Data Dictionary

Below you will find a list of all data points that are contained within each feed that we offer. If any of the information provided below is unclear, or if you have a specific question, please contact support.

Go to our developer portal for a full list of operations including deprecated, legacy and test endpoints.

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Name Type Size Nullable Scrambled CSV Description
PlayerID integer 32 No Yes No Unique ID assigned to each player that stays with them throughout their career
Name string 100 Yes Yes No Full name of the player (Cam Newton, Aaron Rodgers, etc.)
TeamID integer 32 Yes Yes No The unique ID of this team
Team string 10 Yes Yes No The abbreviation of the team this player is employed by, or if currently unemployed, the most recent team this player was employed by.
Position string 10 Yes Yes No Player's primary position. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR
FantasyPosition string 10 Yes Yes No The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
PositionGroup string 10 Yes Yes No Player Position Group (QB, RB, WR, TE, DL, LB, DB, K, P, OL)
BMI decimal 32 Yes Yes No Body Mass Index - a measure of thinness. Higher value means stockier, wider build.
BMIRank integer 32 Yes Yes No Player's BMI ranked alongside other players against an ideal value for their position
HandSize decimal 32 Yes Yes No Player's hand size in inches. Important Quarterback value, especially in cold weather play.
HandSizeRank integer 32 Yes Yes No Player's hand size ranked alongside other players against an ideal value for their position
ArmLength decimal 32 Yes Yes No Player's arm length in inches.
ArmLengthRank integer 32 Yes Yes No Player's arm length ranked alongside other players against an ideal value for their position
QualityScore decimal 32 Yes Yes No Not currently used
QualityScoreRank integer 32 Yes Yes No Not currently used
FortyYardDash decimal 32 Yes Yes No 40-yard dash time in seconds.
FortyYardDashRank integer 32 Yes Yes No 40-yard dash time ranked against other players.
ThreeConeDrill decimal 32 Yes Yes No Time taken to complete the three-cone drill short movement exercise.
ThreeConeDrillRank integer 32 Yes Yes No Three-cone drill time relative to other players.
TwentyYardShuttle decimal 32 Yes Yes No Time taken to complete the 20-yard short shuttle in seconds.
TwentyYardShuttleRank integer 32 Yes Yes No 20-yard short shuttle time relative to other players.
AgilityScore decimal 32 Yes Yes No A measure of player's agility, calculated by sum of three-cone drill time and 20-yard short shuttle time.
AgilityScoreRank integer 32 Yes Yes No Player's agility ranking relative to other players.
VerticalJump decimal 32 Yes Yes No A player's vertical jump height, in inches.
VerticalJumpRank integer 32 Yes Yes No Player's vertical jump performance relative to other players.
BroadJump decimal 32 Yes Yes No A player's long jump length, in inches.
BroadJumpRank integer 32 Yes Yes No Player's horizontal jump relative to other players.
BurstScore decimal 32 Yes Yes No A measure of explosive, stop-start action. The sum of vertical jump height and broad jump distance.
BurstScoreRank integer 32 Yes Yes No Player's burst explosion capabilities relative to other players.
SPARQx decimal 32 Yes Yes No An approximation of the Nike SPARQ Rating. Comprises Speed, Power, Agility, Reaction and Quickness. The measurements used are: 40-yard dash, vertical jump, 20-yard short shuttle, and power ball throw.
SPARQxRank integer 32 Yes Yes No A player's SPARQx ranking relative to other players.
AthleticismScore decimal 32 Yes Yes No An aggregate of 40-yard dash, Burst Score, and Agility Score, normalized by size (so larger players with higher movement scores will get a bonus.)
AthleticismScoreRank integer 32 Yes Yes No A player's Athleticism Score relative to those of other players.
SpeedScore decimal 32 Yes Yes No A formula to assign a speed rating to a player, giving a premium to heavier players' 40-yard dash times: (weight*200) / (40-time^4)
SpeedScoreRank integer 32 Yes Yes No A player's Speed Score relative to those of other players.
ThrowVelocity decimal 32 Yes Yes No A player's throw speed in miles per hour.
ThrowVelocityRank integer 32 Yes Yes No A player's throw speed relative to those of other players.
WonderlicScore decimal 32 Yes Yes No The Wonderlic is a test and resulting score used to gauge intelligence via problem-solving and learning puzzles. Scored from 0 to 50.
WonderlicScoreRank integer 32 Yes Yes No A player's Wonderlic outcome relative to other players.
HeightAdjustedSpeedScore decimal 32 Yes Yes No Also known as HaSS. A player's speed score after being normalized for height, specifically used for Wide Receivers and Tight Ends (WRs and TEs.) Taller players have a larger catch window so their scores are normalized downward.
HeightAdjustedSpeedScoreRank integer 32 Yes Yes No A player's HaSS ranking relative to other players.
CatchRadius decimal 32 Yes Yes No How large an area in which a player can catch. Based off the formula: the square of 40-yard dash time, 20-yard short shuttle time, and three-cone drill time; multiplied by the square of height, arm length, and vertical jump, all normalized to have equal weight.
CatchRadiusRank integer 32 Yes Yes No A player's Catch Radius relative to other players.
BenchPress decimal 32 Yes Yes No The number of reps a player can carry out of a 225-pound chest press exercise.
BenchPressRank integer 32 Yes Yes No A player's bench press performance relative to other players.
PlaymakingRadius decimal 32 Yes Yes No A property of arm length and tackle explosiveness, the radius at which the player can carry out a defensive play.
PlaymakingRadiusRank integer 32 Yes Yes No A player's playmaking radius relative to other players of a similar position.
HighlightClip string 500 Yes Yes No A curated highlight reel of a player in the form of a YouTube link.
MedicalHistory AdvancedPlayerMedical[] Yes No No See the AdvancedPlayerMedical endpoint.
ComparablePlayers PlayerInfo[] Yes No No See the PlayerInfo endpoint.
AdvancedPlayerSeasons AdvancedPlayerSeason[] Yes No No See the AdvancedPlayerSeasons endpoint.
AdvancedPlayerGames AdvancedPlayerGame[] Yes No No See the AdvancedPlayerGames endpoint.
Name Type Size Nullable Scrambled CSV Description
PlayerID integer 32 No Yes No Unique ID assigned to each player that stays with them throughout their career
Name string 100 Yes Yes No Full name of the player (Cam Newton, Aaron Rodgers, etc.)
TeamID integer 32 Yes Yes No The unique ID of this team
Team string 10 Yes Yes No The abbreviation of the team this player is employed by, or if currently unemployed, the most recent team this player was employed by.
Position string 10 Yes Yes No Player's primary position. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR
FantasyPosition string 10 Yes Yes No The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
PositionGroup string 10 Yes Yes No Player Position Group (QB, RB, WR, TE, DL, LB, DB, K, P, OL)
Season integer 32 No Yes No The NFL season in four-digit year format.
SeasonType integer 32 No Yes No The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Week integer 32 No Yes No The week during the season/round in which this game occurs.
Opponent string 10 Yes Yes No The abbreviation of the Opponent
OpponentID integer 32 Yes Yes No The opposing team's unique ID number
Snaps decimal 32 Yes Yes No How many snaps this player took part in in this game. Available the morning after the game.
SnapShare decimal 32 Yes Yes No The percentage of total offensive plays that had this player on the field. Available the morning after the game.
PassingAttempts decimal 32 Yes Yes No Number of passes thrown
Completions decimal 32 Yes Yes No Number of pass completions
CompletionPercentage decimal 32 Yes Yes No Percentage of completed passes from all passes thrown
PassingYards decimal 32 Yes Yes No Yards thrown by the player in the game.
PassingYardsPerAttempt decimal 32 Yes Yes No Yards thrown divided by total passing attempts.
PassingTouchdowns decimal 32 Yes Yes No How many passes resulted in a touchdown.
PassingTDs decimal 32 Yes Yes No Deprecated. Replaced by PassingTouchdowns
Interceptions decimal 32 Yes Yes No How many interceptions were given up by the player. (Not interceptions caught.)
RedZoneAttempts decimal 32 Yes Yes No How many passing attempts were made inside the red zone by the player.
RedZoneCompletionPercentage decimal 32 Yes Yes No What percentage of red zone passes were complete of all red zone passes attempted.
DeepBallAttempts decimal 32 Yes Yes No How many attempts were made to throw a pass with an aerial distance of 20 yards or greater.
DeepBallCompletions decimal 32 Yes Yes No How many successful passes with an aerial distance of 20 yards or greater were made by the player.
Carries decimal 32 Yes Yes No How many times the player carried the ball, i.e. unique rushing plays involving the player with the ball.
RushingYards decimal 32 Yes Yes No Total number of carried yards on rushing plays.
RushingTouchdowns decimal 32 Yes Yes No How many rushing touchdowns were achieved by the player.
Targets decimal 32 Yes Yes No How many times the player was targeted for a pass.
Receptions decimal 32 Yes Yes No How many times the player received a pass.
ReceivingYards decimal 32 Yes Yes No How many total yards the player got from all plays in which he achieved a reception.
ReceivingTouchdowns decimal 32 Yes Yes No How many touchdowns the player scored by receiving a pass.
TotalYards decimal 32 Yes Yes No The total yards of gain (or loss) achieved by the player in the game.
TotalTouches decimal 32 Yes Yes No Touches = carries + receptions.
YardsPerTouch decimal 32 Yes Yes No Average number of yards per carry and reception.
Opportunities decimal 32 Yes Yes No For a given running back, number of carries and targets
OpportunityShare decimal 32 Yes Yes No For a given running back, percentage of total team running back carries and targets
TotalTouchdowns decimal 32 Yes Yes No Total number of touchdowns by all methods by the player.
EvadedTackles decimal 32 Yes Yes No Number of attempted tackles evaded by the player.
JukeRate decimal 32 Yes Yes No Calculated by charting the number of broken, missed, and otherwise avoided tackles, and then dividing by the total number of touches (carries plus receptions). Juke rate is used to measure a running back's elusiveness and tackle-breaking power.
CatchRate decimal 32 Yes Yes No A measurement of a player's ability to secure the ball in all situations, regardless of difficulty level. Calculated by dividing total receptions by total targets.
TargetShare decimal 32 Yes Yes No The percentage of all passing targets directed at a given wide receiver or tight end, in games where that receiver was involved in the passing attack.
HogRate decimal 32 Yes Yes No Number of targets per snap. Hog rate captures the rate of passing game utilization on a per-play basis, and helps to identify wide receivers and tight ends with limited route trees who are a focal point of the passing offense when on the field, even though they may have a low snap count and target share.
ContestedTargets decimal 32 Yes Yes No Number of times the target player faced competition to catch the ball, i.e. a defender was in range to contest the ball at the point of catching.
ContestedCatches decimal 32 Yes Yes No Number of times the received successfully caught the ball in a contested catch.
RedZoneCarries decimal 32 Yes Yes No Number of times the player executed a rushing play in the red zone.
RedZoneTargets decimal 32 Yes Yes No Number of times the player was targeted for a pass in the red zone.
RedZoneOpportunities decimal 32 Yes Yes No Red zone opportunities are the number of carries plus targets combined for a player in the red zone.
RedZoneTouches decimal 32 Yes Yes No Number of times the player carried or received in the red zone.
RedZoneReceptions decimal 32 Yes Yes No Number of times the player successfully received a pass in the red zone.
RedZoneCatchRate decimal 32 Yes Yes No Percentage of catches successfully made versus targets.
YardsPerCarry decimal 32 Yes Yes No Average number of yards achieved per carry by the player in the game.
YardsPerTarget decimal 32 Yes Yes No Average number of yards achieved per target by the player in the game.
YardsPerOpportunity decimal 32 Yes Yes No Average number of yards achieved per opportunity (carry plus target) by the player in the game.
YardsPerReception decimal 32 Yes Yes No Average number of yards achieved per reception by the player in the game.
EndZoneTargets decimal 32 Yes Yes No Number of times the player was targeted for a pass in the endzone.
