes Total number of kick return yards
KickReturnTouchdowns decimal 32 No Yes Yes Total number of kick returns for touchdowns
KickReturnLong decimal 32 No Yes Yes Longest kick return
BlockedKickReturnTouchdowns
from 2001
decimal 32 Yes Yes Yes Blocked kicks returned for a touchdown
FieldGoalReturnTouchdowns
from 2001
decimal 32 Yes Yes Yes Field goal returns for touchdowns
FantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
QuarterbackFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing quarterbacks
RunningbackFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing running backs
WideReceiverFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing wide receivers
TightEndFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing tight ends
KickerFantasyPointsAllowed decimal 32 Yes Yes Yes Fantasy points allowed to opposing kickers
Games integer 32 Yes No Yes Games played
BlockedKickReturnYards decimal 32 Yes Yes Yes Blocked kick recovery return yards
FieldGoalReturnYards decimal 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
QuarterbackHits decimal 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
TacklesForLoss decimal 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
DefensiveTouchdowns decimal 32 Yes Yes Yes Total touchdowns scored by the defense
SpecialTeamsTouchdowns decimal 32 Yes Yes Yes Total touchdowns scored by the special teams
FantasyPoints decimal 32 Yes Yes Yes Fantasy points scored based on basic fantasy scoring system
Temperature integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity integer 32 Yes Yes Yes Humidity at game start (Percentage)
WindSpeed integer 32 Yes Yes Yes Wind speed at game start (MPH)
ThirdDownAttempts decimal 32 Yes Yes Yes Opponent's third down attempts
ThirdDownConversions decimal 32 Yes Yes Yes Opponent's third down conversions
FourthDownAttempts decimal 32 Yes Yes Yes Opponent's fourth down attempts
FourthDownConversions decimal 32 Yes Yes Yes Opponent's fourth down conversions
PointsAllowedByDefenseSpecialTeams decimal 32 Yes Yes Yes Number of points allowed to opposing offense and special teams.  This excludes points scored by the opponent's defense.
AuctionValue decimal 32 Yes Yes Yes Player's dollar value in a $200 salary cap auction draft.
AuctionValuePPR decimal 32 Yes Yes Yes Player's dollar value in a $200 salary cap PPR auction draft.
TwoPointConversionReturns
from 2015
decimal 32 Yes Yes Yes Two point conversions returned for two points.
FantasyPointsFanDuel decimal 32 Yes Yes Yes Fantasy points based on FanDuel's scoring system.
FantasyPointsDraftKings decimal 32 Yes Yes Yes Fantasy points based on DraftKings' scoring system.
OffensiveYardsAllowed decimal 32 Yes Yes Yes Offensive yards allowed by this team's defense.
PlayerID integer 32 Yes No Yes The team's unique PlayerID for use when mixing with player feeds.
FantasyPointsYahoo decimal 32 Yes Yes Yes Fantasy points based on Yahoo's daily fantasy scoring system.
AverageDraftPosition decimal 32 Yes Yes Yes The average draft position of the team's fantasy defense (DST)
AverageDraftPositionPPR decimal 32 Yes Yes Yes The average draft position in PPR leagues of the team's fantasy defense (DST)
TeamID integer 32 Yes No Yes The unique ID of this team
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
FanDuelFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
FanDuelQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing quarterbacks
FanDuelRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing running backs
FanDuelWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing wide receivers
FanDuelTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing tight ends
FanDuelKickerFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing kickers
DraftKingsFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
DraftKingsQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing quarterbacks
DraftKingsRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing running backs
DraftKingsWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing wide receivers
DraftKingsTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing tight ends
DraftKingsKickerFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing kickers
YahooFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
YahooQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing quarterbacks
YahooRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing running backs
YahooWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing wide receivers
YahooTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing tight ends
YahooKickerFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing kickers
FantasyPointsFantasyDraft decimal 32 Yes Yes Yes Fantasy points based on FantasyDraft's daily fantasy scoring system.
FantasyDraftFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
FantasyDraftQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing quarterbacks
FantasyDraftRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing running backs
FantasyDraftWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing wide receivers
FantasyDraftTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing tight ends
FantasyDraftKickerFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing kickers
ScoringDetails ScoringDetail[] Yes Yes No The details of the scoring plays this fantasy DST recorded
AverageDraftPositionDynasty decimal 32 Yes Yes No The average draft position of the team's fantasy defense (DST) in dynasty leagues
AverageDraftPosition2QB decimal 32 Yes Yes No The average draft position of the team's fantasy defense (DST) in 2 Quarterback Leagues
Name Type Size Nullable Scrambled CSV Description
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL regular season for which these totals apply
Team string 50 Yes No Yes The abbreviation of the Team
PointsAllowed decimal 32 No Yes Yes Number of points allowed
TouchdownsScored decimal 32 No Yes Yes Defensive and special teams touchdowns scores
SoloTackles decimal 32 No Yes Yes Total number solo tackles
AssistedTackles decimal 32 No Yes Yes Total number assisted tackles
Sacks decimal 32 No Yes Yes Total number of sacks of the opposing quarterback
SackYards decimal 32 No Yes Yes Total number of yards lost when sacking the opposing quarterback
PassesDefended decimal 32 No Yes Yes Total number of passes defended
FumblesForced decimal 32 No Yes Yes Total number of fumbles forced
FumblesRecovered decimal 32 No Yes Yes Total number of fumbles recovered
FumbleReturnYards decimal 32 No Yes Yes Total return yards from fumbles recovered
FumbleReturnTouchdowns decimal 32 No Yes Yes Total touchdowns from fumbles recovered
Interceptions decimal 32 No Yes Yes Total number of interceptions
InterceptionReturnYards decimal 32 No Yes Yes Total number of interception return yards
InterceptionReturnTouchdowns decimal 32 No Yes Yes Total number of interception returns for touchdowns
BlockedKicks decimal 32 No Yes Yes Total number of blocked field goals and blocked punts
Safeties decimal 32 No Yes Yes Total safeties scored
PuntReturns decimal 32 No Yes Yes Total number of punt returns
PuntReturnYards decimal 32 No Yes Yes Total number of punt return yards
PuntReturnTouchdowns decimal 32 No Yes Yes Total number of punt returns for touchdowns
PuntReturnLong decimal 32 No Yes Yes Longest punt return
KickReturns decimal 32 No Yes Yes Total number of kick returns
KickReturnYards decimal 32 No Yes Yes Total number of kick return yards
KickReturnTouchdowns decimal 32 No Yes Yes Total number of kick returns for touchdowns
KickReturnLong decimal 32 No Yes Yes Longest kick return
BlockedKickReturnTouchdowns
from 2001
decimal 32 Yes Yes Yes Blocked kicks returned for a touchdown
FieldGoalReturnTouchdowns
from 2001
decimal 32 Yes Yes Yes Field goal returns for touchdowns
FantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
QuarterbackFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing quarterbacks
RunningbackFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing running backs
WideReceiverFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing wide receivers
TightEndFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing tight ends
KickerFantasyPointsAllowed decimal 32 Yes Yes Yes Fantasy points allowed to opposing kickers
Games integer 32 Yes No Yes Games played
BlockedKickReturnYards decimal 32 Yes Yes Yes Blocked kick recovery return yards
FieldGoalReturnYards decimal 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
QuarterbackHits decimal 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
TacklesForLoss decimal 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
DefensiveTouchdowns decimal 32 Yes Yes Yes Total touchdowns scored by the defense
SpecialTeamsTouchdowns decimal 32 Yes Yes Yes Total touchdowns scored by the special teams
FantasyPoints decimal 32 Yes Yes Yes Fantasy points scored based on basic fantasy scoring system
Temperature integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity integer 32 Yes Yes Yes Humidity at game start (Percentage)
WindSpeed integer 32 Yes Yes Yes Wind speed at game start (MPH)
ThirdDownAttempts decimal 32 Yes Yes Yes Opponent's third down attempts
ThirdDownConversions decimal 32 Yes Yes Yes Opponent's third down conversions
FourthDownAttempts decimal 32 Yes Yes Yes Opponent's fourth down attempts
FourthDownConversions decimal 32 Yes Yes Yes Opponent's fourth down conversions
PointsAllowedByDefenseSpecialTeams decimal 32 Yes Yes Yes Number of points allowed to opposing offense and special teams.  This excludes points scored by the opponent's defense.
AuctionValue decimal 32 Yes Yes Yes Player's dollar value in a $200 salary cap auction draft.
AuctionValuePPR decimal 32 Yes Yes Yes Player's dollar value in a $200 salary cap PPR auction draft.
TwoPointConversionReturns
from 2015
decimal 32 Yes Yes Yes Two point conversions returned for two points.
FantasyPointsFanDuel decimal 32 Yes Yes Yes Fantasy points based on FanDuel's scoring system.
FantasyPointsDraftKings decimal 32 Yes Yes Yes Fantasy points based on DraftKings' scoring system.
OffensiveYardsAllowed decimal 32 Yes Yes Yes Offensive yards allowed by this team's defense.
PlayerID integer 32 Yes No Yes The team's unique PlayerID for use when mixing with player feeds.
FantasyPointsYahoo decimal 32 Yes Yes Yes Fantasy points based on Yahoo's daily fantasy scoring system.
AverageDraftPosition decimal 32 Yes Yes Yes The average draft position of the team's fantasy defense (DST)
AverageDraftPositionPPR decimal 32 Yes Yes Yes The average draft position in PPR leagues of the team's fantasy defense (DST)
TeamID integer 32 Yes No Yes The unique ID of this team
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
FanDuelFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
FanDuelQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing quarterbacks
FanDuelRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing running backs
FanDuelWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing wide receivers
FanDuelTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing tight ends
FanDuelKickerFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing kickers
DraftKingsFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
DraftKingsQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing quarterbacks
DraftKingsRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing running backs
DraftKingsWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing wide receivers
DraftKingsTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing tight ends
DraftKingsKickerFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing kickers
YahooFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
YahooQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing quarterbacks
YahooRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing running backs
YahooWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing wide receivers
YahooTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing tight ends
YahooKickerFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing kickers
FantasyPointsFantasyDraft decimal 32 Yes Yes Yes Fantasy points based on FantasyDraft's daily fantasy scoring system.
FantasyDraftFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
FantasyDraftQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing quarterbacks
FantasyDraftRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing running backs
FantasyDraftWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing wide receivers
FantasyDraftTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing tight ends
FantasyDraftKickerFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing kickers
ScoringDetails ScoringDetail[] Yes Yes No The details of the scoring plays this fantasy DST recorded
AverageDraftPositionDynasty decimal 32 Yes Yes No The average draft position of the team's fantasy defense (DST) in dynasty leagues
AverageDraftPosition2QB decimal 32 Yes Yes No The average draft position of the team's fantasy defense (DST) in 2 Quarterback Leagues
Name Type Size Nullable Scrambled CSV Description
GameID integer 32 Yes No Yes Auto generated unique ID for this game (subject to change, although it very rarely does). For a static ID, use GameKey.
PlayerID integer 32 Yes No Yes Unique ID assigned to each player that stays with them throughout their career
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=PreSeason, 3=PostSeason, 4=OffSeason, 5=AllStar)
Season integer 32 No No Yes The NFL season of the game
Day date Yes No Yes The date of the game in US Eastern Time
DateTime datetime Yes No Yes The date and time of the game in US Eastern Time
Week integer 32 No No Yes The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
Team string 50 Yes No Yes The abbreviation of the Team
Opponent string 50 Yes No Yes The abbreviation of the Opponent
HomeOrAway string 4 Yes No Yes Whether the player is Home or Away
Number integer 32 No No Yes Player's jersey number
Name string 50 Yes No Yes Player's name
Position string 50 Yes No Yes Player's position for this particular game or season. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR
PositionCategory string 50 Yes No Yes Abbreviation of either Offense, Defense or Special Teams (OFF, DEF, ST)
Activated integer 32 No No Yes Whether the player was Active at gametime
Played integer 32 No No Yes Whether the player played in at least one play
Started integer 32 No No Yes Whether the player started on offense or defense
FantasyPoints decimal 32 No No Yes Fantasy points scored based on basic fantasy scoring system
FantasyPointsPPR decimal 32 No No Yes Fantasy points scored based on basic PPR fantasy scoring system
FantasyPosition string 50 Yes No Yes The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
IsGameOver boolean Yes No Yes Whether the game is over (true/false)
FantasyPointsFanDuel decimal 32 Yes No Yes Fantasy points based on FanDuel's scoring system.
FantasyPointsYahoo decimal 32 Yes No Yes Fantasy points based on Yahoo's daily fantasy scoring system.
FantasyPointsDraftKings decimal 32 Yes No Yes Fantasy points based on DraftKings' scoring system.
FanDuelPosition string 10 Yes No Yes The player's eligible position in FanDuel's daily fantasy sports platform.
DraftKingsPosition string 10 Yes No Yes The player's eligible position in DraftKings' daily fantasy sports platform.
YahooPosition string 10 Yes No Yes The player's eligible position in Yahoo's daily fantasy sports platform.
OpponentRank integer 32 Yes No Yes The ranking of the player's opponent with regards to fantasy points allowed.
OpponentPositionRank integer 32 Yes No Yes The ranking of the player's opponent by position with regards to fantasy points allowed.
GlobalGameID integer 32 Yes No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
Updated datetime Yes No Yes Time of last sync. Does not indicate that stats changed.
Name Type Size Nullable Scrambled CSV Description
FantasyPlayerKey string 10 No No No Unique identifier of this fantasy player. If this is a team defense, then this is the abbreviation of the team. This field contains both integers and strings and should be treated as a string. This value is guaranteed to be unique among all players and teams and can be used as the primary key for the FantasyPlayer table.
PlayerID integer 32 No No No PlayerID of this FantasyPlayer. For players, this is the same as the PlayerID. For teams, this is the uniquely generated PlayerID on the Team table. This number is guaranteed to be unique among all players and teams and can be used as the primary key for the FantasyPlayer table.
Name string 50 No No No The name of the player or team.
Team string 10 Yes No No The abbreviation of the team this player is on. If player is a free agent, this field is NULL.
Position string 10 No No No The fantasy position of this player or team (QB, RB, WR, TE, K, DEF)
AverageDraftPosition decimal 32 Yes Yes No The average draft position of this player in re-draft leagues.
AverageDraftPositionPPR decimal 32 Yes Yes No The average draft position of this player in PPR re-draft leagues.
ByeWeek integer 32 Yes No No The bye week of the team this player is currently on.
LastSeasonFantasyPoints decimal 32 Yes Yes No The fantasy points scored by this player or team last season.
ProjectedFantasyPoints decimal 32 Yes Yes No The projected fantasy points this player will score this upcoming season.
AuctionValue integer 32 Yes Yes No Player's dollar value in a $200 salary cap auction draft.
AuctionValuePPR integer 32 Yes Yes No Player's dollar value in a $200 salary cap PPR auction draft.
AverageDraftPositionIDP integer 32 Yes Yes No The average draft position of this player in IDP re-draft leagues.
AverageDraftPositionRookie decimal 32 Yes Yes No The average draft position of this player in rookie drafts.
AverageDraftPositionDynasty decimal 32 Yes Yes No The average draft position of this player in dynasty leagues.
AverageDraftPosition2QB decimal 32 Yes Yes No The average draft position of this player in 2 Quarterback re-draft leagues.
Name Type Size Nullable Scrambled CSV Description
ScoreId integer 32 No No No The unique id of the score record
GameKey string 32 No No No The generated gamekey
SeasonType integer 32 No No No The seasontype of the score
Season integer 32 No No No The season of the score
Week integer 32 No No No The week of the score
Date datetime 32 Yes No No The start time of the score
AwayTeam string 32 Yes No No The away team key
HomeTeam string 32 Yes No No The home team key
BettingMarketSplits BettingMarketSplit[] 32 No No No The BettingMarkets included in this game that have splits
Name Type Size Nullable Scrambled CSV Description
ScoreId integer 32 No No No Unique ID of the Score/Game.
Season integer 32 No No No The calendar year of the season during which this game occurs.
SeasonType integer 32 No No No The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Week integer 32 Yes No No The week during the season/round in which this game occurs.
Day date Yes No No The day that the game is scheduled to be played.
DateTime datetime Yes No No The date/time that the game is scheduled to be played.
Status string 10 Yes No No Indicates the game's status. Possible values include: Scheduled, InProgress, Final, F/OT, Suspended, Postponed, Delayed, Canceled, Forfeit
AwayTeamId integer 32 Yes No No The TeamId of the away team.
HomeTeamId integer 32 Yes No No The TeamId of the home team.
AwayTeamName string 50 Yes No No The name of the away team.
HomeTeamName string 50 Yes No No The name of the home team.
GlobalGameId integer 32 No No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
GlobalAwayTeamId integer 32 Yes No No A globally unique ID for the away team. This value is guaranteed to be unique across all sports/leagues.
GlobalHomeTeamId integer 32 Yes No No A globally unique ID for the home team. This value is guaranteed to be unique across all sports/leagues.
PregameOdds GameOdd[] Yes No No List of Pregame Odds from different sportsbooks
LiveOdds GameOdd[] Yes No No List of Live Odds from different sportsbooks
HomeTeamScore integer Yes Yes No Score of the home team (updated after game ends to allow for resolving bets)
AwayTeamScore integer Yes Yes No Score of the away team (updated after game ends to allow for resolving bets)
TotalScore integer Yes Yes No Total scored points in the game (updated after game ends to allow for resolving bets)
HomeRotationNumber integer Yes Yes No Rotation Number of home team in this game
AwayRotationNumber integer Yes Yes No Rotation Number of away team in this game
AlternateMarketPregameOdds GameOdd[] Yes No No List of Alternate Market Pregame odds from different sportsbooks (such as 1st-half, 1st-qtr, etc)
GameId int 32 No No No Unique ID of the Score/Game (identical to ScoreID but using the updated naming)
Name Type Size Nullable Scrambled CSV Description
ScoreID integer 32 No No No Unique ID of the Score/Game.
Season integer 32 No No No The calendar year of the season during which this game occurs.
SeasonType integer 32 No No No The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Week integer 32 Yes No No The week during the season/round in which this game occurs.
Day date Yes No No The day that the game is scheduled to be played.
DateTime datetime Yes No No The date/time that the game is scheduled to be played.
Status string 10 Yes No No Indicates the game's status. Possible values include: Scheduled, InProgress, Final, F/OT, Suspended, Postponed, Delayed, Canceled, Forfeit
AwayTeamID integer 32 Yes No No The TeamId of the away team.
HomeTeamID integer 32 Yes No No The TeamId of the home team.
AwayTeamName string 50 Yes No No The name of the away team.
HomeTeamName string 50 No No No The name of the home team.
GlobalGameID integer 32 No No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
GlobalAwayTeamID integer 32 Yes No No A globally unique ID for the away team. This value is guaranteed to be unique across all sports/leagues.
GlobalHomeTeamID integer 32 No No No A globally unique ID for the home team. This value is guaranteed to be unique across all sports/leagues.
PregameOdds GameOddResult[] Yes No No List of Pregame Odds from different sportsbooks with results
HomeTeamScore integer 32 Yes Yes No Score of the home team (updated after game ends to allow for resolving bets)
AwayTeamScore integer 32 Yes Yes No Score of the away team (updated after game ends to allow for resolving bets)
TotalScore integer 32 Yes Yes No Total scored points in the game (updated after game ends to allow for resolving bets)
HomeRotationNumber integer 32 Yes Yes No Rotation Number of home team in this game
AwayRotationNumber integer 32 Yes Yes No Rotation Number of away team in this game
AlternateMarketPregameOdds GameOddResult[] Yes No No List of Alternate Market Pregame odds from different sportsbooks (such as 1st-half, 1st-qtr, etc)
GameID integer 32 No No No Unique ID of the Score/Game (identical to ScoreID but using the updated naming)
Quarter string 50 Yes No Yes The current quarter of the game (1, 2, 3, 4, Half, OT, F, F/OT or NULL if game has not yet started)
TimeRemaining string 50 Yes No Yes The amount of time remaining in the current quarter (11:23, 5:34, NULL if game is not in progress or at halftime)
AwayScoreQuarter1 integer 32 Yes Yes Yes Points scored during Quarter 1
AwayScoreQuarter2 integer 32 Yes Yes Yes Points scored during Quarter 2
AwayScoreQuarter3 integer 32 Yes Yes Yes Points scored during Quarter 3
AwayScoreQuarter4 integer 32 Yes Yes Yes Points scored during Quarter 4
AwayScoreOvertime integer 32 Yes Yes Yes Points scored during Overtime
HomeScoreQuarter1 integer 32 Yes Yes Yes Points scored during Quarter 1
HomeScoreQuarter2 integer 32 Yes Yes Yes Points scored during Quarter 2
HomeScoreQuarter3 integer 32 Yes Yes Yes Points scored during Quarter 3
HomeScoreQuarter4 integer 32 Yes Yes Yes Points scored during Quarter 4
HomeScoreOvertime integer 32 Yes Yes Yes Points scored during Overtime
IsClosed boolean Yes No No Indicates whether the game is over and the final score has been verified and closed out.
LiveOdds GameOddResult[] Yes No No List of Live Odds from different sportsbooks with results
Name Type Size Nullable Scrambled CSV Description
GameOddId integer 32 No No No Unique ID of this odd
Sportsbook string 25 No Yes No Name of sportsbook
ScoreId integer 32 No No No Unique ID of the Score/Game.
Created datetime No No No The timestamp of when these odds were first created, based on US Eatern Time (EST/EDT).
Updated datetime No No No The timestamp of when these odds were last updated, based on US Eatern Time (EST/EDT). If these are the latest odds for this game, and they have not been updated within the last few minutes, then it indicates that there were problems connecting to the sportsbook.
HomeMoneyLine integer 32 Yes Yes No The sportsbook's money line for the home team
AwayMoneyLine integer 32 Yes Yes No The sportsbook's money line for the away team
DrawMoneyLine integer 32 Yes Yes No The sportsbook's money line for a draw
HomePointSpread decimal 32 Yes Yes No The sportsbook's point spread for the home team
AwayPointSpread decimal 32 Yes Yes No The sportsbook's point spread for the away team
HomePointSpreadPayout integer 32 Yes Yes No The sportsbook's point spread payout for the home team
AwayPointSpreadPayout integer 32 Yes Yes No The sportsbook's point spread payout for the away team
OverUnder decimal 32 Yes Yes No The sportsbook's total points scored over under for the game
OverPayout integer 32 Yes Yes No The sportsbook's payout for the over
UnderPayout integer 32 Yes Yes No The sportsbook's payout for the under
SportsbookId integer 32 Yes No No Unique ID of the Sportsbook
OddType string 15 Yes No No The market type of this odd (ex: live, pregame, 1st-half, 1st-qtr, etc)
SportsbookUrl string 500 Yes No No The URL for sportsbook event
GameId int 32 No No No Unique ID of the Score/Game (identical to ScoreID but using the updated naming)
Unlisted datetime Yes No No The timestamp when these odds were no longer seen, based on US Eastern Time (EST/EDT)
Name Type Size Nullable Scrambled CSV Description
GameOddId integer 32 No No Yes Unique ID of this odd
GameOddResultTypeId integer 32 Yes No Yes The GameOddResultType of this outcome as an integer
GameOddResultType string 100 Yes No Yes The string identifier of the GameOddResultType of this outcome (e.g. Won, Lost, Push, Not Resulted, Incomplete)
OddType string 500 Yes No Yes The market type of the odd (ex. live, pregame, 1st-5th ining, etc)
GameOddType string 100 Yes No Yes The GameOddOutcomeType of this outcome as a string
BetValue decimal 32 Yes No Yes The value that was bet in this outcome (if applicable)
ActualValue decimal 32 Yes No Yes The value that actually occurred in game (if applicable)
Name Type Size Nullable Scrambled CSV Description
GameOddID integer 32 No No No Unique ID of this odd
Sportsbook string 25 No Yes No Name of sportsbook
ScoreID integer 32 No No No Unique ID of the Score/Game.
Created datetime No No No The timestamp of when these odds were first created, based on US Eatern Time (EST/EDT).
Updated datetime No No No The timestamp of when these odds were last updated, based on US Eatern Time (EST/EDT). If these are the latest odds for this game, and they have not been updated within the last few minutes, then it indicates that there were problems connecting to the sportsbook.
HomeMoneyLine integer 32 Yes Yes No The sportsbook's money line for the home team
AwayMoneyLine integer 32 Yes Yes No The sportsbook's money line for the away team
DrawMoneyLine integer 32 Yes Yes No The sportsbook's money line for a draw
HomePointSpread decimal 32 Yes Yes No The sportsbook's point spread for the home team
AwayPointSpread decimal 32 Yes Yes No The sportsbook's point spread for the away team
HomePointSpreadPayout integer 32 Yes Yes No The sportsbook's point spread payout for the home team
AwayPointSpreadPayout integer 32 Yes Yes No The sportsbook's point spread payout for the away team
OverUnder decimal 32 Yes Yes No The sportsbook's total points scored over under for the game
OverPayout integer 32 Yes Yes No The sportsbook's payout for the over
UnderPayout integer 32 Yes Yes No The sportsbook's payout for the under
SportsbookID integer 32 Yes No No Unique ID of the Sportsbook
OddType string 15 Yes No No The market type of this odd (ex: live, pregame, 1st-half, 1st-qtr, etc)
SportsbookUrl string 500 Yes No No The URL for sportsbook event
GameID integer 32 No No No Unique ID of the Score/Game (identical to ScoreID but using the updated naming)
GameOddOutcomeResults GameOddOutcome[] Yes No No The list of outcomes under this Game Odd Record with results
Name Type Size Nullable Scrambled CSV Description
ScoreID
from 2020
integer 32 No No No Unique ID of the Score/Game
SeasonType
from 2020
integer 32 No No No The type of season that this game corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=All-Star).
Season
from 2020
integer 32 No No No The NFL season of the game
Week
from 2020
integer 32 No No No The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
DateTime
from 2020
datetime No No No The date and time of the game in US Eastern Time
StadiumID
from 2020
integer 32 Yes No No The unique ID of the stadium
Status
from 2020
string 20 Yes No No Indicates the game's status. Possible values include: Scheduled, InProgress, Final, F/OT, Suspended, Postponed, Delayed, Canceled, Forfeit
Closed
from 2020
boolean Yes No No Indicates whether the game is over and the final score has been verified and closed out
TimeRemaining
from 2020
string 50 Yes No No The amount of time remaining in the current quarter (11:23, 5:34, NULL if game is not in progress or at halftime)
Quarter
from 2020
string 50 Yes No No The current quarter of the game (1, 2, 3, 4, Half, OT, F, F/OT or NULL if game has not yet started)
AwayTeamID
from 2020
integer 32 Yes No No The unique ID of the away team
HomeTeamID
from 2020
integer 32 Yes No No The unique ID of the home team 
AwayTeam
from 2020
string 50 Yes No No The abbreviation of the Away Team
HomeTeam
from 2020
string 50 Yes No No The abbreviation of the Home Team
AwayScore
from 2020
integer 32 Yes No No The score of the Away Team
HomeScore
from 2020
integer 32 Yes No No The score of the Home Team
WinProbabilities
from 2020
WinProbability[] Yes No No The collection of win probabilities for this game
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
PlayerID integer 32 No No No Unique ID of the Player (assigned by SportsDataIO).
Name string 100 Yes No No Name of Player.
TeamID integer 32 Yes No No Unique ID of the Team the player belongs to (assigned by SportsDataIO).
Team string 10 Yes No No Name of the team the player belongs to.
Position string 10 Yes No No Position player plays.
PreferredHostedHeadshotUrl string 500 Yes No No The player's preferred hosted headshot URL. This returns the headshot with transparent background, if available.
PreferredHostedHeadshotUpdated datetime Yes No No The last updated date of the player's preferred hosted headshot.
HostedHeadshotWithBackgroundUrl string 500 Yes No No The player's hosted headshot URL.
HostedHeadshotWithBackgroundUpdated datetime Yes No No The last updated date of the player's hosted headshot.
HostedHeadshotNoBackgroundUrl string 500 Yes No No The player's transparent background hosted headshot URL.
HostedHeadshotNoBackgroundUpdated datetime Yes No No The last updated date of the player's transparent background hosted headshot.
Name Type Size Nullable Scrambled CSV Description
InjuryID integer 32 No No Yes Unique ID of the injury status
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The season of the game that this injury leads up to
Week integer 32 No No Yes The week of the game that this injury leads up to
PlayerID integer 32 No No Yes The PlayerID of the injured player
Name string 50 Yes No Yes The full name of the injured player
Position string 50 Yes No Yes The position of the injured player
Number integer 32 No No Yes The jersey number of the injured player
Team string 50 Yes No Yes The team the injured player is on
Opponent string 50 Yes No Yes The upcoming opponent of the injured player
BodyPart string 50 Yes Yes Yes The body part that is injured (Knee, Groin, Calf, Hamstring, etc.)
Status string 50 Yes Yes Yes Likelihood that player plays (Probable, Questionable, Doubtful, Out)
Practice string 50 Yes Yes Yes deprecated
PracticeDescription string 50 Yes Yes Yes deprecated
Updated datetime No No Yes The date/time the injury status was updated
DeclaredInactive boolean Yes Yes No Whether the player has been declared inactive. This value is updated in the hours leading up to game start time, as teams announce their inactive players. This is only updated for offensive skill position players (QB, RB, WR, TE)
TeamID integer 32 Yes No No The TeamID of the team this player played on during this game.
OpponentID integer 32 Yes No No The TeamID of the opponent this player played on during this game.
Name Type Size Nullable Scrambled CSV Description
UpcomingGame
from 2020
Score Yes No No Upcoming game between the team and the opponent
TeamTrends
from 2020
TeamTrends[] Yes No No The collection of team trends between each team
TeamMatchupTrends
from 2020
TeamGameTrends[] Yes No No The collection of team game trends against opponent
OpponentMatchupTrends
from 2020
TeamGameTrends[] Yes No No The collection of opponent game trends against team
PreviousGames
from 2020
Score[] Yes No No The collection of last 10 game scores between each team
Name Type Size Nullable Scrambled CSV Description
NewsID integer 32 No No No Unique ID of news story
Source string 50 Yes No No The source of the story (RotoBaller, NBCSports.com, etc.)
