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# Data Dictionary

Below you will find a list of all data points that are contained within each feed that we offer. If any of the information provided below is unclear, or if you have a specific question, please contact support.

Go to our developer portal for a full list of operations including deprecated, legacy and test endpoints.

All dates & times are in **US Eastern Time**.

AdvancedPlayer
(From 2018)

This table is used in the following endpoints:

**NFL v3 Advanced Metrics**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

PlayerID | integer | 32 | No | Yes | No | Unique ID assigned to each player that stays with them throughout their career |

Name | string | 100 | Yes | Yes | No | Full name of the player (Cam Newton, Aaron Rodgers, etc.) |

TeamID | integer | 32 | Yes | Yes | No | The unique ID of this team |

Team | string | 10 | Yes | Yes | No | The abbreviation of the team this player is employed by, or if currently unemployed, the most recent team this player was employed by. |

Position | string | 10 | Yes | Yes | No | Player's primary position. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR |

FantasyPosition | string | 10 | Yes | Yes | No | The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL |

PositionGroup | string | 10 | Yes | Yes | No | Player Position Group (QB, RB, WR, TE, DL, LB, DB, K, P, OL) |

BMI | decimal | 32 | Yes | Yes | No | Body Mass Index - a measure of thinness. Higher value means stockier, wider build. |

BMIRank | integer | 32 | Yes | Yes | No | Player's BMI ranked alongside other players against an ideal value for their position |

HandSize | decimal | 32 | Yes | Yes | No | Player's hand size in inches. Important Quarterback value, especially in cold weather play. |

HandSizeRank | integer | 32 | Yes | Yes | No | Player's hand size ranked alongside other players against an ideal value for their position |

ArmLength | decimal | 32 | Yes | Yes | No | Player's arm length in inches. |

ArmLengthRank | integer | 32 | Yes | Yes | No | Player's arm length ranked alongside other players against an ideal value for their position |

QualityScore | decimal | 32 | Yes | Yes | No | |

QualityScoreRank | integer | 32 | Yes | Yes | No | |

FortyYardDash | decimal | 32 | Yes | Yes | No | 40-yard dash time in seconds. |

FortyYardDashRank | integer | 32 | Yes | Yes | No | 40-yard dash time ranked against other players. |

ThreeConeDrill | decimal | 32 | Yes | Yes | No | Time taken to complete the three-cone drill short movement exercise. |

ThreeConeDrillRank | integer | 32 | Yes | Yes | No | Three-cone drill time relative to other players. |

TwentyYardShuttle | decimal | 32 | Yes | Yes | No | Time taken to complete the 20-yard short shuttle in seconds. |

TwentyYardShuttleRank | integer | 32 | Yes | Yes | No | 20-yard short shuttle time relative to other players. |

AgilityScore | decimal | 32 | Yes | Yes | No | A measure of player's agility, calculated by sum of three-cone drill time and 20-yard short shuttle time. |

AgilityScoreRank | integer | 32 | Yes | Yes | No | Player's agility ranking relative to other players. |

VerticalJump | decimal | 32 | Yes | Yes | No | A player's vertical jump height, in inches. |

VerticalJumpRank | integer | 32 | Yes | Yes | No | Player's vertical jump performance relative to other players. |

BroadJump | decimal | 32 | Yes | Yes | No | A player's long jump length, in inches. |

BroadJumpRank | integer | 32 | Yes | Yes | No | Player's horizontal jump relative to other players. |

BurstScore | decimal | 32 | Yes | Yes | No | A measure of explosive, stop-start action. The sum of vertical jump height and broad jump distance. |

BurstScoreRank | integer | 32 | Yes | Yes | No | Player's burst explosion capabilities relative to other players. |

SPARQx | decimal | 32 | Yes | Yes | No | An approximation of the Nike SPARQ Rating. Comprises Speed, Power, Agility, Reaction and Quickness. The measurements used are: 40-yard dash, vertical jump, 20-yard short shuttle, and power ball throw. |

SPARQxRank | integer | 32 | Yes | Yes | No | A player's SPARQx ranking relative to other players. |

AthleticismScore | decimal | 32 | Yes | Yes | No | An aggregate of 40-yard dash, Burst Score, and Agility Score, normalized by size (so larger players with higher movement scores will get a bonus.) |

AthleticismScoreRank | integer | 32 | Yes | Yes | No | A player's Athleticism Score relative to those of other players. |

SpeedScore | decimal | 32 | Yes | Yes | No | A formula to assign a speed rating to a player, giving a premium to heavier players' 40-yard dash times: (weight*200) / (40-time^4) |

SpeedScoreRank | integer | 32 | Yes | Yes | No | A player's Speed Score relative to those of other players. |

ThrowVelocity | decimal | 32 | Yes | Yes | No | A player's throw speed in miles per hour. |

ThrowVelocityRank | integer | 32 | Yes | Yes | No | A player's throw speed relative to those of other players. |

WonderlicScore | decimal | 32 | Yes | Yes | No | The Wonderlic is a test and resulting score used to gauge intelligence via problem-solving and learning puzzles. Scored from 0 to 50. |

WonderlicScoreRank | integer | 32 | Yes | Yes | No | A player's Wonderlic outcome relative to other players. |

HeightAdjustedSpeedScore | decimal | 32 | Yes | Yes | No | Also known as HaSS. A player's speed score after being normalized for height, specifically used for Wide Receivers and Tight Ends (WRs and TEs.) Taller players have a larger catch window so their scores are normalized downward. |