RoutesRun decimal 32 Yes Yes No Number of times the player ran a route in the game.
Burns decimal 32 Yes Yes No Number of times the player burns - fakes out and defeats - a defending player and catches a pass.
Hurries decimal 32 Yes Yes No Number of times the player was hurried by the defense into throwing an early pass or to running in the pocket from a defender.
YardsCreated decimal 32 Yes Yes No All yards generated above and beyond what was blocked. Yards Created are accrued after the running back's first evaded tackle.
PassAttemptsInside5 decimal 32 Yes Yes No Number of passing attempts made inside the 5-yard line.
PassAttemptsInside10 decimal 32 Yes Yes No Number of passing attempts made inside the 10-yard line.
CarriesInside5 decimal 32 Yes Yes No Number of rushing plays made inside the 5-yard line.
CarriesInside10 decimal 32 Yes Yes No Number of rushing plays made inside the 10-yard line.
TargetsInside5 decimal 32 Yes Yes No Number of times the player was a pass target inside the 5-yard line.
TargetsInside10 decimal 32 Yes Yes No Number of times the player was a pass target inside the 10-yard line.
PrimaryCorner decimal 32 Yes Yes No Currently unused.
RoutesDefended decimal 32 Yes Yes No Number of times the player in question defended against a player running a route.
TargetsAllowed decimal 32 Yes Yes No Number of times the defensive player allowed a target a chance at a reception.
ReceptionsAllowed decimal 32 Yes Yes No Number of times the defensive player allowed a target a chance at reception that was successfully achieved by the catcher.
YardsAllowed decimal 32 Yes Yes No Total number of yards allowed by the defensive player during the game.
BurnsCB decimal 32 Yes Yes No Currently unused.
PassBreakups decimal 32 Yes Yes No Number of times a defensive player successfully breaks up a pass with the arm or hand.
InterceptionsCB decimal 32 Yes Yes No Number of times a defensive player intercepts an opponent's pass.
WRMatchup decimal 32 Yes Yes No Currently unused.
FantasyPoints decimal 32 Yes Yes No Number of Fantasy Points generated by the player that week.
FantasyPointsRank integer 32 Yes Yes No The player's Fantasy Points ranking relative to other players
FantasyPointsPerAttempt decimal 32 Yes Yes No In terms of passing opportunities, measuring quarterback fantasy points by dividing total fantasy points by passing attempts
FantasyPointsPerTarget decimal 32 Yes Yes No In terms of player opportunities, dividing total fantasy points by total targets to measure wide receiver and tight end fantasy points
FantasyPointsPerOpportunity decimal 32 Yes Yes No Running back fantasy points in terms of a player's overall usage and playmaking prowess. Calculated by adding the player's carries and targets, then dividing the result by total fantasy points.
FantasyPointsAllowed decimal 32 Yes Yes No Currently unused.
FantasyPointsAllowedWeekRank integer 32 Yes Yes No Currently unused.
Name Type Size Nullable Scrambled CSV Description
AdvancedPlayerMedicalID integer 32 No Yes No A unique ID of the medical event associated with the player in question.
TeamID integer 32 Yes Yes No The unique ID of this team
Team string 10 Yes Yes No The abbreviation of the team this player is employed by, or if currently unemployed, the most recent team this player was employed by.
Season integer 32 No Yes No The NFL season in four-digit year format.
IncidentDate string 500 Yes Yes No The week of the season in which the incident took place (e.g. Week 11.)
InjuryDescription string 500 Yes Yes No A brief description of the player's injury (e.g. hip contusion).
Severity string 50 Yes Yes No How severe the injury is likely to be - Low, Medium, or High Severity.
GamesMissed integer 32 Yes Yes No How many games the player has missed due to this injury.
GamesOnInjuryReport integer 32 Yes Yes No How many times the player has appeared on the weekly NFL Injury Report due to this injury so far.
Surgery string 500 Yes Yes No Details about a player's surgery in text format.
RecoveryTimetable string 100 Yes Yes No A potential recovery timeline for the player, as communicated by the team.
Name Type Size Nullable Scrambled CSV Description
PlayerID integer 32 No Yes No Unique ID assigned to each player that stays with them throughout their career
Name string 100 Yes Yes No Full name of the player (Cam Newton, Aaron Rodgers, etc.)
TeamID integer 32 Yes Yes No The unique ID of this team
Team string 10 Yes Yes No The abbreviation of the team this player is employed by, or if currently unemployed, the most recent team this player was employed by.
Position string 10 Yes Yes No Player's primary position. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR
FantasyPosition string 10 Yes Yes No The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
PositionGroup string 10 Yes Yes No Player Position Group (QB, RB, WR, TE, DL, LB, DB, K, P, OL)
Season integer 32 No Yes No The year of the season in question.
SeasonType integer 32 No Yes No The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Games integer 32 Yes Yes No How many games in which the player took part in at least one snap.
Snaps decimal 32 Yes Yes No How many snaps the player took part in over the course of the season.
SnapShare decimal 32 Yes Yes No The percentage of total offensive plays that had this player on the field.
SnapShareRank integer 32 Yes Yes No This player's Snap Share ranking relative to other players.
SlotRate decimal 32 Yes Yes No The percentage of times in which the player was in the slot when the team ran a play with a slot player.
SlotRateRank integer 32 Yes Yes No This receiver's Slot Rate ranking relative to other players
TargetSeparation decimal 32 Yes Yes No A receiver's average yards of distance from his assigned defender at the moment the pass arrives..
TargetSeparationRank integer 32 Yes Yes No This player's Target Separation ranking relative to other players.
BurnRate decimal 32 Yes Yes No Percentage of allowed targets in which the defensive back's assigned receiver gained more than five yards of downfield separation.
AirYards decimal 32 Yes Yes No For quarterbacks, Air Yards is the total throw depth. For wide receivers and tight ends, Air Yards is the total target distance from the line of scrimmage to the catch point.
AirYardsPerGame decimal 32 Yes Yes No An average of total Air Yards divided by games played.
AirYardsRank integer 32 Yes Yes No The player's air yards ranking relative to other players
Carries decimal 32 Yes Yes No The number of times the player carried the ball in a rushing play.
CarriesInside10 decimal 32 Yes Yes No The number of times the player carried the ball in a rushing play inside the 10-yard line.
CarriesInside10PerGame decimal 32 Yes Yes No The average number of times the player carried the ball in a rushing play inside the 10-yard line per game.
CarriesInside5 decimal 32 Yes Yes No The number of times the player carried the ball in a rushing play inside the 5-yard line.
CarriesInside5PerGame decimal 32 Yes Yes No The average number of times the player carried the ball in a rushing play inside the 5-yard line per game.
CarriesPerGame decimal 32 Yes Yes No The average number of times the player carried per game.
CarriesPerGameRank integer 32 Yes Yes No The player's carries per game relative to other players
CarriesRank integer 32 Yes Yes No The player's Carries ranking relative to other players
GameScript decimal 32 Yes Yes No The average points differential this player faced at any given point in the season. A positive number puts his team in the lead, a negative behind.
GameScriptRank integer 32 Yes Yes No The player's Game Script ranking relative to other players
GoalLineCarries decimal 32 Yes Yes No The number of times the player carried the ball on a player that began with 5 yards or fewer to goal.
GoalLineCarriesPerGame decimal 32 Yes Yes No The average number of times per game the player carried the ball on a player that began with 5 yards or fewer to goal.
GoalLineCarriesPerGameRank integer 32 Yes Yes No Not currently used.
GoalLineCarriesRank integer 32 Yes Yes No The player ranked by number of goal line carries across the season.
ProductionPremium decimal 32 Yes Yes No A player's situation-agnostic efficiency. Compares the outcome of all pass attempts, carries, and targets to league-average outcome in identical game situations (yard line, down, and distance), taking into account time remaining and game score to allow for non-standard situations (e.g. two-minute drills, clock-milking, and garbage time). Positive Production Premium values show that a player is more efficient than the average player with similar opportunities in similar situations. This metric is useful in isolating a player's true ability, as his on-field performance is always affected by his teammates.
ProductionPremiumRank integer 32 Yes Yes No The player's Production Premium ranking relative to other players
RedZoneCarries decimal 32 Yes Yes No The number of times per game the player carried the ball on a player that began in the red zone.
RedZoneCarriesPerGame decimal 32 Yes Yes No The average number of times per game the player carried the ball on a player that began in the red zone.
RedZoneCarriesPerGameRank integer 32 Yes Yes No The player's Red Zone Carries Per Game ranking relative to other players
RedZoneCarriesRank integer 32 Yes Yes No The player's Red Zone Carries ranking relative to other players
RushingTouchdowns decimal 32 Yes Yes No The number of touchdowns scored by the player on a rushng play.
RushingTouchdownsRank integer 32 Yes Yes No The player's Rushing Touchdowns ranking relative to other players
RushingYards decimal 32 Yes Yes No Total number of yards rushed per season.
RushingYardsRank integer 32 Yes Yes No The player's Rushing Yards ranking relative to other players
RushYardsPerGame decimal 32 Yes Yes No Average number of yards rushed by the player in each game in which they played.
RedZoneSnaps decimal 32 Yes Yes No Number of snaps the player took part in in plays that began in the red zone.
RunSnaps decimal 32 Yes Yes No Total number of rushing plays in which the player took part.
PassSnaps decimal 32 Yes Yes No Total number of passing plays in which the player took part.
SnapweightedGameScript decimal 32 Yes Yes No Not currently used.
SnapweightedGameScriptRank integer 32 Yes Yes No Not currently used.
TeamPassPlays decimal 32 Yes Yes No Not currently used.
TeamPassPlaysRank integer 32 Yes Yes No Not currently used.
TouchdownRate decimal 32 Yes Yes No Percentage of receptions by the player that result in a touchdown.
WeeklyVolatility decimal 32 Yes Yes No A measure of week-to-week fantasy point scoring variance. Players with weekly volatility above 8.0 have significant weekly output oscillation. High weekly volatility negatively impacts standard league formats that require lineups to be manually set each week, but is preferred in "best-ball" formats that automatically set optimal weekly lineups.
WeeklyVolatilityRank integer 32 Yes Yes No The player's Weekly Volatility ranking relative to other players
VOS decimal 32 Yes Yes No Value Over Stream - a measure of each player's fantasy points per game, above the average waiver wire replacement, in standard fantasy league formats during either the previous or current season.
VOSRank integer 32 Yes Yes No The player's Value Over Stream ranking relative to other players
YardsPerTarget decimal 32 Yes Yes No The number of yards gained by the player when he is a pass target.
YardsPerTargetRank integer 32 Yes Yes No The player's Yards Per Target ranking relative to other players
YardsPerReception decimal 32 Yes Yes No The player's average yardage per received pass.
YardsAfterCatch decimal 32 Yes Yes No The player's total yardage gain between successfully receiving the ball and the play ending (e.g. by tackle, out of bounds...)
YardsAfterCatchPerGame decimal 32 Yes Yes No The player's average yardage gain between successfully receiving the ball and the play ending (e.g. by tackle, out of bounds...) on a reception basis.
YardsAfterCatchPerReception decimal 32 Yes Yes No The player's total yardage gain between successfully receiving the ball and the play ending (e.g. by tackle, out of bounds...) on a game basis.
YardsAfterCatchPerTarget decimal 32 Yes Yes No The player's total yardage gain between successfully receiving the ball and the play ending (e.g. by tackle, out of bounds...) on a target basis.
YardsAfterCatchRank integer 32 Yes Yes No The player's Yards After Catch ranking relative to other players
TotalTouchdowns decimal 32 Yes Yes No Total number of touchdowns scored by this player this season.
TotalTouchdownsRank integer 32 Yes Yes No The player's Yards After Touchdowns ranking relative to other players
TotalTouches decimal 32 Yes Yes No Total number of touches (receptions and carries) by this player this season.