Updated datetime No No No The date/time that the content was published (UTC time zone)
TimeAgo string 50 Yes No No A description of how long ago this content was published
Title string 100 Yes No No The brief title of the news (typically less than 100 characters)
Content string 5000 Yes No No The full body content of the story
Url string 250 Yes No No The url of the full story
TermsOfUse string 500 Yes No No The terms of use with using this news item, credit must be given to the originator of the story when specified in the terms of use
Author string 50 Yes No No The author of the content
Categories string 100 Yes No No Comma delimited meta tags describing the categories of this content. Possible tags include: Top Headlines, Breaking News, Injury, Sit/Start, Waiver Wire, Risers, Fallers, Lineups, Transactions, Free Agents, Prospects/Rookies, Game Recap, Matchup Outlook, NFL Draft
PlayerID integer 32 Yes No No The PlayerID of the player who relates to this story
TeamID integer 32 Yes No No The TeamID of the team that relates to this story
Team string 10 Yes No No The team that relates to this story
PlayerID2 integer 32 Yes No No The PlayerID of the player who relates to this story
TeamID2 integer 32 Yes No No The TeamID of the team that relates to this story
Team2 string 10 Yes No No The team that relates to this story
OriginalSource
from 2020
string 100 Yes No No The original source who broke this news (before it was picked up by the publisher of this blurb)
OriginalSourceUrl
from 2020
string 1000 Yes No No The URL of the original source who broke this news blurb
Name Type Size Nullable Scrambled CSV Description
PlayID integer 32 No No Yes Unique identifier for each Play.
QuarterID integer 32 No No Yes The QuarterID of the Quarter record, in which this Play occurred.
QuarterName string 10 Yes No Yes The Name of the Quarter, in which this Play occurred.
Sequence integer 32 Yes No Yes The order in which this Play / Event happened over the course of the Game.
TimeRemainingMinutes integer 32 Yes No Yes The minutes of the time remaining in the Quarter, when this play occurred.
TimeRemainingSeconds integer 32 Yes No Yes The seconds of the time remaining in the Quarter, when this play occurred.
PlayTime datetime Yes No Yes The estimated timestamp of when this Play occurred on the field. Please note that we do not have scouts at the venue, so this is an estimate based on our TV feed and estimated TV feed delay.
Updated datetime Yes No Yes The database generated timestamp of when this Play was last updated.
Created datetime Yes No Yes The database generated timestamp of when this Play was first created.
Team string 10 Yes No Yes The abbreviation of the Team that this Play was executed by.
Opponent string 10 Yes No Yes The abbreviation of the Opponent of the Team that this Play was executed by.
Down integer 32 Yes Yes Yes The Down when this Play occurred.
Distance integer 32 Yes Yes Yes The Distance when this Play occurred.
YardLine integer 32 Yes Yes Yes The Yard Line of where this Play occurred.
YardLineTerritory string 10 Yes Yes Yes The Territory of the Yard Line of where this Play occurred.
YardsToEndZone integer 32 Yes Yes Yes The number of yards to go to reach the end zone at the start of the Play.
Type string 20 Yes No Yes The Type of Play that occurred (possible values: Rush, PassCompleted, PassIncomplete, PassIntercepted, TwoPointConversion, Punt, Kickoff, FieldGoal, ExtraPoint, Fumble, Penalty, Sack, Timeout, Period)
YardsGained integer 32 Yes Yes Yes The yards gained or lost on the play
Description string 250 Yes Yes Yes The description of the Play.
IsScoringPlay boolean Yes No Yes Indicates whether this Play was a scoring play.
ScoringPlay ScoringPlay Yes No No The details of the scoring play attached to this play (if any).
PlayStats PlayStat[] Yes No No The player stats accumulated during this play.
Name Type Size Nullable Scrambled CSV Description
Score Score Yes No No The latest regular season stats for this player
Quarters Quarter[] Yes No No The latest regular season stats for this player
Plays Play[] Yes No No The latest regular season stats for this player
Name Type Size Nullable Scrambled CSV Description
PlayerID integer 32 No No Yes Unique ID assigned to each player that stays with them throughout their career
Team string 10 Yes No Yes The abbreviation of the team this player is employed by, or if currently unemployed, the most recent team this player was employed by.
Number integer 32 Yes No Yes Player's jersey number
FirstName string 50 Yes No Yes Player's first name
LastName string 50 Yes No Yes Player's last name
Position string 10 Yes No Yes Player's primary position. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR
Status string 50 Yes No Yes The player's current status. Possible values include Active, Inactive, Injured Reserve, Physically Unable to Perform, Practice Squad, Suspended, Non Football Injury, Non-Football Illness, Commissioner Exempt List, Exempt/Left Team, Paternity, Bereavement, Reserve/COVID-19, and Voluntary Opt Out. Inactive indicates that this player is a free agent. Active indicates that this player is on his team's active roster.
Height string 50 Yes No Yes Height in feet, inches
Weight integer 32 Yes No Yes Weight in pounds
BirthDate datetime Yes No Yes Date of birth
College string 50 Yes No Yes College
Experience integer 32 Yes Yes Yes Number of years experience. This number is incremented every year, in the Spring, when we load the rookies following the NFL Draft. Rookies will have Experience = Zero, while second year players will have Experience = 2.
FantasyPosition string 10 Yes No Yes The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
Active boolean Yes No Yes Whether the player is currently under contract with an NFL team
PositionCategory string 3 Yes No Yes The category (Offense, Defense or Special Teams) of the players position (OFF, DEF, ST)
Name string 50 Yes No Yes Full name of the player (Cam Newton, Aaron Rodgers, etc.)
Age integer 32 Yes No Yes The player's current age
ExperienceString string 50 Yes No Yes The player's experience converted to a string
BirthDateString string 50 Yes No Yes The player's date of birth converted to a string
PhotoUrl string 250 Yes No Yes This field is deprecated. Photos are no longer available through it. Headshots are now delivered through IMAGN. Please see our Headshots products for further information.
ByeWeek integer 32 Yes No Yes The week the player is on Bye for the upcoming or current season
UpcomingGameOpponent string 50 Yes No Yes The opponent the player is playing in the upcoming week
UpcomingGameWeek integer 32 No No Yes The week of the player's upcoming game (this will be the upcoming week unless the player is on Bye that week, which would bump it to the next week)
ShortName string 50 Yes No Yes A shortened version of the player's full name (C.Newton, A.Rodgers)
AverageDraftPosition decimal 32 Yes Yes Yes The average draft position of the player for the upcoming season's fantasy football draft
DepthPositionCategory string 3 Yes Yes Yes The category (Offense, Defense or Special Teams) of the players DepthPositionCategory (OFF, DEF, ST)
DepthPosition string 10 Yes Yes Yes The position this player is listed at on his team's depth chart (e.g. QB, LWR, RDE, LILB)
DepthOrder integer 32 Yes Yes Yes The order this player is at his position (1 = Starter, 2 = Backup, 3 = 3rd String)
DepthDisplayOrder integer 32 Yes Yes Yes The display order of the positions (for display purposes)
CurrentTeam
from 2013
string 10 Yes No Yes The team who currently employs this player. This value is null when this player is unemployed.
CollegeDraftTeam
from 2013
string 10 Yes No Yes The team who drafted this player. If this player was an Undrafted Free Agent, then it's the team who first signed him as a rookie.
CollegeDraftYear
from 2013
integer 32 Yes No Yes The year this player entered the NFL as rookie.
CollegeDraftRound
from 2013
integer 32 Yes Yes Yes The round this player was drafted in.
CollegeDraftPick
from 2013
integer 32 Yes Yes Yes The overall pick in the draft this player was selected.
IsUndraftedFreeAgent
from 2013
boolean No No Yes Whether this player was an undrafted free agent. This value is True if the player was drafted.
HeightFeet integer 32 Yes No Yes The feet component of a player's height (if player is 6'3", then this value would be 6)
HeightInches integer 32 Yes No Yes The inches component of a player's height (if player is 6'3", then this value would be 3)
UpcomingOpponentRank integer 32 Yes Yes Yes The player's upcoming opponent's rank in fantasy points allowed.
UpcomingOpponentPositionRank integer 32 Yes Yes Yes The player's upcoming opponent's rank in fantasy points allowed to his fantasy position.
CurrentStatus string 50 Yes Yes Yes The player's current status. Possible values include Active, Inactive, Injured Reserve, Physically Unable to Perform, Practice Squad, Suspended, Non Football Injury, Non-Football Illness, Commissioner Exempt List, Exempt/Left Team, Paternity, Bereavement, Reserve/COVID-19, and Voluntary Opt Out. Inactive indicates that this player is a free agent. Active indicates that this player is on his team's active roster. Can also include injury status.
UpcomingSalary integer 32 Yes Yes Yes The player's salary for the upcoming week in accordance with a $50,000 salary cap. This is used for daily fantasy sports salary cap contests. Salaries represent those published by DraftKings. When DraftKings doesn't publish a salary for a given game, the most recent DraftKings salary is used. We recommend using our new DFS endpoints instead.
FantasyAlarmPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to the FantasyAlarm news feed.
SportRadarPlayerID string 50 Yes No Yes The player's cross reference PlayerID to the SportRadar API.
RotoworldPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to the Rotoworld news feed.
RotoWirePlayerID integer 32 Yes No Yes The player's cross reference PlayerID to the RotoWire news feed.
StatsPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to the STATS data feeds.
SportsDirectPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to the SportsDirect data feeds.
XmlTeamPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to the XML Team data feeds.
FanDuelPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to FanDuel.
DraftKingsPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to DraftKings.
YahooPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to Yahoo Daily Fantasy Sports Contests.
InjuryStatus string 50 Yes Yes Yes The player's current injury status, in the form of likelihood that player plays (Probable, Questionable, Doubtful, Out)
InjuryBodyPart string 50 Yes Yes Yes The body part that is injured (Knee, Groin, Calf, Hamstring, etc.)
InjuryStartDate datetime Yes No Yes The day that the injury started or first discovered.
InjuryNotes string 250 Yes Yes Yes Brief description of the player's injury and expected availability.
FanDuelName string 50 Yes No Yes The player's full name in FanDuel's daily fantasy sports platform.
DraftKingsName string 50 Yes No Yes The player's full name in DraftKings' daily fantasy sports platform.
YahooName string 50 Yes No Yes The player's full name in Yahoo's daily fantasy sports platform.
FantasyPositionDepthOrder integer 32 Yes Yes Yes The order this player is at his team's FantasyPosition
InjuryPractice string 10 Yes Yes Yes deprecated
InjuryPracticeDescription string 50 Yes Yes Yes deprecated
DeclaredInactive boolean No Yes Yes Whether the player has been declared inactive. This value is updated in the hours leading up to game start time, as teams announce their inactive players. This is only updated for offensive skill position players (QB, RB, WR, TE)
UpcomingFanDuelSalary integer 32 Yes Yes Yes The player's FanDuel salary for the upcoming week. We recommend using our new DFS endpoints instead.
UpcomingDraftKingsSalary integer 32 Yes Yes Yes The player's DraftKings salary for the upcoming week. We recommend using our new DFS endpoints instead.
UpcomingYahooSalary integer 32 Yes Yes Yes The player's Yahoo salary for the upcoming week. We recommend using our new DFS endpoints instead.
TeamID integer 32 Yes No Yes The unique ID of this team
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
FantasyDraftPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to FantasyDraft.
FantasyDraftName string 50 Yes No Yes The player's full name in FantasyDraft's daily fantasy sports platform.
UsaTodayPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to USA Today headshot data feeds.
UsaTodayHeadshotUrl string 100 Yes No Yes The player's headshot URL as provided by USA Today. License from USA Today is required.
UsaTodayHeadshotNoBackgroundUrl string 100 Yes No Yes The player's transparent background headshot URL as provided by USA Today. License from USA Today is required.
UsaTodayHeadshotUpdated datetime Yes No Yes The last updated date of the player's headshot as provided by USA Today. License from USA Today is required.
UsaTodayHeadshotNoBackgroundUpdated datetime Yes No Yes The last updated date of the player's transparent background headshot as provided by USA Today. License from USA Today is required.
Name Type Size Nullable Scrambled CSV Description
PlayerID integer 32 No No Yes Unique ID assigned to each player that stays with them throughout their career
Team string 10 Yes No Yes The abbreviation of the team this player is employed by, or if currently unemployed, the most recent team this player was employed by.
Number integer 32 Yes No Yes Player's jersey number
FirstName string 50 Yes No Yes Player's first name
LastName string 50 Yes No Yes Player's last name
Position string 10 Yes No Yes Player's primary position. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR
Status string 50 Yes No Yes The player's current status. Possible values include Active, Inactive, Injured Reserve, Physically Unable to Perform, Practice Squad, Suspended, Non Football Injury, Non-Football Illness, Commissioner Exempt List, Exempt/Left Team, Paternity, Bereavement, Reserve/COVID-19, and Voluntary Opt Out. Inactive indicates that this player is a free agent. Active indicates that this player is on his team's active roster.
Height string 50 Yes No Yes Height in feet, inches
Weight integer 32 Yes No Yes Weight in pounds
BirthDate datetime Yes No Yes Date of birth
College string 50 Yes No Yes College
Experience integer 32 Yes Yes Yes Number of years experience. This number is incremented every year, in the Spring, when we load the rookies following the NFL Draft. Rookies will have Experience = Zero, while second year players will have Experience = 2.
FantasyPosition string 10 Yes No Yes The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
Active boolean Yes No Yes Whether the player is currently under contract with an NFL team
PositionCategory string 3 Yes No Yes The category (Offense, Defense or Special Teams) of the players position (OFF, DEF, ST)
Name string 50 Yes No Yes Full name of the player (Cam Newton, Aaron Rodgers, etc.)
Age integer 32 Yes No Yes The player's current age
ShortName string 50 Yes No Yes A shortened version of the player's full name (C.Newton, A.Rodgers)
HeightFeet integer 32 Yes No Yes The feet component of a player's height (if player is 6'3", then this value would be 6)
HeightInches integer 32 Yes No Yes The inches component of a player's height (if player is 6'3", then this value would be 3)
TeamID integer 32 Yes No Yes The unique ID of this team
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
UsaTodayPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to USA Today headshot data feeds.
UsaTodayHeadshotUrl string 100 Yes No Yes The player's headshot URL as provided by USA Today. License from USA Today is required.
UsaTodayHeadshotNoBackgroundUrl string 100 Yes No Yes The player's transparent background headshot URL as provided by USA Today. License from USA Today is required.
UsaTodayHeadshotUpdated datetime Yes No Yes The last updated date of the player's headshot as provided by USA Today. License from USA Today is required.
UsaTodayHeadshotNoBackgroundUpdated datetime Yes No Yes The last updated date of the player's transparent background headshot as provided by USA Today. License from USA Today is required.
Name Type Size Nullable Scrambled CSV Description
PlayerSeason PlayerSeason Yes No No The latest regular season stats for this player
LatestNews News[] Yes No No The latest news associated with this player
PlayerID integer 32 No No Yes Unique ID assigned to each player that stays with them throughout their career
Team string 10 Yes No Yes The abbreviation of the team this player is employed by, or if currently unemployed, the most recent team this player was employed by.
Number integer 32 Yes No Yes Player's jersey number
FirstName string 50 Yes No Yes Player's first name
LastName string 50 Yes No Yes Player's last name
Position string 10 Yes No Yes Player's primary position. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR
Status string 50 Yes No Yes The player's current status. Possible values include Active, Inactive, Injured Reserve, Physically Unable to Perform, Practice Squad, Suspended, Non Football Injury, Non-Football Illness, Commissioner Exempt List, Exempt/Left Team, Paternity, Bereavement, Reserve/COVID-19, and Voluntary Opt Out. Inactive indicates that this player is a free agent. Active indicates that this player is on his team's active roster.
Height string 50 Yes No Yes Height in feet, inches
Weight integer 32 Yes No Yes Weight in pounds
BirthDate datetime Yes No Yes Date of birth
College string 50 Yes No Yes College
Experience integer 32 Yes Yes Yes Number of years experience. This number is incremented every year, in the Spring, when we load the rookies following the NFL Draft. Rookies will have Experience = Zero, while second year players will have Experience = 2.
FantasyPosition string 10 Yes No Yes The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
Active boolean Yes No Yes Whether the player is currently under contract with an NFL team
PositionCategory string 3 Yes No Yes The category (Offense, Defense or Special Teams) of the players position (OFF, DEF, ST)
Name string 50 Yes No Yes Full name of the player (Cam Newton, Aaron Rodgers, etc.)
Age integer 32 Yes No Yes The player's current age
ExperienceString string 50 Yes No Yes The player's experience converted to a string
BirthDateString string 50 Yes No Yes The player's date of birth converted to a string
PhotoUrl string 250 Yes No Yes This field is deprecated. Photos are no longer available through it. Headshots are now delivered through IMAGN. Please see our Headshots products for further information.
ByeWeek integer 32 Yes No Yes The week the player is on Bye for the upcoming or current season
UpcomingGameOpponent string 50 Yes No Yes The opponent the player is playing in the upcoming week
UpcomingGameWeek integer 32 No No Yes The week of the player's upcoming game (this will be the upcoming week unless the player is on Bye that week, which would bump it to the next week)
ShortName string 50 Yes No Yes A shortened version of the player's full name (C.Newton, A.Rodgers)
AverageDraftPosition decimal 32 Yes Yes Yes The average draft position of the player for the upcoming season's fantasy football draft
DepthPositionCategory string 3 Yes Yes Yes The category (Offense, Defense or Special Teams) of the players DepthPositionCategory (OFF, DEF, ST)
DepthPosition string 10 Yes Yes Yes The position this player is listed at on his team's depth chart (e.g. QB, LWR, RDE, LILB)
DepthOrder integer 32 Yes Yes Yes The order this player is at his position (1 = Starter, 2 = Backup, 3 = 3rd String)
DepthDisplayOrder integer 32 Yes Yes Yes The display order of the positions (for display purposes)
CurrentTeam
from 2013
string 10 Yes No Yes The team who currently employs this player. This value is null when this player is unemployed.
CollegeDraftTeam
from 2013
string 10 Yes No Yes The team who drafted this player. If this player was an Undrafted Free Agent, then it's the team who first signed him as a rookie.
CollegeDraftYear
from 2013
integer 32 Yes No Yes The year this player entered the NFL as rookie.
CollegeDraftRound
from 2013
integer 32 Yes Yes Yes The round this player was drafted in.
CollegeDraftPick
from 2013
integer 32 Yes Yes Yes The overall pick in the draft this player was selected.
IsUndraftedFreeAgent
from 2013
boolean No No Yes Whether this player was an undrafted free agent. This value is True if the player was drafted.
HeightFeet integer 32 Yes No Yes The feet component of a player's height (if player is 6'3", then this value would be 6)
HeightInches integer 32 Yes No Yes The inches component of a player's height (if player is 6'3", then this value would be 3)
UpcomingOpponentRank integer 32 Yes Yes Yes The player's upcoming opponent's rank in fantasy points allowed.
UpcomingOpponentPositionRank integer 32 Yes Yes Yes The player's upcoming opponent's rank in fantasy points allowed to his fantasy position.
CurrentStatus string 50 Yes Yes Yes The player's current status. Possible values include Active, Inactive, Injured Reserve, Physically Unable to Perform, Practice Squad, Suspended, Non Football Injury, Non-Football Illness, Commissioner Exempt List, Exempt/Left Team, Paternity, Bereavement, Reserve/COVID-19, and Voluntary Opt Out. Inactive indicates that this player is a free agent. Active indicates that this player is on his team's active roster. Can also include injury status.
UpcomingSalary integer 32 Yes Yes Yes The player's salary for the upcoming week in accordance with a $50,000 salary cap. This is used for daily fantasy sports salary cap contests. Salaries represent those published by DraftKings. When DraftKings doesn't publish a salary for a given game, the most recent DraftKings salary is used. We recommend using our new DFS endpoints instead.
FantasyAlarmPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to the FantasyAlarm news feed.
SportRadarPlayerID string 50 Yes No Yes The player's cross reference PlayerID to the SportRadar API.
RotoworldPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to the Rotoworld news feed.
RotoWirePlayerID integer 32 Yes No Yes The player's cross reference PlayerID to the RotoWire news feed.
StatsPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to the STATS data feeds.
SportsDirectPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to the SportsDirect data feeds.
XmlTeamPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to the XML Team data feeds.
FanDuelPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to FanDuel.
DraftKingsPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to DraftKings.
YahooPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to Yahoo Daily Fantasy Sports Contests.
InjuryStatus string 50 Yes Yes Yes The player's current injury status, in the form of likelihood that player plays (Probable, Questionable, Doubtful, Out)
InjuryBodyPart string 50 Yes Yes Yes The body part that is injured (Knee, Groin, Calf, Hamstring, etc.)
InjuryStartDate datetime Yes No Yes The day that the injury started or first discovered.
InjuryNotes string 250 Yes Yes Yes Brief description of the player's injury and expected availability.
FanDuelName string 50 Yes No Yes The player's full name in FanDuel's daily fantasy sports platform.
DraftKingsName string 50 Yes No Yes The player's full name in DraftKings' daily fantasy sports platform.
YahooName string 50 Yes No Yes The player's full name in Yahoo's daily fantasy sports platform.
FantasyPositionDepthOrder integer 32 Yes Yes Yes The order this player is at his team's FantasyPosition
InjuryPractice string 10 Yes Yes Yes deprecated
InjuryPracticeDescription string 50 Yes Yes Yes deprecated
DeclaredInactive boolean No Yes Yes Whether the player has been declared inactive. This value is updated in the hours leading up to game start time, as teams announce their inactive players. This is only updated for offensive skill position players (QB, RB, WR, TE)
UpcomingFanDuelSalary integer 32 Yes Yes Yes The player's FanDuel salary for the upcoming week. We recommend using our new DFS endpoints instead.
UpcomingDraftKingsSalary integer 32 Yes Yes Yes The player's DraftKings salary for the upcoming week. We recommend using our new DFS endpoints instead.
UpcomingYahooSalary integer 32 Yes Yes Yes The player's Yahoo salary for the upcoming week. We recommend using our new DFS endpoints instead.
TeamID integer 32 Yes No Yes The unique ID of this team
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
FantasyDraftPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to FantasyDraft.
FantasyDraftName string 50 Yes No Yes The player's full name in FantasyDraft's daily fantasy sports platform.
UsaTodayPlayerID integer 32 Yes No Yes The player's cross reference PlayerID to USA Today headshot data feeds.
UsaTodayHeadshotUrl string 100 Yes No Yes The player's headshot URL as provided by USA Today. License from USA Today is required.
UsaTodayHeadshotNoBackgroundUrl string 100 Yes No Yes The player's transparent background headshot URL as provided by USA Today. License from USA Today is required.
UsaTodayHeadshotUpdated datetime Yes No Yes The last updated date of the player's headshot as provided by USA Today. License from USA Today is required.
UsaTodayHeadshotNoBackgroundUpdated datetime Yes No Yes The last updated date of the player's transparent background headshot as provided by USA Today. License from USA Today is required.
Name Type Size Nullable Scrambled CSV Description
GameKey string 10 No No No A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam.
PlayerID integer 32 Yes No Yes Unique ID assigned to each player that stays with them throughout their career
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL season of the game
GameDate datetime No No Yes The date/time of the game
Week integer 32 No No Yes The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
Team string 50 Yes No Yes The abbreviation of the Team
Opponent string 50 Yes No Yes The abbreviation of the Opponent
HomeOrAway string 4 Yes No Yes Whether the player is Home or Away
Number integer 32 No No Yes Player's jersey number
Name string 50 Yes No Yes Player's name
Position string 50 Yes No Yes Player's position for this particular game or season. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR
PositionCategory string 50 Yes No Yes Abbreviation of either Offense, Defense or Special Teams (OFF, DEF, ST)
Activated integer 32 No No Yes Whether the player was Active at gametime
Played integer 32 No No Yes Whether the player played in at least one play
Started integer 32 No No Yes Whether the player started on offense or defense
PassingAttempts decimal 32 No Yes Yes Number of passes thrown
PassingCompletions decimal 32 No Yes Yes Number of pass completions
PassingYards decimal 32 No Yes Yes Number of passing yards
PassingCompletionPercentage decimal 32 No Yes Yes Percentage of passes that were completed
PassingYardsPerAttempt decimal 32 No Yes Yes Average passing yards gained per attempt
PassingYardsPerCompletion decimal 32 No Yes Yes Average passing yards gained per completion
PassingTouchdowns decimal 32 No Yes Yes Passing touchdowns thrown
PassingInterceptions decimal 32 No Yes Yes Interceptions thrown
PassingRating decimal 32 No Yes Yes Passer rating
PassingLong decimal 32 No Yes Yes Longest completion
PassingSacks decimal 32 No Yes Yes Number of times sacked
PassingSackYards decimal 32 No Yes Yes Yards lost as a result of being sacked
RushingAttempts decimal 32 No Yes Yes Number of rushing attempts
RushingYards decimal 32 No Yes Yes Number of rushing yards
RushingYardsPerAttempt decimal 32 No Yes Yes Average rushing yards gained per attempt
RushingTouchdowns decimal 32 No Yes Yes Rushing touchdowns scored
RushingLong decimal 32 No Yes Yes Longest rush
ReceivingTargets
from 2009
decimal 32 Yes Yes Yes Number of times targeted by passer
Receptions decimal 32 No Yes Yes Number of receptions
ReceivingYards decimal 32 No Yes Yes Total receiving yards
ReceivingYardsPerReception decimal 32 No Yes Yes Average yards gained per reception
ReceivingTouchdowns decimal 32 No Yes Yes Receiving touchdowns
ReceivingLong decimal 32 No Yes Yes Longest reception
Fumbles decimal 32 No Yes Yes Times fumbled
FumblesLost
from 2003
decimal 32 Yes Yes Yes Number of fumbles recovered by opponent
PuntReturns decimal 32 No Yes Yes Number of punt return attempts
PuntReturnYards decimal 32 No Yes Yes Total return yards on punts
PuntReturnYardsPerAttempt decimal 32 No Yes Yes Average yards gained per punt return
PuntReturnTouchdowns decimal 32 No Yes Yes Number of touchdowns on punt returns
PuntReturnLong decimal 32 No Yes Yes Longest punt return
KickReturns decimal 32 No Yes Yes Number of kick return attempts
KickReturnYards decimal 32 No Yes Yes Total return yards on kicks
KickReturnYardsPerAttempt decimal 32 No Yes Yes Average yards gained per kick return
KickReturnTouchdowns decimal 32 No Yes Yes Number of touchdowns on kick returns
KickReturnLong decimal 32 No Yes Yes Longest kick return
SoloTackles decimal 32 No Yes Yes Solo, unassisted tackles
AssistedTackles decimal 32 No Yes Yes Assisted tackles (also called a half tackle)
TacklesForLoss
from 2008
decimal 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
Sacks decimal 32 No Yes Yes Sacks of the opposing quarterback
SackYards decimal 32 No Yes Yes Yards lost as a result of sacking the opposing quarterback
QuarterbackHits
from 2006
decimal 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
PassesDefended decimal 32 No Yes Yes Passes defended or batted down
FumblesForced decimal 32 No Yes Yes Number of fumbles forced
FumblesRecovered decimal 32 No Yes Yes Number of fumbles recovered that resulted in a turnover
FumbleReturnYards decimal 32 No Yes Yes Return yards from fumble recoveries
FumbleReturnTouchdowns decimal 32 No Yes Yes Return touchdowns from fumble recoveries
Interceptions decimal 32 No Yes Yes Number of interceptions
InterceptionReturnYards decimal 32 No Yes Yes Return yards from interceptions
InterceptionReturnTouchdowns decimal 32 No Yes Yes Return touchdowns from interceptions
BlockedKicks decimal 32 No Yes Yes Total number of field goals and punts blocked
SpecialTeamsSoloTackles decimal 32 No Yes Yes This field is deprecated.
SpecialTeamsAssistedTackles decimal 32 No Yes Yes This field is deprecated.
MiscSoloTackles decimal 32 No Yes Yes NOTE: This field is deprecated.
MiscAssistedTackles decimal 32 No Yes Yes NOTE: This field is deprecated.
Punts decimal 32 No Yes Yes Number of punts
PuntYards decimal 32 No Yes Yes Total number of punt yards
PuntAverage decimal 32 No Yes Yes Average yards per punt
FieldGoalsAttempted decimal 32 No Yes Yes Number of field goal attempts
FieldGoalsMade decimal 32 No Yes Yes Number of successful field goal attempts
FieldGoalsLongestMade decimal 32 No Yes Yes Longest successful field goal attempt
ExtraPointsMade decimal 32 No Yes Yes Number of successful extra points
TwoPointConversionPasses decimal 32 No Yes Yes Successful two point conversion passes
TwoPointConversionRuns decimal 32 No Yes Yes Successful two point conversion runs
TwoPointConversionReceptions decimal 32 No Yes Yes Successful two point conversion receptions
FantasyPoints decimal 32 No Yes Yes Fantasy points scored based on basic fantasy scoring system
FantasyPointsPPR decimal 32 No Yes No Fantasy points scored based on basic PPR fantasy scoring system
ReceptionPercentage decimal 32 No Yes Yes Percentage of ReceivingTargets convert into Receptions
ReceivingYardsPerTarget decimal 32 No Yes Yes Average yards gained per ReceivingTargets
Tackles decimal 32 No Yes Yes Sum of SoloTackles and AssistedTackles
OffensiveTouchdowns decimal 32 No Yes Yes Offensive touchdowns scored
DefensiveTouchdowns decimal 32 No Yes Yes Defensive touchdowns scored
SpecialTeamsTouchdowns decimal 32 No Yes Yes Special teams touchdowns scored
Touchdowns decimal 32 No Yes Yes Total touchdowns scored by this player. Note that this is not inclusive of passes thrown or other such assists; this field refers only to touchdowns scored by the player having the ball in the endzone.