HeightAdjustedSpeedScoreRank | integer | 32 | Yes | Yes | No | A player's HaSS ranking relative to other players. |

CatchRadius | decimal | 32 | Yes | Yes | No | How large an area in which a player can catch. Based off the formula: the square of 40-yard dash time, 20-yard short shuttle time, and three-cone drill time; multiplied by the square of height, arm length, and vertical jump, all normalized to have equal weight. |

CatchRadiusRank | integer | 32 | Yes | Yes | No | A player's Catch Radius relative to other players. |

BenchPress | decimal | 32 | Yes | Yes | No | The number of reps a player can carry out of a 225-pound chest press exercise. |

BenchPressRank | integer | 32 | Yes | Yes | No | A player's bench press performance relative to other players. |

PlaymakingRadius | decimal | 32 | Yes | Yes | No | |

PlaymakingRadiusRank | integer | 32 | Yes | Yes | No | |

HighlightClip | string | 500 | Yes | Yes | No | A curated highlight reel of a player in the form of a YouTube link. |

MedicalHistory | AdvancedPlayerMedical[] | Yes | No | No | See the AdvancedPlayerMedical endpoint. | |

ComparablePlayers | PlayerInfo[] | Yes | No | No | See the PlayerInfo endpoint. | |

AdvancedPlayerSeasons | AdvancedPlayerSeason[] | Yes | No | No | See the AdvancedPlayerSeasons endpoint. | |

AdvancedPlayerGames | AdvancedPlayerGame[] | Yes | No | No | See the AdvancedPlayerGames endpoint. |

AdvancedPlayerGame
(From 2018)

This table is used in the following endpoints:

**NFL v3 Advanced Metrics**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

PlayerID | integer | 32 | No | Yes | No | Unique ID assigned to each player that stays with them throughout their career |

Name | string | 100 | Yes | Yes | No | Full name of the player (Cam Newton, Aaron Rodgers, etc.) |

TeamID | integer | 32 | Yes | Yes | No | The unique ID of this team |

Team | string | 10 | Yes | Yes | No | The abbreviation of the team this player is employed by, or if currently unemployed, the most recent team this player was employed by. |

Position | string | 10 | Yes | Yes | No | Player's primary position. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR |

FantasyPosition | string | 10 | Yes | Yes | No | The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL |

PositionGroup | string | 10 | Yes | Yes | No | Player Position Group (QB, RB, WR, TE, DL, LB, DB, K, P, OL) |

Season | integer | 32 | No | Yes | No | The NFL season in four-digit year format. |

SeasonType | integer | 32 | No | Yes | No | The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar). |

Week | integer | 32 | No | Yes | No | The week during the season/round in which this game occurs. |

Opponent | string | 10 | Yes | Yes | No | The abbreviation of the Opponent |

OpponentID | integer | 32 | Yes | Yes | No | The opposing team's unique ID number |

Snaps | decimal | 32 | Yes | Yes | No | How many snaps this player took part in in this game |

SnapShare | decimal | 32 | Yes | Yes | No | The percentage of total offensive plays that had this player on the field. |

PassingAttempts | decimal | 32 | Yes | Yes | No | Number of passes thrown |

Completions | decimal | 32 | Yes | Yes | No | Number of pass completions |

CompletionPercentage | decimal | 32 | Yes | Yes | No | Percentage of completed passes from all passes thrown |

PassingYards | decimal | 32 | Yes | Yes | No | |

PassingYardsPerAttempt | decimal | 32 | Yes | Yes | No | |

PassingTouchdowns | decimal | 32 | Yes | Yes | No | |

PassingTDs | decimal | 32 | Yes | Yes | No | |

Interceptions | decimal | 32 | Yes | Yes | No | |

RedZoneAttempts | decimal | 32 | Yes | Yes | No | |

RedZoneCompletionPercentage | decimal | 32 | Yes | Yes | No | |

DeepBallAttempts | decimal | 32 | Yes | Yes | No | |

DeepBallCompletions | decimal | 32 | Yes | Yes | No | |

Carries | decimal | 32 | Yes | Yes | No | |

RushingYards | decimal | 32 | Yes | Yes | No | |

RushingTouchdowns | decimal | 32 | Yes | Yes | No | |

Targets | decimal | 32 | Yes | Yes | No | |

Receptions | decimal | 32 | Yes | Yes | No | |

ReceivingYards | decimal | 32 | Yes | Yes | No | |

ReceivingTouchdowns | decimal | 32 | Yes | Yes | No | |

TotalYards | decimal | 32 | Yes | Yes | No | |

TotalTouches | decimal | 32 | Yes | Yes | No | |

YardsPerTouch | decimal | 32 | Yes | Yes | No | |

Opportunities | decimal | 32 | Yes | Yes | No | |

OpportunityShare | decimal | 32 | Yes | Yes | No | For a given running back, percentage of total team running back carries and targets |

TotalTouchdowns | decimal | 32 | Yes | Yes | No | |

EvadedTackles | decimal | 32 | Yes | Yes | No | |

JukeRate | decimal | 32 | Yes | Yes | No | Calculated by charting the number of broken, missed, and otherwise avoided tackles, and then dividing by the total number of touches (carries plus receptions). Juke rate is used to measure a running back's elusiveness and tackle-breaking power. |