TotalYards decimal 32 Yes Yes No The total number of yards gained by the player.
TotalYardsPerGame decimal 32 Yes Yes No The average number of yards gained by a player per game.
Targets decimal 32 Yes Yes No The number of times the player was a passing target.
TargetShare decimal 32 Yes Yes No The percentage of all passing targets directed at a given wide receiver or tight end, in games where that receiver was involved in the passing attack.
TargetShareRank integer 32 Yes Yes No The player's Target Share ranking relative to other players
TargetsInside10 decimal 32 Yes Yes No The number of times the player was a passing target inside the ten yard line.
TargetsInside10PerGame decimal 32 Yes Yes No The average number of times per game the player was a passing target inside the ten yard line.
TargetsInside5 decimal 32 Yes Yes No The number of times the player was a passing target inside the five yard line.
TargetsInside5PerGame decimal 32 Yes Yes No The average number of times per game the player was a passing target inside the five yard line.
TargetsPerGame decimal 32 Yes Yes No The average number of times per game the player was a passing target.
TargetsPerGameRank integer 32 Yes Yes No The player's Targets Per Game ranking relative to other players
TargetsRank integer 32 Yes Yes No The player's Targets ranking relative to other players
SlotSnaps decimal 32 Yes Yes No The number of times the player - a WR or TE - lined up in the slot, i.e. lined up inside and covered by an outside receiver in a set of three or four receivers.
SlotYPR decimal 32 Yes Yes No Yards per reception when in the slot for the player.
SlotYPRRank integer 32 Yes Yes No The player's Slot YPR ranking relative to other players
SlotYPT decimal 32 Yes Yes No Yards per target when in the slot for the player.
SlotYPTRank integer 32 Yes Yes No The player's Slot YPT ranking relative to other players
RedZoneSnapShare decimal 32 Yes Yes No Percentage of snaps in the red zone for which the offensive player took part.
RedZoneSnapShareRank integer 32 Yes Yes No The player's Red Zone Snap Share ranking relative to other players
RouteParticipation decimal 32 Yes Yes No Percentage of passing plays in which the player ran a route.
RouteParticipationRank integer 32 Yes Yes No The player's Route Participation ranking relative to other players
PassRoutes decimal 32 Yes Yes No Not currently used.
PassRoutesPerGame decimal 32 Yes Yes No Not currently used.
PassRoutesPerGameRank integer 32 Yes Yes No Not currently used.
RedZoneReceptions decimal 32 Yes Yes No Number of times the player successfully received a pass in the red zone.
RedZoneReceptionsRank integer 32 Yes Yes No The player's Red Zone Receptions ranking relative to other players
RedZoneTargets decimal 32 Yes Yes No Number of times the player was targeted in the red zone.
RedZoneTargetShare decimal 32 Yes Yes No A player's percentage share of the total number of targets in the red zone.
RedZoneTargetShareRank integer 32 Yes Yes No The player's Red Zone Target Share ranking relative to other players
RedZoneTargetsRank integer 32 Yes Yes No The player's Red Zone Targets ranking relative to other players
RedZoneTouches decimal 32 Yes Yes No Number of touches - carries and receptions - by the player in the endzone.
RedZoneTouchesPerGame decimal 32 Yes Yes No Average number of red zone touches per game across the season.
QBRatingWhenTargeted decimal 32 Yes Yes No The rating a quarterback gets for passing accuracy when throwing to this player alone.
QBRatingWhenTargetedRank integer 32 Yes Yes No The player's QB Rating When Targeted ranking relative to other players
ReceivingTDs decimal 32 Yes Yes No The number of touchdowns a player scored by receiving a pass.
ReceivingYards decimal 32 Yes Yes No The number of yards gained (or lost) by a player when receiving a pass.
ReceivingYardsPerGame decimal 32 Yes Yes No The average number of yards gained by reception by a player per game.
ReceivingYardsPerGameRank integer 32 Yes Yes No The player's Receiving Yards Per Game ranking relative to other players
ReceivingYardsRank integer 32 Yes Yes No The player's Receiving Yards ranking relative to other players
Receptions decimal 32 Yes Yes No The number of times a player successfully received a pass.
ReceptionsPerGame decimal 32 Yes Yes No The average number of times a player successfully received a pass per game.
ReceptionsPerGameRank integer 32 Yes Yes No The player's Receptions Per Game ranking relative to other players
ReceptionsRank integer 32 Yes Yes No The player's Receptions ranking relative to other players
RedZoneCatchRate decimal 32 Yes Yes No The percentage of times the player successfully received a pass in the red zone.
RedZoneCatchRateRank integer 32 Yes Yes No The player's Red Zone Catch Rate ranking relative to other players
CatchableTargetRate decimal 32 Yes Yes No The percentage rate at which the ball was in a catchable range when the player was targeted.
CatchableTargetRateRank integer 32 Yes Yes No The player's Catchable Target Rate ranking relative to other players
CatchableTargets decimal 32 Yes Yes No The number of catchable passes the player was thrown in a season.
CatchRate decimal 32 Yes Yes No A measurement of a player's ability to secure the ball in all situations, regardless of difficulty level. Calculated by dividing total receptions by total targets.
CatchRateRank integer 32 Yes Yes No The player's Catch Rate ranking relative to other players
DominatorRating decimal 32 Yes Yes No The player's Dominator rating: the percentage of team yards and touchdowns attributed to this player.
DominatorRatingRank integer 32 Yes Yes No The player's Dominator Rating ranking relative to other players
Drops decimal 32 Yes Yes No The number of dropped passes by this player.
DropsPerGame decimal 32 Yes Yes No The average number of times per game this player drops a pass.
DropsPerGameRank integer 32 Yes Yes No The player's Drops Per Game ranking relative to other players
DropRate decimal 32 Yes Yes No The percentage of passes dropped by this player this season.
DropRateRank integer 32 Yes Yes No The player's Drop Rate ranking relative to other players
DropsRank integer 32 Yes Yes No The player's Drops ranking relative to other players
EndzoneTargets decimal 32 Yes Yes No The number of times this player was a pass target in the endzone.
EndzoneTargetShare decimal 32 Yes Yes No The percentage of times this player was a pass target in the endzone.
EndzoneTargetShareRank integer 32 Yes Yes No The player's Endzone Target Share ranking relative to other players
AccuracyRating decimal 32 Yes Yes No On a scale of 1-10, where higher is better, how accurate a quarterback's throwing is.
AccuracyRatingRank integer 32 Yes Yes No The player's Accuracy Rating ranking relative to other players
AdjustedAttempts decimal 32 Yes Yes No The number of passing attempts made by a player, adjusted for sacks etc.
AdjustedYardsPerAttempt decimal 32 Yes Yes No The average yardage of a QB's passing, giving bonus weight to touchdowns and a penalizing rate to interceptions.
AdjustedYardsPerAttemptRank integer 32 Yes Yes No The player's Adjusted Yards Per Attempt ranking relative to other players
AirYardsPerAttempt decimal 32 Yes Yes No The average number of yards - throw depth - per pass attempted by the quarterback.
AirYardsPerAttemptRank integer 32 Yes Yes No The player's Air Yards Per Attempt ranking relative to other players
AttemptsInside10 decimal 32 Yes Yes No The number of passing attempts made by the player within the 10 yard line.
AttemptsInside10PerGame decimal 32 Yes Yes No The average number of passing attempts per game mad by the player within the 10 yard line.
AttemptsInside5 decimal 32 Yes Yes No The number of passing attempts made by the player within the 5 yard line.
AttemptsInside5PerGame decimal 32 Yes Yes No The average number of passing attempts per game mad by the player within the 5 yard line.
AttemptsPerGame decimal 32 Yes Yes No The average number of passing attempts made per game by this player.
CatchablePasses decimal 32 Yes Yes No The number of passes thrown that can be caught by a receiver in this season by this player.
CatchablePassesPerGame decimal 32 Yes Yes No The average number of passes thrown that can be caught by a receiver per game by this player.
CatchablePassesRank integer 32 Yes Yes No The player's Catchable Passes ranking relative to other players
CompletionPercentage decimal 32 Yes Yes No The percentage of times an attempted pass is successfully completed by the receiver.
CompletionPercentageRank integer 32 Yes Yes No The player's Completion Percentage ranking relative to other players
Completions decimal 32 Yes Yes No Number of completed passes thrown by this player.
DangerPlays decimal 32 Yes Yes No The number of danger plays - plays in which the QB through lack of awareness or recklessness - risked a turnover for his team.
DangerPlaysPerGame decimal 32 Yes Yes No The average number per game of danger plays - plays in which the QB through lack of awareness or recklessness - risked a turnover for his team.
DangerPlaysRank integer 32 Yes Yes No The player's Danger Plays ranking relative to other players
DeepBallAttempts decimal 32 Yes Yes No The number of times a QB attempted a pass of 20 yards or more downfield.
DeepBallAttemptsPerGame decimal 32 Yes Yes No The average number of times per game a QB attempted a pass of 20 yards or more downfield.
DeepBallAttemptsPerGameRank integer 32 Yes Yes No The player's Deep Ball Attempts Per Game ranking relative to other players
DeepBallAttemptsRank integer 32 Yes Yes No The player's Deep Ball Attempts ranking relative to other players
DeepBallCompletionPercentage decimal 32 Yes Yes No The percentage of times the QB successfully threw a complete pass 20 yards or more.
DeepBallCompletionPercentageRank integer 32 Yes Yes No The player's Deep Ball Completion Percentage ranking relative to other players
DeepBallCompletions decimal 32 Yes Yes No The number of times the QB successfully threw a complete pass 20 yards or more.
DeepBallCompletionsRank integer 32 Yes Yes No The player's Deep Ball Completions ranking relative to other players
DroppedPasses decimal 32 Yes Yes No The number of droppsed passes thrown by this quarterback.
DroppedPassesRank integer 32 Yes Yes No The player's Dropped Passes ranking relative to other players
DroppedPassesPerGame decimal 32 Yes Yes No The average number of dropped passes per game thrown by this quarterback.
DropsPerAttempt decimal 32 Yes Yes No The number of drops produced per attempt at a thrown pass by this quarterback, in decimal form.
DropsPerAttemptRank integer 32 Yes Yes No The player's Drops Per Attempt ranking relative to other players
DropBacks decimal 32 Yes Yes No The number of times this quarterback dropped back to execute a passing play, regardless of its success.
InterceptablePasses decimal 32 Yes Yes No The number of interceptable passes thrown by this quarterback this season, regardless of whether they were intercepted or not.
InterceptablePassesPerGame decimal 32 Yes Yes No The average number of interceptable passes thrown by this quarterback per game.
InterceptablePassesRank integer 32 Yes Yes No The player's Interceptable Passes ranking relative to other players
MoneyThrows decimal 32 Yes Yes No The number of money throws completed by the quarterback this season. A money throw is a somewhat subjective measurement of an extremely skillfull pass resulting in a completion at a clutch moment.
MoneyThrowsPerGame decimal 32 Yes Yes No The average number of money throws completed by the quarterback per game. A money throw is a somewhat subjective measurement of an extremely skillfull pass resulting in a completion at a clutch moment.
MoneyThrowsRank integer 32 Yes Yes No The player's Money Throws ranking relative to other players
PassAttempts decimal 32 Yes Yes No The number of attempts at passing made by this QB this season.
PassAttemptsRank integer 32 Yes Yes No The player's Pass Attempts ranking relative to other players
PassAttemptDistance decimal 32 Yes Yes No Not currently used.
PassAttemptDistanceRank integer 32 Yes Yes No Not currently used.
PassAttemptDistancePerAttempt decimal 32 Yes Yes No Not currently used.
PassAttemptDistancePerAttemptRank integer 32 Yes Yes No Not currently used.
PassingAttempts decimal 32 Yes Yes No Not currently used.
PassingTouchdowns decimal 32 Yes Yes No The number of passes thrown by this player that resulted in a touchdown.