FantasyPosition string 50 Yes No Yes The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
FieldGoalPercentage decimal 32 No Yes Yes Percentage of Field Goal attempts that we successful
PlayerGameID integer 32 No No Yes Unique ID of PlayerGame record (subject to change, although it very rarely does). For a static ID, use a combination of GameKey and PlayerID.
FumblesOwnRecoveries decimal 32 Yes Yes Yes Own team's fumbles recovered (did not result in a turnover)
FumblesOutOfBounds decimal 32 Yes Yes Yes NOTE: This field is deprecated.
KickReturnFairCatches decimal 32 Yes Yes Yes NOTE: This field is deprecated.
PuntReturnFairCatches decimal 32 Yes Yes Yes NOTE: This field is deprecated.
PuntTouchbacks decimal 32 Yes Yes Yes Punts by this player that were touchbacks
PuntInside20 decimal 32 Yes Yes Yes Punts by this player that were downed inside the 20 yard line
PuntNetAverage decimal 32 Yes Yes Yes Deprecated
ExtraPointsAttempted decimal 32 Yes Yes Yes Extra point kicks attempted
BlockedKickReturnTouchdowns decimal 32 Yes Yes Yes Blocked kicks that this player returned for touchdowns
FieldGoalReturnTouchdowns decimal 32 Yes Yes Yes Field goals that this player returned for touchdowns
Safeties decimal 32 Yes Yes Yes Defensive safeties (sacks in end zone, solo tackles in end zone, blocked kicks that went out of bounds in the end zone)
FieldGoalsHadBlocked decimal 32 Yes Yes Yes Field goal attempts that were blocked
PuntsHadBlocked decimal 32 Yes Yes Yes Punts that were blocked
ExtraPointsHadBlocked decimal 32 Yes Yes Yes Extra points that were blocked
PuntLong decimal 32 Yes Yes Yes Longest punt
BlockedKickReturnYards decimal 32 Yes Yes Yes Blocked kick recovery return yards
FieldGoalReturnYards decimal 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
PuntNetYards decimal 32 Yes Yes Yes Deprecated
SpecialTeamsFumblesForced decimal 32 Yes Yes Yes This field is deprecated.
SpecialTeamsFumblesRecovered decimal 32 Yes Yes Yes This field is deprecated.
MiscFumblesForced decimal 32 Yes Yes Yes NOTE: This field is deprecated.
MiscFumblesRecovered decimal 32 Yes Yes Yes NOTE: This field is deprecated.
ShortName string 50 Yes No Yes Shorter version of player's name, includes first initial and last name (e.g. A. Rodgers, P.Manning)
PlayingSurface string 50 Yes No Yes Playing surface of the stadium
IsGameOver boolean Yes No Yes Whether the game is over (true/false)
SafetiesAllowed decimal 32 Yes Yes Yes NOTE: This field is deprecated.
Stadium string 50 Yes No Yes Stadium of the event
Temperature integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity integer 32 Yes Yes Yes Humidity at game start (Percentage)
WindSpeed integer 32 Yes Yes Yes Wind speed at game start (MPH)
FanDuelSalary
from 2014
integer 32 Yes Yes Yes The player's salary for FanDuel daily fantasy contests.
DraftKingsSalary
from 2015
integer 32 Yes Yes Yes The player's salary for DraftKings daily fantasy contests.
FantasyDataSalary
from 2014
integer 32 Yes Yes Yes The player's salary as calculated by SportsDataIO (formerly known as FantasyData).  Based on the same salary cap as DraftKings contests ($50,000).
OffensiveSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on offense. Available the morning after the game.
DefensiveSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on defense. Available the morning after the game.
SpecialTeamsSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on special teams. Available the morning after the game.
OffensiveTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of offensive snaps this player's team played.
DefensiveTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of defensive snaps this player's team played.
SpecialTeamsTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of special teams snaps this player's team played.
VictivSalary
from 2015
integer 32 Yes Yes Yes The player's salary for Victiv daily fantasy contests.
TwoPointConversionReturns
from 2015
decimal 32 Yes Yes Yes Two point conversions returned for two points.
FantasyPointsFanDuel decimal 32 Yes Yes Yes Fantasy points based on FanDuel's scoring system.
FieldGoalsMade0to19 decimal 32 Yes Yes Yes Field goals made of 0 to 19 yards.
FieldGoalsMade20to29 decimal 32 Yes Yes Yes Field goals made of 20 to 29 yards.
FieldGoalsMade30to39 decimal 32 Yes Yes Yes Field goals made of 30 to 39 yards.
FieldGoalsMade40to49 decimal 32 Yes Yes Yes Field goals made of 40 to 49 yards.
FieldGoalsMade50Plus decimal 32 Yes Yes Yes Field goals made of 50+ yards.
FantasyPointsDraftKings decimal 32 Yes Yes Yes Fantasy points based on DraftKings' scoring system.
YahooSalary
from 2015
integer 32 Yes Yes Yes The player's salary for Yahoo daily fantasy contests.
FantasyPointsYahoo decimal 32 Yes Yes Yes Fantasy points based on Yahoo's daily fantasy scoring system.
InjuryStatus string 50 Yes Yes Yes The player's injury status for the upcoming game, in the form of likelihood that player plays (Probable, Questionable, Doubtful, Out)
InjuryBodyPart string 50 Yes Yes Yes The body part that is injured (Knee, Groin, Calf, Hamstring, etc.)
InjuryStartDate datetime Yes No Yes The day that the injury started or first discovered.
InjuryNotes string 250 Yes Yes Yes Brief description of the player's injury and expected availability.
FanDuelPosition string 10 Yes Yes Yes The player's eligible position in FanDuel's daily fantasy sports platform.
DraftKingsPosition string 10 Yes Yes Yes The player's eligible position in DraftKings' daily fantasy sports platform.
YahooPosition string 10 Yes Yes Yes The player's eligible position in Yahoo's daily fantasy sports platform.
OpponentRank integer 32 Yes Yes Yes The ranking of the player's opponent with regards to fantasy points allowed.
OpponentPositionRank integer 32 Yes Yes Yes The ranking of the player's opponent by position with regards to fantasy points allowed.
InjuryPractice string 10 Yes Yes Yes deprecated
InjuryPracticeDescription string 50 Yes Yes Yes deprecated
DeclaredInactive boolean No Yes Yes Whether the player has been declared inactive. This value is updated in the hours leading up to game start time, as teams announce their inactive players. This is only updated for offensive skill position players (QB, RB, WR, TE)
FantasyDraftSalary
from 2016
integer 32 Yes Yes Yes The player's salary for FantasyDraft daily fantasy contests.
FantasyDraftPosition
from 2016
string 10 Yes No Yes The player's eligible position in FantasyDraft's daily fantasy sports platform.
TeamID integer 32 Yes No Yes The unique ID of this team
OpponentID integer 32 Yes No Yes The unique ID of this opposing team
Day date Yes No Yes The date of the game in US Eastern Time
DateTime datetime Yes No Yes The date and time of the game in US Eastern Time
GlobalGameID integer 32 Yes No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
GlobalOpponentID integer 32 Yes No Yes A globally unique ID for this opposing team. This value is guaranteed to be unique across all sports/leagues.
ScoreID integer 32 No No Yes Unique ID of the Score/Game.
FantasyPointsFantasyDraft decimal 32 Yes Yes Yes This field is no longer in use and will return null.
ScoringDetails ScoringDetail[] Yes Yes No The details of the scoring plays this player recorded
OffensiveFumbleRecoveryTouchdowns
from 2019
decimal 32 Yes Yes No NOTE: This field is deprecated; touchdowns scored via an offensive fumble recovery are recorded as Rushing Touchdowns.
SnapCountsConfirmed boolean Yes No No Whether snap count fields are confirmed (true/false). This takes place the morning after the game.
Updated datetime 32 Yes No No Time of last sync. Does not indicate that stats changed.
Name Type Size Nullable Scrambled CSV Description
GameKey string 10 No No No A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam.
PlayerID integer 32 Yes No Yes Unique ID assigned to each player that stays with them throughout their career
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL season of the game
GameDate datetime No No Yes The date/time of the game
Week integer 32 No No Yes The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
Team string 50 Yes No Yes The abbreviation of the Team
Opponent string 50 Yes No Yes The abbreviation of the Opponent
HomeOrAway string 4 Yes No Yes Whether the player is Home or Away
Number integer 32 No No Yes Player's jersey number
Name string 50 Yes No Yes Player's name
Position string 50 Yes No Yes Player's position for this particular game or season. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR
PositionCategory string 50 Yes No Yes Abbreviation of either Offense, Defense or Special Teams (OFF, DEF, ST)
Activated integer 32 No No Yes Whether the player was Active at gametime
Played integer 32 No No Yes Whether the player played in at least one play
Started integer 32 No No Yes Whether the player started on offense or defense
PassingAttempts decimal 32 No Yes Yes Number of passes thrown
PassingCompletions decimal 32 No Yes Yes Number of pass completions
PassingYards decimal 32 No Yes Yes Number of passing yards
PassingCompletionPercentage decimal 32 No Yes Yes Percentage of passes that were completed
PassingYardsPerAttempt decimal 32 No Yes Yes Average passing yards gained per attempt
PassingYardsPerCompletion decimal 32 No Yes Yes Average passing yards gained per completion
PassingTouchdowns decimal 32 No Yes Yes Passing touchdowns thrown
PassingInterceptions decimal 32 No Yes Yes Interceptions thrown
PassingRating decimal 32 No Yes Yes Passer rating
PassingLong decimal 32 No Yes Yes Longest completion
PassingSacks decimal 32 No Yes Yes Number of times sacked
PassingSackYards decimal 32 No Yes Yes Yards lost as a result of being sacked
RushingAttempts decimal 32 No Yes Yes Number of rushing attempts
RushingYards decimal 32 No Yes Yes Number of rushing yards
RushingYardsPerAttempt decimal 32 No Yes Yes Average rushing yards gained per attempt
RushingTouchdowns decimal 32 No Yes Yes Rushing touchdowns scored
RushingLong decimal 32 No Yes Yes Longest rush
ReceivingTargets decimal 32 Yes Yes Yes Number of times targeted by passer
Receptions decimal 32 No Yes Yes Number of receptions
ReceivingYards decimal 32 No Yes Yes Total receiving yards
ReceivingYardsPerReception decimal 32 No Yes Yes Average yards gained per reception
ReceivingTouchdowns decimal 32 No Yes Yes Receiving touchdowns
ReceivingLong decimal 32 No Yes Yes Longest reception
Fumbles decimal 32 No Yes Yes Times fumbled
FumblesLost decimal 32 Yes Yes Yes Number of fumbles recovered by opponent
PuntReturns decimal 32 No Yes Yes Number of punt return attempts
PuntReturnYards decimal 32 No Yes Yes Average yards gained per punt return
PuntReturnYardsPerAttempt decimal 32 No Yes Yes Average yards gained per punt return
PuntReturnTouchdowns decimal 32 No Yes Yes Number of touchdowns on punt returns
PuntReturnLong decimal 32 No Yes Yes Longest punt return
KickReturns decimal 32 No Yes Yes Number of kick return attempts
KickReturnYards decimal 32 No Yes Yes Total return yards on kicks
KickReturnYardsPerAttempt decimal 32 No Yes Yes Average yards gained per kick return
KickReturnTouchdowns decimal 32 No Yes Yes Number of touchdowns on kick returns
KickReturnLong decimal 32 No Yes Yes Longest kick return
SoloTackles decimal 32 No Yes Yes Solo, unassisted tackles
AssistedTackles decimal 32 No Yes Yes Assisted tackles (also called a half tackle)
TacklesForLoss decimal 32 No Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
Sacks decimal 32 No Yes Yes Sacks of the opposing quarterback
SackYards decimal 32 No Yes Yes Yards lost as a result of sacking the opposing quarterback
QuarterbackHits decimal 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
PassesDefended decimal 32 No Yes Yes Passes defended or batted down
FumblesForced decimal 32 No Yes Yes Number of fumbles forced
FumblesRecovered decimal 32 No Yes Yes Number of fumbles recovered
FumbleReturnYards decimal 32 No Yes Yes Return yards from fumble recoveries
FumbleReturnTouchdowns decimal 32 No Yes Yes Return touchdowns from fumble recoveries
Interceptions decimal 32 No Yes Yes Number of interceptions
InterceptionReturnYards decimal 32 No Yes Yes Return yards from interceptions
InterceptionReturnTouchdowns decimal 32 No Yes Yes Return touchdowns from interceptions
BlockedKicks decimal 32 No Yes Yes Total number of field goals and punts blocked
SpecialTeamsSoloTackles decimal 32 No Yes Yes NOTE: This field is deprecated.
SpecialTeamsAssistedTackles decimal 32 No Yes Yes NOTE: This field is deprecated.
MiscSoloTackles decimal 32 No Yes Yes NOTE: This field is deprecated.
MiscAssistedTackles decimal 32 No Yes Yes NOTE: This field is deprecated.
Punts decimal 32 No Yes Yes Number of punts
PuntYards decimal 32 No Yes Yes Total number of punt yards
PuntAverage decimal 32 No No Yes Average yards per punt
FieldGoalsAttempted decimal 32 No Yes Yes Number of field goal attempts
FieldGoalsMade decimal 32 No Yes Yes Number of successful field goal attempts
FieldGoalsLongestMade decimal 32 No Yes Yes Longest successful field goal attempt
ExtraPointsMade decimal 32 No Yes Yes Number of successful extra points
TwoPointConversionPasses decimal 32 No Yes Yes Successful two point conversion passes
TwoPointConversionRuns decimal 32 No Yes Yes Successful two point conversion runs
TwoPointConversionReceptions decimal 32 No Yes Yes Successful two point conversion receptions
ReceptionPercentage decimal 32 No Yes Yes Percentage of ReceivingTargets convert into Receptions
ReceivingYardsPerTarget decimal 32 No Yes Yes Average yards gained per ReceivingTargets
Tackles decimal 32 No Yes Yes Sum of SoloTackles and AssistedTackles
OffensiveTouchdowns decimal 32 No Yes Yes Offensive touchdowns scored
DefensiveTouchdowns decimal 32 No Yes Yes Defensive touchdowns scored
SpecialTeamsTouchdowns decimal 32 No Yes Yes Special teams touchdowns scored
Touchdowns decimal 32 No Yes Yes Total touchdowns scored
FieldGoalPercentage decimal 32 No Yes Yes Percentage of Field Goal attempts that we successful
PlayerGameID integer 32 No No Yes Unique ID of PlayerGame record (subject to change, although it very rarely does). For a static ID, use a combination of GameKey and PlayerID.
FumblesOwnRecoveries decimal 32 Yes Yes Yes Own team's fumbles recovered (did not result in a turnover)
FumblesOutOfBounds decimal 32 Yes Yes Yes NOTE: This field is deprecated.
KickReturnFairCatches decimal 32 Yes Yes Yes NOTE: This field is deprecated.
PuntReturnFairCatches decimal 32 Yes Yes Yes NOTE: This field is deprecated.
PuntTouchbacks decimal 32 Yes Yes Yes Punts by this player that were touchbacks
PuntInside20 decimal 32 Yes Yes Yes Punts by this player that were downed inside the 20 yard line
PuntNetAverage decimal 32 Yes Yes Yes Deprecated
ExtraPointsAttempted decimal 32 Yes Yes Yes Extra point kicks attempted
BlockedKickReturnTouchdowns decimal 32 Yes Yes Yes Blocked kicks that this player returned for touchdowns
FieldGoalReturnTouchdowns decimal 32 Yes Yes Yes Field goals that this player returned for touchdowns
Safeties decimal 32 Yes Yes Yes Defensive safeties (sacks in end zone, solo tackles in end zone, blocked kicks that went out of bounds in the end zone)
FieldGoalsHadBlocked decimal 32 Yes Yes Yes Field goal attempts that were blocked
PuntsHadBlocked decimal 32 Yes Yes Yes Punts that were blocked
ExtraPointsHadBlocked decimal 32 Yes Yes Yes Extra points that were blocked
PuntLong decimal 32 Yes Yes Yes Longest punt
BlockedKickReturnYards decimal 32 Yes Yes Yes Blocked kick recovery return yards
FieldGoalReturnYards decimal 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
PuntNetYards decimal 32 Yes Yes Yes Deprecated
SpecialTeamsFumblesForced decimal 32 Yes Yes Yes NOTE: This field is deprecated.
SpecialTeamsFumblesRecovered decimal 32 Yes Yes Yes NOTE: This field is deprecated.
MiscFumblesForced decimal 32 Yes Yes Yes NOTE: This field is deprecated.
MiscFumblesRecovered decimal 32 Yes Yes Yes NOTE: This field is deprecated.
ShortName string 50 Yes No Yes Shorter version of player's name, includes first initial and last name (e.g. A. Rodgers, P.Manning)
PlayingSurface string 50 Yes No Yes Playing surface of the stadium
IsGameOver boolean Yes No Yes Whether the game is over (true/false)
SafetiesAllowed decimal 32 Yes Yes Yes NOTE: This field is deprecated.
Stadium string 50 Yes No Yes Stadium of the event
Temperature integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity integer 32 Yes Yes Yes Humidity at game start (Percentage)
WindSpeed integer 32 Yes Yes Yes Wind speed at game start (MPH)
OffensiveSnapsPlayed integer 32 Yes Yes Yes The number of snaps this player played on offense.
DefensiveSnapsPlayed integer 32 Yes Yes Yes The number of snaps this player played on defense.
SpecialTeamsSnapsPlayed integer 32 Yes Yes Yes The number of snaps this player played on special teams.
OffensiveTeamSnaps integer 32 Yes Yes Yes The total number of offensive snaps this player's team played.
DefensiveTeamSnaps integer 32 Yes Yes Yes The total number of defensive snaps this player's team played.
SpecialTeamsTeamSnaps integer 32 Yes Yes Yes The total number of special teams snaps this player's team played.
TwoPointConversionReturns decimal 32 Yes Yes Yes Two point conversions returned for two points.
FieldGoalsMade0to19 decimal 32 Yes Yes Yes Field goals made of 0 to 19 yards.
FieldGoalsMade20to29 decimal 32 Yes Yes Yes Field goals made of 20 to 29 yards.
FieldGoalsMade30to39 decimal 32 Yes Yes Yes Field goals made of 30 to 39 yards.
FieldGoalsMade40to49 decimal 32 Yes Yes Yes Field goals made of 40 to 49 yards.
FieldGoalsMade50Plus decimal 32 Yes Yes Yes Field goals made of 50+ yards.
DeclaredInactive boolean No Yes Yes Whether the player has been declared inactive. This value is updated in the hours leading up to game start time, as teams announce their inactive players. This is only updated for offensive skill position players (QB, RB, WR, TE)
TeamID integer 32 Yes No Yes The unique ID of this team
OpponentID integer 32 Yes No Yes The unique ID of this opposing team
Day date Yes No Yes The date of the game in US Eastern Time
DateTime datetime Yes No Yes The date and time of the game in US Eastern Time
GlobalGameID integer 32 Yes No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
GlobalOpponentID integer 32 Yes No Yes A globally unique ID for this opposing team. This value is guaranteed to be unique across all sports/leagues.
ScoreID integer 32 No No Yes Unique ID of the Score/Game.
ScoringDetails ScoringDetail[] Yes Yes No The details of the scoring plays this player recorded
OffensiveFumbleRecoveryTouchdowns decimal 32 Yes Yes No NOTE: This field is deprecated; touchdowns scored via an offensive fumble recovery are recorded as Rushing Touchdowns.
SnapCountsConfirmed boolean Yes No No Whether snap count fields are confirmed (true/false)
Name Type Size Nullable Scrambled CSV Description
GameKey string 10 No No No A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam.
PlayerID integer 32 Yes No Yes Unique ID assigned to each player that stays with them throughout their career
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL season of the game
GameDate datetime No No Yes The date/time of the game
Week integer 32 No No Yes The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
Team string 50 Yes No Yes The abbreviation of the Team
Opponent string 50 Yes No Yes The abbreviation of the Opponent
HomeOrAway string 4 Yes No Yes Whether the player is Home or Away
Number integer 32 No No Yes Player's jersey number
Name string 50 Yes No Yes Player's name
Position string 50 Yes No Yes Player's position for this particular game or season. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR
PositionCategory string 50 Yes No Yes Abbreviation of either Offense, Defense or Special Teams (OFF, DEF, ST)
Activated integer 32 No No Yes Whether the player was Active at gametime
Played integer 32 No No Yes Whether the player played in at least one play
Started integer 32 No No Yes Whether the player started on offense or defense
PassingAttempts decimal 32 No Yes Yes Number of passes thrown
PassingCompletions decimal 32 No Yes Yes Number of pass completions
PassingYards decimal 32 No Yes Yes Number of passing yards
PassingCompletionPercentage decimal 32 No Yes Yes Percentage of passes that were completed
PassingYardsPerAttempt decimal 32 No Yes Yes Average passing yards gained per attempt
PassingYardsPerCompletion decimal 32 No Yes Yes Average passing yards gained per completion
PassingTouchdowns decimal 32 No Yes Yes Passing touchdowns thrown
PassingInterceptions decimal 32 No Yes Yes Interceptions thrown
PassingRating decimal 32 No Yes Yes Passer rating
PassingLong decimal 32 No Yes Yes Longest completion
PassingSacks decimal 32 No Yes Yes Number of times sacked
PassingSackYards decimal 32 No Yes Yes Yards lost as a result of being sacked
RushingAttempts decimal 32 No Yes Yes Number of rushing attempts
RushingYards decimal 32 No Yes Yes Number of rushing yards
RushingYardsPerAttempt decimal 32 No Yes Yes Average rushing yards gained per attempt
RushingTouchdowns decimal 32 No Yes Yes Rushing touchdowns scored
RushingLong decimal 32 No Yes Yes Longest rush
ReceivingTargets
from 2009
decimal 32 Yes Yes Yes Number of times targeted by passer
Receptions decimal 32 No Yes Yes Number of receptions
ReceivingYards decimal 32 No Yes Yes Total receiving yards
ReceivingYardsPerReception decimal 32 No Yes Yes Average yards gained per reception
ReceivingTouchdowns decimal 32 No Yes Yes Receiving touchdowns
ReceivingLong decimal 32 No Yes Yes Longest reception
Fumbles decimal 32 No Yes Yes Times fumbled
FumblesLost
from 2003
decimal 32 Yes Yes Yes Number of fumbles recovered by opponent
PuntReturns decimal 32 No Yes Yes Number of punt return attempts
PuntReturnYards decimal 32 No Yes Yes Total return yards on punts
PuntReturnYardsPerAttempt decimal 32 No Yes Yes Average yards gained per punt return
PuntReturnTouchdowns decimal 32 No Yes Yes Number of touchdowns on punt returns
PuntReturnLong decimal 32 No Yes Yes Longest punt return
KickReturns decimal 32 No Yes Yes Number of kick return attempts
KickReturnYards decimal 32 No Yes Yes Total return yards on kicks
KickReturnYardsPerAttempt decimal 32 No Yes Yes Average yards gained per kick return
KickReturnTouchdowns decimal 32 No Yes Yes Number of touchdowns on kick returns
KickReturnLong decimal 32 No Yes Yes Longest kick return
SoloTackles decimal 32 No Yes Yes Solo, unassisted tackles
AssistedTackles decimal 32 No Yes Yes Assisted tackles (also called a half tackle)
TacklesForLoss
from 2008
decimal 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
Sacks decimal 32 No Yes Yes Sacks of the opposing quarterback
SackYards decimal 32 No Yes Yes Yards lost as a result of sacking the opposing quarterback
QuarterbackHits
from 2006
decimal 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
PassesDefended decimal 32 No Yes Yes Passes defended or batted down
FumblesForced decimal 32 No Yes Yes Number of fumbles forced
FumblesRecovered decimal 32 No Yes Yes Number of fumbles recovered that resulted in a turnover
FumbleReturnYards decimal 32 No Yes Yes Return yards from fumble recoveries
FumbleReturnTouchdowns decimal 32 No Yes Yes Return touchdowns from fumble recoveries
Interceptions decimal 32 No Yes Yes Number of interceptions
InterceptionReturnYards decimal 32 No Yes Yes Return yards from interceptions
InterceptionReturnTouchdowns decimal 32 No Yes Yes Return touchdowns from interceptions
BlockedKicks decimal 32 No Yes Yes Total number of field goals and punts blocked
SpecialTeamsSoloTackles decimal 32 No Yes Yes This field is deprecated.
SpecialTeamsAssistedTackles decimal 32 No Yes Yes This field is deprecated.
MiscSoloTackles decimal 32 No Yes Yes NOTE: This field is deprecated.
MiscAssistedTackles decimal 32 No Yes Yes NOTE: This field is deprecated.
Punts decimal 32 No Yes Yes Number of punts
PuntYards decimal 32 No Yes Yes Total number of punt yards
PuntAverage decimal 32 No Yes Yes Average yards per punt
FieldGoalsAttempted decimal 32 No Yes Yes Number of field goal attempts
FieldGoalsMade decimal 32 No Yes Yes Number of successful field goal attempts
FieldGoalsLongestMade decimal 32 No Yes Yes Longest successful field goal attempt
ExtraPointsMade decimal 32 No Yes Yes Number of successful extra points
TwoPointConversionPasses decimal 32 No Yes Yes Successful two point conversion passes
TwoPointConversionRuns decimal 32 No Yes Yes Successful two point conversion runs
TwoPointConversionReceptions decimal 32 No Yes Yes Successful two point conversion receptions
FantasyPoints decimal 32 No Yes Yes Fantasy points scored based on basic fantasy scoring system
FantasyPointsPPR decimal 32 No Yes No Fantasy points scored based on basic PPR fantasy scoring system
ReceptionPercentage decimal 32 No Yes Yes Percentage of ReceivingTargets convert into Receptions
ReceivingYardsPerTarget decimal 32 No Yes Yes Average yards gained per ReceivingTargets
Tackles decimal 32 No Yes Yes Sum of SoloTackles and AssistedTackles
OffensiveTouchdowns decimal 32 No Yes Yes Offensive touchdowns scored
DefensiveTouchdowns decimal 32 No Yes Yes Defensive touchdowns scored
SpecialTeamsTouchdowns decimal 32 No Yes Yes Special teams touchdowns scored
Touchdowns decimal 32 No Yes Yes Total touchdowns scored by this player. Note that this is not inclusive of passes thrown or other such assists; this field refers only to touchdowns scored by the player having the ball in the endzone.
FantasyPosition string 50 Yes No Yes The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
FieldGoalPercentage decimal 32 No Yes Yes Percentage of Field Goal attempts that we successful
PlayerGameID integer 32 No No Yes Unique ID of PlayerGame record (subject to change, although it very rarely does). For a static ID, use a combination of GameKey and PlayerID.
FumblesOwnRecoveries decimal 32 Yes Yes Yes Own team's fumbles recovered (did not result in a turnover)
FumblesOutOfBounds decimal 32 Yes Yes Yes NOTE: This field is deprecated.
KickReturnFairCatches decimal 32 Yes Yes Yes NOTE: This field is deprecated.
PuntReturnFairCatches decimal 32 Yes Yes Yes NOTE: This field is deprecated.
PuntTouchbacks decimal 32 Yes Yes Yes Punts by this player that were touchbacks
PuntInside20 decimal 32 Yes Yes Yes Punts by this player that were downed inside the 20 yard line
PuntNetAverage decimal 32 Yes Yes Yes Deprecated
ExtraPointsAttempted decimal 32 Yes Yes Yes Extra point kicks attempted
BlockedKickReturnTouchdowns decimal 32 Yes Yes Yes Blocked kicks that this player returned for touchdowns
FieldGoalReturnTouchdowns decimal 32 Yes Yes Yes Field goals that this player returned for touchdowns
Safeties decimal 32 Yes Yes Yes Defensive safeties (sacks in end zone, solo tackles in end zone, blocked kicks that went out of bounds in the end zone)
FieldGoalsHadBlocked decimal 32 Yes Yes Yes Field goal attempts that were blocked
PuntsHadBlocked decimal 32 Yes Yes Yes Punts that were blocked
ExtraPointsHadBlocked decimal 32 Yes Yes Yes Extra points that were blocked
PuntLong decimal 32 Yes Yes Yes Longest punt
BlockedKickReturnYards decimal 32 Yes Yes Yes Blocked kick recovery return yards
FieldGoalReturnYards decimal 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
PuntNetYards decimal 32 Yes Yes Yes Deprecated
SpecialTeamsFumblesForced decimal 32 Yes Yes Yes This field is deprecated.
SpecialTeamsFumblesRecovered decimal 32 Yes Yes Yes This field is deprecated.
MiscFumblesForced decimal 32 Yes Yes Yes NOTE: This field is deprecated.
MiscFumblesRecovered decimal 32 Yes Yes Yes NOTE: This field is deprecated.
ShortName string 50 Yes No Yes Shorter version of player's name, includes first initial and last name (e.g. A. Rodgers, P.Manning)
PlayingSurface string 50 Yes No Yes Playing surface of the stadium
IsGameOver boolean Yes No Yes Whether the game is over (true/false)
SafetiesAllowed decimal 32 Yes Yes Yes NOTE: This field is deprecated.
Stadium string 50 Yes No Yes Stadium of the event
Temperature integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity integer 32 Yes Yes Yes Humidity at game start (Percentage)
WindSpeed integer 32 Yes Yes Yes Wind speed at game start (MPH)
FanDuelSalary
from 2014
integer 32 Yes Yes Yes The player's salary for FanDuel daily fantasy contests.
DraftKingsSalary
from 2015
integer 32 Yes Yes Yes The player's salary for DraftKings daily fantasy contests.
FantasyDataSalary
from 2014
integer 32 Yes Yes Yes The player's salary as calculated by SportsDataIO (formerly known as FantasyData).  Based on the same salary cap as DraftKings contests ($50,000).
OffensiveSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on offense. Available the morning after the game.
DefensiveSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on defense. Available the morning after the game.
SpecialTeamsSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on special teams. Available the morning after the game.
OffensiveTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of offensive snaps this player's team played.
DefensiveTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of defensive snaps this player's team played.
SpecialTeamsTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of special teams snaps this player's team played.