CatchRate | decimal | 32 | Yes | Yes | No | A measurement of a player's ability to secure the ball in all situations, regardless of difficulty level. Calculated by dividing total receptions by total targets. |

TargetShare | decimal | 32 | Yes | Yes | No | The percentage of all passing targets directed at a given wide receiver or tight end, in games where that receiver was involved in the passing attack. |

HogRate | decimal | 32 | Yes | Yes | No | Number of targets per snap. Hog rate captures the rate of passing game utilization on a per-play basis, and helps to identify wide receivers and tight ends with limited route trees who are a focal point of the passing offense when on the field, even though they may have a low snap count and target share. |

ContestedTargets | decimal | 32 | Yes | Yes | No | |

ContestedCatches | decimal | 32 | Yes | Yes | No | |

RedZoneCarries | decimal | 32 | Yes | Yes | No | |

RedZoneTargets | decimal | 32 | Yes | Yes | No | |

RedZoneOpportunities | decimal | 32 | Yes | Yes | No | |

RedZoneTouches | decimal | 32 | Yes | Yes | No | |

RedZoneReceptions | decimal | 32 | Yes | Yes | No | |

RedZoneCatchRate | decimal | 32 | Yes | Yes | No | |

YardsPerCarry | decimal | 32 | Yes | Yes | No | |

YardsPerTarget | decimal | 32 | Yes | Yes | No | |

YardsPerOpportunity | decimal | 32 | Yes | Yes | No | |

YardsPerReception | decimal | 32 | Yes | Yes | No | |

EndZoneTargets | decimal | 32 | Yes | Yes | No | |

RoutesRun | decimal | 32 | Yes | Yes | No | |

Burns | decimal | 32 | Yes | Yes | No | |

Hurries | decimal | 32 | Yes | Yes | No | |

YardsCreated | decimal | 32 | Yes | Yes | No | All yards generated above and beyond what was blocked. Yards Created are accrued after the running back's first evaded tackle. |

PassAttemptsInside5 | decimal | 32 | Yes | Yes | No | |

PassAttemptsInside10 | decimal | 32 | Yes | Yes | No | |

CarriesInside5 | decimal | 32 | Yes | Yes | No | |

CarriesInside10 | decimal | 32 | Yes | Yes | No | |

TargetsInside5 | decimal | 32 | Yes | Yes | No | |

TargetsInside10 | decimal | 32 | Yes | Yes | No | |

PrimaryCorner | decimal | 32 | Yes | Yes | No | |

RoutesDefended | decimal | 32 | Yes | Yes | No | |

TargetsAllowed | decimal | 32 | Yes | Yes | No | |

ReceptionsAllowed | decimal | 32 | Yes | Yes | No | |

YardsAllowed | decimal | 32 | Yes | Yes | No | |

BurnsCB | decimal | 32 | Yes | Yes | No | |

PassBreakups | decimal | 32 | Yes | Yes | No | |

InterceptionsCB | decimal | 32 | Yes | Yes | No | |

WRMatchup | decimal | 32 | Yes | Yes | No | |

FantasyPoints | decimal | 32 | Yes | Yes | No | |

FantasyPointsRank | integer | 32 | Yes | Yes | No | The player's Fantasy Points ranking relative to other players |

FantasyPointsPerAttempt | decimal | 32 | Yes | Yes | No | In terms of passing opportunities, measuring quarterback fantasy points by dividing total fantasy points by passing attempts |

FantasyPointsPerTarget | decimal | 32 | Yes | Yes | No | In terms of player opportunities, dividing total fantasy points by total targets to measure wide receiver and tight end fantasy points |

FantasyPointsPerOpportunity | decimal | 32 | Yes | Yes | No | Running back fantasy points in terms of a player's overall usage and playmaking prowess. Calculated by adding the player's carries and targets, then dividing the result by total fantasy points. |

FantasyPointsAllowed | decimal | 32 | Yes | Yes | No | |

FantasyPointsAllowedWeekRank | integer | 32 | Yes | Yes | No | The player's Fantasy Points Allowed Per Week ranking relative to other players |

AdvancedPlayerMedical
(From 2018)

This table is used in the following endpoints:

**NFL v3 Advanced Metrics**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

AdvancedPlayerMedicalID | integer | 32 | No | Yes | No | A unique ID of the medical event associated with the player in question. |

TeamID | integer | 32 | Yes | Yes | No | The unique ID of this team |

Team | string | 10 | Yes | Yes | No | The abbreviation of the team this player is employed by, or if currently unemployed, the most recent team this player was employed by. |

Season | integer | 32 | No | Yes | No | The NFL season in four-digit year format. |

IncidentDate | string | 500 | Yes | Yes | No | The week of the season in which the incident took place (e.g. Week 11.) |

InjuryDescription | string | 500 | Yes | Yes | No | A brief description of the player's injury (e.g. hip contusion). |

Severity | string | 50 | Yes | Yes | No | How severe the injury is likely to be - Low, Medium, or High Severity. |

GamesMissed | integer | 32 | Yes | Yes | No | How many games the player has missed due to this injury. |

GamesOnInjuryReport | integer | 32 | Yes | Yes | No | How many times the player has appeared on the weekly NFL Injury Report due to this injury so far. |

Surgery | string | 500 | Yes | Yes | No | Details about a player's surgery in text format. |