PassingTouchdownsRank integer 32 Yes Yes No The player's Passing Touchdown ranking relative to other players
PassingYards decimal 32 Yes Yes No The total number of passing yards thrown by this player this season.
PassingYardsPerAttempt decimal 32 Yes Yes No Not currently used.
PassingYardsPerAttemptRank integer 32 Yes Yes No Not currently used.
PassingYardsPerGame decimal 32 Yes Yes No The average number of yards thrown in passing plays per game by this player.
PassingYardsPerGameRank integer 32 Yes Yes No The player's Passing Yards Per Game ranking relative to other players
PassingYardsRank integer 32 Yes Yes No The player's Passing Yards ranking relative to other players
PlayactionPassAttempts decimal 32 Yes Yes No The number of attempts made by the passer on a play-action play - a play which looks like a running play to start but is actually a passing play.
PlayactionPassAttemptsPerGame decimal 32 Yes Yes No The average number of play-action passes attempted per game, on average, by the QB.
PlayactionPassAttemptsRank integer 32 Yes Yes No The player's Playaction Pass Attempts ranking relative to other players
PlayactionPassCompletionPercentage decimal 32 Yes Yes No The percentage of play-action passes completed when thrown by this QB.
PlayactionPassCompletionPercentageRank integer 32 Yes Yes No The player's Playaction Pass Completion Percentage ranking relative to other players
ProtectionRate decimal 32 Yes Yes No The percentage of times a QB is successfully protected by his offensive line to attempt a play.
ProtectionRateRank integer 32 Yes Yes No The player's Protection Rate ranking relative to other players
RedZoneAttempts decimal 32 Yes Yes No The total number of passing attempts by this QB in the red zone.
RedZoneAttemptsPerGame decimal 32 Yes Yes No The average number of passing attempts per game by this QB in the red zone.
RedZoneAttemptsRank integer 32 Yes Yes No The player's Red Zone Attempts ranking relative to other players
RedZoneCompletionPercentage decimal 32 Yes Yes No The percentage of attempted red zone passes successfully completed by this QB.
RedZoneCompletionPercentageRank integer 32 Yes Yes No The player's Red Zone Completion Percentage ranking relative to other players
RedZoneTDtoINTRatio decimal 32 Yes Yes No The number of times the QB throws a TD versus an interception in the red zone.
RushingTDs decimal 32 Yes Yes No The number of times the QB rushed a touchdown.
RushingYardsPerGameRank integer 32 Yes Yes No The player's Rushing Yards Per Game ranking relative to other players
ShotgunCompletionPercentage decimal 32 Yes Yes No The percentage of shotgun attempts - when the QB lines up around 5-7 yards behind the center - completed.
ShotgunSnaps decimal 32 Yes Yes No The number of times the QB lined up in a shotgun formation at the snap in the season.
UnderCenterCompletionPercentage decimal 32 Yes Yes No The percentage of under-center passing plays - when the quarterback lines up directly behind the center - completed.
UnderCenterSnaps decimal 32 Yes Yes No The number of times the QB lined up in an under-center formation at the snap in the season.
ReceiverContestedCatchRate decimal 32 Yes Yes No The percentage of passes thrown by this QB that result in the receiver having to contest the catch with a defensive player.
ReceiverContestedCatchRateRank integer 32 Yes Yes No The player's Receiver Contested Catch Rate ranking relative to other players
ReceiverTargetSeparation decimal 32 Yes Yes No The average yards of separation between the ball receiver and his assigned defender when passes are thrown by this quarterback.
ReceiverTargetSeparationRank integer 32 Yes Yes No The player's Receiver Target Separation ranking relative to other players
ReceiverYardsAfterTheCatch decimal 32 Yes Yes No Not currently used.
ReceiverYardsAfterTheCatchRank integer 32 Yes Yes No Not currently used.
ReceiverYardsAfterTheCatchPerTarget decimal 32 Yes Yes No Not currently used.
SupportingCastEfficiency decimal 32 Yes Yes No An aggregate of the weighted production scores - efficiency in gaining fantasy points -of all RBs, WRs, and TEs playing alongside the QB in question.
SupportingCastEfficiencyRank integer 32 Yes Yes No The player's Supporting Cast Efficiency ranking relative to other players
TotalQBR decimal 32 Yes Yes No The degree to which a quarterback contributed to points scored and/or a team win. Total QBR can thus account for QB performance that does not directly lead to additional points scored, but does contribute to a team win (for example, by completing a pass that earns a first down at his 20-yard-line with 30 seconds remaining, allowing his leading team to run out the clock).
TotalQBRRank integer 32 Yes Yes No The player's Total QBR ranking relative to other players
TrueCompletionPercentage decimal 32 Yes Yes No An adjusted QB pass completion metric also taking into account drops, spikes etc. that may alter a QB's actual passing ability.
TrueCompletionPercentageRank integer 32 Yes Yes No The player's True Completion Percentage ranking relative to other players
TruePasserRating decimal 32 Yes Yes No The player's passer rating - completion percentage, yards per attempt, TD rate, and interception rate - but adjusted for True Completion.
TruePasserRatingRank integer 32 Yes Yes No The player's True Passer Rating ranking relative to other players
UncatchablePasses decimal 32 Yes Yes No The number of passes thrown by this QB that a receiver cannot reasonably be expected to catch.
UncatchablePassesPerGame decimal 32 Yes Yes No The average number of passes per game thrown by this QB that a receiver cannot reasonably be expected to catch.
UncatchablePassesRank integer 32 Yes Yes No A player's Uncatchable Passes rank relative to other players.
UnderPressureAttempts decimal 32 Yes Yes No Not currently used.
UnderPressureAttemptsRank integer 32 Yes Yes No Not currently used.
UnderPressureAttemptsPerGame decimal 32 Yes Yes No Not currently used.
PressuredCompletionPercentage decimal 32 Yes Yes No The percentage of passes thrown to completion by this quarterback when he is under pressure from defenders.
PressuredCompletionPercentageRank integer 32 Yes Yes No The player's Pressured Completion Percentage ranking relative to other players
AverageDefendersInTheBox decimal 32 Yes Yes No For RBs, the average number of defenders that lined up against them in the box - almost always a value between 5 and 8.
AverageDefendersInTheBoxRank integer 32 Yes Yes No The player's Average Defenders in the Box ranking relative to other players
BaseFrontCarryRate decimal 32 Yes Yes No A player's carry rate when up against a base front defence (seven men).
BaseFrontCarryRateRank integer 32 Yes Yes No The player's Base Front Carry Rate ranking relative to other players
BaseFrontYardsPerCarry decimal 32 Yes Yes No The average number of yards carried by this player against a base front defense.
BaseFrontYardsPerCarryRank integer 32 Yes Yes No The player's Base Front Yards Per Carry ranking relative to other players
BreakawayRunRate decimal 32 Yes Yes No The rate at which a player produces a breakaway run - escaping his assigned defender and running the ball for 20 yards or more - adjusted for yardage.
BreakawayRunRateRank integer 32 Yes Yes No The player's Breakaway Run Rate ranking relative to other players
BreakawayRuns decimal 32 Yes Yes No The number of breakaway runs over the course of the season by the RB in question.
BreakawayRunsPerGame decimal 32 Yes Yes No The average number of breakaway runs produced by the RB per game.
BreakawayRunsPerGameRank integer 32 Yes Yes No The player's Breakaway Runs Per Game ranking relative to other players
BreakawayRunsRank integer 32 Yes Yes No The player's Breakaway Runs ranking relative to other players
EvadedTackles decimal 32 Yes Yes No The number of tackles in flight successfully dodged or broken by the RB.
EvadedTacklesPerGame decimal 32 Yes Yes No The average number of tackles successfully dodged or broken by the RB per game.
EvadedTacklesPerGameRank integer 32 Yes Yes No The player's Evaded Tackles Per Game ranking relative to other players
EvadedTacklesRank integer 32 Yes Yes No The player's Evaded Tackles Per Game ranking relative to other players
JukeRate decimal 32 Yes Yes No Calculated by charting the number of broken, missed, and otherwise avoided tackles, and then dividing by the total number of touches (carries plus receptions). Juke rate is used to measure a running back's elusiveness and tackle-breaking power.
JukeRateRank integer 32 Yes Yes No The player's Juke Rate ranking relative to other players
LightFrontCarryRate decimal 32 Yes Yes No A player's carry rate when up against a light front defense (six men).
LightFrontCarryRateRank integer 32 Yes Yes No The player's Light Front Carry Rate ranking relative to other players
LightFrontYardsPerCarry decimal 32 Yes Yes No A player's yards per carry when up against a light front defense (six men).
LightFrontYardsPerCarryRank integer 32 Yes Yes No The player's Light Front Yards Per Carry ranking relative to other players
Opportunities decimal 32 Yes Yes No The number of opportunities given to the RB.
OpportunityShare decimal 32 Yes Yes No For a given running back, percentage of total team running back carries and targets
OpportunityShareRank integer 32 Yes Yes No The player's Opportunity Share ranking relative to other players
RedZoneOpportunities decimal 32 Yes Yes No The number of opportunities given to the relevant RB.
RedZoneTouchesPerGameRank integer 32 Yes Yes No The player's Red Zone Touches Per Game ranking relative to other players
RedZoneTouchesRank integer 32 Yes Yes No The player's Red Zone Touches ranking relative to other players
RunBlockingEfficiency decimal 32 Yes Yes No Not currently used.
RunBlockingEfficiencyRank integer 32 Yes Yes No Not currently used.
RushYardsPerGameRank integer 32 Yes Yes No The player's Rush Yards Per Game ranking relative to other players
ShotgunCarryRate decimal 32 Yes Yes No Percentage of carries by this player when the team lines up shotgun.
ShotgunCarryRateRank integer 32 Yes Yes No The player's Shotgun Carry Rate ranking relative to other players
ShotgunYardsPerCarry decimal 32 Yes Yes No Average number of yards per carry when the player carries from a shotgun formation.
ShotgunYardsPerCarryRank integer 32 Yes Yes No The player's Shotgun Yards Per Carry ranking relative to other players
RedZoneOpportunityShare decimal 32 Yes Yes No Percentage of opportunities given to this RB when the team is in the red zone.
RedZoneOpportunityShareRank integer 32 Yes Yes No The player's Red Zone Opportunity Share ranking relative to other players
RedZoneTDConversionRate decimal 32 Yes Yes No The percentage of times this player turns a red zone opportunity into a touchdown.
RedZoneTDConversionRateRank integer 32 Yes Yes No The player's Red Zone TC Conversion Rate ranking relative to other players
StackedFrontCarryRate decimal 32 Yes Yes No Percentage of carries by this player when the opposing team lines up with a stacked front (eight or more defenders.)
StackedFrontCarryRateRank integer 32 Yes Yes No The player's Stacked Front Carry Rate ranking relative to other players
StackedFrontYardsPerCarry decimal 32 Yes Yes No
StackedFrontYardsPerCarryRank integer 32 Yes Yes No The player's Stacked Front Yards Per Carry ranking relative to other players
StuffedRuns decimal 32 Yes Yes No The number of runs made by this player resulting in zero or negative yardage.
StuffedRunsRank integer 32 Yes Yes No The player's Stuffed Runs ranking relative to other players
StuffedRunRate decimal 32 Yes Yes No The percentage of this players' runs that are stuffed (resulting in zero or negative yardage.)
StuffedRunRateRank integer 32 Yes Yes No The player's Stuffed Run Rate ranking relative to other players
TeamRunPlays decimal 32 Yes Yes No Not currently used.
TeamRunPlaysRank integer 32 Yes Yes No Not currently used.
TotalYardsPerGameRank integer 32 Yes Yes No The player's Total Yards Per Game ranking relative to other players
TotalYardsRank integer 32 Yes Yes No The player's Total Yards ranking relative to other players
TrueYardsPerCarry decimal 32 Yes Yes No A yards per carry metric filtering out long runs of 10 yards or longer, to emphasize consistency.