VictivSalary
from 2015
integer 32 Yes Yes Yes The player's salary for Victiv daily fantasy contests.
TwoPointConversionReturns
from 2015
decimal 32 Yes Yes Yes Two point conversions returned for two points.
FantasyPointsFanDuel decimal 32 Yes Yes Yes Fantasy points based on FanDuel's scoring system.
FieldGoalsMade0to19 decimal 32 Yes Yes Yes Field goals made of 0 to 19 yards.
FieldGoalsMade20to29 decimal 32 Yes Yes Yes Field goals made of 20 to 29 yards.
FieldGoalsMade30to39 decimal 32 Yes Yes Yes Field goals made of 30 to 39 yards.
FieldGoalsMade40to49 decimal 32 Yes Yes Yes Field goals made of 40 to 49 yards.
FieldGoalsMade50Plus decimal 32 Yes Yes Yes Field goals made of 50+ yards.
FantasyPointsDraftKings decimal 32 Yes Yes Yes Fantasy points based on DraftKings' scoring system.
YahooSalary
from 2015
integer 32 Yes Yes Yes The player's salary for Yahoo daily fantasy contests.
FantasyPointsYahoo decimal 32 Yes Yes Yes Fantasy points based on Yahoo's daily fantasy scoring system.
InjuryStatus string 50 Yes Yes Yes The player's injury status for the upcoming game, in the form of likelihood that player plays (Probable, Questionable, Doubtful, Out)
InjuryBodyPart string 50 Yes Yes Yes The body part that is injured (Knee, Groin, Calf, Hamstring, etc.)
InjuryStartDate datetime Yes No Yes The day that the injury started or first discovered.
InjuryNotes string 250 Yes Yes Yes Brief description of the player's injury and expected availability.
FanDuelPosition string 10 Yes Yes Yes The player's eligible position in FanDuel's daily fantasy sports platform.
DraftKingsPosition string 10 Yes Yes Yes The player's eligible position in DraftKings' daily fantasy sports platform.
YahooPosition string 10 Yes Yes Yes The player's eligible position in Yahoo's daily fantasy sports platform.
OpponentRank integer 32 Yes Yes Yes The ranking of the player's opponent with regards to fantasy points allowed.
OpponentPositionRank integer 32 Yes Yes Yes The ranking of the player's opponent by position with regards to fantasy points allowed.
InjuryPractice string 10 Yes Yes Yes deprecated
InjuryPracticeDescription string 50 Yes Yes Yes deprecated
DeclaredInactive boolean No Yes Yes Whether the player has been declared inactive. This value is updated in the hours leading up to game start time, as teams announce their inactive players. This is only updated for offensive skill position players (QB, RB, WR, TE)
FantasyDraftSalary
from 2016
integer 32 Yes Yes Yes The player's salary for FantasyDraft daily fantasy contests.
FantasyDraftPosition
from 2016
string 10 Yes No Yes The player's eligible position in FantasyDraft's daily fantasy sports platform.
TeamID integer 32 Yes No Yes The unique ID of this team
OpponentID integer 32 Yes No Yes The unique ID of this opposing team
Day date Yes No Yes The date of the game in US Eastern Time
DateTime datetime Yes No Yes The date and time of the game in US Eastern Time
GlobalGameID integer 32 Yes No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
GlobalOpponentID integer 32 Yes No Yes A globally unique ID for this opposing team. This value is guaranteed to be unique across all sports/leagues.
ScoreID integer 32 No No Yes Unique ID of the Score/Game.
FantasyPointsFantasyDraft decimal 32 Yes Yes Yes This field is no longer in use and will return null.
ScoringDetails ScoringDetail[] Yes Yes No The details of the scoring plays this player recorded
OffensiveFumbleRecoveryTouchdowns
from 2019
decimal 32 Yes Yes No NOTE: This field is deprecated; touchdowns scored via an offensive fumble recovery are recorded as Rushing Touchdowns.
SnapCountsConfirmed boolean Yes No No Whether snap count fields are confirmed (true/false). This takes place the morning after the game.
Updated datetime 32 Yes No No Time of last sync. Does not indicate that stats changed.
Name Type Size Nullable Scrambled CSV Description
GameKey string 10 No No No A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam.
PlayerID integer 32 Yes No Yes Unique ID assigned to each player that stays with them throughout their career
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL season of the game
GameDate datetime No No Yes The date/time of the game
Week integer 32 No No Yes The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
Team string 50 Yes No Yes The abbreviation of the Team
Opponent string 50 Yes No Yes The abbreviation of the Opponent
HomeOrAway string 4 Yes No Yes Whether the player is Home or Away
Number integer 32 No No Yes Player's jersey number
Name string 50 Yes No Yes Player's name
Position string 50 Yes No Yes Player's position for this particular game or season. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR
PositionCategory string 50 Yes No Yes Abbreviation of either Offense, Defense or Special Teams (OFF, DEF, ST)
Activated integer 32 No No Yes Whether the player was Active at gametime
Played integer 32 No No Yes Whether the player played in at least one play
Started integer 32 No No Yes Whether the player started on offense or defense
PassingAttempts decimal 32 No Yes Yes Number of passes thrown
PassingCompletions decimal 32 No Yes Yes Number of pass completions
PassingYards decimal 32 No Yes Yes Number of passing yards
PassingCompletionPercentage decimal 32 No Yes Yes Percentage of passes that were completed
PassingYardsPerAttempt decimal 32 No Yes Yes Average passing yards gained per attempt
PassingYardsPerCompletion decimal 32 No Yes Yes Average passing yards gained per completion
PassingTouchdowns decimal 32 No Yes Yes Passing touchdowns thrown
PassingInterceptions decimal 32 No Yes Yes Interceptions thrown
PassingRating decimal 32 No Yes Yes Passer rating
PassingLong decimal 32 No Yes Yes Longest completion
PassingSacks decimal 32 No Yes Yes Number of times sacked
PassingSackYards decimal 32 No Yes Yes Yards lost as a result of being sacked
RushingAttempts decimal 32 No Yes Yes Number of rushing attempts
RushingYards decimal 32 No Yes Yes Number of rushing yards
RushingYardsPerAttempt decimal 32 No Yes Yes Average rushing yards gained per attempt
RushingTouchdowns decimal 32 No Yes Yes Rushing touchdowns scored
RushingLong decimal 32 No Yes Yes Longest rush
ReceivingTargets
from 2009
decimal 32 Yes Yes Yes Number of times targeted by passer
Receptions decimal 32 No Yes Yes Number of receptions
ReceivingYards decimal 32 No Yes Yes Total receiving yards
ReceivingYardsPerReception decimal 32 No Yes Yes Average yards gained per reception
ReceivingTouchdowns decimal 32 No Yes Yes Receiving touchdowns
ReceivingLong decimal 32 No Yes Yes Longest reception
Fumbles decimal 32 No Yes Yes Times fumbled
FumblesLost
from 2003
decimal 32 Yes Yes Yes Number of fumbles recovered by opponent
PuntReturns decimal 32 No Yes Yes Number of punt return attempts
PuntReturnYards decimal 32 No Yes Yes Total return yards on punts
PuntReturnYardsPerAttempt decimal 32 No Yes Yes Average yards gained per punt return
PuntReturnTouchdowns decimal 32 No Yes Yes Number of touchdowns on punt returns
PuntReturnLong decimal 32 No Yes Yes Longest punt return
KickReturns decimal 32 No Yes Yes Number of kick return attempts
KickReturnYards decimal 32 No Yes Yes Total return yards on kicks
KickReturnYardsPerAttempt decimal 32 No Yes Yes Average yards gained per kick return
KickReturnTouchdowns decimal 32 No Yes Yes Number of touchdowns on kick returns
KickReturnLong decimal 32 No Yes Yes Longest kick return
SoloTackles decimal 32 No Yes Yes Solo, unassisted tackles
AssistedTackles decimal 32 No Yes Yes Assisted tackles (also called a half tackle)
TacklesForLoss
from 2008
decimal 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
Sacks decimal 32 No Yes Yes Sacks of the opposing quarterback
SackYards decimal 32 No Yes Yes Yards lost as a result of sacking the opposing quarterback
QuarterbackHits
from 2006
decimal 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
PassesDefended decimal 32 No Yes Yes Passes defended or batted down
FumblesForced decimal 32 No Yes Yes Number of fumbles forced
FumblesRecovered decimal 32 No Yes Yes Number of fumbles recovered that resulted in a turnover
FumbleReturnYards decimal 32 No Yes Yes Return yards from fumble recoveries
FumbleReturnTouchdowns decimal 32 No Yes Yes Return touchdowns from fumble recoveries
Interceptions decimal 32 No Yes Yes Number of interceptions
InterceptionReturnYards decimal 32 No Yes Yes Return yards from interceptions
InterceptionReturnTouchdowns decimal 32 No Yes Yes Return touchdowns from interceptions
BlockedKicks decimal 32 No Yes Yes Total number of field goals and punts blocked
SpecialTeamsSoloTackles decimal 32 No Yes Yes This field is deprecated.
SpecialTeamsAssistedTackles decimal 32 No Yes Yes This field is deprecated.
MiscSoloTackles decimal 32 No Yes Yes NOTE: This field is deprecated.
MiscAssistedTackles decimal 32 No Yes Yes NOTE: This field is deprecated.
Punts decimal 32 No Yes Yes Number of punts
PuntYards decimal 32 No Yes Yes Total number of punt yards
PuntAverage decimal 32 No Yes Yes Average yards per punt
FieldGoalsAttempted decimal 32 No Yes Yes Number of field goal attempts
FieldGoalsMade decimal 32 No Yes Yes Number of successful field goal attempts
FieldGoalsLongestMade decimal 32 No Yes Yes Longest successful field goal attempt
ExtraPointsMade decimal 32 No Yes Yes Number of successful extra points
TwoPointConversionPasses decimal 32 No Yes Yes Successful two point conversion passes
TwoPointConversionRuns decimal 32 No Yes Yes Successful two point conversion runs
TwoPointConversionReceptions decimal 32 No Yes Yes Successful two point conversion receptions
FantasyPoints decimal 32 No Yes Yes Fantasy points scored based on basic fantasy scoring system
FantasyPointsPPR decimal 32 No Yes No Fantasy points scored based on basic PPR fantasy scoring system
ReceptionPercentage decimal 32 No Yes Yes Percentage of ReceivingTargets convert into Receptions
ReceivingYardsPerTarget decimal 32 No Yes Yes Average yards gained per ReceivingTargets
Tackles decimal 32 No Yes Yes Sum of SoloTackles and AssistedTackles
OffensiveTouchdowns decimal 32 No Yes Yes Offensive touchdowns scored
DefensiveTouchdowns decimal 32 No Yes Yes Defensive touchdowns scored
SpecialTeamsTouchdowns decimal 32 No Yes Yes Special teams touchdowns scored
Touchdowns decimal 32 No Yes Yes Total touchdowns scored by this player. Note that this is not inclusive of passes thrown or other such assists; this field refers only to touchdowns scored by the player having the ball in the endzone.
FantasyPosition string 50 Yes No Yes The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
FieldGoalPercentage decimal 32 No Yes Yes Percentage of Field Goal attempts that we successful
PlayerGameID integer 32 No No Yes Unique ID of PlayerGame record (subject to change, although it very rarely does). For a static ID, use a combination of GameKey and PlayerID.
FumblesOwnRecoveries decimal 32 Yes Yes Yes Own team's fumbles recovered (did not result in a turnover)
FumblesOutOfBounds decimal 32 Yes Yes Yes NOTE: This field is deprecated.
KickReturnFairCatches decimal 32 Yes Yes Yes NOTE: This field is deprecated.
PuntReturnFairCatches decimal 32 Yes Yes Yes NOTE: This field is deprecated.
PuntTouchbacks decimal 32 Yes Yes Yes Punts by this player that were touchbacks
PuntInside20 decimal 32 Yes Yes Yes Punts by this player that were downed inside the 20 yard line
PuntNetAverage decimal 32 Yes Yes Yes Deprecated
ExtraPointsAttempted decimal 32 Yes Yes Yes Extra point kicks attempted
BlockedKickReturnTouchdowns decimal 32 Yes Yes Yes Blocked kicks that this player returned for touchdowns
FieldGoalReturnTouchdowns decimal 32 Yes Yes Yes Field goals that this player returned for touchdowns
Safeties decimal 32 Yes Yes Yes Defensive safeties (sacks in end zone, solo tackles in end zone, blocked kicks that went out of bounds in the end zone)
FieldGoalsHadBlocked decimal 32 Yes Yes Yes Field goal attempts that were blocked
PuntsHadBlocked decimal 32 Yes Yes Yes Punts that were blocked
ExtraPointsHadBlocked decimal 32 Yes Yes Yes Extra points that were blocked
PuntLong decimal 32 Yes Yes Yes Longest punt
BlockedKickReturnYards decimal 32 Yes Yes Yes Blocked kick recovery return yards
FieldGoalReturnYards decimal 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
PuntNetYards decimal 32 Yes Yes Yes Deprecated
SpecialTeamsFumblesForced decimal 32 Yes Yes Yes This field is deprecated.
SpecialTeamsFumblesRecovered decimal 32 Yes Yes Yes This field is deprecated.
MiscFumblesForced decimal 32 Yes Yes Yes NOTE: This field is deprecated.
MiscFumblesRecovered decimal 32 Yes Yes Yes NOTE: This field is deprecated.
ShortName string 50 Yes No Yes Shorter version of player's name, includes first initial and last name (e.g. A. Rodgers, P.Manning)
PlayingSurface string 50 Yes No Yes Playing surface of the stadium
IsGameOver boolean Yes No Yes Whether the game is over (true/false)
SafetiesAllowed decimal 32 Yes Yes Yes NOTE: This field is deprecated.
Stadium string 50 Yes No Yes Stadium of the event
Temperature integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity integer 32 Yes Yes Yes Humidity at game start (Percentage)
WindSpeed integer 32 Yes Yes Yes Wind speed at game start (MPH)
FanDuelSalary
from 2014
integer 32 Yes Yes Yes The player's salary for FanDuel daily fantasy contests.
DraftKingsSalary
from 2015
integer 32 Yes Yes Yes The player's salary for DraftKings daily fantasy contests.
FantasyDataSalary
from 2014
integer 32 Yes Yes Yes The player's salary as calculated by SportsDataIO (formerly known as FantasyData).  Based on the same salary cap as DraftKings contests ($50,000).
OffensiveSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on offense. Available the morning after the game.
DefensiveSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on defense. Available the morning after the game.
SpecialTeamsSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on special teams. Available the morning after the game.
OffensiveTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of offensive snaps this player's team played.
DefensiveTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of defensive snaps this player's team played.
SpecialTeamsTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of special teams snaps this player's team played.
VictivSalary
from 2015
integer 32 Yes Yes Yes The player's salary for Victiv daily fantasy contests.
TwoPointConversionReturns
from 2015
decimal 32 Yes Yes Yes Two point conversions returned for two points.
FantasyPointsFanDuel decimal 32 Yes Yes Yes Fantasy points based on FanDuel's scoring system.
FieldGoalsMade0to19 decimal 32 Yes Yes Yes Field goals made of 0 to 19 yards.
FieldGoalsMade20to29 decimal 32 Yes Yes Yes Field goals made of 20 to 29 yards.
FieldGoalsMade30to39 decimal 32 Yes Yes Yes Field goals made of 30 to 39 yards.
FieldGoalsMade40to49 decimal 32 Yes Yes Yes Field goals made of 40 to 49 yards.
FieldGoalsMade50Plus decimal 32 Yes Yes Yes Field goals made of 50+ yards.
FantasyPointsDraftKings decimal 32 Yes Yes Yes Fantasy points based on DraftKings' scoring system.
YahooSalary
from 2015
integer 32 Yes Yes Yes The player's salary for Yahoo daily fantasy contests.
FantasyPointsYahoo decimal 32 Yes Yes Yes Fantasy points based on Yahoo's daily fantasy scoring system.
InjuryStatus string 50 Yes Yes Yes The player's injury status for the upcoming game, in the form of likelihood that player plays (Probable, Questionable, Doubtful, Out)
InjuryBodyPart string 50 Yes Yes Yes The body part that is injured (Knee, Groin, Calf, Hamstring, etc.)
InjuryStartDate datetime Yes No Yes The day that the injury started or first discovered.
InjuryNotes string 250 Yes Yes Yes Brief description of the player's injury and expected availability.
FanDuelPosition string 10 Yes Yes Yes The player's eligible position in FanDuel's daily fantasy sports platform.
DraftKingsPosition string 10 Yes Yes Yes The player's eligible position in DraftKings' daily fantasy sports platform.
YahooPosition string 10 Yes Yes Yes The player's eligible position in Yahoo's daily fantasy sports platform.
OpponentRank integer 32 Yes Yes Yes The ranking of the player's opponent with regards to fantasy points allowed.
OpponentPositionRank integer 32 Yes Yes Yes The ranking of the player's opponent by position with regards to fantasy points allowed.
InjuryPractice string 10 Yes Yes Yes deprecated
InjuryPracticeDescription string 50 Yes Yes Yes deprecated
DeclaredInactive boolean No Yes Yes Whether the player has been declared inactive. This value is updated in the hours leading up to game start time, as teams announce their inactive players. This is only updated for offensive skill position players (QB, RB, WR, TE)
FantasyDraftSalary
from 2016
integer 32 Yes Yes Yes The player's salary for FantasyDraft daily fantasy contests.
FantasyDraftPosition
from 2016
string 10 Yes No Yes The player's eligible position in FantasyDraft's daily fantasy sports platform.
TeamID integer 32 Yes No Yes The unique ID of this team
OpponentID integer 32 Yes No Yes The unique ID of this opposing team
Day date Yes No Yes The date of the game in US Eastern Time
DateTime datetime Yes No Yes The date and time of the game in US Eastern Time
GlobalGameID integer 32 Yes No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
GlobalOpponentID integer 32 Yes No Yes A globally unique ID for this opposing team. This value is guaranteed to be unique across all sports/leagues.
ScoreID integer 32 No No Yes Unique ID of the Score/Game.
FantasyPointsFantasyDraft decimal 32 Yes Yes Yes This field is no longer in use and will return null.
ScoringDetails ScoringDetail[] Yes Yes No The details of the scoring plays this player recorded
OffensiveFumbleRecoveryTouchdowns
from 2019
decimal 32 Yes Yes No NOTE: This field is deprecated; touchdowns scored via an offensive fumble recovery are recorded as Rushing Touchdowns.
SnapCountsConfirmed boolean Yes No No Whether snap count fields are confirmed (true/false). This takes place the morning after the game.
Updated datetime 32 Yes No No Time of last sync. Does not indicate that stats changed.
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
PlayerID integer 32 No No No Unique ID of the Player (assigned by SportsDataIO).
Name string 50 Yes No No Name of Player.
TeamID integer 32 Yes No No Unique ID of the Team the player belongs to (assigned by SportsDataIO).
Team string 50 Yes No No Name of the team the player belongs to.
Position string 50 Yes No No Position player plays.
Name Type Size Nullable Scrambled CSV Description
PlayerID integer 32 No No No Unique ID of the Player (assigned by SportsDataIO).
Season integer 32 No No No The NFL season of the ownership info
SeasonType integer 32 No No No The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Week integer 32 No No No The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
Name string 50 No No No Player's name
Position string 10 No No No Player's fantasy position
Team string 10 Yes No No Player's unique team key
TeamID integer 32 Yes No No Player's unique team ID
OwnershipPercentage decimal 32 Yes Yes No Player's ownership percentage on NFL.com fantasy leagues during this week
DeltaOwnershipPercentage decimal 32 Yes Yes No Player's change in ownership percentage on NFL.com fantasy leagues during this week
StartPercentage decimal 32 Yes Yes No Player's starting lineup percentage on NFL.com fantasy leagues during this week
DeltaStartPercentage decimal 32 Yes Yes No Player's change in starting lineup percentage on NFL.com fantasy leagues during this week
Name Type Size Nullable Scrambled CSV Description
PlayerID integer 32 Yes No Yes Unique ID assigned to each player that stays with them throughout their career
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL regular season for which these totals apply
Team string 50 Yes No Yes The abbreviation of the Team
Number integer 32 No No Yes Player's jersey number
Name string 50 Yes No Yes Player's name
Position string 50 Yes No Yes Player's position in the starting lineup (if started), otherwise the position he substituted for
PositionCategory string 50 Yes No Yes Abbreviation of either Offense, Defense or Special Teams (OFF, DEF, ST)
Activated integer 32 No No Yes Number of games player was Active on gameday
Played integer 32 No No Yes Number of games played in
Started integer 32 No No Yes Number of games started
PassingAttempts decimal 32 No Yes Yes Number of passes thrown
PassingCompletions decimal 32 No Yes Yes Number of pass completions
PassingYards decimal 32 No Yes Yes Number of passing yards
PassingCompletionPercentage decimal 32 No Yes Yes Percentage of passes that were completed
PassingYardsPerAttempt decimal 32 No Yes Yes Average passing yards gained per attempt
PassingYardsPerCompletion decimal 32 No Yes Yes Average passing yards gained per completion
PassingTouchdowns decimal 32 No Yes Yes Passing touchdowns thrown
PassingInterceptions decimal 32 No Yes Yes Interceptions thrown
PassingRating decimal 32 No Yes Yes Passer rating
PassingLong decimal 32 No Yes Yes Longest completion
PassingSacks decimal 32 No Yes Yes Number of times sacked
PassingSackYards decimal 32 No Yes Yes Yards lost as a result of being sacked
RushingAttempts decimal 32 No Yes Yes Number of rushing attempts
RushingYards decimal 32 No Yes Yes Number of rushing yards
RushingYardsPerAttempt decimal 32 No Yes Yes Average rushing yards gained per attempt
RushingTouchdowns decimal 32 No Yes Yes Rushing touchdowns scored
RushingLong decimal 32 No Yes Yes Longest rush
ReceivingTargets
from 2009
decimal 32 Yes Yes Yes Number of times targeted by passer
Receptions decimal 32 No Yes Yes Number of receptions
ReceivingYards decimal 32 No Yes Yes Total receiving yards
ReceivingYardsPerReception decimal 32 No Yes Yes Average yards gained per reception
ReceivingTouchdowns decimal 32 No Yes Yes Receiving touchdowns
ReceivingLong decimal 32 No Yes Yes Longest reception
Fumbles decimal 32 No Yes Yes Times fumbled
FumblesLost
from 2003
decimal 32 Yes Yes Yes Number of fumbles recovered by opponent
PuntReturns decimal 32 No Yes Yes Number of punt return attempts
PuntReturnYards decimal 32 No Yes Yes Total return yards on punts
PuntReturnYardsPerAttempt decimal 32 No Yes Yes Average yards gained per punt return
PuntReturnTouchdowns decimal 32 No Yes Yes Number of touchdowns on punt returns
PuntReturnLong decimal 32 No Yes Yes Longest punt return
KickReturns decimal 32 No Yes Yes Number of kick return attempts
KickReturnYards decimal 32 No Yes Yes Total return yards on kicks
KickReturnYardsPerAttempt decimal 32 No Yes Yes Average yards gained per kick return
KickReturnTouchdowns decimal 32 No Yes Yes Number of touchdowns on kick returns
KickReturnLong decimal 32 No Yes Yes Longest kick return
SoloTackles decimal 32 No Yes Yes Solo, unassisted tackles
AssistedTackles decimal 32 No Yes Yes Assisted tackles (also called a half tackle)
TacklesForLoss
from 2008
decimal 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
Sacks decimal 32 No Yes Yes Sacks of the opposing quarterback
SackYards decimal 32 No Yes Yes Yards lost as a result of sacking the opposing quarterback
QuarterbackHits
from 2006
decimal 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
PassesDefended decimal 32 No Yes Yes Passes defended or batted down
FumblesForced decimal 32 No Yes Yes Number of fumbles forced
FumblesRecovered decimal 32 No Yes Yes Number of fumbles recovered
FumbleReturnYards decimal 32 No Yes Yes Return yards from fumble recoveries
FumbleReturnTouchdowns decimal 32 No Yes Yes Return touchdowns from fumble recoveries
Interceptions decimal 32 No Yes Yes Number of interceptions
InterceptionReturnYards decimal 32 No Yes Yes Return yards from interceptions
InterceptionReturnTouchdowns decimal 32 No Yes Yes Return touchdowns from interceptions
BlockedKicks decimal 32 No Yes Yes Total number of field goals and punts blocked
SpecialTeamsSoloTackles decimal 32 No Yes Yes This field is deprecated.
SpecialTeamsAssistedTackles decimal 32 No Yes Yes This field is deprecated.
MiscSoloTackles decimal 32 No Yes Yes This field is deprecated.
MiscAssistedTackles decimal 32 No Yes Yes This field is deprecated.
Punts decimal 32 No Yes Yes Number of punts
PuntYards decimal 32 No Yes Yes Total number of punt yards
PuntAverage decimal 32 No Yes Yes Average yards per punt
FieldGoalsAttempted decimal 32 No Yes Yes Number of field goal attempts
FieldGoalsMade decimal 32 No Yes Yes Number of successful field goal attempts
FieldGoalsLongestMade decimal 32 No Yes Yes Longest successful field goal attempt
ExtraPointsMade decimal 32 No Yes Yes Number of successful extra points
TwoPointConversionPasses decimal 32 No Yes Yes Successful two point conversion passes
TwoPointConversionRuns decimal 32 No Yes Yes Successful two point conversion runs
TwoPointConversionReceptions decimal 32 No Yes Yes Successful two point conversion receptions
FantasyPoints decimal 32 No Yes Yes Fantasy points scored based on basic fantasy scoring system
FantasyPointsPPR decimal 32 No Yes No Fantasy points scored based on basic PPR fantasy scoring system
ReceptionPercentage decimal 32 No Yes Yes Percentage of ReceivingTargets convert into Receptions
ReceivingYardsPerTarget decimal 32 No Yes Yes Average yards gained per ReceivingTargets
Tackles decimal 32 No Yes Yes Sum of SoloTackles and AssistedTackles
OffensiveTouchdowns decimal 32 No Yes Yes Offensive touchdowns scored
DefensiveTouchdowns decimal 32 No Yes Yes Defensive touchdowns scored
SpecialTeamsTouchdowns decimal 32 No Yes Yes Special teams touchdowns scored
Touchdowns decimal 32 No Yes Yes Total touchdowns scored by this player. Note that this is not inclusive of passes thrown or other such assists; this field refers only to touchdowns scored by the player having the ball in the endzone.
FantasyPosition string 50 Yes No Yes The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
FieldGoalPercentage decimal 32 No Yes Yes Percentage of Field Goal attempts that we successful
PlayerSeasonID integer 32 No No Yes Unique ID of PlayerSeason record (subject to change, although it very rarely does). For a static ID, use a combination of SeasonType, Season and PlayerID.
FumblesOwnRecoveries decimal 32 Yes Yes Yes Own team's fumbles recovered (did not result in a turnover)
FumblesOutOfBounds decimal 32 Yes Yes Yes This field is deprecated.
KickReturnFairCatches decimal 32 Yes Yes Yes This field is deprecated.
PuntReturnFairCatches decimal 32 Yes Yes Yes This field is deprecated.
PuntTouchbacks decimal 32 Yes Yes Yes Punts by this player that were touchbacks
PuntInside20 decimal 32 Yes Yes Yes Punts by this player that were downed inside the 20 yard line
PuntNetAverage decimal 32 Yes Yes Yes Deprecated
ExtraPointsAttempted decimal 32 Yes Yes Yes Extra point kicks attempted
BlockedKickReturnTouchdowns decimal 32 Yes Yes Yes Blocked kicks that this player returned for touchdowns
FieldGoalReturnTouchdowns decimal 32 Yes Yes Yes Field goals that this player returned for touchdowns
Safeties decimal 32 Yes Yes Yes Defensive safeties (sacks in end zone, solo tackles in end zone, blocked kicks that went out of bounds in the end zone)
FieldGoalsHadBlocked decimal 32 Yes Yes Yes Field goal attempts that were blocked
PuntsHadBlocked decimal 32 Yes Yes Yes Punts that were blocked
ExtraPointsHadBlocked decimal 32 Yes Yes Yes Extra points that were blocked
PuntLong decimal 32 Yes Yes Yes Longest punt
BlockedKickReturnYards decimal 32 Yes Yes Yes Blocked kick recovery return yards
FieldGoalReturnYards decimal 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
PuntNetYards decimal 32 Yes Yes Yes Deprecated
SpecialTeamsFumblesForced decimal 32 Yes Yes Yes This field is deprecated.
SpecialTeamsFumblesRecovered decimal 32 Yes Yes Yes This field is deprecated.
MiscFumblesForced decimal 32 Yes Yes Yes This field is deprecated.
MiscFumblesRecovered decimal 32 Yes Yes Yes This field is deprecated.
ShortName string 50 Yes No Yes Shorter version of player's name, includes first initial and last name (e.g. A. Rodgers, P.Manning)
SafetiesAllowed decimal 32 Yes Yes Yes NOTE: This field is deprecated.
Temperature integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity integer 32 Yes Yes Yes Humidity at game start (Percentage)
WindSpeed integer 32 Yes Yes Yes Wind speed at game start (MPH)
OffensiveSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on offense.
DefensiveSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on defense.
SpecialTeamsSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on special teams.
OffensiveTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of offensive snaps this player's team played.
DefensiveTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of defensive snaps this player's team played.
SpecialTeamsTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of special teams snaps this player's team played.
AuctionValue decimal 32 Yes Yes Yes Player's dollar value in a $200 salary cap auction draft.
AuctionValuePPR decimal 32 Yes Yes Yes Player's dollar value in a $200 salary cap PPR auction draft.
TwoPointConversionReturns
from 2015
decimal 32 Yes Yes Yes Two point conversions returned for two points.
FantasyPointsFanDuel decimal 32 Yes Yes Yes Fantasy points based on FanDuel's scoring system.
FieldGoalsMade0to19 decimal 32 Yes Yes Yes Field goals made of 0 to 19 yards.
FieldGoalsMade20to29 decimal 32 Yes Yes Yes Field goals made of 20 to 29 yards.
FieldGoalsMade30to39 decimal 32 Yes Yes Yes Field goals made of 30 to 39 yards.