RecoveryTimetable | string | 100 | Yes | Yes | No | A potential recovery timeline for the player, as communicated by the team. |

AdvancedPlayerSeason
(From 2018)

This table is used in the following endpoints:

**NFL v3 Advanced Metrics**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

PlayerID | integer | 32 | No | Yes | No | Unique ID assigned to each player that stays with them throughout their career |

Name | string | 100 | Yes | Yes | No | Full name of the player (Cam Newton, Aaron Rodgers, etc.) |

TeamID | integer | 32 | Yes | Yes | No | The unique ID of this team |

Team | string | 10 | Yes | Yes | No | |

Position | string | 10 | Yes | Yes | No | Player's primary position. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR |

FantasyPosition | string | 10 | Yes | Yes | No | The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL |

PositionGroup | string | 10 | Yes | Yes | No | Player Position Group (QB, RB, WR, TE, DL, LB, DB, K, P, OL) |

Season | integer | 32 | No | Yes | No | |

SeasonType | integer | 32 | No | Yes | No | |

Games | integer | 32 | Yes | Yes | No | |

Snaps | decimal | 32 | Yes | Yes | No | |

SnapShare | decimal | 32 | Yes | Yes | No | The percentage of total offensive plays that had this player on the field. |

SnapShareRank | integer | 32 | Yes | Yes | No | This player's Snap Share ranking relative to other players. |

SlotRate | decimal | 32 | Yes | Yes | No | |

SlotRateRank | integer | 32 | Yes | Yes | No | This player's Slot Rate ranking relative to other players |

TargetSeparation | decimal | 32 | Yes | Yes | No | |

TargetSeparationRank | integer | 32 | Yes | Yes | No | This player's Target Separation ranking relative to other players. |

BurnRate | decimal | 32 | Yes | Yes | No | Percentage of allowed targets in which the defensive back's assigned receiver gained more than five yards of downfield separation. |

AirYards | decimal | 32 | Yes | Yes | No | For quarterbacks, Air Yards is the total throw depth. For wide receivers and tight ends, Air Yards is the total target distance from the line of scrimmage to the catch point. |

AirYardsPerGame | decimal | 32 | Yes | Yes | No | |

AirYardsRank | integer | 32 | Yes | Yes | No | The player's air yards ranking relative to other players |

Carries | decimal | 32 | Yes | Yes | No | |

CarriesInside10 | decimal | 32 | Yes | Yes | No | |

CarriesInside10PerGame | decimal | 32 | Yes | Yes | No | |

CarriesInside5 | decimal | 32 | Yes | Yes | No | |

CarriesInside5PerGame | decimal | 32 | Yes | Yes | No | |

CarriesPerGame | decimal | 32 | Yes | Yes | No | |

CarriesPerGameRank | integer | 32 | Yes | Yes | No | The player's carries per game relative to other players |

CarriesRank | integer | 32 | Yes | Yes | No | The player's Carries ranking relative to other players |

GameScript | decimal | 32 | Yes | Yes | No | |

GameScriptRank | integer | 32 | Yes | Yes | No | The player's Game Script ranking relative to other players |

GoalLineCarries | decimal | 32 | Yes | Yes | No | |

GoalLineCarriesPerGame | decimal | 32 | Yes | Yes | No | |

GoalLineCarriesPerGameRank | integer | 32 | Yes | Yes | No | The player's Goal Line Carries Per Game ranking relative to other players |

GoalLineCarriesRank | integer | 32 | Yes | Yes | No | |

ProductionPremium | decimal | 32 | Yes | Yes | No | A player's situation-agnostic efficiency. Compares the outcome of all pass attempts, carries, and targets to league-average outcome in identical game situations (yard line, down, and distance), taking into account time remaining and game score to allow for non-standard situations (e.g. two-minute drills, clock-milking, and garbage time). Positive Production Premium values show that a player is more efficient than the average player with similar opportunities in similar situations. This metric is useful in isolating a player's true ability, as his on-field performance is always affected by his teammates. |

ProductionPremiumRank | integer | 32 | Yes | Yes | No | The player's Production Premium ranking relative to other players |

RedZoneCarries | decimal | 32 | Yes | Yes | No | |

RedZoneCarriesPerGame | decimal | 32 | Yes | Yes | No | |

RedZoneCarriesPerGameRank | integer | 32 | Yes | Yes | No | The player's Red Zone Carries Per Game ranking relative to other players |

RedZoneCarriesRank | integer | 32 | Yes | Yes | No | The player's Red Zone Carries ranking relative to other players |

RushingTouchdowns | decimal | 32 | Yes | Yes | No | |

RushingTouchdownsRank | integer | 32 | Yes | Yes | No | The player's Rushing Touchdowns ranking relative to other players |

RushingYards | decimal | 32 | Yes | Yes | No | |

RushingYardsRank | integer | 32 | Yes | Yes | No | The player's Rushing Yards ranking relative to other players |

RushYardsPerGame | decimal | 32 | Yes | Yes | No | |

RedZoneSnaps | decimal | 32 | Yes | Yes | No | |

RunSnaps | decimal | 32 | Yes | Yes | No | |

PassSnaps | decimal | 32 | Yes | Yes | No | |

SnapweightedGameScript | decimal | 32 | Yes | Yes | No | |

SnapweightedGameScriptRank | integer | 32 | Yes | Yes | No | The player's Snapweighted Game Script ranking relative to other players |