TrueYardsPerCarryRank integer 32 Yes Yes No The player's True Yards Per Carry ranking relative to other players
UnderCenterCarryRate decimal 32 Yes Yes No The percentage of times this player carries the ball when the QB lines up under the center.
UnderCenterCarryRateRank integer 32 Yes Yes No The player's Under Center Carry Rate ranking relative to other players
UnderCenterYardsPerCarry decimal 32 Yes Yes No The average number of yards carried by the running back when the team lines up QB under C.
UnderCenterYardsPerCarryRank integer 32 Yes Yes No The player's Under Center Yards Per Carry ranking relative to other players
WeightedOpportunities decimal 32 Yes Yes No A variant of total opportunities that discounts carries and enhances the FF value of a target based on touch type.
WeightedOpportunitiesRank integer 32 Yes Yes No The player's Weighted Opportunities ranking relative to other players
WeightedOpportunitiesPerGame decimal 32 Yes Yes No The average number of weighted opportunities - a calibrated subset of total opportunities - per game for this player.
WeightedOpportunitiesPerGameRank integer 32 Yes Yes No The player's Weighted Opportunities Per Game ranking relative to other players
YardsCreated decimal 32 Yes Yes No All yards generated above and beyond what was blocked. Yards Created are accrued after the running back's first evaded tackle.
YardsCreatedPerGame decimal 32 Yes Yes No
YardsCreatedPerGameRank integer 32 Yes Yes No The player's Yards Created Per Game ranking relative to other players
YardsCreatedPerCarry decimal 32 Yes Yes No The total number of yards gained above and beyond those blocked, i.e. after the first evaded tackle, the total number of yards gained by the player on that play.
YardsCreatedPerCarryRank integer 32 Yes Yes No The player's Yards Created Per Carry ranking relative to other players
YardsCreatedRank integer 32 Yes Yes No The player's Yards Created ranking relative to other players
YardsPerCarry decimal 32 Yes Yes No The average number of yards gained by the RB per carry.
YardsPerCarryRank integer 32 Yes Yes No The player's Yards Per Carry ranking relative to other players
YardsPerOpportunity decimal 32 Yes Yes No The average number of yards per opportunity (passes as well as carries) generated by this player.
YardsPerRouteRun decimal 32 Yes Yes No The average number of yards generated by this player when the team runs a passing route.
YardsPerRouteRunRank integer 32 Yes Yes No The player's Yards Per Route Run ranking relative to other players
YardsPerTouch decimal 32 Yes Yes No The average number of yards generated by this player following a touch of any kind.
YardsPerTouchRank integer 32 Yes Yes No The player's Yards Per Touch ranking relative to other players
AirYardsPerReception decimal 32 Yes Yes No Not currently used.
AirYardsPerTarget decimal 32 Yes Yes No Not currently used.
Cushion decimal 32 Yes Yes No The average distance in yards between the TE/WR and their assigned defender at the time of the snap.
CushionRank integer 32 Yes Yes No The player's Cushion ranking relative to other players
AverageTargetDistance decimal 32 Yes Yes No The average number of yards this player is distant from the point of scrimmage when he is a passing target.
AverageTargetDistanceRank integer 32 Yes Yes No The player's Average Target Distance ranking relative to other players
Burns decimal 32 Yes Yes No Number of times the player burns - fakes out and defeats - a defending player and catches a pass.
CatchableTargetsPerGame decimal 32 Yes Yes No The number of times this player is targeted and thrown a catchable pass per game on average.
CatchableTargetsRank integer 32 Yes Yes No The player's Catchable Targets ranking relative to other players
ContestedCatchConversionRate decimal 32 Yes Yes No The percentage of contested catches this player successfully manages to catch.
ContestedCatchConversionRateRank integer 32 Yes Yes No The player's Contestec Catch Conversion Rate ranking relative to other players
ContestedCatches decimal 32 Yes Yes No The total number of contested catches made by this player.
ContestedTargets decimal 32 Yes Yes No The total number of times this player was targeted and had to contest a catch, regardless of whether or not he caught it.
HogRate decimal 32 Yes Yes No Number of targets per snap. Hog rate captures the rate of passing game utilization on a per-play basis, and helps to identify wide receivers and tight ends with limited route trees who are a focal point of the passing offense when on the field, even though they may have a low snap count and target share.
HogRateRank integer 32 Yes Yes No The player's Hog Rate ranking relative to other players
PassSnapsRank integer 32 Yes Yes No The player's Pass Snaps ranking relative to other players
RunSnapsRank integer 32 Yes Yes No The player's Run Snaps ranking relative to other players
SlotCatchRate decimal 32 Yes Yes No This player's percentage of successful catches when he lined up in the slot.
SlotCatchRateRank integer 32 Yes Yes No The player's Slot Catch Rate ranking relative to other players
SlotSnapsRank integer 32 Yes Yes No The player's Slot Snaps ranking relative to other players
SnapweighedGameScript decimal 32 Yes Yes No The average Game Script (point differential, positive or negative, at any given point in the game when this player is involved) weighted for number of snaps.
SnapweighedGameScriptRank integer 32 Yes Yes No The player's Snapweighed Game Script ranking relative to other players
TargetPremium decimal 32 Yes Yes No A measure of additional fantasy points per target generated by a WR/TE above the other WRs/TEs on his team.
TargetPremiumRank integer 32 Yes Yes No The player's Target Premium ranking relative to other players
TargetQualityRating decimal 32 Yes Yes No The player's Target Quality ranking relative to other players
TargetQualityRatingRank integer 32 Yes Yes No The player's Target Quality Rating ranking relative to other players
TargetAccuracy decimal 32 Yes Yes No The QB's accuracy rating - from 1 to 10, lowest to highest - when throwing to this receiver.
TargetAccuracyRank integer 32 Yes Yes No Not currently used.
TargetDistance decimal 32 Yes Yes No Not currently used.
TargetDistancePerGame decimal 32 Yes Yes No Not currently used.
TargetDistanceRank integer 32 Yes Yes No The player's Target Distance ranking relative to other players
TrueCatchRate decimal 32 Yes Yes No The percentage of catches made by this receiver based only on catachable passes.
TrueCatchRateRank integer 32 Yes Yes No The player's True Catch Rate ranking relative to other players
UncatchableTargets decimal 32 Yes Yes No The number of times this receiver was thrown an uncatchable pass (which necessarily would be incomplete) this season.
UncatchableTargetsGame decimal 32 Yes Yes No The average number of times this receiver was thrown an uncatchable pass (which necessarily would be incomplete) per game.
YardsPerReceptionRank integer 32 Yes Yes No The player's Yards Per Reception ranking relative to other players
YardsPerPassRoute decimal 32 Yes Yes No Not currently used.
YardsPerPassRouteRank integer 32 Yes Yes No Not currently used.
TeamDefensiveSnaps decimal 32 Yes Yes No Not currently used.
SoloTackles decimal 32 Yes Yes No Number of tackles solely credited to this defensive player.
SoloTacklesRank integer 32 Yes Yes No The player's Solo Tackles ranking relative to other players
SoloTacklesPerGame decimal 32 Yes Yes No Average number per game of tackles solely credited to this defensive player.
AssistedTackles decimal 32 Yes Yes No Number of tackles credited to this defensive player along with at least one other.
AssistedTacklesRank integer 32 Yes Yes No The player's Assisted Tackles ranking relative to other players
AssistedTacklesPerGame decimal 32 Yes Yes No Average number per game of tackles credited to this defensive player along with at least one other.
TotalTackles decimal 32 Yes Yes No Total number of all tackles (solo and assisted) credited to this defensive player.
TotalTacklesRank integer 32 Yes Yes No The player's Total Tackles ranking relative to other players
TotalTacklesPerGame decimal 32 Yes Yes No Average number per game of all tackles (solo and assisted) credited to this defensive player.
Sacks decimal 32 Yes Yes No Number of times this defensive player sacked the quarterback.
SacksRank integer 32 Yes Yes No The player's Sacks ranking relative to other players
SackYards decimal 32 Yes Yes No Total number of yards lost by the team in possession when this player sacked their quarterback.
ForcedFumbles decimal 32 Yes Yes No The number of times this defensive player forced a fumble from the offensive team.
ForcedFumblesRank integer 32 Yes Yes No The player's Forced Fumbles ranking relative to other players
FumbleRecoveries decimal 32 Yes Yes No The number of times this player recovered a fumbled ball.
FumbleRecoveriesRank integer 32 Yes Yes No The player's Fumble Recoveries ranking relative to other players
BattedPasses decimal 32 Yes Yes No The number of times this player batted an attempted pass to the ground, rendering it incomplete.
BattedPassesRank integer 32 Yes Yes No The player's Batted Passes ranking relative to other players
TacklesForLoss decimal 32 Yes Yes No The number of times this player made a tackle that resulted in a loss of yardage for the offensive team.
TacklesForLossRank integer 32 Yes Yes No The player's Tackles For Loss ranking relative to other players
RunStuffs decimal 32 Yes Yes No The number of times this defensive player caused a stuffed run - a run resulting in zero or negative yardage - for the offensive team.
RunStuffsRank integer 32 Yes Yes No The player's Run Stuffs ranking relative to other players
PassBreakups decimal 32 Yes Yes No Not currently used.
PassBreakupsRank integer 32 Yes Yes No Not currently used.
PassBreakupsPerGame decimal 32 Yes Yes No Not currently used.
PassBreakupsPerGameRank integer 32 Yes Yes No Not currently used.
PassBreakupsPerTarget decimal 32 Yes Yes No Not currently used.
PassBreakupsPerTargetRank integer 32 Yes Yes No The player's Pass Breakups Per Target ranking relative to other players
Interceptions decimal 32 Yes Yes No The number of times this player successfully intercepted a pass.
InterceptionsRank integer 32 Yes Yes No The player's Interceptions ranking relative to other players
TargetsAllowed decimal 32 Yes Yes No Number of times this defensive player allowed an offensive player to become a passing target.
TargetsAllowedRank integer 32 Yes Yes No The player's Targets Allowed ranking relative to other players
ReceptionsAllowed decimal 32 Yes Yes No Number of passing receptions this defensive player allowed to happen per game.
ReceptionsAllowedRank integer 32 Yes Yes No The player's Receptions Allowed ranking relative to other players
YardsAllowed decimal 32 Yes Yes No The total number of yards allowed to the offensive team by this defensive player.
YardsAllowedRank integer 32 Yes Yes No The player's Yards Allowed ranking relative to other players
YardsAllowedPerGame decimal 32 Yes Yes No The average number per game of yards allowed to the offensive team by this defensive player.
YardsAllowedPerGameRank integer 32 Yes Yes No The player's Yards Allowed Per Game ranking relative to other players
YardsPerReceptionAllowed decimal 32 Yes Yes No The average number of yards per reception gained by the offensive team when this defensive player allowed the reception.
YardsPerReceptionAllowedRank integer 32 Yes Yes No The player's Yards Per Reception Allowed ranking relative to other players
CatchRateAllowed decimal 32 Yes Yes No The percentage of catches thrown into this defensive player's coverage areas that were allowed to be caught.
CatchRateAllowedRank integer 32 Yes Yes No The player's Catch Rate Allowed ranking relative to other players
PasserRatingAllowed decimal 32 Yes Yes No The quarterback's passer rating when throwing to a target to whom this defensive player is assigned.
PasserRatingAllowedRank integer 32 Yes Yes No The player's Passer Rating Allowed ranking relative to other players
TouchdownsAllowed decimal 32 Yes Yes No The number of touchdowns allowed by this defensive player.
TouchdownsAllowedRank integer 32 Yes Yes No The player's Touchdowns Allowed ranking relative to other players
InterceptionsPerTarget decimal 32 Yes Yes No The percentage of interceptions carried out by this defensive player when he is assigned to the player being targeted for a pass.