FieldGoalsMade40to49 decimal 32 Yes Yes Yes Field goals made of 40 to 49 yards.
FieldGoalsMade50Plus decimal 32 Yes Yes Yes Field goals made of 50+ yards.
FantasyPointsDraftKings decimal 32 Yes Yes Yes Fantasy points based on DraftKings' scoring system.
FantasyPointsYahoo decimal 32 Yes Yes Yes Fantasy points based on Yahoo's daily fantasy scoring system.
AverageDraftPosition decimal 32 Yes Yes Yes The average draft position of the team's fantasy defense (DST)
AverageDraftPositionPPR decimal 32 Yes Yes Yes The average draft position in PPR leagues of the team's fantasy defense (DST)
TeamID integer 32 Yes No Yes The unique ID of this team
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
FantasyPointsFantasyDraft decimal 32 Yes Yes Yes Fantasy points based on FantasyDraft's daily fantasy scoring system.
ScoringDetails ScoringDetail[] Yes No No The details of the scoring plays this player recorded
AverageDraftPositionRookie decimal 32 Yes Yes No The average draft position of this player in rookie drafts
AverageDraftPositionDynasty decimal 32 Yes Yes No The average draft position of this player in dynasty drafts
AverageDraftPosition2QB decimal 32 Yes Yes No The average draft position of this player in 2 Quarterback drafts
OffensiveFumbleRecoveryTouchdowns integer 32 Yes Yes No NOTE: This field is deprecated; touchdowns scored via an offensive fumble recovery are recorded as Rushing Touchdowns.
Name Type Size Nullable Scrambled CSV Description
PlayerID integer 32 Yes No Yes Unique ID assigned to each player that stays with them throughout their career
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL regular season for which these totals apply
Team string 50 Yes No Yes The abbreviation of the Team
Number integer 32 No No Yes Player's jersey number
Name string 50 Yes No Yes Player's name
Position string 50 Yes No Yes Player's position in the starting lineup (if started), otherwise the position he substituted for
PositionCategory string 50 Yes No Yes Abbreviation of either Offense, Defense or Special Teams (OFF, DEF, ST)
Activated integer 32 No No Yes Number of games player was Active on gameday
Played integer 32 No No Yes Number of games played in
Started integer 32 No No Yes Number of games started
PassingAttempts decimal 32 No Yes Yes Number of passes thrown
PassingCompletions decimal 32 No Yes Yes Number of pass completions
PassingYards decimal 32 No Yes Yes Number of passing yards
PassingCompletionPercentage decimal 32 No Yes Yes Percentage of passes that were completed
PassingYardsPerAttempt decimal 32 No Yes Yes Average passing yards gained per attempt
PassingYardsPerCompletion decimal 32 No Yes Yes Average passing yards gained per completion
PassingTouchdowns decimal 32 No Yes Yes Passing touchdowns thrown
PassingInterceptions decimal 32 No Yes Yes Interceptions thrown
PassingRating decimal 32 No Yes Yes Passer rating
PassingLong decimal 32 No Yes Yes Longest completion
PassingSacks decimal 32 No Yes Yes Number of times sacked
PassingSackYards decimal 32 No Yes Yes Yards lost as a result of being sacked
RushingAttempts decimal 32 No Yes Yes Number of rushing attempts
RushingYards decimal 32 No Yes Yes Number of rushing yards
RushingYardsPerAttempt decimal 32 No Yes Yes Average rushing yards gained per attempt
RushingTouchdowns decimal 32 No Yes Yes Rushing touchdowns scored
RushingLong decimal 32 No Yes Yes Longest rush
ReceivingTargets
from 2009
decimal 32 Yes Yes Yes Number of times targeted by passer
Receptions decimal 32 No Yes Yes Number of receptions
ReceivingYards decimal 32 No Yes Yes Total receiving yards
ReceivingYardsPerReception decimal 32 No Yes Yes Average yards gained per reception
ReceivingTouchdowns decimal 32 No Yes Yes Receiving touchdowns
ReceivingLong decimal 32 No Yes Yes Longest reception
Fumbles decimal 32 No Yes Yes Times fumbled
FumblesLost
from 2003
decimal 32 Yes Yes Yes Number of fumbles recovered by opponent
PuntReturns decimal 32 No Yes Yes Number of punt return attempts
PuntReturnYards decimal 32 No Yes Yes Total return yards on punts
PuntReturnYardsPerAttempt decimal 32 No Yes Yes Average yards gained per punt return
PuntReturnTouchdowns decimal 32 No Yes Yes Number of touchdowns on punt returns
PuntReturnLong decimal 32 No Yes Yes Longest punt return
KickReturns decimal 32 No Yes Yes Number of kick return attempts
KickReturnYards decimal 32 No Yes Yes Total return yards on kicks
KickReturnYardsPerAttempt decimal 32 No Yes Yes Average yards gained per kick return
KickReturnTouchdowns decimal 32 No Yes Yes Number of touchdowns on kick returns
KickReturnLong decimal 32 No Yes Yes Longest kick return
SoloTackles decimal 32 No Yes Yes Solo, unassisted tackles
AssistedTackles decimal 32 No Yes Yes Assisted tackles (also called a half tackle)
TacklesForLoss
from 2008
decimal 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
Sacks decimal 32 No Yes Yes Sacks of the opposing quarterback
SackYards decimal 32 No Yes Yes Yards lost as a result of sacking the opposing quarterback
QuarterbackHits
from 2006
decimal 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
PassesDefended decimal 32 No Yes Yes Passes defended or batted down
FumblesForced decimal 32 No Yes Yes Number of fumbles forced
FumblesRecovered decimal 32 No Yes Yes Number of fumbles recovered
FumbleReturnYards decimal 32 No Yes Yes Return yards from fumble recoveries
FumbleReturnTouchdowns decimal 32 No Yes Yes Return touchdowns from fumble recoveries
Interceptions decimal 32 No Yes Yes Number of interceptions
InterceptionReturnYards decimal 32 No Yes Yes Return yards from interceptions
InterceptionReturnTouchdowns decimal 32 No Yes Yes Return touchdowns from interceptions
BlockedKicks decimal 32 No Yes Yes Total number of field goals and punts blocked
SpecialTeamsSoloTackles decimal 32 No Yes Yes This field is deprecated.
SpecialTeamsAssistedTackles decimal 32 No Yes Yes This field is deprecated.
MiscSoloTackles decimal 32 No Yes Yes This field is deprecated.
MiscAssistedTackles decimal 32 No Yes Yes This field is deprecated.
Punts decimal 32 No Yes Yes Number of punts
PuntYards decimal 32 No Yes Yes Total number of punt yards
PuntAverage decimal 32 No Yes Yes Average yards per punt
FieldGoalsAttempted decimal 32 No Yes Yes Number of field goal attempts
FieldGoalsMade decimal 32 No Yes Yes Number of successful field goal attempts
FieldGoalsLongestMade decimal 32 No Yes Yes Longest successful field goal attempt
ExtraPointsMade decimal 32 No Yes Yes Number of successful extra points
TwoPointConversionPasses decimal 32 No Yes Yes Successful two point conversion passes
TwoPointConversionRuns decimal 32 No Yes Yes Successful two point conversion runs
TwoPointConversionReceptions decimal 32 No Yes Yes Successful two point conversion receptions
FantasyPoints decimal 32 No Yes Yes Fantasy points scored based on basic fantasy scoring system
FantasyPointsPPR decimal 32 No Yes No Fantasy points scored based on basic PPR fantasy scoring system
ReceptionPercentage decimal 32 No Yes Yes Percentage of ReceivingTargets convert into Receptions
ReceivingYardsPerTarget decimal 32 No Yes Yes Average yards gained per ReceivingTargets
Tackles decimal 32 No Yes Yes Sum of SoloTackles and AssistedTackles
OffensiveTouchdowns decimal 32 No Yes Yes Offensive touchdowns scored
DefensiveTouchdowns decimal 32 No Yes Yes Defensive touchdowns scored
SpecialTeamsTouchdowns decimal 32 No Yes Yes Special teams touchdowns scored
Touchdowns decimal 32 No Yes Yes Total touchdowns scored by this player. Note that this is not inclusive of passes thrown or other such assists; this field refers only to touchdowns scored by the player having the ball in the endzone.
FantasyPosition string 50 Yes No Yes The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
FieldGoalPercentage decimal 32 No Yes Yes Percentage of Field Goal attempts that we successful
PlayerSeasonID integer 32 No No Yes Unique ID of PlayerSeason record (subject to change, although it very rarely does). For a static ID, use a combination of SeasonType, Season and PlayerID.
FumblesOwnRecoveries decimal 32 Yes Yes Yes Own team's fumbles recovered (did not result in a turnover)
FumblesOutOfBounds decimal 32 Yes Yes Yes This field is deprecated.
KickReturnFairCatches decimal 32 Yes Yes Yes This field is deprecated.
PuntReturnFairCatches decimal 32 Yes Yes Yes This field is deprecated.
PuntTouchbacks decimal 32 Yes Yes Yes Punts by this player that were touchbacks
PuntInside20 decimal 32 Yes Yes Yes Punts by this player that were downed inside the 20 yard line
PuntNetAverage decimal 32 Yes Yes Yes Deprecated
ExtraPointsAttempted decimal 32 Yes Yes Yes Extra point kicks attempted
BlockedKickReturnTouchdowns decimal 32 Yes Yes Yes Blocked kicks that this player returned for touchdowns
FieldGoalReturnTouchdowns decimal 32 Yes Yes Yes Field goals that this player returned for touchdowns
Safeties decimal 32 Yes Yes Yes Defensive safeties (sacks in end zone, solo tackles in end zone, blocked kicks that went out of bounds in the end zone)
FieldGoalsHadBlocked decimal 32 Yes Yes Yes Field goal attempts that were blocked
PuntsHadBlocked decimal 32 Yes Yes Yes Punts that were blocked
ExtraPointsHadBlocked decimal 32 Yes Yes Yes Extra points that were blocked
PuntLong decimal 32 Yes Yes Yes Longest punt
BlockedKickReturnYards decimal 32 Yes Yes Yes Blocked kick recovery return yards
FieldGoalReturnYards decimal 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
PuntNetYards decimal 32 Yes Yes Yes Deprecated
SpecialTeamsFumblesForced decimal 32 Yes Yes Yes This field is deprecated.
SpecialTeamsFumblesRecovered decimal 32 Yes Yes Yes This field is deprecated.
MiscFumblesForced decimal 32 Yes Yes Yes This field is deprecated.
MiscFumblesRecovered decimal 32 Yes Yes Yes This field is deprecated.
ShortName string 50 Yes No Yes Shorter version of player's name, includes first initial and last name (e.g. A. Rodgers, P.Manning)
SafetiesAllowed decimal 32 Yes Yes Yes NOTE: This field is deprecated.
Temperature integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity integer 32 Yes Yes Yes Humidity at game start (Percentage)
WindSpeed integer 32 Yes Yes Yes Wind speed at game start (MPH)
OffensiveSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on offense.
DefensiveSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on defense.
SpecialTeamsSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on special teams.
OffensiveTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of offensive snaps this player's team played.
DefensiveTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of defensive snaps this player's team played.
SpecialTeamsTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of special teams snaps this player's team played.
AuctionValue decimal 32 Yes Yes Yes Player's dollar value in a $200 salary cap auction draft.
AuctionValuePPR decimal 32 Yes Yes Yes Player's dollar value in a $200 salary cap PPR auction draft.
TwoPointConversionReturns
from 2015
decimal 32 Yes Yes Yes Two point conversions returned for two points.
FantasyPointsFanDuel decimal 32 Yes Yes Yes Fantasy points based on FanDuel's scoring system.
FieldGoalsMade0to19 decimal 32 Yes Yes Yes Field goals made of 0 to 19 yards.
FieldGoalsMade20to29 decimal 32 Yes Yes Yes Field goals made of 20 to 29 yards.
FieldGoalsMade30to39 decimal 32 Yes Yes Yes Field goals made of 30 to 39 yards.
FieldGoalsMade40to49 decimal 32 Yes Yes Yes Field goals made of 40 to 49 yards.
FieldGoalsMade50Plus decimal 32 Yes Yes Yes Field goals made of 50+ yards.
FantasyPointsDraftKings decimal 32 Yes Yes Yes Fantasy points based on DraftKings' scoring system.
FantasyPointsYahoo decimal 32 Yes Yes Yes Fantasy points based on Yahoo's daily fantasy scoring system.
AverageDraftPosition decimal 32 Yes Yes Yes The average draft position of the team's fantasy defense (DST)
AverageDraftPositionPPR decimal 32 Yes Yes Yes The average draft position in PPR leagues of the team's fantasy defense (DST)
TeamID integer 32 Yes No Yes The unique ID of this team
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
FantasyPointsFantasyDraft decimal 32 Yes Yes Yes Fantasy points based on FantasyDraft's daily fantasy scoring system.
ScoringDetails ScoringDetail[] Yes No No The details of the scoring plays this player recorded
AverageDraftPositionRookie decimal 32 Yes Yes No The average draft position of this player in rookie drafts
AverageDraftPositionDynasty decimal 32 Yes Yes No The average draft position of this player in dynasty drafts
AverageDraftPosition2QB decimal 32 Yes Yes No The average draft position of this player in 2 Quarterback drafts
OffensiveFumbleRecoveryTouchdowns integer 32 Yes Yes No NOTE: This field is deprecated; touchdowns scored via an offensive fumble recovery are recorded as Rushing Touchdowns.
Name Type Size Nullable Scrambled CSV Description
PlayerID integer 32 Yes No Yes Unique ID assigned to each player that stays with them throughout their career
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL regular season for which these totals apply
Team string 50 Yes No Yes The abbreviation of the Team
Number integer 32 No No Yes Player's jersey number
Name string 50 Yes No Yes Player's name
Position string 50 Yes No Yes Player's position in the starting lineup (if started), otherwise the position he substituted for
PositionCategory string 50 Yes No Yes Abbreviation of either Offense, Defense or Special Teams (OFF, DEF, ST)
Activated integer 32 No No Yes Number of games player was Active on gameday
Played integer 32 No No Yes Number of games played in
Started integer 32 No No Yes Number of games started
PassingAttempts decimal 32 No Yes Yes Number of passes thrown
PassingCompletions decimal 32 No Yes Yes Number of pass completions
PassingYards decimal 32 No Yes Yes Number of passing yards
PassingCompletionPercentage decimal 32 No Yes Yes Percentage of passes that were completed
PassingYardsPerAttempt decimal 32 No Yes Yes Average passing yards gained per attempt
PassingYardsPerCompletion decimal 32 No Yes Yes Average passing yards gained per completion
PassingTouchdowns decimal 32 No Yes Yes Passing touchdowns thrown
PassingInterceptions decimal 32 No Yes Yes Interceptions thrown
PassingRating decimal 32 No Yes Yes Passer rating
PassingLong decimal 32 No Yes Yes Longest completion
PassingSacks decimal 32 No Yes Yes Number of times sacked
PassingSackYards decimal 32 No Yes Yes Yards lost as a result of being sacked
RushingAttempts decimal 32 No Yes Yes Number of rushing attempts
RushingYards decimal 32 No Yes Yes Number of rushing yards
RushingYardsPerAttempt decimal 32 No Yes Yes Average rushing yards gained per attempt
RushingTouchdowns decimal 32 No Yes Yes Rushing touchdowns scored
RushingLong decimal 32 No Yes Yes Longest rush
ReceivingTargets
from 2009
decimal 32 Yes Yes Yes Number of times targeted by passer
Receptions decimal 32 No Yes Yes Number of receptions
ReceivingYards decimal 32 No Yes Yes Total receiving yards
ReceivingYardsPerReception decimal 32 No Yes Yes Average yards gained per reception
ReceivingTouchdowns decimal 32 No Yes Yes Receiving touchdowns
ReceivingLong decimal 32 No Yes Yes Longest reception
Fumbles decimal 32 No Yes Yes Times fumbled
FumblesLost
from 2003
decimal 32 Yes Yes Yes Number of fumbles recovered by opponent
PuntReturns decimal 32 No Yes Yes Number of punt return attempts
PuntReturnYards decimal 32 No Yes Yes Total return yards on punts
PuntReturnYardsPerAttempt decimal 32 No Yes Yes Average yards gained per punt return
PuntReturnTouchdowns decimal 32 No Yes Yes Number of touchdowns on punt returns
PuntReturnLong decimal 32 No Yes Yes Longest punt return
KickReturns decimal 32 No Yes Yes Number of kick return attempts
KickReturnYards decimal 32 No Yes Yes Total return yards on kicks
KickReturnYardsPerAttempt decimal 32 No Yes Yes Average yards gained per kick return
KickReturnTouchdowns decimal 32 No Yes Yes Number of touchdowns on kick returns
KickReturnLong decimal 32 No Yes Yes Longest kick return
SoloTackles decimal 32 No Yes Yes Solo, unassisted tackles
AssistedTackles decimal 32 No Yes Yes Assisted tackles (also called a half tackle)
TacklesForLoss
from 2008
decimal 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
Sacks decimal 32 No Yes Yes Sacks of the opposing quarterback
SackYards decimal 32 No Yes Yes Yards lost as a result of sacking the opposing quarterback
QuarterbackHits
from 2006
decimal 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
PassesDefended decimal 32 No Yes Yes Passes defended or batted down
FumblesForced decimal 32 No Yes Yes Number of fumbles forced
FumblesRecovered decimal 32 No Yes Yes Number of fumbles recovered
FumbleReturnYards decimal 32 No Yes Yes Return yards from fumble recoveries
FumbleReturnTouchdowns decimal 32 No Yes Yes Return touchdowns from fumble recoveries
Interceptions decimal 32 No Yes Yes Number of interceptions
InterceptionReturnYards decimal 32 No Yes Yes Return yards from interceptions
InterceptionReturnTouchdowns decimal 32 No Yes Yes Return touchdowns from interceptions
BlockedKicks decimal 32 No Yes Yes Total number of field goals and punts blocked
SpecialTeamsSoloTackles decimal 32 No Yes Yes This field is deprecated.
SpecialTeamsAssistedTackles decimal 32 No Yes Yes This field is deprecated.
MiscSoloTackles decimal 32 No Yes Yes This field is deprecated.
MiscAssistedTackles decimal 32 No Yes Yes This field is deprecated.
Punts decimal 32 No Yes Yes Number of punts
PuntYards decimal 32 No Yes Yes Total number of punt yards
PuntAverage decimal 32 No Yes Yes Average yards per punt
FieldGoalsAttempted decimal 32 No Yes Yes Number of field goal attempts
FieldGoalsMade decimal 32 No Yes Yes Number of successful field goal attempts
FieldGoalsLongestMade decimal 32 No Yes Yes Longest successful field goal attempt
ExtraPointsMade decimal 32 No Yes Yes Number of successful extra points
TwoPointConversionPasses decimal 32 No Yes Yes Successful two point conversion passes
TwoPointConversionRuns decimal 32 No Yes Yes Successful two point conversion runs
TwoPointConversionReceptions decimal 32 No Yes Yes Successful two point conversion receptions
FantasyPoints decimal 32 No Yes Yes Fantasy points scored based on basic fantasy scoring system
FantasyPointsPPR decimal 32 No Yes No Fantasy points scored based on basic PPR fantasy scoring system
ReceptionPercentage decimal 32 No Yes Yes Percentage of ReceivingTargets convert into Receptions
ReceivingYardsPerTarget decimal 32 No Yes Yes Average yards gained per ReceivingTargets
Tackles decimal 32 No Yes Yes Sum of SoloTackles and AssistedTackles
OffensiveTouchdowns decimal 32 No Yes Yes Offensive touchdowns scored
DefensiveTouchdowns decimal 32 No Yes Yes Defensive touchdowns scored
SpecialTeamsTouchdowns decimal 32 No Yes Yes Special teams touchdowns scored
Touchdowns decimal 32 No Yes Yes Total touchdowns scored by this player. Note that this is not inclusive of passes thrown or other such assists; this field refers only to touchdowns scored by the player having the ball in the endzone.
FantasyPosition string 50 Yes No Yes The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
FieldGoalPercentage decimal 32 No Yes Yes Percentage of Field Goal attempts that we successful
PlayerSeasonID integer 32 No No Yes Unique ID of PlayerSeason record (subject to change, although it very rarely does). For a static ID, use a combination of SeasonType, Season and PlayerID.
FumblesOwnRecoveries decimal 32 Yes Yes Yes Own team's fumbles recovered (did not result in a turnover)
FumblesOutOfBounds decimal 32 Yes Yes Yes This field is deprecated.
KickReturnFairCatches decimal 32 Yes Yes Yes This field is deprecated.
PuntReturnFairCatches decimal 32 Yes Yes Yes This field is deprecated.
PuntTouchbacks decimal 32 Yes Yes Yes Punts by this player that were touchbacks
PuntInside20 decimal 32 Yes Yes Yes Punts by this player that were downed inside the 20 yard line
PuntNetAverage decimal 32 Yes Yes Yes Deprecated
ExtraPointsAttempted decimal 32 Yes Yes Yes Extra point kicks attempted
BlockedKickReturnTouchdowns decimal 32 Yes Yes Yes Blocked kicks that this player returned for touchdowns
FieldGoalReturnTouchdowns decimal 32 Yes Yes Yes Field goals that this player returned for touchdowns
Safeties decimal 32 Yes Yes Yes Defensive safeties (sacks in end zone, solo tackles in end zone, blocked kicks that went out of bounds in the end zone)
FieldGoalsHadBlocked decimal 32 Yes Yes Yes Field goal attempts that were blocked
PuntsHadBlocked decimal 32 Yes Yes Yes Punts that were blocked
ExtraPointsHadBlocked decimal 32 Yes Yes Yes Extra points that were blocked
PuntLong decimal 32 Yes Yes Yes Longest punt
BlockedKickReturnYards decimal 32 Yes Yes Yes Blocked kick recovery return yards
FieldGoalReturnYards decimal 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
PuntNetYards decimal 32 Yes Yes Yes Deprecated
SpecialTeamsFumblesForced decimal 32 Yes Yes Yes This field is deprecated.
SpecialTeamsFumblesRecovered decimal 32 Yes Yes Yes This field is deprecated.
MiscFumblesForced decimal 32 Yes Yes Yes This field is deprecated.
MiscFumblesRecovered decimal 32 Yes Yes Yes This field is deprecated.
ShortName string 50 Yes No Yes Shorter version of player's name, includes first initial and last name (e.g. A. Rodgers, P.Manning)
SafetiesAllowed decimal 32 Yes Yes Yes NOTE: This field is deprecated.
Temperature integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity integer 32 Yes Yes Yes Humidity at game start (Percentage)
WindSpeed integer 32 Yes Yes Yes Wind speed at game start (MPH)
OffensiveSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on offense.
DefensiveSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on defense.
SpecialTeamsSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on special teams.
OffensiveTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of offensive snaps this player's team played.
DefensiveTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of defensive snaps this player's team played.
SpecialTeamsTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of special teams snaps this player's team played.
AuctionValue decimal 32 Yes Yes Yes Player's dollar value in a $200 salary cap auction draft.
AuctionValuePPR decimal 32 Yes Yes Yes Player's dollar value in a $200 salary cap PPR auction draft.
TwoPointConversionReturns
from 2015
decimal 32 Yes Yes Yes Two point conversions returned for two points.
FantasyPointsFanDuel decimal 32 Yes Yes Yes Fantasy points based on FanDuel's scoring system.
FieldGoalsMade0to19 decimal 32 Yes Yes Yes Field goals made of 0 to 19 yards.
FieldGoalsMade20to29 decimal 32 Yes Yes Yes Field goals made of 20 to 29 yards.
FieldGoalsMade30to39 decimal 32 Yes Yes Yes Field goals made of 30 to 39 yards.
FieldGoalsMade40to49 decimal 32 Yes Yes Yes Field goals made of 40 to 49 yards.
FieldGoalsMade50Plus decimal 32 Yes Yes Yes Field goals made of 50+ yards.
FantasyPointsDraftKings decimal 32 Yes Yes Yes Fantasy points based on DraftKings' scoring system.
FantasyPointsYahoo decimal 32 Yes Yes Yes Fantasy points based on Yahoo's daily fantasy scoring system.
AverageDraftPosition decimal 32 Yes Yes Yes The average draft position of the team's fantasy defense (DST)
AverageDraftPositionPPR decimal 32 Yes Yes Yes The average draft position in PPR leagues of the team's fantasy defense (DST)
TeamID integer 32 Yes No Yes The unique ID of this team
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
FantasyPointsFantasyDraft decimal 32 Yes Yes Yes Fantasy points based on FantasyDraft's daily fantasy scoring system.
ScoringDetails ScoringDetail[] Yes No No The details of the scoring plays this player recorded
AverageDraftPositionRookie decimal 32 Yes Yes No The average draft position of this player in rookie drafts
AverageDraftPositionDynasty decimal 32 Yes Yes No The average draft position of this player in dynasty drafts
AverageDraftPosition2QB decimal 32 Yes Yes No The average draft position of this player in 2 Quarterback drafts
OffensiveFumbleRecoveryTouchdowns integer 32 Yes Yes No NOTE: This field is deprecated; touchdowns scored via an offensive fumble recovery are recorded as Rushing Touchdowns.
Name Type Size Nullable Scrambled CSV Description
PlayerID integer 32 Yes No Yes Unique ID assigned to each player that stays with them throughout their career
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL regular season for which these totals apply
Team string 50 Yes No Yes The abbreviation of the Team
Number integer 32 No No Yes Player's jersey number
Name string 50 Yes No Yes Player's name
Position string 50 Yes No Yes Player's position in the starting lineup (if started), otherwise the position he substituted for
PositionCategory string 50 Yes No Yes Abbreviation of either Offense, Defense or Special Teams (OFF, DEF, ST)
Activated integer 32 No No Yes Number of games player was Active on gameday
Played integer 32 No No Yes Number of games played in
Started integer 32 No No Yes Number of games started
PassingAttempts decimal 32 No Yes Yes Number of passes thrown
PassingCompletions decimal 32 No Yes Yes Number of pass completions
PassingYards decimal 32 No Yes Yes Number of passing yards
PassingCompletionPercentage decimal 32 No Yes Yes Percentage of passes that were completed
PassingYardsPerAttempt decimal 32 No Yes Yes Average passing yards gained per attempt
PassingYardsPerCompletion decimal 32 No Yes Yes Average passing yards gained per completion
PassingTouchdowns decimal 32 No Yes Yes Passing touchdowns thrown
PassingInterceptions decimal 32 No Yes Yes Interceptions thrown
PassingRating decimal 32 No Yes Yes Passer rating
PassingLong decimal 32 No Yes Yes Longest completion
PassingSacks decimal 32 No Yes Yes Number of times sacked
PassingSackYards decimal 32 No Yes Yes Yards lost as a result of being sacked
RushingAttempts decimal 32 No Yes Yes Number of rushing attempts
RushingYards decimal 32 No Yes Yes Number of rushing yards
RushingYardsPerAttempt decimal 32 No Yes Yes Average rushing yards gained per attempt
RushingTouchdowns decimal 32 No Yes Yes Rushing touchdowns scored
RushingLong decimal 32 No Yes Yes Longest rush
ReceivingTargets
from 2009
decimal 32 Yes Yes Yes Number of times targeted by passer
Receptions decimal 32 No Yes Yes Number of receptions
ReceivingYards decimal 32 No Yes Yes Total receiving yards
ReceivingYardsPerReception decimal 32 No Yes Yes Average yards gained per reception
ReceivingTouchdowns decimal 32 No Yes Yes Receiving touchdowns
ReceivingLong decimal 32 No Yes Yes Longest reception
Fumbles decimal 32 No Yes Yes Times fumbled
FumblesLost
from 2003
decimal 32 Yes Yes Yes Number of fumbles recovered by opponent
PuntReturns decimal 32 No Yes Yes Number of punt return attempts
PuntReturnYards decimal 32 No Yes Yes Total return yards on punts
PuntReturnYardsPerAttempt decimal 32 No Yes Yes Average yards gained per punt return
PuntReturnTouchdowns decimal 32 No Yes Yes Number of touchdowns on punt returns
PuntReturnLong decimal 32 No Yes Yes Longest punt return
KickReturns decimal 32 No Yes Yes Number of kick return attempts
KickReturnYards decimal 32 No Yes Yes Total return yards on kicks
KickReturnYardsPerAttempt decimal 32 No Yes Yes Average yards gained per kick return
KickReturnTouchdowns decimal 32 No Yes Yes Number of touchdowns on kick returns
KickReturnLong decimal 32 No Yes Yes Longest kick return
SoloTackles decimal 32 No Yes Yes Solo, unassisted tackles
AssistedTackles decimal 32 No Yes Yes Assisted tackles (also called a half tackle)
TacklesForLoss
from 2008
decimal 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
Sacks decimal 32 No Yes Yes Sacks of the opposing quarterback
SackYards decimal 32 No Yes Yes Yards lost as a result of sacking the opposing quarterback
QuarterbackHits
from 2006
decimal 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
PassesDefended decimal 32 No Yes Yes Passes defended or batted down
FumblesForced decimal 32 No Yes Yes Number of fumbles forced
FumblesRecovered decimal 32 No Yes Yes Number of fumbles recovered
FumbleReturnYards decimal 32 No Yes Yes Return yards from fumble recoveries
FumbleReturnTouchdowns decimal 32 No Yes Yes Return touchdowns from fumble recoveries
Interceptions decimal 32 No Yes Yes Number of interceptions
InterceptionReturnYards decimal 32 No Yes Yes Return yards from interceptions
InterceptionReturnTouchdowns decimal 32 No Yes Yes Return touchdowns from interceptions
BlockedKicks decimal 32 No Yes Yes Total number of field goals and punts blocked
SpecialTeamsSoloTackles decimal 32 No Yes Yes This field is deprecated.
SpecialTeamsAssistedTackles decimal 32 No Yes Yes This field is deprecated.
MiscSoloTackles decimal 32 No Yes Yes This field is deprecated.
MiscAssistedTackles decimal 32 No Yes Yes This field is deprecated.