TeamPassPlays | decimal | 32 | Yes | Yes | No | |

TeamPassPlaysRank | integer | 32 | Yes | Yes | No | The player's Team Pass Plays ranking relative to other players |

TouchdownRate | decimal | 32 | Yes | Yes | No | |

WeeklyVolatility | decimal | 32 | Yes | Yes | No | A measure of week-to-week fantasy point scoring variance. Players with weekly volatility above 8.0 have significant weekly output oscillation. High weekly volatility negatively impacts standard league formats that require lineups to be manually set each week, but is preferred in "best-ball" formats that automatically set optimal weekly lineups. |

WeeklyVolatilityRank | integer | 32 | Yes | Yes | No | The player's Weekly Volatility ranking relative to other players |

VOS | decimal | 32 | Yes | Yes | No | Value Over Stream - a measure of each player's fantasy points per game, above the average waiver wire replacement, in standard fantasy league formats during either the previous or current season. |

VOSRank | integer | 32 | Yes | Yes | No | The player's Value Over Stream ranking relative to other players |

YardsPerTarget | decimal | 32 | Yes | Yes | No | |

YardsPerTargetRank | integer | 32 | Yes | Yes | No | The player's Yards Per Target ranking relative to other players |

YardsPerReception | decimal | 32 | Yes | Yes | No | |

YardsAfterCatch | decimal | 32 | Yes | Yes | No | |

YardsAfterCatchPerGame | decimal | 32 | Yes | Yes | No | |

YardsAfterCatchPerReception | decimal | 32 | Yes | Yes | No | |

YardsAfterCatchPerTarget | decimal | 32 | Yes | Yes | No | |

YardsAfterCatchRank | integer | 32 | Yes | Yes | No | The player's Yards After Catch ranking relative to other players |

TotalTouchdowns | decimal | 32 | Yes | Yes | No | |

TotalTouchdownsRank | integer | 32 | Yes | Yes | No | The player's Yards After Touchdowns ranking relative to other players |

TotalTouches | decimal | 32 | Yes | Yes | No | |

TotalYards | decimal | 32 | Yes | Yes | No | |

TotalYardsPerGame | decimal | 32 | Yes | Yes | No | |

Targets | decimal | 32 | Yes | Yes | No | |

TargetShare | decimal | 32 | Yes | Yes | No | The percentage of all passing targets directed at a given wide receiver or tight end, in games where that receiver was involved in the passing attack. |

TargetShareRank | integer | 32 | Yes | Yes | No | The player's Target Share ranking relative to other players |

TargetsInside10 | decimal | 32 | Yes | Yes | No | |

TargetsInside10PerGame | decimal | 32 | Yes | Yes | No | |

TargetsInside5 | decimal | 32 | Yes | Yes | No | |

TargetsInside5PerGame | decimal | 32 | Yes | Yes | No | |

TargetsPerGame | decimal | 32 | Yes | Yes | No | |

TargetsPerGameRank | integer | 32 | Yes | Yes | No | The player's Targets Per Game ranking relative to other players |

TargetsRank | integer | 32 | Yes | Yes | No | The player's Targets ranking relative to other players |

SlotSnaps | decimal | 32 | Yes | Yes | No | |

SlotYPR | decimal | 32 | Yes | Yes | No | |

SlotYPRRank | integer | 32 | Yes | Yes | No | The player's Slot YPR ranking relative to other players |

SlotYPT | decimal | 32 | Yes | Yes | No | |

SlotYPTRank | integer | 32 | Yes | Yes | No | The player's Slot YPT ranking relative to other players |

RedZoneSnapShare | decimal | 32 | Yes | Yes | No | |

RedZoneSnapShareRank | integer | 32 | Yes | Yes | No | The player's Red Zone Snap Share ranking relative to other players |

RouteParticipation | decimal | 32 | Yes | Yes | No | |

RouteParticipationRank | integer | 32 | Yes | Yes | No | The player's Route Participation ranking relative to other players |

PassRoutes | decimal | 32 | Yes | Yes | No | |

PassRoutesPerGame | decimal | 32 | Yes | Yes | No | |

PassRoutesPerGameRank | integer | 32 | Yes | Yes | No | The player's Pass Routes Per Game ranking relative to other players |

RedZoneReceptions | decimal | 32 | Yes | Yes | No | |

RedZoneReceptionsRank | integer | 32 | Yes | Yes | No | The player's Red Zone Receptions ranking relative to other players |

RedZoneTargets | decimal | 32 | Yes | Yes | No | |

RedZoneTargetShare | decimal | 32 | Yes | Yes | No | |

RedZoneTargetShareRank | integer | 32 | Yes | Yes | No | The player's Red Zone Target Share ranking relative to other players |

RedZoneTargetsRank | integer | 32 | Yes | Yes | No | The player's Red Zone Targets ranking relative to other players |

RedZoneTouches | decimal | 32 | Yes | Yes | No | |

RedZoneTouchesPerGame | decimal | 32 | Yes | Yes | No | |

QBRatingWhenTargeted | decimal | 32 | Yes | Yes | No | |

QBRatingWhenTargetedRank | integer | 32 | Yes | Yes | No | The player's QB Rating When Targeted ranking relative to other players |

ReceivingTDs | decimal | 32 | Yes | Yes | No | |

ReceivingYards | decimal | 32 | Yes | Yes | No | |

ReceivingYardsPerGame | decimal | 32 | Yes | Yes | No | |

ReceivingYardsPerGameRank | integer | 32 | Yes | Yes | No | The player's Receiving Yards Per Game ranking relative to other players |