InterceptionsPerTargetRank integer 32 Yes Yes No The player's Interceptions Per Target ranking relative to other players
CoverageRating decimal 32 Yes Yes No A comprehensive cornerback efficiency metric incorporating target rate, pass break-ups, catch rate allowed, and fantasy points allowed per snap.
CoverageRatingRank integer 32 Yes Yes No The player's Coverage Rating ranking relative to other players
RunPlayStops decimal 32 Yes Yes No Not currently used.
RunPlayStopsRank integer 32 Yes Yes No Not currently used.
TargetsAllowedPerGame decimal 32 Yes Yes No The average number of times per game that this defensive player allows a passing target to emerge.
TargetsAllowedPerGameRank integer 32 Yes Yes No The player's Targets Allowed Per Game ranking relative to other players
ReceptionsAllowedPerGame decimal 32 Yes Yes No The number of successful pasing receptions allowed per game by this defensive player.
ReceptionsAllowedPerGameRank integer 32 Yes Yes No The player's Receptions Allowed Per Game ranking relative to other players
TargetRate decimal 32 Yes Yes No Ratio of total targets to total routes run by running backs, wide receivers, and tight ends.
TargetRateRank integer 32 Yes Yes No The player's Target Rate ranking relative to other players
BurnRateRank integer 32 Yes Yes No The player's Burn Rate ranking relative to other players
AverageCushion decimal 32 Yes Yes No The average distance in yards between the defensive player and their assigned TE/WR at the time of the snap.
AverageCushionRank integer 32 Yes Yes No The player's Average Cushion ranking relative to other players
YardsPerTargetAllowed decimal 32 Yes Yes No The average number of yards conceded by this player's team per time this defensive player's target is thrown to.
YardsPerTargetAllowedRank integer 32 Yes Yes No The player's Yards Per Target Allowed ranking relative to other players
RoutesDefended decimal 32 Yes Yes No The number of times this player was involved in a defensive play against a passing route play.
RoutesDefendedRank integer 32 Yes Yes No The player's Routes Defended ranking relative to other players
RoutesDefendedPerGame decimal 32 Yes Yes No The average number of times per game this player was involved in a defensive play against a passing route play.
RoutesDefendedPerGameRank integer 32 Yes Yes No The player's Routes Defended Per Game ranking relative to other players
FantasyPoints decimal 32 Yes Yes No Not currently used.
FantasyPointsPerAttempt decimal 32 Yes Yes No In terms of passing opportunities, measuring quarterback fantasy points by dividing total fantasy points by passing attempts
FantasyPointsPerAttemptRank integer 32 Yes Yes No The QB's Fantasy Points Per Attempt ranking relative to other players
FantasyPointsPerDropBack decimal 32 Yes Yes No The QB's average fantasy points per drop backs to pass.
FantasyPointsPerDropBackRank integer 32 Yes Yes No The player's Fantasy Points Per Dropback ranking relative to other players
FantasyPointsPerGame decimal 32 Yes Yes No The average number of fantasy points scored by a player with a point-scoring opportunity (in a game where the player had a passing attempt, carry, or target.) 1 point per 10 yards rushing/receiving, 1 point per 25 passing yards, 1 point per reception, and 4 points for quarterback passing touchdowns.
FantasyPointsPerGameDifferential decimal 32 Yes Yes No The difference, expressed as a percentage, of a player's expected fantasy point output and the one they get in reality.
FantasyPointsPerGameRank integer 32 Yes Yes No The player's Fantasy Points Per Game ranking relative to other players
FantasyPointsPerOpportunity decimal 32 Yes Yes No Running back fantasy points in terms of a player's overall usage and playmaking prowess. Calculated by adding the player's carries and targets, then dividing the result by total fantasy points.
FantasyPointsPerOpportunityRank integer 32 Yes Yes No The player's Fantasy Points Per Opportunity ranking relative to other players
FantasyPointsPerSnap decimal 32 Yes Yes No For RB/TE/WRs, the average number of fantasy points generated by the player per snap.
FantasyPointsPerSnapRank integer 32 Yes Yes No The player's Fantasy Points Per Snap ranking relative to other players
FantasyPointsPerPassRoute decimal 32 Yes Yes No Not currently used.
FantasyPointsPerPassRouteRank integer 32 Yes Yes No Not currently used.
FantasyPointsPerTarget decimal 32 Yes Yes No In terms of player opportunities, dividing total fantasy points by total targets to calculate WR and TE fantasy points
FantasyPointsPerTargetRank integer 32 Yes Yes No The player's Fantasy Points Per Target ranking relative to other players
SlotFantasyPoints decimal 32 Yes Yes No The number of fantasy points generated by this player when he lined up in the slot.
SlotFantasyPointsRank integer 32 Yes Yes No The player's Slot Fantasy Points ranking relative to other players
SlotFantasyPointsPerGame decimal 32 Yes Yes No The average number of fantasy points per game generated by this player when he lined up in the slot.
SlotFantasyPointsPerGameRank integer 32 Yes Yes No The player's Slot Fantasy Points Per Game ranking relative to other players
SlotFantasyPointsPerTarget decimal 32 Yes Yes No The average number of fantasy points generated per play in which he was a target by this player when he lined up in the slot.
SlotFantasyPointsPerTargetRank integer 32 Yes Yes No The player's Slot Fantasy Points Per Target ranking relative to other players
FantasyPointsAllowed decimal 32 Yes Yes No The number of fantasy points given up by this defensive player.
FantasyPointsAllowedPerTarget decimal 32 Yes Yes No The number of fantasy points given up by this defensive player each time his assigned offensive player is targeted for a pass.
FantasyPointsAllowedPerTargetRank integer 32 Yes Yes No The player's Fantasy Points Allowed Per Target ranking relative to other players
FantasyPointsAllowedPerGame decimal 32 Yes Yes No The average number per game of fantasy points given up by this defensive player.
FantasyPointsAllowedPerGameRank integer 32 Yes Yes No The player's Fantasy Points Allowed Per Game ranking relative to other players
FantasyPointsAllowedPerSnap decimal 32 Yes Yes No The average number per snap of fantasy points given up by this defensive player.
FantasyPointsAllowedPerSnapRank integer 32 Yes Yes No The player's Fantasy Points Allowed Per Snap ranking relative to other players
FantasyPointsAllowedPerCoverSnap decimal 32 Yes Yes No For cornerbacks, the number of points given up on average each time they defended in a cover snap.
FantasyPointsAllowedPerCoverSnapRank integer 32 Yes Yes No The player's Fantasy Points Allowed Per Cover Snap ranking relative to other players
ExpectedFantasyPoints decimal 32 Yes Yes No The offensive player's Expected Fantasy Points over the course of the season.
ExpectedFantasyPointsRank integer 32 Yes Yes No The player's Expected Fantasy Points ranking relative to other players
ExpectedFantasyPointsPerGame decimal 32 Yes Yes No The offensive player's expected fantasy points in a given game.
ExpectedFantasyPointsPerGameRank integer 32 Yes Yes No The player's Expected Fantasy Points ranking relative to other players
NormalizedFantasyPointsPerGame decimal 32 Yes Yes No Not currently used.
NormalizedFantasyPointsPerGameRank integer 32 Yes Yes No Not currently used.
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
RecordId integer 32 No No No The id of the record. Unique only within the same entity type (i.e. BettingMarketType Ids overlap with BettingBetType Ids)
Name string 100 No No No A text value for the record (e.g. Moneyline, Player Prop, 3rd Quarter)
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
BettingBetTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingBetTypes (e.g. Moneyline, Spread)
BettingMarketTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingMartketTypes (e.g. Game Line, Team Prop)
BettingPeriodTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingPeriodTypes (e.g. Full Game, Regulation Time, 1st Half)
BettingEventTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingEventTypes (e.g. Game, Future)
BettingOutcomeTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingOutcomeTypes (e.g. Home, Over)
ResultedMarketMetaData BettingResultingMetadata[] 32 Yes No No A list of the combinations of MarketType, BetType, & PeriodType which we willl provide automated resulting for
BettingResultTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingResultTypes (e.g. Win, Loss, Push)
Name Type Size Nullable Scrambled CSV Description
BettingEventID
from 2020
int 32 No No No The unique identifier for this betting event
Name
from 2020
string 32 Yes No No The name of this betting event
Season
from 2020
int 32 Yes No No The season of this betting event
BettingEventTypeID
from 2020
int 32 No No No The identifier of the bet type of this betting event
BettingEventType
from 2020
string 32 No No No The name of the bet type of this betting event
StartDate
from 2020
datetime Yes No No The furthest forward time any book has a market set to close for this betting event
Created
from 2020
datetime Yes No No The created date of this betting event
Updated
from 2020
datetime Yes No No The last updated date of this betting event
ScoreID
from 2020
int 32 Yes No No ScoreID has been superseded by GameID and should not be used in any new integrations. Existing integrations can be updated to use GameID instead, so that they are consistent with all other sports.