Punts decimal 32 No Yes Yes Number of punts
PuntYards decimal 32 No Yes Yes Total number of punt yards
PuntAverage decimal 32 No Yes Yes Average yards per punt
FieldGoalsAttempted decimal 32 No Yes Yes Number of field goal attempts
FieldGoalsMade decimal 32 No Yes Yes Number of successful field goal attempts
FieldGoalsLongestMade decimal 32 No Yes Yes Longest successful field goal attempt
ExtraPointsMade decimal 32 No Yes Yes Number of successful extra points
TwoPointConversionPasses decimal 32 No Yes Yes Successful two point conversion passes
TwoPointConversionRuns decimal 32 No Yes Yes Successful two point conversion runs
TwoPointConversionReceptions decimal 32 No Yes Yes Successful two point conversion receptions
FantasyPoints decimal 32 No Yes Yes Fantasy points scored based on basic fantasy scoring system
FantasyPointsPPR decimal 32 No Yes No Fantasy points scored based on basic PPR fantasy scoring system
ReceptionPercentage decimal 32 No Yes Yes Percentage of ReceivingTargets convert into Receptions
ReceivingYardsPerTarget decimal 32 No Yes Yes Average yards gained per ReceivingTargets
Tackles decimal 32 No Yes Yes Sum of SoloTackles and AssistedTackles
OffensiveTouchdowns decimal 32 No Yes Yes Offensive touchdowns scored
DefensiveTouchdowns decimal 32 No Yes Yes Defensive touchdowns scored
SpecialTeamsTouchdowns decimal 32 No Yes Yes Special teams touchdowns scored
Touchdowns decimal 32 No Yes Yes Total touchdowns scored by this player. Note that this is not inclusive of passes thrown or other such assists; this field refers only to touchdowns scored by the player having the ball in the endzone.
FantasyPosition string 50 Yes No Yes The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
FieldGoalPercentage decimal 32 No Yes Yes Percentage of Field Goal attempts that we successful
PlayerSeasonID integer 32 No No Yes Unique ID of PlayerSeason record (subject to change, although it very rarely does). For a static ID, use a combination of SeasonType, Season and PlayerID.
FumblesOwnRecoveries decimal 32 Yes Yes Yes Own team's fumbles recovered (did not result in a turnover)
FumblesOutOfBounds decimal 32 Yes Yes Yes This field is deprecated.
KickReturnFairCatches decimal 32 Yes Yes Yes This field is deprecated.
PuntReturnFairCatches decimal 32 Yes Yes Yes This field is deprecated.
PuntTouchbacks decimal 32 Yes Yes Yes Punts by this player that were touchbacks
PuntInside20 decimal 32 Yes Yes Yes Punts by this player that were downed inside the 20 yard line
PuntNetAverage decimal 32 Yes Yes Yes Deprecated
ExtraPointsAttempted decimal 32 Yes Yes Yes Extra point kicks attempted
BlockedKickReturnTouchdowns decimal 32 Yes Yes Yes Blocked kicks that this player returned for touchdowns
FieldGoalReturnTouchdowns decimal 32 Yes Yes Yes Field goals that this player returned for touchdowns
Safeties decimal 32 Yes Yes Yes Defensive safeties (sacks in end zone, solo tackles in end zone, blocked kicks that went out of bounds in the end zone)
FieldGoalsHadBlocked decimal 32 Yes Yes Yes Field goal attempts that were blocked
PuntsHadBlocked decimal 32 Yes Yes Yes Punts that were blocked
ExtraPointsHadBlocked decimal 32 Yes Yes Yes Extra points that were blocked
PuntLong decimal 32 Yes Yes Yes Longest punt
BlockedKickReturnYards decimal 32 Yes Yes Yes Blocked kick recovery return yards
FieldGoalReturnYards decimal 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
PuntNetYards decimal 32 Yes Yes Yes Deprecated
SpecialTeamsFumblesForced decimal 32 Yes Yes Yes This field is deprecated.
SpecialTeamsFumblesRecovered decimal 32 Yes Yes Yes This field is deprecated.
MiscFumblesForced decimal 32 Yes Yes Yes This field is deprecated.
MiscFumblesRecovered decimal 32 Yes Yes Yes This field is deprecated.
ShortName string 50 Yes No Yes Shorter version of player's name, includes first initial and last name (e.g. A. Rodgers, P.Manning)
SafetiesAllowed decimal 32 Yes Yes Yes NOTE: This field is deprecated.
Temperature integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity integer 32 Yes Yes Yes Humidity at game start (Percentage)
WindSpeed integer 32 Yes Yes Yes Wind speed at game start (MPH)
OffensiveSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on offense.
DefensiveSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on defense.
SpecialTeamsSnapsPlayed
from 2012
integer 32 Yes Yes Yes The number of snaps this player played on special teams.
OffensiveTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of offensive snaps this player's team played.
DefensiveTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of defensive snaps this player's team played.
SpecialTeamsTeamSnaps
from 2012
integer 32 Yes Yes Yes The total number of special teams snaps this player's team played.
AuctionValue decimal 32 Yes Yes Yes Player's dollar value in a $200 salary cap auction draft.
AuctionValuePPR decimal 32 Yes Yes Yes Player's dollar value in a $200 salary cap PPR auction draft.
TwoPointConversionReturns
from 2015
decimal 32 Yes Yes Yes Two point conversions returned for two points.
FantasyPointsFanDuel decimal 32 Yes Yes Yes Fantasy points based on FanDuel's scoring system.
FieldGoalsMade0to19 decimal 32 Yes Yes Yes Field goals made of 0 to 19 yards.
FieldGoalsMade20to29 decimal 32 Yes Yes Yes Field goals made of 20 to 29 yards.
FieldGoalsMade30to39 decimal 32 Yes Yes Yes Field goals made of 30 to 39 yards.
FieldGoalsMade40to49 decimal 32 Yes Yes Yes Field goals made of 40 to 49 yards.
FieldGoalsMade50Plus decimal 32 Yes Yes Yes Field goals made of 50+ yards.
FantasyPointsDraftKings decimal 32 Yes Yes Yes Fantasy points based on DraftKings' scoring system.
FantasyPointsYahoo decimal 32 Yes Yes Yes Fantasy points based on Yahoo's daily fantasy scoring system.
AverageDraftPosition decimal 32 Yes Yes Yes The average draft position of the team's fantasy defense (DST)
AverageDraftPositionPPR decimal 32 Yes Yes Yes The average draft position in PPR leagues of the team's fantasy defense (DST)
TeamID integer 32 Yes No Yes The unique ID of this team
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
FantasyPointsFantasyDraft decimal 32 Yes Yes Yes Fantasy points based on FantasyDraft's daily fantasy scoring system.
ScoringDetails ScoringDetail[] Yes No No The details of the scoring plays this player recorded
AverageDraftPositionRookie decimal 32 Yes Yes No The average draft position of this player in rookie drafts
AverageDraftPositionDynasty decimal 32 Yes Yes No The average draft position of this player in dynasty drafts
AverageDraftPosition2QB decimal 32 Yes Yes No The average draft position of this player in 2 Quarterback drafts
OffensiveFumbleRecoveryTouchdowns integer 32 Yes Yes No NOTE: This field is deprecated; touchdowns scored via an offensive fumble recovery are recorded as Rushing Touchdowns.
Name Type Size Nullable Scrambled CSV Description
PlayStatID integer 32 No No Yes Unique identifier for each PlayStat.
PlayID integer 32 No No Yes The PlayID of the Play record, in which this PlayStat occurred.
Sequence integer 32 No No Yes The order in which the PlayStat was registered to the Play.
PlayerID integer 32 No No Yes The PlayerID of the Player whose stats this represents.
Name string 50 No No Yes The Name of the Player whose stats this represents.
Team string 10 No No Yes The Team of the Player.
Opponent string 10 No No Yes The Opponent of the Player.
HomeOrAway string 4 No No Yes Whether the Player was Home or Away (possible values: HOME, AWAY)
Direction string 20 Yes Yes Yes The Direction this Play occurred (possible values: Left, Middle, Right)
Updated datetime Yes No Yes The database generated timestamp of when this PlayStat was last updated.
Created datetime Yes No Yes The database generated timestamp of when this PlayStat was first created.
PassingAttempts integer 32 Yes Yes Yes Passing attempts on the play
PassingCompletions integer 32 Yes Yes Yes Passing completions on the play
PassingYards integer 32 Yes Yes Yes Passing yards on the play
PassingTouchdowns integer 32 Yes Yes Yes Passing touchdowns thrown on the play
PassingInterceptions integer 32 Yes Yes Yes Passing interceptions thrown on the play
PassingSacks integer 32 Yes Yes Yes Times sacked on the play
PassingSackYards integer 32 Yes Yes Yes Yards lost from being sacked on the play
RushingAttempts integer 32 Yes Yes Yes Rushing attempts on the play
RushingYards integer 32 Yes Yes Yes Rushing yards on the play
RushingTouchdowns integer 32 Yes Yes Yes Rushing touchdowns on the play
ReceivingTargets integer 32 Yes Yes Yes Receiving targets on the play
Receptions integer 32 Yes Yes Yes Receptions on the play
ReceivingYards integer 32 Yes Yes Yes Receiving yards on the play
ReceivingTouchdowns integer 32 Yes Yes Yes Receiving touchdowns on the play
Fumbles integer 32 Yes Yes Yes Times fumbled on the play
FumblesLost integer 32 Yes Yes Yes Fumbles lost on the play
TwoPointConversionAttempts integer 32 Yes Yes Yes Two point conversion attempts on the play
TwoPointConversionPasses integer 32 Yes Yes Yes Two point conversion passes on the play
TwoPointConversionRuns integer 32 Yes Yes Yes Two point conversion runs on the play
TwoPointConversionReceptions integer 32 Yes Yes Yes Two point conversion receptions on the play
TwoPointConversionReturns integer 32 Yes Yes Yes Two point conversion returns on the play
SoloTackles integer 32 Yes Yes Yes Solo tackles on the play
AssistedTackles integer 32 Yes Yes Yes Assisted tackles on the play
TacklesForLoss integer 32 Yes Yes Yes Tackles for loss of yards on the play
Sacks decimal 32 Yes Yes Yes Sacks by this player on the play
SackYards decimal 32 Yes Yes Yes Sack yards by this player on the play
PassesDefended integer 32 Yes Yes Yes Passes defended on the play
Safeties integer 32 Yes Yes Yes Safeties scored by this player on the play
FumblesForced integer 32 Yes Yes Yes Fumbles forced on the play
FumblesRecovered integer 32 Yes Yes Yes Fumbles recovered on the play
FumbleReturnYards integer 32 Yes Yes Yes Fumble recovery return yards on the play
FumbleReturnTouchdowns integer 32 Yes Yes Yes Fumble recoveries returned for touchdowns on the play
Interceptions integer 32 Yes Yes Yes Interceptions made on the play
InterceptionReturnYards integer 32 Yes Yes Yes Interception return yards on the play
InterceptionReturnTouchdowns integer 32 Yes Yes Yes Interception return touchdowns on the play
PuntReturns integer 32 Yes Yes Yes Punts returned on the play
PuntReturnYards integer 32 Yes Yes Yes Punt return yards on the play
PuntReturnTouchdowns integer 32 Yes Yes Yes Punt returns for touchdowns on the play
KickReturns integer 32 Yes Yes Yes Kicks returned on the play
KickReturnYards integer 32 Yes Yes Yes Kick return yards on the play
KickReturnTouchdowns integer 32 Yes Yes Yes Kick return touchdowns on the play
BlockedKicks integer 32 Yes Yes Yes Blocked kicks on the play
BlockedKickReturns integer 32 Yes Yes Yes Blocked kick returns on the play
BlockedKickReturnYards integer 32 Yes Yes Yes Blocked kick return yards on the play
BlockedKickReturnTouchdowns integer 32 Yes Yes Yes Blocked kick return touchdowns on the play
FieldGoalReturns integer 32 Yes Yes Yes Field goal returns on the play
FieldGoalReturnYards integer 32 Yes Yes Yes Field goal return yards on the play
FieldGoalReturnTouchdowns integer 32 Yes Yes Yes Field goal return touchdowns on the play
Kickoffs integer 32 Yes Yes Yes Kickoffs by this player on the play
KickoffYards integer 32 Yes Yes Yes Gross kickoff yards by this player on the play
KickoffTouchbacks integer 32 Yes Yes Yes Kickoff touchbacks on the play
Punts integer 32 Yes Yes Yes Punts by this player on the play
PuntYards integer 32 Yes Yes Yes Gross punt yards by this player on the play
PuntTouchbacks integer 32 Yes Yes Yes Punt touchbacks by this player on the play
PuntsHadBlocked integer 32 Yes Yes Yes Punts by this player that were blocked on the play
FieldGoalsAttempted integer 32 Yes Yes Yes Field goals attempted on the play
FieldGoalsMade integer 32 Yes Yes Yes Field goals made on the play
FieldGoalsYards integer 32 Yes Yes Yes Field goal yards attempted on the play
FieldGoalsHadBlocked integer 32 Yes Yes Yes Field goals attempted by this player that were blocked on the play
ExtraPointsAttempted integer 32 Yes Yes Yes Extra points attempted by this player on the play
ExtraPointsMade integer 32 Yes Yes Yes Extra points made by this player on the play
ExtraPointsHadBlocked integer 32 Yes Yes Yes Extra point attempts by this player that were blocked on the play
Penalties integer 32 Yes Yes Yes Penalties enforced against this player on the play (placeholder for data intended to be added in the future)
PenaltyYards integer 32 Yes Yes Yes Penalty yards enforced against this player on the play (placeholder for data intended to be added in the future)
Name Type Size Nullable Scrambled CSV Description
QuarterID integer 32 No No Yes Unique identifier for each Quarter.
ScoreID integer 32 No No Yes The unique identifier of the Score record this Quarter belongs to.
Number integer 32 No No Yes The Number (Order) of the Quarter in the scope of the Game.
Name string 10 No No Yes The Name of the Quarter (possible values: 1, 2, 3, 4, OT, OT2, OT3, etc)
Description string 20 Yes No Yes The long description of the Quarter.
AwayTeamScore integer 32 Yes Yes Yes The total points scored by the away team in this Quarter.
HomeTeamScore integer 32 Yes Yes Yes The total points scored by the home team in this Quarter.
Updated datetime Yes No Yes The database generated timestamp of when this Quarter was last updated.
Created datetime Yes No Yes The database generated timestamp of when this Quarter was first created.
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
RefereeID
from 2020
integer 32 No No No The unique identifier of the referee
Name
from 2020
string 100 No No No The name of the referee
Number
from 2020
integer 32 No No No The referee's number
Position
from 2020
string 10 No No No The referee's position
College
from 2020
string 50 No No No The referee's college
Experience
from 2020
integer 32 No No No The referee's years of experience
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
GameKey string 10 Yes No No A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam. This value will be NULL for bye weeks.
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL season of the game
Week integer 32 No No Yes The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
Date datetime Yes No Yes The date/time of the game
AwayTeam string 50 Yes No Yes The abbreviation of the Away Team
HomeTeam string 50 Yes No Yes The abbreviation of the Home Team
Channel string 50 Yes No Yes The television station broadcasting the game
PointSpread decimal 32 Yes Yes Yes The oddsmaker Point Spread at game start from the perspective of the HomeTeam (negative numbers indicate the HomeTeam is favored, positive numbers indicate the AwayTeam is favored)
OverUnder decimal 32 Yes Yes Yes The oddsmaker Over/Under at game start
StadiumID integer 32 Yes No Yes The unique ID of the stadium
Canceled boolean Yes No Yes Indicates whether the game was canceled.
GeoLat decimal 32 Yes No Yes The geographic latitude coordinate of this venue.
GeoLong decimal 32 Yes No Yes The geographic longitude coordinate of this venue.
ForecastTempLow integer 32 Yes No Yes The forecasted low temperature on game day at this venue (Fahrenheit).
ForecastTempHigh integer 32 Yes No Yes The forecasted high temperature on game day at this venue (Fahrenheit).
ForecastDescription string 50 Yes No Yes The forecast description on game day at this venue.
ForecastWindChill integer 32 Yes No Yes The forecasted wind chill on game day at this venue.
ForecastWindSpeed integer 32 Yes No Yes The forecasted wind speed on game day at this venue.
AwayTeamMoneyLine integer 32 Yes Yes Yes Money line from the perspective of the away team.
HomeTeamMoneyLine integer 32 Yes Yes Yes Money line from the perspective of the home team.
Day date Yes No No The date of the game in US Eastern Time
DateTime datetime Yes No No The date and time of the game in US Eastern Time
GlobalGameID integer 32 Yes No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
GlobalAwayTeamID integer 32 Yes No No A globally unique ID for the away team. This value is guaranteed to be unique across all sports/leagues.
GlobalHomeTeamID integer 32 Yes No No A globally unique ID for the home team. This value is guaranteed to be unique across all sports/leagues.
ScoreID integer 32 No No Yes Unique ID of the Score/Game.
StadiumDetails Stadium Yes No No The details of the stadium where this game is played
Status string 20 Yes No No Indicates the game's status. Possible values include: Scheduled, InProgress, Final, F/OT, Suspended, Postponed, Delayed, Canceled, Forfeit
IsClosed boolean Yes No No Indicates whether the game is over and the final score has been verified and closed out.
DateTimeUTC datetime Yes No Yes The date and time of the game in UTC
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
GameID integer 32 Yes No Yes The GameID of this NFL game
GlobalGameID integer 32 Yes No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
ScoreID integer 32 Yes No Yes Unique ID of the Score/Game.
GameKey string 10 Yes No No A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam. This value will be NULL for bye weeks.
Season integer 32 No No Yes The NFL season of the game
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Status string 20 Yes No No Indicates the game's status. Possible values include: Scheduled, InProgress, Final, F/OT, Suspended, Postponed, Delayed, Canceled, Forfeit
Canceled boolean Yes No Yes Indicates whether the game was canceled.
Date datetime Yes No Yes The date/time of the game
Day date Yes No No The date of the game in US Eastern Time
DateTime datetime Yes No No The date and time of the game in US Eastern Time
DateTimeUTC datetime Yes No Yes The date and time of the game in UTC
AwayTeam string 50 Yes No Yes The abbreviation of the Away Team
HomeTeam string 50 Yes No Yes The abbreviation of the Home Team
GlobalAwayTeamID integer 32 Yes No No A globally unique ID for the away team. This value is guaranteed to be unique across all sports/leagues.
GlobalHomeTeamID integer 32 Yes No No A globally unique ID for the home team. This value is guaranteed to be unique across all sports/leagues.
AwayTeamID integer 32 Yes No No The unique ID of the away team
HomeTeamID integer 32 Yes No No The unique ID of the home team
StadiumID integer 32 Yes No Yes The unique ID of the team's current home stadium
Closed boolean Yes No Yes Indicates whether the game is over and the final score has been verified and closed out.
LastUpdated datetime Yes No Yes The date and time that this game was last updated (US Eastern Time)
IsClosed boolean Yes No No Indicates whether the game is over and the final score has been verified and closed out.
Week integer 32 No No Yes The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
Name Type Size Nullable Scrambled CSV Description
GameKey string 10 Yes No Yes A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam.
SeasonType integer 32 No No Yes The type of season that this game corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=All-Star).
Season integer 32 No No Yes The NFL season of the game
Week integer 32 No No Yes The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
Date datetime No No Yes The date/time of the game
AwayTeam string 50 Yes No Yes The abbreviation of the Away Team
HomeTeam string 50 Yes No Yes The abbreviation of the Home Team
AwayScore integer 32 Yes Yes Yes The final score of the Away Team
HomeScore integer 32 Yes Yes Yes The final score of the Home Team
Channel string 50 Yes No Yes The television station broadcasting the game
PointSpread
from 2002
decimal 32 Yes Yes Yes The oddsmaker Point Spread at game start from the perspective of the HomeTeam (negative numbers indicate the HomeTeam is favored, positive numbers indicate the AwayTeam is favored)
OverUnder
from 2002
decimal 32 Yes Yes Yes The oddsmaker Over/Under at game start
Quarter string 50 Yes No Yes The current quarter of the game (1, 2, 3, 4, Half, OT, F, F/OT or NULL if game has not yet started)
TimeRemaining string 50 Yes No Yes The amount of time remaining in the current quarter (11:23, 5:34, NULL if game is not in progress or at halftime)
Possession string 50 Yes No Yes The team that currently has possession of the ball (PHI, NE, NULL if game is not in progress or at halftime)
Down integer 32 Yes Yes Yes The current down in the game (1, 2, 3, 4 or NULL)
Distance string 10 Yes Yes Yes The yards to go for a first down (this can be any positive number or "Goal")
YardLine integer 32 Yes No Yes The yard line that the ball is currently located, as of the most recently completed play
YardLineTerritory string 10 Yes No Yes The team's territory that the ball is currently located ("SF", "BAL" or NULL)
RedZone string 10 Yes No Yes The team that currently has the ball in the opponent's red zone ("SF", "BAL" or NULL)
AwayScoreQuarter1 integer 32 Yes Yes Yes Points scored during Quarter 1
AwayScoreQuarter2 integer 32 Yes Yes Yes Points scored during Quarter 2
AwayScoreQuarter3 integer 32 Yes Yes Yes Points scored during Quarter 3
AwayScoreQuarter4 integer 32 Yes Yes Yes Points scored during Quarter 4
AwayScoreOvertime integer 32 Yes Yes Yes Points scored during Overtime
HomeScoreQuarter1 integer 32 Yes Yes Yes Points scored during Quarter 1
HomeScoreQuarter2 integer 32 Yes Yes Yes Points scored during Quarter 2
HomeScoreQuarter3 integer 32 Yes Yes Yes Points scored during Quarter 3
HomeScoreQuarter4 integer 32 Yes Yes Yes Points scored during Quarter 4
HomeScoreOvertime integer 32 Yes Yes Yes Points scored during Overtime
HasStarted boolean No No Yes Whether the game has started (true/false)
IsInProgress boolean No No Yes Whether the game is currently in progress (true/false)
IsOver boolean No No Yes Whether the game is over (true/false)
Has1stQuarterStarted boolean No No Yes Whether the 1st quarter has started
Has2ndQuarterStarted boolean No No Yes Whether the 2nd quarter has started
Has3rdQuarterStarted boolean No No Yes Whether the 3rd quarter has started
Has4thQuarterStarted boolean No No Yes Whether the 4th quarter has started
IsOvertime boolean No No Yes Whether this game went into overtime
DownAndDistance string 50 Yes No Yes Description of the down and distance for display purposes
QuarterDescription string 50 Yes No Yes Description of the current quarter for display purposes
StadiumID
from 2013
integer 32 Yes No Yes The unique ID of the team's current home stadium
LastUpdated datetime Yes No Yes The date and time that this game was last updated (US Eastern Time)
GeoLat
from 2013
decimal 32 Yes No Yes The geographic latitude coordinate of this venue.
GeoLong
from 2013
decimal 32 Yes No Yes The geographic longitude coordinate of this venue.
ForecastTempLow
from 2015
integer 32 Yes No Yes The forecasted low temperature on game day at this venue (Fahrenheit).
ForecastTempHigh
from 2015
integer 32 Yes No Yes The forecasted high temperature on game day at this venue (Fahrenheit).
ForecastDescription
from 2015
string 50 Yes No Yes The forecast description on game day at this venue.
ForecastWindChill
from 2015
integer 32 Yes No Yes The forecasted wind chill on game day at this venue.
ForecastWindSpeed
from 2015
integer 32 Yes No Yes The forecasted wind speed on game day at this venue.
AwayTeamMoneyLine
from 2015
integer 32 Yes Yes Yes Money line from the perspective of the away team.
HomeTeamMoneyLine
from 2015
integer 32 Yes Yes Yes Money line from the perspective of the home team.
Canceled boolean Yes No Yes Indicates whether the game was canceled.
Closed boolean Yes No Yes NOTE: Use "IsClosed" instead as that's consistent with other sports. The field "Closed" does the exact same thing as "IsClosed" - marks that the game is closed out - but IsClosed exists in other sports as well.
LastPlay string 250 Yes Yes No The description of the most recent play/event of the game. This is for display purposes and does not include corresponding data points.
Day date Yes No No The date of the game in US Eastern Time
DateTime datetime Yes No No The date and time of the game in US Eastern Time
AwayTeamID integer 32 Yes No No The unique ID of the away team
HomeTeamID integer 32 Yes No No The unique ID of the home team 
GlobalGameID integer 32 Yes No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
GlobalAwayTeamID integer 32 Yes No No A globally unique ID for the away team. This value is guaranteed to be unique across all sports/leagues.
GlobalHomeTeamID integer 32 Yes No No A globally unique ID for the home team. This value is guaranteed to be unique across all sports/leagues.
PointSpreadAwayTeamMoneyLine
from 2017
integer 32 Yes Yes No The money line payout odds when betting on the away team with the point spread
PointSpreadHomeTeamMoneyLine
from 2017
integer 32 Yes Yes No The money line payout odds when betting on the home team with the point spread
ScoreID integer 32 No No Yes Unique ID of the Score/Game
StadiumDetails Stadium Yes No No The details of the stadium where this game is played
Status string 20 Yes No No Indicates the game's status. Possible values include: Scheduled, InProgress, Final, F/OT, Suspended, Postponed, Delayed, Canceled, Forfeit
GameEndDateTime datetime Yes No No GameEndDateTime is entered after the game is final and the score is finalized.
HomeRotationNumber integer 32 Yes Yes No Rotation number of home team in this game
AwayRotationNumber integer 32 Yes Yes No Rotation number of away team in this game
NeutralVenue boolean Yes No Yes Indicates whether this game is played in a neutral venue
RefereeID integer Yes No No The head referee ID in this game
OverPayout
from 2021
integer 32 Yes Yes Yes The payout when betting the Over of the Over/Under
UnderPayout
from 2021
integer 32 Yes Yes Yes The payout when betting the Under of the Over/Under
HomeTimeouts
from 2021
integer 32 Yes Yes Yes The number of timeouts remaining for the Home Team
AwayTimeouts
from 2021
integer 32 Yes Yes Yes The number of timeouts remaining for the Away Team
DateTimeUTC
from 2021
datetime Yes No Yes The date and time of the game in UTC
Attendance integer 32 No No No Attendance at the game
IsClosed boolean Yes No No Indicates whether the game is over and the final score has been verified and closed out.
Name Type Size Nullable Scrambled CSV Description
Quarter string 50 Yes No Yes The current quarter of the game (1, 2, 3, 4, Half, OT, F, F/OT or NULL if game has not yet started)
TimeRemaining string 50 Yes No Yes The amount of time remaining in the current quarter (11:23, 5:34, NULL if game is not in progress or at halftime)
QuarterDescription string 50 Yes No Yes Description of the current quarter for display purposes
GameEndDateTime datetime Yes No No GameEndDateTime is entered after the game is final and the score is finalized.
AwayScore integer 32 Yes Yes Yes The final score of the Away Team
HomeScore integer 32 Yes Yes Yes The final score of the Home Team
GameID integer 32 Yes No Yes The GameID of this NFL game
GlobalGameID integer 32 Yes No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
ScoreID integer 32 Yes No Yes Unique ID of the Score/Game.
GameKey string 10 Yes No No A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam. This value will be NULL for bye weeks.
Season integer 32 No No Yes The NFL season of the game
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Status string 20 Yes No No Indicates the game's status. Possible values include: Scheduled, InProgress, Final, F/OT, Suspended, Postponed, Delayed, Canceled, Forfeit
Canceled boolean Yes No Yes Indicates whether the game was canceled.
Date datetime Yes No Yes The date/time of the game
Day date Yes No No The date of the game in US Eastern Time
DateTime datetime Yes No No The date and time of the game in US Eastern Time
DateTimeUTC datetime Yes No Yes The date and time of the game in UTC
AwayTeam string 50 Yes No Yes The abbreviation of the Away Team
HomeTeam string 50 Yes No Yes The abbreviation of the Home Team
GlobalAwayTeamID integer 32 Yes No No A globally unique ID for the away team. This value is guaranteed to be unique across all sports/leagues.
GlobalHomeTeamID integer 32 Yes No No A globally unique ID for the home team. This value is guaranteed to be unique across all sports/leagues.
AwayTeamID integer 32 Yes No No The unique ID of the away team
HomeTeamID integer 32 Yes No No The unique ID of the home team
StadiumID integer 32 Yes No Yes The unique ID of the team's current home stadium
Closed boolean Yes No Yes Indicates whether the game is over and the final score has been verified and closed out.
LastUpdated datetime Yes No Yes The date and time that this game was last updated (US Eastern Time)
IsClosed boolean Yes No No Indicates whether the game is over and the final score has been verified and closed out.
Week integer 32 No No Yes The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
Name Type Size Nullable Scrambled CSV Description
GameKey string 10 No No No A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam.
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
PlayerID integer 32 Yes No Yes PlayerID of the player who scored
Team string 50 Yes No Yes The team who the player played for
Season integer 32 No No Yes The season during which the score happened
Week integer 32 No No Yes The week during which the score happened
ScoringType string 50 Yes No Yes The type of scoring play (e.g. BlockedFieldGoalReturnTouchdown, BlockedPuntReturnTouchdown, FieldGoalMade, FieldGoalReturnTouchdown, FumbleReturnTouchdown, InterceptionReturnTouchdown, KickoffReturnTouchdown, PassingTouchdown, PuntReturnTouchdown, ReceivingTouchdown, RushingTouchdown, Safety)
Length integer 32 No Yes Yes The length in yards of the score
ScoringDetailID integer 32 No No Yes Unique identifier of this scoring detail
PlayerGameID integer 32 No No Yes PlayerGameID of the game that this scoring detail occurred
ScoreID integer 32 Yes No Yes Unique ID of the Score/Game.
ScoringPlayID integer 32 Yes No Yes Unique identifier of this scoring play associated with this scoring detail
Name Type Size Nullable Scrambled CSV Description
GameKey string 10 No No No A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam.