ReceivingYardsRank | integer | 32 | Yes | Yes | No | The player's Receiving Yards ranking relative to other players |

Receptions | decimal | 32 | Yes | Yes | No | |

ReceptionsPerGame | decimal | 32 | Yes | Yes | No | |

ReceptionsPerGameRank | integer | 32 | Yes | Yes | No | The player's Receptions Per Game ranking relative to other players |

ReceptionsRank | integer | 32 | Yes | Yes | No | The player's Receptions ranking relative to other players |

RedZoneCatchRate | decimal | 32 | Yes | Yes | No | |

RedZoneCatchRateRank | integer | 32 | Yes | Yes | No | The player's Red Zone Catch Rate ranking relative to other players |

CatchableTargetRate | decimal | 32 | Yes | Yes | No | |

CatchableTargetRateRank | integer | 32 | Yes | Yes | No | The player's Catchable Target Rate ranking relative to other players |

CatchableTargets | decimal | 32 | Yes | Yes | No | |

CatchRate | decimal | 32 | Yes | Yes | No | A measurement of a player's ability to secure the ball in all situations, regardless of difficulty level. Calculated by dividing total receptions by total targets. |

CatchRateRank | integer | 32 | Yes | Yes | No | The player's Catch Rate ranking relative to other players |

DominatorRating | decimal | 32 | Yes | Yes | No | |

DominatorRatingRank | integer | 32 | Yes | Yes | No | The player's Dominator Rating ranking relative to other players |

Drops | decimal | 32 | Yes | Yes | No | |

DropsPerGame | decimal | 32 | Yes | Yes | No | |

DropsPerGameRank | integer | 32 | Yes | Yes | No | The player's Drops Per Game ranking relative to other players |

DropRate | decimal | 32 | Yes | Yes | No | |

DropRateRank | integer | 32 | Yes | Yes | No | The player's Drop Rate ranking relative to other players |

DropsRank | integer | 32 | Yes | Yes | No | The player's Drops ranking relative to other players |

EndzoneTargets | decimal | 32 | Yes | Yes | No | |

EndzoneTargetShare | decimal | 32 | Yes | Yes | No | |

EndzoneTargetShareRank | integer | 32 | Yes | Yes | No | The player's Endzone Target Share ranking relative to other players |

AccuracyRating | decimal | 32 | Yes | Yes | No | |

AccuracyRatingRank | integer | 32 | Yes | Yes | No | The player's Accuracy Rating ranking relative to other players |

AdjustedAttempts | decimal | 32 | Yes | Yes | No | |

AdjustedYardsPerAttempt | decimal | 32 | Yes | Yes | No | |

AdjustedYardsPerAttemptRank | integer | 32 | Yes | Yes | No | The player's Adjusted Yards Per Attempt ranking relative to other players |

AirYardsPerAttempt | decimal | 32 | Yes | Yes | No | |

AirYardsPerAttemptRank | integer | 32 | Yes | Yes | No | The player's Air Yards Per Attempt ranking relative to other players |

AttemptsInside10 | decimal | 32 | Yes | Yes | No | |

AttemptsInside10PerGame | decimal | 32 | Yes | Yes | No | |

AttemptsInside5 | decimal | 32 | Yes | Yes | No | |

AttemptsInside5PerGame | decimal | 32 | Yes | Yes | No | |

AttemptsPerGame | decimal | 32 | Yes | Yes | No | |

CatchablePasses | decimal | 32 | Yes | Yes | No | |

CatchablePassesPerGame | decimal | 32 | Yes | Yes | No | |

CatchablePassesRank | integer | 32 | Yes | Yes | No | The player's Catchable Passes ranking relative to other players |

CompletionPercentage | decimal | 32 | Yes | Yes | No | |

CompletionPercentageRank | integer | 32 | Yes | Yes | No | The player's Completion Percentage ranking relative to other players |

Completions | decimal | 32 | Yes | Yes | No | |

DangerPlays | decimal | 32 | Yes | Yes | No | |

DangerPlaysPerGame | decimal | 32 | Yes | Yes | No | |

DangerPlaysRank | integer | 32 | Yes | Yes | No | The player's Danger Plays ranking relative to other players |

DeepBallAttempts | decimal | 32 | Yes | Yes | No | |

DeepBallAttemptsPerGame | decimal | 32 | Yes | Yes | No | |

DeepBallAttemptsPerGameRank | integer | 32 | Yes | Yes | No | The player's Deep Ball Attempts Per Game ranking relative to other players |

DeepBallAttemptsRank | integer | 32 | Yes | Yes | No | The player's Deep Ball Attempts ranking relative to other players |

DeepBallCompletionPercentage | decimal | 32 | Yes | Yes | No | |

DeepBallCompletionPercentageRank | integer | 32 | Yes | Yes | No | The player's Deep Ball Completion Percentage ranking relative to other players |

DeepBallCompletions | decimal | 32 | Yes | Yes | No | |

DeepBallCompletionsRank | integer | 32 | Yes | Yes | No | The player's Deep Ball Completions ranking relative to other players |

DroppedPasses | decimal | 32 | Yes | Yes | No | |

DroppedPassesRank | integer | 32 | Yes | Yes | No | The player's Dropped Passes ranking relative to other players |