GlobalScoreID
from 2020
int 32 Yes No No The GlobalGameId of the game tied to this event
GameStatus
from 2020
string 32 Yes Yes No The status of the game tied to this event
Quarter
from 2020
string 32 Yes Yes No The quarter of the game tied to this event
AwayTeam
from 2020
string 32 Yes No No The Away Team Key of the game tied to this event
HomeTeam
from 2020
string 32 Yes No No The Home team key of the game tied to this event
AwayTeamID
from 2020
int 32 Yes No No The Away team ID of the game tied to this event
HomeTeamID
from 2020
int 32 Yes No No The Home team ID of the game tied to this event
GlobalAwayTeamID
from 2020
int 32 Yes No No The global away team id of the game tied to this event
GlobalHomeTeamID
from 2020
int 32 Yes No No The global home team id of the game tied to this event
AwayTeamScore
from 2020
int 32 Yes Yes No The away team score of the game tied to this event (post-game)
HomeTeamScore
from 2020
int 32 Yes Yes No The home team score of the game tied to this event (post-game)
TotalScore
from 2020
int 32 Yes Yes No The combined scores of the home and away team of the game tied to this event (post-game)
AwayRotationNumber
from 2020
int 32 Yes No No The away team rotation number of the game tied to this event
HomeRotationNumber
from 2020
int 32 Yes No No The home team rotation number of the game tied to this event
BettingMarkets
from 2020
BettingMarket[] 32 Yes No No The list of betting markets for this event
GameStartTime
from 2020
datetime 32 Yes No No The date and time the connected game starts, where applicable
Name Type Size Nullable Scrambled CSV Description
BettingMarketID
from 2020
int 32 No No No The unique identifier of this betting market
BettingEventID
from 2020
int 32 No No No The unique identifier of the event this betting market exists for
BettingMarketTypeID
from 2020
int 32 Yes Yes No The BettingMarketTypeID of this market
BettingMarketType
from 2020
string 32 Yes Yes No The BettingMarketType of this market
BettingBetTypeID
from 2020
int 32 Yes Yes No The BettingBetTypeID of this market
BettingBetType
from 2020
string 32 Yes Yes No The BettingBetType of this market
BettingPeriodTypeID
from 2020
int 32 Yes Yes No The BettingPeriodTypeID of this market
BettingPeriodType
from 2020
string 32 Yes Yes No The BettingPeriodType of this market
Name
from 2020
string 32 Yes No No The generic name of this market
TeamID
from 2020
int 32 Yes Yes No The team id of the team tied to this market (if applicable)
TeamKey
from 2020
string 32 Yes Yes No The team key of the team tied to this market (if applicable)
PlayerID
from 2020
int 32 Yes Yes No The player id of the player tied to this market (if applicable)
PlayerName
from 2020
string 32 Yes Yes No The name of the player tied to this market (if applicable)
Created
from 2020
datetime 32 Yes No No The created date of this market
Updated
from 2020
datetime 32 Yes No No The last updated date of this market
AvailableSportsbooks
from 2020
Sportsbook[] 32 Yes No No The sportsbooks that have had odds in this market
AnyBetsAvailable
from 2020
bool 32 Yes No No Shows if any bets are currently available for betting in this market
BettingOutcomes
from 2020
BettingOutcome[] 32 Yes No No The list of betting outcomes from each sportsbook in this market
ConsensusOutcomes
from 2020
ConsensusOutcome[] 32 Yes No No The single set of consesnus outcomes of this market
Name Type Size Nullable Scrambled CSV Description
BettingMarketID
from 2021
integer 32 No No No The unique identifier of this market
BettingMarketTypeID
from 2021
integer 32 No No No The BettingMarketTypeID of this market
BettingMarketType
from 2021
string 100 No No No The BettingMarketType of this market
BettingBetTypeID
from 2021
integer 32 No No No The BettingBetTypeID of this market
BettingBetType
from 2021
string 100 No No No The BettingBetType of this market
BettingPeriodTypeID
from 2021
integer 32 No No No The BettingPeriodTypeID of this market
BettingPeriodType
from 2021
string 100 No No No The BettingPeriodType of this market
Name
from 2021
string 100 Yes No No The generic name of this market
TeamID
from 2021
integer 32 Yes No No The team id of the team tied to this market (if applicable)
TeamKey
from 2021
string 10 Yes No No The team key of the team tied to this market (if applicable)
PlayerID
from 2021
integer 32 Yes No No The player id of the player tied to this market (if applicable)
PlayerName
from 2021
string 100 Yes No No The name of the player tied to this market (if applicable)
BettingOutcomeResults
from 2021
BettingOutcomeResult[] Yes No No The list of outcomes under this market with results
IsMarketResultingSupported bool 32 No No No Indicates whether resulting is supported for this kind of BettingMarket
Name Type Size Nullable Scrambled CSV Description
BettingMarketID integer 32 No No No The unique id of the betting market
BettingEventID integer 32 No No No The unique id of the associated betting event
BettingMarketTypeID integer 32 No No No The market type id
BettingMarketType string 100 No No No The string description of the market type
BettingBetTypeID integer 32 No No No The bet type id
BettingBetType string 100 No No No The string description of the bet type
BettingPeriodTypeID integer 32 No No No The period type id
BettingPeriodType string 100 No No No The string description of the period type
TeamID integer 32 Yes No No The id of the team associated (where applicable)
TeamKey string 32 Yes No No The string key of the team associated (where applicable)
PlayerID integer 32 Yes No No The id of the player associated (where applicable)
PlayerName string 100 Yes No No The full name of the player associated (where applicable)
BettingSplits BettingSplit[] 32 No No No The list of Splits for the market
Name Type Size Nullable Scrambled CSV Description
BettingOutcomeID
from 2020
int 32 Yes No No The unique identifier of this outcome
BettingMarketID
from 2020
int 32 Yes No No The unique identifier of the market this betting outcome exists for
SportsBook
from 2020
Sportsbook 32 Yes No No The sportsbook offering this outcome for betting
BettingOutcomeTypeID
from 2020
int 32 Yes Yes No The BettingOutcomeTypeID of this outcome
BettingOutcomeType
from 2020
string 32 Yes Yes No The BettingOutcomeType of this outcome
PayoutAmerican
from 2020
int 32 Yes Yes No The american odds payout
PayoutDecimal
from 2020
decimal 32 Yes Yes No The decimal odds payout
Value
from 2020
decimal 32 Yes Yes No The number associated with the outcome (spread/total/etc)
Participant
from 2020
string 32 Yes No No This field is sourced from the related sportsbook and is shown as is; consider it as free-text that can take any form. If a BettingOutcome has the PlayerId or TeamId field set, you should use the respective Player or Team record to perform actions like displaying a player's name. Note: if a BettingMarket has PlayerId or TeamId set, all the child BettingOutcomes will have the field set as well.
IsAvailable
from 2020
bool 32 Yes No No Is this outcome available for betting as of last update
IsAlternate
from 2020
bool 32 Yes No No Is this an alternate value or the core value
Created
from 2020
datetime 32 Yes No No The created date of the outcome
Updated
from 2020
datetime 32 Yes No No The last updated date of the outcome
Unlisted
from 2020
datetime 32 Yes No No The datetime the outcome was unlisted (no longer available for bets)
TeamID
from 2020
int 32 Yes Yes No The TeamID of the team assocated with this outcome (where applicable)
PlayerID
from 2020
int 32 Yes Yes No The PlayerID of the player assocated with this outcome (where applicable)
GlobalTeamID
from 2020
int 32 Yes Yes No The GlobalTeamID of the team assocated with this outcome (where applicable)
SportsbookUrl
from 2020
string 500 Yes Yes No The URL for sportsbook event
IsInPlay
from 2022
bool 1 Yes No No Was this outcome created after the start time of the game (only applies when the betting event is of type game)
SportsbookMarketID string 100 Yes Yes No The market id on the given sportsbook when available for deep links.
SportsbookOutcomeID string 100 Yes Yes No The outcome id on the given sportsbook when available for deep links
Name Type Size Nullable Scrambled CSV Description
BettingOutcomeID
from 2021
integer 32 No No No The unique identifier of the outcome
BettingResultTypeID
from 2021
integer 32 Yes Yes No The BettingResultType of this outcome
BettingResultType
from 2021
string 100 Yes Yes No The string identifier of the BettingResultType of this outcome (e.g. Won, Lost, Push, Not Resulted, Incomplete)
BettingOutcomeTypeID
from 2020
int 32 Yes No No The BettingOutcomeTypeID of this outcome
BettingOutcomeType
from 2020
string 32 Yes No No The BettingOutcomeType of this outcome
BetValue
from 2021
decimal 32 Yes Yes No The value that was bet in this outcome (if applicable)
ActualValue
from 2021
decimal 32 Yes Yes No The value that actually occurred in game (if applicable)
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
BettingMarketTypeId
from 2021
integer 32 No No No The BettingMarketTypeID of this type of market which we can result
BettingBetTypeId
from 2021
integer 32 No No No The BettingBetTypeID of this type of market which we can result
BettingPeriodTypeId
from 2021
integer 32 No No No The BettingPeriodTypeID of this type of market which we can result
Name Type Size Nullable Scrambled CSV Description
BettingMarketSplitID integer 32 No No No The unique id of this specific instance of the split
BettingMarketID integer 32 No No No The id of the market associated
BettingOutcomeTypeID integer 32 Yes No No The outcome type id this split is associated with
BettingOutcomeType string 32 Yes No No The string description of this outcome type
BetPercentage integer 32 Yes Yes No The percentage of the bets on this market taken by this type of bet
MoneyPercentage integer 32 Yes Yes No The percentage of the money placed in wagers on this market taken by this type of bet
Created datetime 32 No No No The timestamp this set of values was first seen
LastSeen datetime 32 No No No The timestamp this set of values was last seen
Name Type Size Nullable Scrambled CSV Description
Score Score Yes No No The Score object related to this game
Quarters Quarter[] Yes No No The Quarters objects related to this game
TeamGames TeamGame[] Yes No No The TeamGame objects related to this game
PlayerGames PlayerGame[] Yes No No The PlayerGame objects related to this game
FantasyDefenseGames FantasyDefenseGame[] Yes No No The FantasyDefenseGame objects related to this game
ScoringPlays ScoringPlay[] Yes No No The ScoringPlay objects related to this game
ScoringDetails ScoringDetail[] Yes No No The ScoringDetail objects related to this game
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
Season integer 32 No No No The NFL season during which this bye week occurs.
Week integer 32 No No No The NFL week during this bye week
Team string 50 Yes No No The NFL team who is on bye during this week
Name Type Size Nullable Scrambled CSV Description
NumberOfSportsbooks
from 2020
int 32 No Yes No The number of sportsbooks odds that went into creating this consensus outcome
BettingOutcomeID
from 2020
int 32 Yes No No The unique identifier of this outcome
BettingMarketID
from 2020
int 32 Yes No No The unique identifier of the market this betting outcome exists for
SportsBook
from 2020
Sportsbook 32 Yes No No The sportsbook offering this outcome for betting
BettingOutcomeTypeID
from 2020
int 32 Yes Yes No The BettingOutcomeTypeID of this outcome
BettingOutcomeType
from 2020
string 32 Yes Yes No The BettingOutcomeType of this outcome
PayoutAmerican
from 2020
int 32 Yes Yes No The american odds payout
PayoutDecimal
from 2020
decimal 32 Yes Yes No The decimal odds payout
Value
from 2020
decimal 32 Yes Yes No The number associated with the outcome (spread/total/etc)
Participant
from 2020
string 32 Yes No No This field is sourced from the related sportsbook and is shown as is; consider it as free-text that can take any form. If a BettingOutcome has the PlayerId or TeamId field set, you should use the respective Player or Team record to perform actions like displaying a player's name. Note: if a BettingMarket has PlayerId or TeamId set, all the child BettingOutcomes will have the field set as well.
IsAvailable
from 2020
bool 32 Yes No No Is this outcome available for betting as of last update
IsAlternate
from 2020
bool 32 Yes No No Is this an alternate value or the core value
Created
from 2020
datetime 32 Yes No No The created date of the outcome
Updated
from 2020
datetime 32 Yes No No The last updated date of the outcome
Unlisted
from 2020
datetime 32 Yes No No The datetime the outcome was unlisted (no longer available for bets)
TeamID
from 2020
int 32 Yes Yes No The TeamID of the team assocated with this outcome (where applicable)
PlayerID
from 2020
int 32 Yes Yes No The PlayerID of the player assocated with this outcome (where applicable)
GlobalTeamID
from 2020
int 32 Yes Yes No The GlobalTeamID of the team assocated with this outcome (where applicable)
SportsbookUrl
from 2020
string 500 Yes Yes No The URL for sportsbook event
IsInPlay
from 2022
bool 1 Yes No No Was this outcome created after the start time of the game (only applies when the betting event is of type game)
SportsbookMarketID string 100 Yes Yes No The market id on the given sportsbook when available for deep links.
SportsbookOutcomeID string 100 Yes Yes No The outcome id on the given sportsbook when available for deep links
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
DepthChartID integer 32 No No Yes Unique ID of Depth Chart Record
TeamID integer 32 No No Yes Unique ID of Team
PlayerID integer 32 Yes No Yes Unique ID of Player
Name string 32 Yes No Yes Player Name
PositionCategory string 32 Yes No Yes Player Position Category (OFF, DEF, ST)
Position string 32 Yes No Yes Player Position
DepthOrder integer 32 Yes No Yes Depth Chart Order
Updated datetime 32 Yes No Yes Date and Time Last Updated
Name Type Size Nullable Scrambled CSV Description
SlateID integer 32 No No No Unique ID of a Slate (assigned by SportsDataIO).
Operator string 20 Yes No No The name of the operator who is running contests for this slate. Possible values: FanDuel, DraftKings, Yahoo, FantasyDraft, etc.
OperatorSlateID integer 32 Yes No No Unique ID of a slate (assigned by the operator).
OperatorName string 50 Yes No No The name of the slate (assigned by the operator). Possible values: Main, Express, Arcade, Late Night, etc.
OperatorDay date Yes No No The day (in EST/EDT) that the slate begins (assigned by the operator).
OperatorStartTime datetime Yes No No The date/time (in EST/EDT) that the slate begins (assigned by the operator).
NumberOfGames integer 32 Yes No No The number of actual games that this slate covers.
IsMultiDaySlate boolean Yes No No Whether this slate uses games that take place on different days.
RemovedByOperator boolean Yes No No Indicates whether this slate was removed/deleted by the operator.
OperatorGameType string 50 Yes No No The game type of the slate. Will often be null as most operators only have one game type.
DfsSlateGames DfsSlateGame[] Yes No No The games that are included in this slate.
DfsSlatePlayers DfsSlatePlayer[] Yes No No The players that are included in this slate.
SlateRosterSlots string[] Yes No Yes The positions that need to be filled for this particular slate
SalaryCap integer Yes No Yes The salary cap for the current slate (is null for slates with no salary cap such a Tiers gametypes)
Name Type Size Nullable Scrambled CSV Description
SlateGameID integer 32 No No No Unique ID of a SlateGame (assigned by SportsDataIO).