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
ScoringPlayID integer 32 No No Yes Unique id of the scoring play
Season integer 32 No No Yes The NFL season of the game
Week integer 32 No No Yes The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
AwayTeam string 10 No No Yes The abbreviation of the away team
HomeTeam string 10 No No Yes The abbreviation of the home team
Date datetime Yes No Yes The date/time of the game
Sequence integer 32 Yes No Yes The order in which the scoring play happened
Team string 10 Yes No Yes The abbreviation of the team that scored
Quarter string 10 Yes No Yes The quarter that the score occurred in
TimeRemaining string 10 Yes No Yes The time remaining in the quarter when the score occurred
PlayDescription string 500 Yes No Yes The detailed description of the play for display purposes
AwayScore integer 32 Yes Yes Yes The away team's score as a result of the scoring play (includes point after)
HomeScore integer 32 Yes Yes Yes The home team's score as a result of the scoring play (includes point after)
ScoreID integer 32 No No Yes Unique ID of the Score/Game.
Name Type Size Nullable Scrambled CSV Description
StadiumID integer 32 No No Yes The unique ID of the stadium
Name string 100 No No Yes The full name of the stadium
City string 50 No No Yes The city where the stadium is located
State string 10 Yes No Yes The US state where the stadium is located (if Stadium is outside US, this value is NULL)
Country string 10 No No Yes The 2-digit country code where the stadium is located
Capacity integer 32 Yes No Yes The estimated seating capacity of the stadium
PlayingSurface string 50 Yes No Yes The playing surface of the stadium (Grass, Artificial or Dome)
GeoLat decimal 32 Yes No Yes The geographic latitude coordinate of this venue.
GeoLong decimal 32 Yes No Yes The geographic longitude coordinate of this venue.
Type string 50 Yes No Yes The type of the stadium (possible values: Outdoor, Dome, RetractableDome)
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL regular season for which these totals apply
Conference string 50 Yes No Yes The conference of the team (e.g. AFC or NFC)
Division string 50 Yes No Yes The division of the team (e.g. East, North, South, West)
Team string 50 Yes No Yes The abbreviation of the Team
Name string 50 Yes No Yes The full name of the team
Wins integer 32 No No Yes Regular season wins
Losses integer 32 No No Yes Regular season losses
Ties integer 32 No No Yes Regular season ties
Percentage decimal 32 No No Yes Winning percentage
PointsFor integer 32 No No Yes Points scored during regular season games
PointsAgainst integer 32 No No Yes Points allowed during regular season games
NetPoints integer 32 No No Yes Difference between PointsFor and PointsAgainst
Touchdowns integer 32 Yes No Yes Total touchdowns scored
DivisionWins integer 32 No No Yes Regular season wins within the division
DivisionLosses integer 32 No No Yes Regular season losses within the division
ConferenceWins integer 32 No No Yes Regular season wins within the conference
ConferenceLosses integer 32 No No Yes Regular season losses within the conference
TeamID integer 32 No No Yes The unique ID of the team
DivisionTies integer 32 No No Yes Regular season ties within the division
ConferenceTies integer 32 No No Yes Regular season ties within the conference
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
DivisionRank integer 32 No No Yes Rank within the division
ConferenceRank integer 32 No No Yes Rank within the conference
HomeWins integer 32 Yes No No Home wins for this team.
HomeLosses integer 32 Yes No No Home losses for this team.
HomeTies integer 32 Yes No No Home ties for this team.
AwayWins integer 32 Yes No No Away wins for this team.
AwayLosses integer 32 Yes No No Away losses for this team.
AwayTies integer 32 Yes No No Away ties for this team.
Streak integer 32 Yes No No The current winning or losing streak for this team. (negative numbers represent losing streaks)
Name Type Size Nullable Scrambled CSV Description
Key string 50 No No Yes Abbreviation of the team (e.g. SD, PHI, NE, IND, etc.)
TeamID integer 32 No No No The auto-generated unique ID of the Team.
PlayerID integer 32 No No No The auto-generated unique ID of the Team, that avoids collisions with PlayerIDs. This is useful when combining players and fantasy defenses to create fantasy teams.
City string 50 No No Yes The city/location of the team (e.g. San Diego, Philadelphia, New England, Indianapolis, etc.)
Name string 50 No No Yes The mascot of the team (e.g. Chargers, Eagles, Patriots, Colts, etc.)
Conference string 50 Yes No Yes The conference of the team (e.g. AFC or NFC)
Division string 50 Yes No Yes The division of the team (e.g. East, North, South, West)
FullName string 50 Yes No Yes The full name of the team (e.g. New England Patriots)
StadiumID integer 32 Yes No Yes The unique ID of the team's current home stadium
ByeWeek integer 32 Yes No Yes The bye week of the team in the upcoming regular season
AverageDraftPosition decimal 32 Yes Yes Yes The average draft position of the team's fantasy defense (DST)
AverageDraftPositionPPR decimal 32 Yes Yes Yes The average draft position in PPR leagues of the team's fantasy defense (DST)
HeadCoach string 50 Yes No Yes The current head coach of the team
OffensiveCoordinator string 50 Yes No Yes The current offensive coordinator of the team
DefensiveCoordinator string 50 Yes No Yes The current defensive coordinator of the team
SpecialTeamsCoach string 50 Yes No Yes The current special teams coach of the team
OffensiveScheme string 10 Yes No Yes The offensive scheme this team runs (PRO, 2TE, 3WR). This is decided at our discretion.
DefensiveScheme string 10 Yes No Yes The current defensive scheme this team runs (3-4, 4-3)
UpcomingSalary integer 32 Yes Yes Yes The team's DEF/ST salary for the upcoming week in accordance with a $50,000 salary cap. This is used for daily fantasy sports salary cap contests. Salaries represent those published by DraftKings. When DraftKings doesn't publish a salary for a given game, the most recent DraftKings salary is used.
UpcomingOpponent string 10 Yes Yes Yes The team's upcoming opponent's rank in DEF/ST fantasy points allowed.
UpcomingOpponentRank integer 32 Yes Yes Yes The team's upcoming opponent's rank in DEF/ST fantasy points allowed.
UpcomingOpponentPositionRank integer 32 Yes Yes Yes The team's upcoming opponent's rank in DEF/ST fantasy points allowed.
UpcomingFanDuelSalary integer 32 Yes Yes Yes The team's DEF/ST FanDuel salary for the upcoming week.
UpcomingDraftKingsSalary integer 32 Yes Yes Yes The team's DEF/ST DraftKings salary for the upcoming week.
UpcomingYahooSalary integer 32 Yes Yes Yes The team's DEF/ST Yahoo salary for the upcoming week.
PrimaryColor string 6 Yes No Yes The team's primary color. (This is not licensed for public or commercial use)
SecondaryColor string 6 Yes No Yes The team's secondary color. (This is not licensed for public or commercial use)
TertiaryColor string 6 Yes No Yes The team's tertiary color. (This is not licensed for public or commercial use)
QuaternaryColor string 6 Yes No Yes The team's quaternary color. (This is not licensed for public or commercial use)
WikipediaLogoUrl string 250 Yes No Yes The link to the team's logo hosted on Wikipedia. (This is not licensed for public or commercial use)
WikipediaWordMarkUrl string 250 Yes No Yes The link to the team's wordmark logo hosted on Wikipedia. (This is not licensed for public or commercial use)
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
DraftKingsName string 50 Yes No Yes Team's DST name on DraftKings daily fantasy contests
DraftKingsPlayerID integer 32 Yes No Yes Team's DST player ID on DraftKings daily fantasy contests
FanDuelName string 50 Yes No Yes Team's DST name on FanDuel daily fantasy contests
FanDuelPlayerID integer 32 Yes No Yes Team's DST player ID on FanDuel daily fantasy contests
FantasyDraftName string 50 Yes No Yes Team's DST name on daily fantasyDraft daily fantasy contests
FantasyDraftPlayerID integer 32 Yes No Yes Team's DST player ID on daily fantasyDraft daily fantasy contests
YahooName string 50 Yes No Yes Team's DST name on Yahoo daily fantasy contests
YahooPlayerID integer 32 Yes No Yes Team's DST player ID on Yahoo daily fantasy contests
StadiumDetails Stadium Yes No No The details of this team's home stadium
AverageDraftPosition2QB decimal 32 Yes Yes No The average draft position in 2 QuarterBack Leagues of the team's fantasy defense (DST)
AverageDraftPositionDynasty decimal 32 Yes Yes No The average draft position in dynasty of the team's fantasy defense (DST)
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
Key string 50 No No Yes Abbreviation of the team (e.g. SD, PHI, NE, IND, etc.)
TeamID integer 32 No No No The auto-generated unique ID of the Team.
PlayerID integer 32 No No No The auto-generated unique ID of the Team, that avoids collisions with PlayerIDs. This is useful when combining players and fantasy defenses to create fantasy teams.
City string 50 No No Yes The city/location of the team (e.g. San Diego, Philadelphia, New England, Indianapolis, etc.)
Name string 50 No No Yes The mascot of the team (e.g. Chargers, Eagles, Patriots, Colts, etc.)
Conference string 50 Yes No Yes The conference of the team (e.g. AFC or NFC)
Division string 50 Yes No Yes The division of the team (e.g. East, North, South, West)
FullName string 50 Yes No Yes The full name of the team (e.g. New England Patriots)
StadiumID integer 32 Yes No Yes The unique ID of the team's current home stadium
ByeWeek integer 32 Yes No Yes The bye week of the team in the upcoming regular season
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
HeadCoach string 50 Yes No Yes The current head coach of the team
PrimaryColor string 6 Yes No Yes The team's primary color. (This is not licensed for public or commercial use)
SecondaryColor string 6 Yes No Yes The team's secondary color. (This is not licensed for public or commercial use)
TertiaryColor string 6 Yes No Yes The team's tertiary color. (This is not licensed for public or commercial use)
QuaternaryColor string 6 Yes No Yes The team's quaternary color. (This is not licensed for public or commercial use)
WikipediaLogoURL string 250 Yes No Yes The link to the team's logo hosted on Wikipedia. (This is not licensed for public or commercial use)
WikipediaWordMarkURL string 250 Yes No Yes The link to the team's wordmark logo hosted on Wikipedia. (This is not licensed for public or commercial use)
OffensiveCoordinator string 50 Yes No Yes The current offensive coordinator of the team
DefensiveCoordinator string 50 Yes No Yes The current defensive coordinator of the team
SpecialTeamsCoach string 50 Yes No Yes The current special teams coach of the team
OffensiveScheme string 10 Yes No Yes The offensive scheme this team runs (PRO, 2TE, 3WR). This is decided at our discretion.
DefensiveScheme string 10 Yes No Yes The current defensive scheme this team runs (3-4, 4-3)
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
TeamID integer 32 No No Yes Unique ID of Team
Offense DepthChart[] 32 Yes No Yes List of Offensive Depth Charts for Team
Defense DepthChart[] 32 Yes No Yes List of Defensive Depth Charts for Team
SpecialTeams DepthChart[] 32 Yes No Yes List of Special Teams Depth Charts for Team
Name Type Size Nullable Scrambled CSV Description
GameKey string 10 No No No A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam.
Date datetime Yes No Yes The date/time of the game
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL season of the game
Week integer 32 Yes No Yes The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
Team string 50 Yes No Yes The abbreviation of the Team
Opponent string 50 Yes No Yes The abbreviation of the Opponent
HomeOrAway string 4 Yes No Yes Whether the Team is Home or Away
Score integer 32 No Yes Yes The final score of the Team
OpponentScore integer 32 No Yes Yes The final score of the Opponent
TotalScore integer 32 No No Yes The total score of both teams
Stadium
from 2001
string 50 Yes No Yes Stadium of the event
PlayingSurface string 50 Yes No Yes Playing surface of the stadium
Temperature
from 2001
integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity
from 2001
integer 32 Yes Yes Yes Humidity at game start (Percentage)
WindSpeed
from 2001
integer 32 Yes Yes Yes Wind speed at game start (MPH)
OverUnder decimal 32 Yes Yes Yes The oddsmaker Over/Under at game start
PointSpread decimal 32 Yes Yes Yes The oddsmaker Point Spread at game start from the perspective of the Team (negative numbers indicate the Team is favored, positive numbers indicate the Opponent is favored)
ScoreQuarter1 integer 32 Yes No Yes Points scored during Quarter 1 for the Team
ScoreQuarter2 integer 32 Yes No Yes Points scored during Quarter 2 for the Team
ScoreQuarter3 integer 32 Yes No Yes Points scored during Quarter 3 for the Team
ScoreQuarter4 integer 32 Yes No Yes Points scored during Quarter 4 for the Team
ScoreOvertime integer 32 No No Yes Points scored during Overtime for the Team
TimeOfPossessionMinutes integer 32 Yes Yes Yes Time of possession minutes
TimeOfPossessionSeconds integer 32 Yes Yes Yes Time of possession seconds
TimeOfPossession string 50 Yes No Yes Time of possession
FirstDowns integer 32 Yes Yes Yes Total first downs
FirstDownsByRushing
from 2001
integer 32 Yes Yes Yes Total rushing first downs
FirstDownsByPassing
from 2001
integer 32 Yes Yes Yes Total passing first downs
FirstDownsByPenalty
from 2001
integer 32 Yes Yes Yes Total first downs by opponent's penalty
OffensivePlays integer 32 No Yes Yes Number of offensive plays run
OffensiveYards integer 32 No Yes Yes Number of offensive yards gained
OffensiveYardsPerPlay decimal 32 No Yes Yes Average yards gained per offensive play
Touchdowns
from 2001
integer 32 Yes Yes Yes Touchdowns scored
RushingAttempts integer 32 Yes Yes Yes Number of rushing attempts
RushingYards integer 32 Yes Yes Yes Number of rushing yards
RushingYardsPerAttempt decimal 32 No Yes Yes Average rushing yards gained per attempt
RushingTouchdowns
from 2001
integer 32 Yes Yes Yes Rushing touchdowns scored
PassingAttempts integer 32 Yes Yes Yes Number of passes thrown
PassingCompletions integer 32 Yes Yes Yes Number of pass completions
PassingYards integer 32 Yes Yes Yes Number of passing yards
PassingTouchdowns
from 2001
integer 32 Yes Yes Yes Passing touchdowns thrown
PassingInterceptions integer 32 Yes Yes Yes Interceptions thrown
PassingYardsPerAttempt decimal 32 No Yes Yes Average passing yards gained per attempt
PassingYardsPerCompletion decimal 32 No Yes Yes Average passing yards gained per completion
CompletionPercentage decimal 32 No Yes Yes Percentage of passes that were completed
PasserRating
from 2001
decimal 32 Yes Yes Yes Passer rating
ThirdDownAttempts
from 2001
integer 32 Yes Yes Yes Third down attempts
ThirdDownConversions
from 2001
integer 32 Yes Yes Yes Third down conversions
ThirdDownPercentage
from 2001
decimal 32 Yes Yes Yes Percentage of third downs converted
FourthDownAttempts
from 2001
integer 32 Yes Yes Yes Fourth down attempts
FourthDownConversions
from 2001
integer 32 Yes Yes Yes Fourth down conversions
FourthDownPercentage
from 2001
decimal 32 Yes Yes Yes Percentage of fourth downs converted
RedZoneAttempts
from 2001
integer 32 Yes Yes Yes Red zone opportunities
RedZoneConversions
from 2001
integer 32 Yes Yes Yes Red zone opportunities converted to touchdowns
GoalToGoAttempts
from 2001
integer 32 Yes Yes Yes Deprecated
GoalToGoConversions
from 2001
integer 32 Yes Yes Yes Deprecated
ReturnYards integer 32 Yes Yes Yes Total punt and defensive return yards
Penalties integer 32 Yes Yes Yes Penalties committed
PenaltyYards integer 32 Yes Yes Yes Penalty yards enforced against team
Fumbles integer 32 Yes Yes Yes Fumbles
FumblesLost integer 32 Yes Yes Yes Fumbles lost
TimesSacked integer 32 Yes Yes Yes Number of sacks allowed by Team
TimesSackedYards integer 32 Yes Yes Yes Number of yards lost as a result of sacks allowed
QuarterbackHits
from 2006
integer 32 Yes Yes Yes Number of times the opposing QB was hit (includes sacks)
TacklesForLoss
from 2008
integer 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
Safeties integer 32 Yes Yes Yes Safeties scored
Punts integer 32 Yes Yes Yes Number of punts
PuntYards integer 32 Yes Yes Yes Total punt yards
PuntAverage decimal 32 No Yes Yes Average number of yards per punt
Giveaways integer 32 No Yes Yes Number of giveaways
Takeaways integer 32 No Yes Yes Number of takeaways
TurnoverDifferential integer 32 No Yes Yes Number of takeaways minus giveaways
OpponentScoreQuarter1 integer 32 Yes No Yes Points scored during Quarter 1 for the Team
OpponentScoreQuarter2 integer 32 Yes No Yes Points scored during Quarter 2 for the Team
OpponentScoreQuarter3 integer 32 Yes No Yes Points scored during Quarter 3 for the Team
OpponentScoreQuarter4 integer 32 Yes No Yes Points scored during Quarter 4 for the Team
OpponentScoreOvertime integer 32 No No Yes Points scored during Overtime for the Team
OpponentTimeOfPossessionMinutes integer 32 Yes Yes Yes Time of possession minutes
OpponentTimeOfPossessionSeconds integer 32 Yes Yes Yes Time of possession seconds
OpponentTimeOfPossession string 50 Yes No Yes Time of possession
OpponentFirstDowns integer 32 Yes Yes Yes Total first downs
OpponentFirstDownsByRushing
from 2001
integer 32 Yes Yes Yes Total rushing first downs
OpponentFirstDownsByPassing
from 2001
integer 32 Yes Yes Yes Total passing first downs
OpponentFirstDownsByPenalty
from 2001
integer 32 Yes Yes Yes Total first downs by opponent's penalty
OpponentOffensivePlays integer 32 No Yes Yes Number of offensive plays run
OpponentOffensiveYards integer 32 No Yes Yes Number of offensive yards gained
OpponentOffensiveYardsPerPlay decimal 32 No Yes Yes Average yards gained per offensive play
OpponentTouchdowns
from 2001
integer 32 Yes Yes Yes Touchdowns scored
OpponentRushingAttempts integer 32 Yes Yes Yes Number of rushing attempts
OpponentRushingYards integer 32 Yes Yes Yes Number of rushing yards
OpponentRushingYardsPerAttempt decimal 32 No Yes Yes Average rushing yards gained per attempt
OpponentRushingTouchdowns
from 2001
integer 32 Yes Yes Yes Rushing touchdowns scored
OpponentPassingAttempts integer 32 Yes Yes Yes Number of passes thrown
OpponentPassingCompletions integer 32 Yes Yes Yes Number of pass completions
OpponentPassingYards integer 32 Yes Yes Yes Number of passing yards
OpponentPassingTouchdowns
from 2001
integer 32 Yes Yes Yes Passing touchdowns thrown
OpponentPassingInterceptions integer 32 Yes Yes Yes Interceptions thrown
OpponentPassingYardsPerAttempt decimal 32 No Yes Yes Average passing yards gained per attempt
OpponentPassingYardsPerCompletion decimal 32 No Yes Yes Average passing yards gained per completion
OpponentCompletionPercentage decimal 32 No Yes Yes Percentage of passes that were completed
OpponentPasserRating
from 2001
decimal 32 Yes Yes Yes Passer rating
OpponentThirdDownAttempts
from 2001
integer 32 Yes Yes Yes Third down attempts
OpponentThirdDownConversions
from 2001
integer 32 Yes Yes Yes Third down conversions
OpponentThirdDownPercentage
from 2001
decimal 32 Yes Yes Yes Percentage of third downs converted
OpponentFourthDownAttempts
from 2001
integer 32 Yes Yes Yes Fourth down attempts
OpponentFourthDownConversions
from 2001
integer 32 Yes Yes Yes Fourth down conversions
OpponentFourthDownPercentage
from 2001
decimal 32 Yes Yes Yes Percentage of fourth downs converted
OpponentRedZoneAttempts
from 2001
integer 32 Yes Yes Yes Red zone opportunities
OpponentRedZoneConversions
from 2001
integer 32 Yes Yes Yes Red zone opportunities converted to touchdowns
OpponentGoalToGoAttempts
from 2001
integer 32 Yes Yes Yes Deprecated
OpponentGoalToGoConversions
from 2001
integer 32 Yes Yes Yes Deprecated
OpponentReturnYards integer 32 Yes Yes Yes Total punt and defensive return yards
OpponentPenalties integer 32 Yes Yes Yes Penalties committed
OpponentPenaltyYards integer 32 Yes Yes Yes Penalty yards enforced against the opponent
OpponentFumbles integer 32 Yes Yes Yes Fumbles
OpponentFumblesLost integer 32 Yes Yes Yes Fumbles lost
OpponentTimesSacked integer 32 Yes Yes Yes Number of sacks allowed by Opponent
OpponentTimesSackedYards integer 32 Yes Yes Yes Number of yards opponent lost as a result of being sacked
OpponentQuarterbackHits
from 2006
integer 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
OpponentTacklesForLoss
from 2008
integer 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
OpponentSafeties
from 2001
integer 32 Yes Yes Yes Safeties scored
OpponentPunts integer 32 Yes Yes Yes Number of punts
OpponentPuntYards integer 32 Yes Yes Yes Total punt yards
OpponentPuntAverage decimal 32 No Yes Yes Average number of yards per punt
OpponentGiveaways integer 32 No Yes Yes Number of giveaways
OpponentTakeaways integer 32 No Yes Yes Number of takeaways
OpponentTurnoverDifferential integer 32 No Yes Yes Number of takeaways minus giveaways
RedZonePercentage
from 2001
decimal 32 Yes Yes Yes Percentage of red zone opportunities converted into touchdowns
GoalToGoPercentage
from 2001
decimal 32 Yes Yes Yes Deprecated
QuarterbackHitsDifferential
from 2001
integer 32 Yes Yes Yes The differential of hits on the opposing quarterback minus hits on own team's quarterback
TacklesForLossDifferential
from 2001
integer 32 Yes Yes Yes The differential of tackles for loss minus opponent's tackles for loss
QuarterbackSacksDifferential
from 2001
integer 32 No Yes Yes The Team's sack differential (similar to a turnover differential)
TacklesForLossPercentage
from 2001
decimal 32 Yes Yes Yes Percentage of running plays defended that resulted in tackle for loss
QuarterbackHitsPercentage
from 2001
decimal 32 Yes Yes Yes Percantage of opposing quarterback drop backs that resulted hitting the quarterback
TimesSackedPercentage
from 2001
decimal 32 No No Yes Percentage of drop backs that resulted in a sack
OpponentRedZonePercentage
from 2001
decimal 32 Yes Yes Yes Percentage of opponent's red zone opportunities converted into touchdowns
OpponentGoalToGoPercentage
from 2001
decimal 32 Yes Yes Yes Deprecated
OpponentQuarterbackHitsDifferential
from 2001
integer 32 Yes Yes Yes The inverse of QuarterbackHitsDifferential
OpponentTacklesForLossDifferential
from 2001
integer 32 Yes Yes Yes The inverse of TacklesForLossDifferential
OpponentQuarterbackSacksDifferential
from 2001
integer 32 Yes Yes Yes The inverse of QuarterbackSacksDifferential
OpponentTacklesForLossPercentage
from 2001
decimal 32 Yes Yes Yes Percentage of running plays defended that resulted in tackle for loss
OpponentQuarterbackHitsPercentage
from 2001
decimal 32 Yes Yes Yes Percantage of own team's quarterback drop backs that resulted in our quarterback getting hit
OpponentTimesSackedPercentage
from 2001
decimal 32 No Yes Yes Percentage of drop backs that resulted in a sack
Kickoffs
from 2001
integer 32 Yes Yes Yes Number of kickoffs
KickoffsInEndZone
from 2001
integer 32 Yes Yes Yes Number of kickoffs that went into the end zone
KickoffTouchbacks
from 2001
integer 32 Yes Yes Yes Number of kickoffs that resulted in touchbacks
PuntsHadBlocked
from 2001
integer 32 Yes Yes Yes Number of punts that were blocked
PuntNetAverage
from 2001
decimal 32 Yes Yes Yes Deprecated
ExtraPointKickingAttempts
from 2001
integer 32 Yes Yes Yes Extra point kick attempts
ExtraPointKickingConversions
from 2001
integer 32 Yes Yes Yes Extra point kicks made
ExtraPointsHadBlocked
from 2001
integer 32 Yes Yes Yes Extra point kick attempts that were blocked
ExtraPointPassingAttempts
from 2001
integer 32 Yes Yes Yes Two point conversion passing attempts
ExtraPointPassingConversions
from 2001
integer 32 Yes Yes Yes Two point conversion passing conversions
ExtraPointRushingAttempts
from 2001
integer 32 Yes Yes Yes Two point conversion rushing attempts
ExtraPointRushingConversions
from 2001
integer 32 Yes Yes Yes Two point conversion rushing conversions
FieldGoalAttempts
from 2001
integer 32 Yes Yes Yes Field goal attempts
FieldGoalsMade
from 2001
integer 32 Yes Yes Yes Field goals made
FieldGoalsHadBlocked
from 2001
integer 32 Yes Yes Yes Field goal attempts that were blocked
PuntReturns
from 2001
integer 32 Yes Yes Yes Punt returns
PuntReturnYards
from 2001
integer 32 Yes Yes Yes Punt return yards
KickReturns
from 2001
integer 32 Yes Yes Yes Kickoff returns
KickReturnYards
from 2001
integer 32 Yes Yes Yes Kickoff return yards
InterceptionReturns
from 2001
integer 32 Yes Yes Yes Defensive interceptions
InterceptionReturnYards
from 2001
integer 32 Yes Yes Yes Interception return yards
OpponentKickoffs
from 2001
integer 32 Yes Yes Yes Number of kickoffs
OpponentKickoffsInEndZone
from 2001
integer 32 Yes Yes Yes Number of kickoffs that went into the end zone
OpponentKickoffTouchbacks
from 2001
integer 32 Yes Yes Yes Number of kickoffs that resulted in touchbacks
OpponentPuntsHadBlocked
from 2001
integer 32 Yes Yes Yes Number of punts that were blocked
OpponentPuntNetAverage
from 2001
decimal 32 Yes Yes Yes Deprecated
OpponentExtraPointKickingAttempts
from 2001
integer 32 Yes Yes Yes Extra point kick attempts
OpponentExtraPointKickingConversions
from 2001
integer 32 Yes Yes Yes Extra point kicks made
OpponentExtraPointsHadBlocked
from 2001
integer 32 Yes Yes Yes Extra point kick attempts that were blocked
OpponentExtraPointPassingAttempts
from 2001
integer 32 Yes Yes Yes Two point conversion passing attempts
OpponentExtraPointPassingConversions
from 2001
integer 32 Yes Yes Yes Two point conversion passing conversions
OpponentExtraPointRushingAttempts
from 2001
integer 32 Yes Yes Yes Two point conversion rushing attempts
OpponentExtraPointRushingConversions
from 2001
integer 32 Yes Yes Yes Two point conversion rushing conversions
OpponentFieldGoalAttempts
from 2001
integer 32 Yes Yes Yes Field goal attempts
OpponentFieldGoalsMade
from 2001
integer 32 Yes Yes Yes Field goals made
OpponentFieldGoalsHadBlocked
from 2001
integer 32 Yes Yes Yes Field goal attempts that were blocked
OpponentPuntReturns
from 2001
integer 32 Yes Yes Yes Punt returns
OpponentPuntReturnYards
from 2001
integer 32 Yes Yes Yes Punt return yards
OpponentKickReturns
from 2001
integer 32 Yes Yes Yes Kickoff returns
OpponentKickReturnYards
from 2001
integer 32 Yes Yes Yes Kickoff return yards
OpponentInterceptionReturns
from 2001
integer 32 Yes Yes Yes Defensive interceptions
OpponentInterceptionReturnYards
from 2001
integer 32 Yes Yes Yes Interception return yards
SoloTackles integer 32 Yes Yes Yes Defensive solo tackles
AssistedTackles integer 32 Yes Yes Yes Defensive assisted tackles
Sacks integer 32 Yes Yes Yes Defensive sacks
SackYards integer 32 Yes Yes Yes Defensive sack yards
PassesDefended integer 32 Yes Yes Yes Defensive passes defended
FumblesForced integer 32 Yes Yes Yes Defensive fumbles forced
FumblesRecovered integer 32 Yes Yes Yes Fumbles recovered that resulted in change of possession
FumbleReturnYards integer 32 Yes Yes Yes Fumble return yards
FumbleReturnTouchdowns integer 32 Yes Yes Yes Fumble return touchdowns
InterceptionReturnTouchdowns integer 32 Yes Yes Yes Defensive interceptions
BlockedKicks integer 32 Yes Yes Yes Total number of opponent's kicks that were blocked
PuntReturnTouchdowns integer 32 Yes Yes Yes Punt return touchdown
PuntReturnLong integer 32 Yes Yes Yes Longest punt return
KickReturnTouchdowns integer 32 Yes Yes Yes Kick return touchdown
KickReturnLong integer 32 Yes Yes Yes Longest kick return
BlockedKickReturnYards integer 32 Yes Yes Yes Blocked kick recovery return yards
BlockedKickReturnTouchdowns integer 32 Yes Yes Yes Blocked kick recovery return touchdowns
FieldGoalReturnYards integer 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
FieldGoalReturnTouchdowns integer 32 Yes Yes Yes Field goal return touchdowns (excluding blocked field goals)
PuntNetYards integer 32 Yes Yes Yes Deprecated
OpponentSoloTackles integer 32 Yes Yes Yes Defensive solo tackles
OpponentAssistedTackles integer 32 Yes Yes Yes Defensive assisted tackles
OpponentSacks integer 32 Yes Yes Yes Defensive sacks
OpponentSackYards integer 32 Yes Yes Yes Defensive sack yards
OpponentPassesDefended integer 32 Yes Yes Yes Defensive passes defended
OpponentFumblesForced integer 32 Yes Yes Yes Defensive fumbles forced
OpponentFumblesRecovered integer 32 Yes Yes Yes Fumbles recovered that resulted in change of possession
OpponentFumbleReturnYards integer 32 Yes Yes Yes Fumble return yards
OpponentFumbleReturnTouchdowns integer 32 Yes Yes Yes Fumble return touchdowns
OpponentInterceptionReturnTouchdowns integer 32 Yes Yes Yes Defensive interceptions
OpponentBlockedKicks integer 32 Yes Yes Yes Total number of opponent's kicks that were blocked
OpponentPuntReturnTouchdowns integer 32 Yes Yes Yes Punt return touchdown
OpponentPuntReturnLong integer 32 Yes Yes Yes Longest punt return
OpponentKickReturnTouchdowns integer 32 Yes Yes Yes Kick return touchdown
OpponentKickReturnLong integer 32 Yes Yes Yes Longest kick return
OpponentBlockedKickReturnYards integer 32 Yes Yes Yes Blocked kick recovery return yards
OpponentBlockedKickReturnTouchdowns integer 32 Yes Yes Yes Blocked kick recovery return touchdowns
OpponentFieldGoalReturnYards integer 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
OpponentFieldGoalReturnTouchdowns integer 32 Yes Yes Yes Field goal return touchdowns (excluding blocked field goals)
OpponentPuntNetYards integer 32 Yes Yes Yes Deprecated
IsGameOver boolean Yes No No Whether the game is over (true/false)
TeamName string 50 Yes No Yes The full name of the team (e.g. New England Patriots)
DayOfWeek string 50 Yes No Yes The day of the week this game was played on (e.g. Sunday, Monday)
PassingDropbacks integer 32 Yes Yes Yes The number of times the offense dropped back to pass
OpponentPassingDropbacks integer 32 Yes Yes Yes The number of times the opponent dropped back to pass
TeamGameID integer 32 No No No Unique ID of this TeamGame record (subject to change, although it very rarely does). For a guaranteed static ID, use a combination of GameKey and Team.