DroppedPassesPerGame | decimal | 32 | Yes | Yes | No | |

DropsPerAttempt | decimal | 32 | Yes | Yes | No | |

DropsPerAttemptRank | integer | 32 | Yes | Yes | No | The player's Drops Per Attempt ranking relative to other players |

DropBacks | decimal | 32 | Yes | Yes | No | |

InterceptablePasses | decimal | 32 | Yes | Yes | No | |

InterceptablePassesPerGame | decimal | 32 | Yes | Yes | No | |

InterceptablePassesRank | integer | 32 | Yes | Yes | No | The player's Interceptable Passes ranking relative to other players |

MoneyThrows | decimal | 32 | Yes | Yes | No | |

MoneyThrowsPerGame | decimal | 32 | Yes | Yes | No | |

MoneyThrowsRank | integer | 32 | Yes | Yes | No | The player's Money Throws ranking relative to other players |

PassAttempts | decimal | 32 | Yes | Yes | No | |

PassAttemptsRank | integer | 32 | Yes | Yes | No | The player's Pass Attempts ranking relative to other players |

PassAttemptDistance | decimal | 32 | Yes | Yes | No | |

PassAttemptDistanceRank | integer | 32 | Yes | Yes | No | The player's Pass Attempt Distance ranking relative to other players |

PassAttemptDistancePerAttempt | decimal | 32 | Yes | Yes | No | |

PassAttemptDistancePerAttemptRank | integer | 32 | Yes | Yes | No | The player's Pass Attempt Distance Per Attempt ranking relative to other players |

PassingAttempts | decimal | 32 | Yes | Yes | No | |

PassingTouchdowns | decimal | 32 | Yes | Yes | No | |

PassingTouchdownsRank | integer | 32 | Yes | Yes | No | |

PassingYards | decimal | 32 | Yes | Yes | No | |

PassingYardsPerAttempt | decimal | 32 | Yes | Yes | No | |

PassingYardsPerAttemptRank | integer | 32 | Yes | Yes | No | The player's Passing Yards Per Attempt ranking relative to other players |

PassingYardsPerGame | decimal | 32 | Yes | Yes | No | |

PassingYardsPerGameRank | integer | 32 | Yes | Yes | No | The player's Passing Yards Per Game ranking relative to other players |

PassingYardsRank | integer | 32 | Yes | Yes | No | The player's Passing Yards ranking relative to other players |

PlayactionPassAttempts | decimal | 32 | Yes | Yes | No | |

PlayactionPassAttemptsPerGame | decimal | 32 | Yes | Yes | No | |

PlayactionPassAttemptsRank | integer | 32 | Yes | Yes | No | |

PlayactionPassCompletionPercentage | decimal | 32 | Yes | Yes | No | |

PlayactionPassCompletionPercentageRank | integer | 32 | Yes | Yes | No | The player's Playaction Pass Completion Percentage ranking relative to other players |

ProtectionRate | decimal | 32 | Yes | Yes | No | |

ProtectionRateRank | integer | 32 | Yes | Yes | No | The player's Protection Rate ranking relative to other players |

RedZoneAttempts | decimal | 32 | Yes | Yes | No | |

RedZoneAttemptsPerGame | decimal | 32 | Yes | Yes | No | |

RedZoneAttemptsRank | integer | 32 | Yes | Yes | No | The player's Red Zone Attempts ranking relative to other players |

RedZoneCompletionPercentage | decimal | 32 | Yes | Yes | No | |

RedZoneCompletionPercentageRank | integer | 32 | Yes | Yes | No | The player's Red Zone Completion Percentage ranking relative to other players |

RedZoneTDtoINTRatio | decimal | 32 | Yes | Yes | No | |

RushingTDs | decimal | 32 | Yes | Yes | No | |

RushingYardsPerGameRank | integer | 32 | Yes | Yes | No | The player's Rushing Yards Per Game ranking relative to other players |

ShotgunCompletionPercentage | decimal | 32 | Yes | Yes | No | |

ShotgunSnaps | decimal | 32 | Yes | Yes | No | |

UnderCenterCompletionPercentage | decimal | 32 | Yes | Yes | No | |

UnderCenterSnaps | decimal | 32 | Yes | Yes | No | |

ReceiverContestedCatchRate | decimal | 32 | Yes | Yes | No | |

ReceiverContestedCatchRateRank | integer | 32 | Yes | Yes | No | The player's Receiver Contested Catch Rate ranking relative to other players |

ReceiverTargetSeparation | decimal | 32 | Yes | Yes | No | |

ReceiverTargetSeparationRank | integer | 32 | Yes | Yes | No | The player's Receiver Target Separation ranking relative to other players |

ReceiverYardsAfterTheCatch | decimal | 32 | Yes | Yes | No | |

ReceiverYardsAfterTheCatchRank | integer | 32 | Yes | Yes | No | The player's Receiver Yards After the Catch ranking relative to other players |

ReceiverYardsAfterTheCatchPerTarget | decimal | 32 | Yes | Yes | No | |

SupportingCastEfficiency | decimal | 32 | Yes | Yes | No | |

SupportingCastEfficiencyRank | integer | 32 | Yes | Yes | No | The player's Supporting Cast Efficiency ranking relative to other players |