SlateID integer 32 No No No The SlateID that this SlateGame refers to.
GameID integer 32 Yes No No The SportsDataIO GameID that this SlateGame refers to. This points to data in the respective sports' schedule/game/box score feeds.
OperatorGameID integer 32 Yes No No Unique ID of a SlateGame (assigned by the operator).
RemovedByOperator boolean Yes Yes No Indicates whether this game was removed/deleted by the operator.
ScoreID integer 32 Yes No No Unique ID of the Score/Game.
Game Schedule Yes No No The details of the Score/Game that this SlateGame refers to.
Name Type Size Nullable Scrambled CSV Description
SlatePlayerID integer 32 No No No Unique ID of a SlatePlayer (assigned by SportsDataIO).
SlateID integer 32 No No No The SlateID that this SlatePlayer refers to.
SlateGameID integer 32 Yes No No The SlateGameID that this SlatePlayer refers to.
PlayerID integer 32 Yes No No The SportsDataIO PlayerID that this SlatePlayer refers to. This points to data in the respective sports' player feeds.
PlayerGameProjectionStatID integer 32 Yes No No The SportsDataIO StatID that this SlatePlayer refers to. This points to data in the respective sports' projected player game stats feeds. This field is only filled for Players. For the NFL feeds, this is the PlayerGameProjection.PlayerGameID.
FantasyDefenseProjectionStatID integer 32 Yes No No The SportsDataIO StatID that this SlatePlayer refers to. This field is only filled for Defense/Special Teams. For the NFL feeds, this is the FantasyDefenseGameProjection.FantasyDefenseID.
OperatorPlayerID string 25 Yes No No Unique ID of the Player (assigned by the operator).
OperatorSlatePlayerID string 50 Yes No No Unique ID of the SlatePlayer (assigned by the operator).
OperatorPlayerName string 50 Yes No No The player's name (assigned by the operator).
OperatorPosition string 10 Yes No No The player's eligible positions (assigned by the operator).
OperatorRosterSlots string[] Yes No No The player's eligible positions to be played in the contest (assigned by the operator). This would include FLEX, etc plays for those that are eligible.
OperatorSalary integer 32 Yes No No The player's salary for the contest (assigned by the operator).
Team string 10 Yes No No The fantasy data team key for team the player belongs to
TeamID integer 32 Yes No No The fantasy data team id for team the player belongs to
RemovedByOperator boolean Yes No No Indicates whether this player was removed/deleted by the operator.
Name Type Size Nullable Scrambled CSV Description
SlateID
from 2021
integer 32 No No No Unique ID of a Slate (assigned by SportsDataIO).
PlayerID
from 2021
integer 32 Yes No No Unique ID of the Associated Player (can be null when it is a Team Defense)
FantasyDefensePlayerID
from 2021
integer 32 Yes No No Unique ID of the Team Defense (only set for Team Defenses)
ProjectedOwnershipPercentage
from 2021
decimal 32 No No No Projected Ownership Percentage (0-100)
IsCaptain
from 2021
boolean 32 No No No Indicates if this is the MVP/Captain slot for single game slates
Name Type Size Nullable Scrambled CSV Description
SlateID
from 2021
integer 32 No No No Unique ID of a Slate (assigned by SportsDataIO).
Operator
from 2021
string 20 Yes No No The name of the operator who is running contests for this slate. Possible values: FanDuel, DraftKings, Yahoo, FantasyDraft, etc.
OperatorSlateID
from 2021
integer 32 Yes No No Unique ID of a slate (assigned by the operator).
OperatorName
from 2021
string 50 Yes No No The name of the slate (assigned by the operator). Possible values: Main, Express, Arcade, Late Night, etc.
OperatorDay
from 2021
date Yes No No The day (in EST/EDT) that the slate begins (assigned by the operator).
OperatorStartTime
from 2021
datetime Yes No No The date/time (in EST/EDT) that the slate begins (assigned by the operator).
SlateOwnershipProjections
from 2021
DfsSlatePlayerOwnershipProjection[] Yes No No The list of projected ownership
Name Type Size Nullable Scrambled CSV Description
GameKey string 10 No No No A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam.
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL season of the game
Week integer 32 Yes No Yes The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
Date datetime Yes No Yes The date/time of the game
Team string 50 Yes No Yes The abbreviation of the Team
Opponent string 50 Yes No Yes The abbreviation of the Opponent
PointsAllowed decimal 32 No Yes Yes Number of points allowed
TouchdownsScored decimal 32 No Yes Yes Defensive and special teams touchdowns scores
SoloTackles decimal 32 No Yes Yes Total number solo tackles
AssistedTackles decimal 32 No Yes Yes Total number assisted tackles
Sacks decimal 32 No Yes Yes Total number of sacks of the opposing quarterback
SackYards decimal 32 No Yes Yes Total number of yards lost when sacking the opposing quarterback
PassesDefended decimal 32 No Yes Yes Total number of passes defended
FumblesForced decimal 32 No Yes Yes Total number of fumbles forced
FumblesRecovered decimal 32 No Yes Yes Total number of fumbles recovered
FumbleReturnYards decimal 32 No Yes Yes Total return yards from fumbles recovered
FumbleReturnTouchdowns decimal 32 No Yes Yes Total touchdowns from fumbles recovered
Interceptions decimal 32 No Yes Yes Total number of interceptions
InterceptionReturnYards decimal 32 No Yes Yes Total number of interception return yards
InterceptionReturnTouchdowns decimal 32 No Yes Yes Total number of interception returns for touchdowns
BlockedKicks decimal 32 No Yes Yes Total number of blocked field goals and blocked punts
Safeties decimal 32 No Yes Yes Total safeties scored
PuntReturns decimal 32 No Yes Yes Total number of punt returns
PuntReturnYards decimal 32 No Yes Yes Total number of punt return yards
PuntReturnTouchdowns decimal 32 No Yes Yes Total number of punt returns for touchdowns
PuntReturnLong decimal 32 No Yes Yes Longest punt return
KickReturns decimal 32 No Yes Yes Total number of kick returns
KickReturnYards decimal 32 No Yes Yes Total number of kick return yards
KickReturnTouchdowns decimal 32 No Yes Yes Total number of kick returns for touchdowns
KickReturnLong decimal 32 No Yes Yes Longest kick return
BlockedKickReturnTouchdowns
from 2001
decimal 32 Yes Yes Yes Blocked kicks returned for a touchdown
FieldGoalReturnTouchdowns
from 2001
decimal 32 Yes Yes Yes Field goal returns for touchdowns
FantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
QuarterbackFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing quarterbacks
RunningbackFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing running backs
WideReceiverFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing wide receivers
TightEndFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing tight ends
KickerFantasyPointsAllowed decimal 32 Yes Yes Yes Fantasy points allowed to opposing kickers
BlockedKickReturnYards decimal 32 Yes Yes Yes Blocked kick recovery return yards
FieldGoalReturnYards decimal 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
QuarterbackHits decimal 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
TacklesForLoss decimal 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
DefensiveTouchdowns decimal 32 Yes Yes Yes Total touchdowns scored by the defense
SpecialTeamsTouchdowns decimal 32 Yes Yes Yes Total touchdowns scored by the special teams
IsGameOver boolean Yes No Yes Whether the game is over (true/false)
FantasyPoints decimal 32 Yes Yes Yes Fantasy points scored based on basic fantasy scoring system
Stadium string 50 Yes No Yes Stadium of the event
Temperature integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
WindSpeed integer 32 Yes Yes Yes Humidity at game start (Percentage)
ThirdDownAttempts decimal 32 Yes Yes Yes Opponent's third down attempts
ThirdDownConversions decimal 32 Yes Yes Yes Opponent's third down conversions
FourthDownAttempts decimal 32 Yes Yes Yes Opponent's fourth down attempts
FourthDownConversions decimal 32 Yes Yes Yes Opponent's fourth down conversions
PointsAllowedByDefenseSpecialTeams decimal 32 Yes Yes Yes Number of points allowed to opposing offense and special teams. This excludes points scored by the opponent's defense.
FanDuelSalary
from 2014
integer 32 Yes Yes Yes The team's DEF/ST salary for FanDuel daily fantasy contests.
DraftKingsSalary
from 2015
integer 32 Yes Yes Yes The team's DEF/ST salary for DraftKings daily fantasy contests.
FantasyDataSalary
from 2014
integer 32 Yes Yes Yes The team's DST salary as calculated by SportsDataIO (formerly known as FantasyData). Based on the same salary cap as DraftKings contests ($50,000).
VictivSalary
from 2015
integer 32 Yes Yes Yes The player's salary for Victiv daily fantasy contests.
TwoPointConversionReturns
from 2015
decimal 32 Yes Yes Yes Two point conversions returned for two points.
FantasyPointsFanDuel decimal 32 Yes Yes Yes Fantasy points based on FanDuel's scoring system.
FantasyPointsDraftKings decimal 32 Yes Yes Yes Fantasy points based on DraftKings' scoring system.
OffensiveYardsAllowed decimal 32 Yes Yes Yes Offensive yards allowed by this team's defense.
YahooSalary
from 2015
integer 32 Yes Yes Yes The player's salary for Yahoo daily fantasy contests.
PlayerID integer 32 Yes No Yes The team's unique PlayerID for use when combining with player feeds.
FantasyPointsYahoo decimal 32 Yes Yes Yes Fantasy points based on Yahoo's daily fantasy scoring system.
HomeOrAway string 4 Yes No Yes Whether the Team is Home or Away (possible values: HOME, AWAY)
OpponentRank integer 32 Yes Yes Yes The ranking of the opposing team's offense with regards to fantasy points allowed to fantasy DST.
OpponentPositionRank integer 32 Yes Yes Yes The ranking of the opposing team's offense with regards to fantasy points allowed to fantasy DST.
FantasyDraftSalary
from 2016
integer 32 Yes Yes Yes The team's DEF/ST salary for FantasyDraft daily fantasy contests.
TeamID integer 32 Yes No Yes The ID of the team.
OpponentID integer 32 Yes No Yes The ID of the team's opponent.
Day date Yes No Yes The day of the game.
DateTime datetime Yes No Yes The date/time of the game.
GlobalGameID integer 32 Yes No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
GlobalOpponentID integer 32 Yes No Yes A globally unique ID for this opposing team. This value is guaranteed to be unique across all sports/leagues.
DraftKingsPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by DraftKings.
FanDuelPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by FanDuel.
FantasyDraftPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by FantasyDraft.
YahooPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by Yahoo DFS.
FantasyDefenseID integer 32 Yes No Yes Unique ID of FantasyDefense record (subject to change, although it very rarely does). For a guaranteed static ID, use a combination of GameKey and Team.
ScoreID integer 32 No No Yes Unique ID of the Score/Game.
FanDuelFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
FanDuelQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing quarterbacks
FanDuelRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing running backs
FanDuelWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing wide receivers
FanDuelTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing tight ends
FanDuelKickerFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing kickers
DraftKingsFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
DraftKingsQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing quarterbacks
DraftKingsRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing running backs
DraftKingsWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing wide receivers
DraftKingsTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing tight ends
DraftKingsKickerFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing kickers
YahooFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
YahooQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing quarterbacks
YahooRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing running backs
YahooWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing wide receivers
YahooTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing tight ends
YahooKickerFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing kickers
FantasyPointsFantasyDraft decimal 32 Yes Yes Yes Fantasy points based on FantasyDraft's daily fantasy scoring system.
FantasyDraftFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
FantasyDraftQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing quarterbacks
FantasyDraftRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing running backs
FantasyDraftWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing wide receivers
FantasyDraftTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing tight ends
FantasyDraftKickerFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing kickers
ScoringDetails ScoringDetail[] Yes Yes No The details of the scoring plays this fantasy DST recorded