PointDifferential integer 32 Yes No No This team's total point differential
PassingInterceptionPercentage decimal 32 Yes No No Team's percentage of passes that were intercepted
PuntReturnAverage decimal 32 Yes No No Team's punt return average
KickReturnAverage decimal 32 Yes No No Team's kick return average
ExtraPointPercentage decimal 32 Yes No No Team's percentage of extra points made
FieldGoalPercentage decimal 32 Yes No No Team's percentage of field goals made
OpponentPassingInterceptionPercentage decimal 32 Yes No No Opponent's percentage of passes that were intercepted
OpponentPuntReturnAverage decimal 32 Yes No No Opponent's punt return average
OpponentKickReturnAverage decimal 32 Yes No No Opponent's kick return average
OpponentExtraPointPercentage decimal 32 Yes No No Opponent's percentage of extra points made
OpponentFieldGoalPercentage decimal 32 Yes No No Opponent's percentage of field goals made
PenaltyYardDifferential integer 32 Yes No No Team's penalty yard differential
PuntReturnYardDifferential integer 32 Yes No No Team's punt return yard differential
KickReturnYardDifferential integer 32 Yes No No Team's kick return yard differential
TwoPointConversionReturns integer 32 Yes No Yes Two point conversion returns for two points.
OpponentTwoPointConversionReturns integer 32 Yes No Yes Opponent's two point conversion returns for two points.
TeamID integer 32 Yes No Yes The unique ID of this team
OpponentID integer 32 Yes No Yes The unique ID of this opposing team
Day date Yes No Yes The date of the game in US Eastern Time
DateTime datetime Yes No Yes The date and time of the game in US Eastern Time
GlobalGameID integer 32 Yes No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
GlobalOpponentID integer 32 Yes No Yes A globally unique ID for this opposing team. This value is guaranteed to be unique across all sports/leagues.
ScoreID integer 32 No No Yes Unique ID of the Score/Game.
Name Type Size Nullable Scrambled CSV Description
Scope
from 2020
string 50 No No No The type of Trend (e.g. Last 5 games, Last 10 games, Last 5 home games, etc.)
TeamID
from 2020
integer 32 No No No The auto-generated unique ID of the Team
Team
from 2020
string 50 No No No Abbreviation of the Team (e.g. SD, PHI, NE, IND, etc.)
OpponentID
from 2020
integer 32 Yes No No The auto-generated unique ID of the Opponent Team
Opponent
from 2020
string 50 Yes No No Abbreviation of the Opponent Team (e.g. SD, PHI, NE, IND, etc.)
Wins
from 2020
integer 32 No Yes No Wins relating to the scope
Losses
from 2020
integer 32 No Yes No Losses relating to the scope
Ties
from 2020
integer 32 No Yes No Ties relating to the scope
WinsAgainstTheSpread
from 2020
integer 32 Yes Yes No Wins against the spread relating to the scope
LossesAgainstTheSpread
from 2020
integer 32 Yes Yes No Losses against the spread relating to the scope
PushesAgainstTheSpread
from 2020
integer 32 Yes Yes No Pushes against the spread relating to the scope
Overs
from 2020
integer 32 Yes Yes No Amount of times the total score goes over the OverUnder
Unders
from 2020
integer 32 Yes Yes No Amount of times the total score goes under the OverUnder
OverUnderPushes
from 2020
integer 32 Yes Yes No Amount of times the total score pushes the OverUnder
AverageScore
from 2020
decimal 32 Yes Yes No Average score of team
AverageOpponentScore
from 2020
decimal 32 Yes Yes No Average score of opponent
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL regular season for which these totals apply
Team string 50 Yes No Yes The abbreviation of the Team
Score integer 32 No No Yes Total points scored
OpponentScore integer 32 No No Yes Total points scored by opponents
TotalScore integer 32 No No Yes Total points scored by both teams
Temperature
from 2001
integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity
from 2001
integer 32 Yes Yes Yes Humidity at game start (Percentage)
WindSpeed
from 2001
integer 32 Yes Yes Yes Wind speed at game start (MPH)
OverUnder decimal 32 Yes Yes Yes The average Over/Under for the season
PointSpread decimal 32 Yes Yes Yes The average Point Spread for the season (from the perspective of the Team)
ScoreQuarter1 integer 32 Yes No Yes Points scored during Quarter 1 for the Team
ScoreQuarter2 integer 32 Yes No Yes Points scored during Quarter 2 for the Team
ScoreQuarter3 integer 32 Yes No Yes Points scored during Quarter 3 for the Team
ScoreQuarter4 integer 32 Yes No Yes Points scored during Quarter 4 for the Team
ScoreOvertime integer 32 No No Yes Points scored during Overtime for the Team
TimeOfPossession string 50 Yes No Yes Time of possession
FirstDowns integer 32 Yes Yes Yes Total first downs
FirstDownsByRushing
from 2001
integer 32 Yes Yes Yes Total rushing first downs
FirstDownsByPassing
from 2001
integer 32 Yes Yes Yes Total passing first downs
FirstDownsByPenalty
from 2001
integer 32 Yes Yes Yes Total first downs by opponent's penalty
OffensivePlays integer 32 No Yes Yes Number of offensive plays run
OffensiveYards integer 32 No Yes Yes Number of offensive yards gained
OffensiveYardsPerPlay decimal 32 No Yes Yes Average yards gained per offensive play
Touchdowns
from 2001
integer 32 Yes Yes Yes Touchdowns scored
RushingAttempts integer 32 Yes Yes Yes Number of rushing attempts
RushingYards integer 32 Yes Yes Yes Number of rushing yards
RushingYardsPerAttempt decimal 32 No Yes Yes Average rushing yards gained per attempt
RushingTouchdowns
from 2001
integer 32 Yes Yes Yes Rushing touchdowns scored
PassingAttempts integer 32 Yes Yes Yes Number of passes thrown
PassingCompletions integer 32 Yes Yes Yes Number of pass completions
PassingYards integer 32 Yes Yes Yes Number of passing yards
PassingTouchdowns
from 2001
integer 32 Yes Yes Yes Passing touchdowns thrown
PassingInterceptions integer 32 Yes Yes Yes Interceptions thrown
PassingYardsPerAttempt decimal 32 No Yes Yes Average passing yards gained per attempt
PassingYardsPerCompletion decimal 32 No Yes Yes Average passing yards gained per completion
CompletionPercentage decimal 32 No Yes Yes Percentage of passes that were completed
PasserRating
from 2001
decimal 32 Yes Yes Yes Passer rating
ThirdDownAttempts
from 2001
integer 32 Yes Yes Yes Third down attempts
ThirdDownConversions
from 2001
integer 32 Yes Yes Yes Third down conversions
ThirdDownPercentage
from 2001
decimal 32 Yes Yes Yes Percentage of third downs converted
FourthDownAttempts
from 2001
integer 32 Yes Yes Yes Fourth down attempts
FourthDownConversions
from 2001
integer 32 Yes Yes Yes Fourth down conversions
FourthDownPercentage
from 2001
decimal 32 Yes Yes Yes Percentage of fourth downs converted
RedZoneAttempts
from 2001
integer 32 Yes Yes Yes Red zone opportunities
RedZoneConversions
from 2001
integer 32 Yes Yes Yes Red zone opportunities converted to touchdowns
GoalToGoAttempts
from 2001
integer 32 Yes Yes Yes Deprecated
GoalToGoConversions
from 2001
integer 32 Yes Yes Yes Deprecated
ReturnYards integer 32 Yes Yes Yes Total punt and defensive return yards
Penalties integer 32 Yes Yes Yes Penalties committed
PenaltyYards integer 32 Yes Yes Yes Penalty yards enforced against the Team
Fumbles integer 32 Yes Yes Yes Fumbles
FumblesLost integer 32 Yes Yes Yes Fumbles lost
TimesSacked integer 32 Yes Yes Yes Number of sacks allowed by Team
TimesSackedYards integer 32 Yes Yes Yes Number of yards lost as a result of sacks allowed
QuarterbackHits
from 2006
integer 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
TacklesForLoss
from 2008
integer 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
Safeties
from 2001
integer 32 Yes Yes Yes Safeties scored
Punts integer 32 Yes Yes Yes Number of punts
PuntYards integer 32 Yes Yes Yes Total punt yards
PuntAverage decimal 32 No Yes Yes Average number of yards per punt
Giveaways integer 32 No Yes Yes Number of giveaways
Takeaways integer 32 No Yes Yes Number of takeaways
TurnoverDifferential integer 32 No Yes Yes Number of takeaways minus giveaways
OpponentScoreQuarter1 integer 32 Yes No Yes Points scored during Quarter 1 for the Team
OpponentScoreQuarter2 integer 32 Yes No Yes Points scored during Quarter 2 for the Team
OpponentScoreQuarter3 integer 32 Yes No Yes Points scored during Quarter 3 for the Team
OpponentScoreQuarter4 integer 32 Yes No Yes Points scored during Quarter 4 for the Team
OpponentScoreOvertime integer 32 No No Yes Points scored during Overtime for the Team
OpponentTimeOfPossession string 50 Yes No Yes Time of possession
OpponentFirstDowns integer 32 Yes Yes Yes Total first downs
OpponentFirstDownsByRushing
from 2001
integer 32 Yes Yes Yes Total rushing first downs
OpponentFirstDownsByPassing
from 2001
integer 32 Yes Yes Yes Total passing first downs
OpponentFirstDownsByPenalty
from 2001
integer 32 Yes Yes Yes Total first downs by opponent's penalty
OpponentOffensivePlays integer 32 No Yes Yes Number of offensive plays run
OpponentOffensiveYards integer 32 No Yes Yes Number of offensive yards gained
OpponentOffensiveYardsPerPlay decimal 32 No Yes Yes Average yards gained per offensive play
OpponentTouchdowns
from 2001
integer 32 Yes Yes Yes Touchdowns scored
OpponentRushingAttempts integer 32 Yes Yes Yes Number of rushing attempts
OpponentRushingYards integer 32 Yes Yes Yes Number of rushing yards
OpponentRushingYardsPerAttempt decimal 32 No Yes Yes Average rushing yards gained per attempt
OpponentRushingTouchdowns
from 2001
integer 32 Yes Yes Yes Rushing touchdowns scored
OpponentPassingAttempts integer 32 Yes Yes Yes Number of passes thrown
OpponentPassingCompletions integer 32 Yes Yes Yes Number of pass completions
OpponentPassingYards integer 32 Yes Yes Yes Number of passing yards
OpponentPassingTouchdowns
from 2001
integer 32 Yes Yes Yes Passing touchdowns thrown
OpponentPassingInterceptions integer 32 Yes Yes Yes Interceptions thrown
OpponentPassingYardsPerAttempt decimal 32 No Yes Yes Average passing yards gained per attempt
OpponentPassingYardsPerCompletion decimal 32 No Yes Yes Average passing yards gained per completion
OpponentCompletionPercentage decimal 32 No Yes Yes Percentage of passes that were completed
OpponentPasserRating
from 2001
decimal 32 Yes Yes Yes Passer rating
OpponentThirdDownAttempts
from 2001
integer 32 Yes Yes Yes Third down attempts
OpponentThirdDownConversions
from 2001
integer 32 Yes Yes Yes Third down conversions
OpponentThirdDownPercentage
from 2001
decimal 32 Yes Yes Yes Percentage of third downs converted
OpponentFourthDownAttempts
from 2001
integer 32 Yes Yes Yes Fourth down attempts
OpponentFourthDownConversions
from 2001
integer 32 Yes Yes Yes Fourth down conversions
OpponentFourthDownPercentage
from 2001
decimal 32 Yes Yes Yes Percentage of fourth downs converted
OpponentRedZoneAttempts
from 2001
integer 32 Yes Yes Yes Red zone opportunities
OpponentRedZoneConversions
from 2001
integer 32 Yes Yes Yes Red zone opportunities converted to touchdowns
OpponentGoalToGoAttempts
from 2001
integer 32 Yes Yes Yes Deprecated
OpponentGoalToGoConversions
from 2001
integer 32 Yes Yes Yes Deprecated
OpponentReturnYards integer 32 Yes Yes Yes Total punt and defensive return yards
OpponentPenalties integer 32 Yes Yes Yes Penalties committed
OpponentPenaltyYards integer 32 Yes Yes Yes Penalty yards enforced against the away team
OpponentFumbles integer 32 Yes Yes Yes Fumbles
OpponentFumblesLost integer 32 Yes Yes Yes Fumbles lost
OpponentTimesSacked integer 32 Yes Yes Yes Number of sacks allowed by Opponent
OpponentTimesSackedYards integer 32 Yes Yes Yes Number of yards opponent lost as a result of being sacked
OpponentQuarterbackHits
from 2006
integer 32 Yes Yes Yes Number of times the opposing QB was hit but not sacked
OpponentTacklesForLoss
from 2008
integer 32 Yes Yes Yes Number of times our ball carrier was tackled for a loss
OpponentSafeties
from 2001
integer 32 Yes Yes Yes Safeties scored
OpponentPunts integer 32 Yes Yes Yes Number of punts
OpponentPuntYards integer 32 Yes Yes Yes Total punt yards
OpponentPuntAverage decimal 32 No Yes Yes Average number of yards per punt
OpponentGiveaways integer 32 No Yes Yes Number of giveaways
OpponentTakeaways integer 32 No Yes Yes Number of takeaways
OpponentTurnoverDifferential integer 32 No Yes Yes Number of takeaways minus giveaways
RedZonePercentage
from 2001
decimal 32 Yes Yes Yes Percentage of red zone opportunities converted into touchdowns
GoalToGoPercentage
from 2001
decimal 32 Yes Yes Yes Deprecated
QuarterbackHitsDifferential
from 2001
integer 32 Yes Yes Yes The differential of hits on the opposing quarterback minus hits on own team's quarterback
TacklesForLossDifferential
from 2001
integer 32 Yes Yes Yes The differential of tackles for loss minus opponent's tackles for loss
QuarterbackSacksDifferential
from 2001
integer 32 No Yes Yes The Team's sack differential (similar to a turnover differential)
TacklesForLossPercentage
from 2001
decimal 32 Yes Yes Yes Percentage of running plays defended that resulted in tackle for loss
QuarterbackHitsPercentage
from 2001
decimal 32 Yes Yes Yes Percantage of opposing quarterback drop backs that resulted hitting the quarterback
TimesSackedPercentage
from 2001
decimal 32 No No Yes Percentage of drop backs that resulted in a sack
OpponentRedZonePercentage
from 2001
decimal 32 Yes Yes Yes Percentage of opponent's red zone opportunities converted into touchdowns
OpponentGoalToGoPercentage
from 2001
decimal 32 Yes Yes Yes Deprecated
OpponentQuarterbackHitsDifferential
from 2001
integer 32 Yes Yes Yes The inverse of QuarterbackHitsDifferential
OpponentTacklesForLossDifferential
from 2001
integer 32 Yes Yes Yes The inverse of TacklesForLossDifferential
OpponentQuarterbackSacksDifferential
from 2001
integer 32 Yes Yes Yes The inverse of QuarterbackSacksDifferential
OpponentTacklesForLossPercentage
from 2001
decimal 32 Yes Yes Yes Percentage of running plays defended that resulted in tackle for loss
OpponentQuarterbackHitsPercentage
from 2001
decimal 32 Yes Yes Yes Percantage of own team's quarterback drop backs that resulted in our quarterback getting hit
OpponentTimesSackedPercentage
from 2001
decimal 32 No Yes Yes Percentage of drop backs that resulted in a sack
Kickoffs
from 2001
integer 32 Yes Yes Yes Number of kickoffs
KickoffsInEndZone
from 2001
integer 32 Yes Yes Yes Number of kickoffs that went into the end zone
KickoffTouchbacks
from 2001
integer 32 Yes Yes Yes Number of kickoffs that resulted in touchbacks
PuntsHadBlocked
from 2001
integer 32 Yes Yes Yes Number of punts that were blocked
PuntNetAverage
from 2001
decimal 32 Yes Yes Yes Deprecated
ExtraPointKickingAttempts
from 2001
integer 32 Yes Yes Yes Extra point kick attempts
ExtraPointKickingConversions
from 2001
integer 32 Yes Yes Yes Extra point kicks made
ExtraPointsHadBlocked
from 2001
integer 32 Yes Yes Yes Extra point kick attempts that were blocked
ExtraPointPassingAttempts
from 2001
integer 32 Yes Yes Yes Two point conversion passing attempts
ExtraPointPassingConversions
from 2001
integer 32 Yes Yes Yes Two point conversion passing conversions
ExtraPointRushingAttempts
from 2001
integer 32 Yes Yes Yes Two point conversion rushing attempts
ExtraPointRushingConversions
from 2001
integer 32 Yes Yes Yes Two point conversion rushing conversions
FieldGoalAttempts
from 2001
integer 32 Yes Yes Yes Field goal attempts
FieldGoalsMade
from 2001
integer 32 Yes Yes Yes Field goals made
FieldGoalsHadBlocked
from 2001
integer 32 Yes Yes Yes Field goal attempts that were blocked
PuntReturns
from 2001
integer 32 Yes Yes Yes Punt returns
PuntReturnYards
from 2001
integer 32 Yes Yes Yes Punt return yards
KickReturns
from 2001
integer 32 Yes Yes Yes Kickoff returns
KickReturnYards
from 2001
integer 32 Yes Yes Yes Kickoff return yards
InterceptionReturns
from 2001
integer 32 Yes Yes Yes Defensive interceptions
InterceptionReturnYards
from 2001
integer 32 Yes Yes Yes Interception return yards
OpponentKickoffs
from 2001
integer 32 Yes Yes Yes Number of kickoffs
OpponentKickoffsInEndZone
from 2001
integer 32 Yes Yes Yes Number of kickoffs that went into the end zone
OpponentKickoffTouchbacks
from 2001
integer 32 Yes Yes Yes Number of kickoffs that resulted in touchbacks
OpponentPuntsHadBlocked
from 2001
integer 32 Yes Yes Yes Number of punts that were blocked
OpponentPuntNetAverage
from 2001
decimal 32 Yes Yes Yes Deprecated
OpponentExtraPointKickingAttempts
from 2001
integer 32 Yes Yes Yes Extra point kick attempts
OpponentExtraPointKickingConversions
from 2001
integer 32 Yes Yes Yes Extra point kicks made
OpponentExtraPointsHadBlocked
from 2001
integer 32 Yes Yes Yes Extra point kick attempts that were blocked
OpponentExtraPointPassingAttempts
from 2001
integer 32 Yes Yes Yes Two point conversion passing attempts
OpponentExtraPointPassingConversions
from 2001
integer 32 Yes Yes Yes Two point conversion passing conversions
OpponentExtraPointRushingAttempts
from 2001
integer 32 Yes Yes Yes Two point conversion rushing attempts
OpponentExtraPointRushingConversions
from 2001
integer 32 Yes Yes Yes Two point conversion rushing conversions
OpponentFieldGoalAttempts
from 2001
integer 32 Yes Yes Yes Field goal attempts
OpponentFieldGoalsMade
from 2001
integer 32 Yes Yes Yes Field goals made
OpponentFieldGoalsHadBlocked
from 2001
integer 32 Yes Yes Yes Field goal attempts that were blocked
OpponentPuntReturns
from 2001
integer 32 Yes Yes Yes Punt returns
OpponentPuntReturnYards
from 2001
integer 32 Yes Yes Yes Punt return yards
OpponentKickReturns
from 2001
integer 32 Yes Yes Yes Kickoff returns
OpponentKickReturnYards
from 2001
integer 32 Yes Yes Yes Kickoff return yards
OpponentInterceptionReturns
from 2001
integer 32 Yes Yes Yes Defensive interceptions
OpponentInterceptionReturnYards
from 2001
integer 32 Yes Yes Yes Interception return yards
SoloTackles integer 32 Yes Yes Yes Defensive solo tackles
AssistedTackles integer 32 Yes Yes Yes Defensive assisted tackles
Sacks integer 32 Yes Yes Yes Defensive sacks
SackYards integer 32 Yes Yes Yes Defensive sack yards
PassesDefended integer 32 Yes Yes Yes Defensive passes defended
FumblesForced integer 32 Yes Yes Yes Defensive fumbles forced
FumblesRecovered integer 32 Yes Yes Yes Fumbles recovered that resulted in change of possession
FumbleReturnYards integer 32 Yes Yes Yes Fumble return yards
FumbleReturnTouchdowns integer 32 Yes Yes Yes Fumble return touchdowns
InterceptionReturnTouchdowns integer 32 Yes Yes Yes Defensive interceptions
BlockedKicks integer 32 Yes Yes Yes Total number of opponent's kicks that were blocked
PuntReturnTouchdowns integer 32 Yes Yes Yes Punt return touchdown
PuntReturnLong integer 32 Yes Yes Yes Longest punt return
KickReturnTouchdowns integer 32 Yes Yes Yes Kick return touchdown
KickReturnLong integer 32 Yes Yes Yes Longest kick return
BlockedKickReturnYards integer 32 Yes Yes Yes Blocked kick recovery return yards
BlockedKickReturnTouchdowns integer 32 Yes Yes Yes Blocked kick recovery return touchdowns
FieldGoalReturnYards integer 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
FieldGoalReturnTouchdowns integer 32 Yes Yes Yes Field goal return touchdowns (excluding blocked field goals)
PuntNetYards integer 32 Yes Yes Yes Deprecated
OpponentSoloTackles integer 32 Yes Yes Yes Defensive solo tackles
OpponentAssistedTackles integer 32 Yes Yes Yes Defensive assisted tackles
OpponentSacks integer 32 Yes Yes Yes Defensive sacks
OpponentSackYards integer 32 Yes Yes Yes Defensive sack yards
OpponentPassesDefended integer 32 Yes Yes Yes Defensive passes defended
OpponentFumblesForced integer 32 Yes Yes Yes Defensive fumbles forced
OpponentFumblesRecovered integer 32 Yes Yes Yes Fumbles recovered that resulted in change of possession
OpponentFumbleReturnYards integer 32 Yes Yes Yes Fumble return yards
OpponentFumbleReturnTouchdowns integer 32 Yes Yes Yes Fumble return touchdowns
OpponentInterceptionReturnTouchdowns integer 32 Yes Yes Yes Defensive interceptions
OpponentBlockedKicks integer 32 Yes Yes Yes Total number of opponent's kicks that were blocked
OpponentPuntReturnTouchdowns integer 32 Yes Yes Yes Punt return touchdown
OpponentPuntReturnLong integer 32 Yes Yes Yes Longest punt return
OpponentKickReturnTouchdowns integer 32 Yes Yes Yes Kick return touchdown
OpponentKickReturnLong integer 32 Yes Yes Yes Longest kick return
OpponentBlockedKickReturnYards integer 32 Yes Yes Yes Blocked kick recovery return yards
OpponentBlockedKickReturnTouchdowns integer 32 Yes Yes Yes Blocked kick recovery return touchdowns
OpponentFieldGoalReturnYards integer 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
OpponentFieldGoalReturnTouchdowns integer 32 Yes Yes Yes Field goal return touchdowns (excluding blocked field goals)
OpponentPuntNetYards integer 32 Yes Yes Yes Deprecated
TeamName string 50 Yes No Yes The full name of the team (e.g. New England Patriots)
Games integer 32 Yes No Yes Total number of regular season games played
PassingDropbacks integer 32 Yes Yes Yes The number of times the offense dropped back to pass
OpponentPassingDropbacks integer 32 Yes Yes Yes The number of times the opponent dropped back to pass
TeamSeasonID integer 32 No No No The unique identifier for this TeamSeason record (subject to change, although it very rarely does). For a static ID, use a combination of SeasonType, Season and Team.
PointDifferential integer 32 Yes No No This team's total point differential
PassingInterceptionPercentage decimal 32 Yes No No Team's percentage of passes that were intercepted
PuntReturnAverage decimal 32 Yes No No Team's punt return average
KickReturnAverage decimal 32 Yes No No Team's kick return average
ExtraPointPercentage decimal 32 Yes No No Team's percentage of extra points made
FieldGoalPercentage decimal 32 Yes No No Team's percentage of field goals made
OpponentPassingInterceptionPercentage decimal 32 Yes No No Opponent's percentage of passes that were intercepted
OpponentPuntReturnAverage decimal 32 Yes No No Opponent's punt return average
OpponentKickReturnAverage decimal 32 Yes No No Opponent's kick return average
OpponentExtraPointPercentage decimal 32 Yes No No Opponent's percentage of extra points made
OpponentFieldGoalPercentage decimal 32 Yes No No Opponent's percentage of field goals made
PenaltyYardDifferential integer 32 Yes No No Team's penalty yard differential
PuntReturnYardDifferential integer 32 Yes No No Team's punt return yard differential
KickReturnYardDifferential integer 32 Yes No No Team's kick return yard differential
TwoPointConversionReturns integer 32 Yes No Yes Two point conversion returns for two points.
OpponentTwoPointConversionReturns integer 32 Yes No Yes Opponent's two point conversion returns for two points.
TeamID integer 32 Yes No Yes The unique ID of this team
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
TeamStatID
from 2020
integer 32 No No Yes Unique ID of this TeamStatID record.
Name Type Size Nullable Scrambled CSV Description
Team
from 2020
string 50 Yes No No Abbreviation of the Team (e.g. SD, PHI, NE, IND, etc.)
TeamID
from 2020
integer 32 Yes No No The auto-generated unique ID of the Team
UpcomingGame
from 2020
Score Yes No No Upcoming game for this team
TeamGameTrends
from 2020
TeamGameTrends[] Yes No No The collection of Game Trends for this team
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
SeasonType integer 32 No No No The season type of the timeframe (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=All-Star)
Season integer 32 No No No The league year of the timeframe (this gets incremented on the first day of the league year during free agency)
Week integer 32 Yes No No The week of the timeframe (Regular Season=1 to 17, Preseason=1 to 4, Postseason=1 to4, Offseason=NULL)
Name string 50 No No No The friendly name of the Timeframe
ShortName string 50 No No No The shorter name of the Timeframe
StartDate datetime No No No The start date/time of this Timeframe
EndDate datetime No No No The end date/time of the Timeframe
FirstGameStart datetime Yes No No The start date/time of the first game of the Timeframe (if no games then returns the StartDate)
FirstGameEnd datetime Yes No No The end date/time of the first game of the Timeframe (if no games then returns the EndDate)
LastGameEnd datetime Yes No No The end date/time of the last game of the Timeframe (if no games then returns the EndDate)
HasGames boolean No No No Whether there are any games in this Timeframe
HasStarted boolean No No No Whether this Timeframe has started
HasEnded boolean No No No Whether this Timeframe has ended
HasFirstGameStarted boolean No No No Whether the first game has started
HasFirstGameEnded boolean No No No Whether the first game has ended
HasLastGameEnded boolean No No No Whether the last game has ended
ApiSeason string 10 Yes No No The value of the Season parameter used to pass into the API.
ApiWeek string 10 Yes No No The value of the Week parameter used to pass into the API.
Name Type Size Nullable Scrambled CSV Description
PlayerID integer 32 No No Yes Unique ID of Player
Name string 32 No No Yes Player Name
FormerTeamID integer 32 Yes No Yes ID of Player's former team
FormerTeam string 32 Yes No Yes Player's former team in abbreviated format (e.g. SD, PHI, NE, IND etc.)
TeamID integer 32 Yes No Yes Unique ID of the former team.
Team string 32 Yes No Yes Player's new team, when applicable, in abbreviated format (e.g. SD, PHI, NE, IND etc.)
Type string 50 Yes No Yes Type of Transaction. Released, Waived, Signed, Promoted, Elevated, Demoted, and Traded.
Date datetime 32 Yes No Yes Date and Time Transaction took place
Note string 100 Yes No Yes Transaction Summary (e.g. "Harris has signed with the Commanders.")
Created datetime 32 Yes No Yes Date and Time Created
Updated datetime 32 Yes No Yes Date and Time Last Updated
Name Type Size Nullable Scrambled CSV Description
TimeRemaining
from 2020
string 50 Yes No No The amount of time remaining in the current quarter (11:23, 5:34, NULL if game is not in progress or at halftime)
Quarter
from 2020
string 50 Yes No No The current quarter of the game (1, 2, 3, 4, Half, OT, F, F/OT or NULL if game has not yet started)
AwayWinProbability
from 2020
decimal 32 Yes Yes No The probability of the Away Team winning the game
HomeWinProbability
from 2020
decimal 32 Yes Yes No The probability of the Home Team winning the game
Created
from 2020
datetime Yes No No The database generated timestamp of when this win probability was first updated.
Updated
from 2020
datetime Yes No No The database generated timestamp of when this win probability was last updated.
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