TotalQBR | decimal | 32 | Yes | Yes | No | The degree to which a quarterback contributed to points scored and/or a team win. Total QBR can thus account for QB performance that does not directly lead to additional points scored, but does contribute to a team win (for example, by completing a pass that earns a first down at his 20-yard-line with 30 seconds remaining, allowing his leading team to run out the clock). |

TotalQBRRank | integer | 32 | Yes | Yes | No | The player's Total QBR ranking relative to other players |

TrueCompletionPercentage | decimal | 32 | Yes | Yes | No | |

TrueCompletionPercentageRank | integer | 32 | Yes | Yes | No | The player's True Completion Percentage ranking relative to other players |

TruePasserRating | decimal | 32 | Yes | Yes | No | |

TruePasserRatingRank | integer | 32 | Yes | Yes | No | The player's True Passer Rating ranking relative to other players |

UncatchablePasses | decimal | 32 | Yes | Yes | No | |

UncatchablePassesPerGame | decimal | 32 | Yes | Yes | No | |

UncatchablePassesRank | integer | 32 | Yes | Yes | No | The player's Uncatchable Passes ranking relative to other players |

UnderPressureAttempts | decimal | 32 | Yes | Yes | No | |

UnderPressureAttemptsRank | integer | 32 | Yes | Yes | No | The player's Under Pressure Attempts ranking relative to other players |

UnderPressureAttemptsPerGame | decimal | 32 | Yes | Yes | No | |

PressuredCompletionPercentage | decimal | 32 | Yes | Yes | No | |

PressuredCompletionPercentageRank | integer | 32 | Yes | Yes | No | The player's Pressured Completion Percentage ranking relative to other players |

AverageDefendersInTheBox | decimal | 32 | Yes | Yes | No | |

AverageDefendersInTheBoxRank | integer | 32 | Yes | Yes | No | The player's Average Defenders in the Box ranking relative to other players |

BaseFrontCarryRate | decimal | 32 | Yes | Yes | No | |

BaseFrontCarryRateRank | integer | 32 | Yes | Yes | No | The player's Base Front Carry Rate ranking relative to other players |

BaseFrontYardsPerCarry | decimal | 32 | Yes | Yes | No | |

BaseFrontYardsPerCarryRank | integer | 32 | Yes | Yes | No | The player's Base Front Yards Per Carry ranking relative to other players |

BreakawayRunRate | decimal | 32 | Yes | Yes | No | |

BreakawayRunRateRank | integer | 32 | Yes | Yes | No | The player's Breakaway Run Rate ranking relative to other players |

BreakawayRuns | decimal | 32 | Yes | Yes | No | |

BreakawayRunsPerGame | decimal | 32 | Yes | Yes | No | |

BreakawayRunsPerGameRank | integer | 32 | Yes | Yes | No | The player's Breakaway Runs Per Game ranking relative to other players |

BreakawayRunsRank | integer | 32 | Yes | Yes | No | The player's Breakaway Runs ranking relative to other players |

EvadedTackles | decimal | 32 | Yes | Yes | No | |

EvadedTacklesPerGame | decimal | 32 | Yes | Yes | No | |

EvadedTacklesPerGameRank | integer | 32 | Yes | Yes | No | The player's Evaded Tackles Per Game ranking relative to other players |

EvadedTacklesRank | integer | 32 | Yes | Yes | No | The player's Evaded Tackles Per Game ranking relative to other players |

JukeRate | decimal | 32 | Yes | Yes | No | Calculated by charting the number of broken, missed, and otherwise avoided tackles, and then dividing by the total number of touches (carries plus receptions). Juke rate is used to measure a running back's elusiveness and tackle-breaking power. |

JukeRateRank | integer | 32 | Yes | Yes | No | The player's Juke Rate ranking relative to other players |

LightFrontCarryRate | decimal | 32 | Yes | Yes | No | |

LightFrontCarryRateRank | integer | 32 | Yes | Yes | No | The player's Light Front Carry Rate ranking relative to other players |

LightFrontYardsPerCarry | decimal | 32 | Yes | Yes | No | |

LightFrontYardsPerCarryRank | integer | 32 | Yes | Yes | No | The player's Light Front Yards Per Carry ranking relative to other players |

Opportunities | decimal | 32 | Yes | Yes | No | |

OpportunityShare | decimal | 32 | Yes | Yes | No | For a given running back, percentage of total team running back carries and targets |

OpportunityShareRank | integer | 32 | Yes | Yes | No | The player's Opportunity Share ranking relative to other players |

RedZoneOpportunities | decimal | 32 | Yes | Yes | No | |

RedZoneTouchesPerGameRank | integer | 32 | Yes | Yes | No | The player's Red Zone Touches Per Game ranking relative to other players |

RedZoneTouchesRank | integer | 32 | Yes | Yes | No | The player's Red Zone Touches ranking relative to other players |

RunBlockingEfficiency | decimal | 32 | Yes | Yes | No | |

RunBlockingEfficiencyRank | integer | 32 | Yes | Yes | No | The player's Run Blocking Efficiency ranking relative to other players |

RushYardsPerGameRank | integer | 32 | Yes | Yes | No | The player's Rush Yards Per Game ranking relative to other players |

ShotgunCarryRate | decimal | 32 | Yes | Yes | No | |

ShotgunCarryRateRank | integer | 32 | Yes | Yes | No | The player's Shotgun Carry Rate ranking relative to other players |

ShotgunYardsPerCarry | decimal | 32 | Yes | Yes | No | |

ShotgunYardsPerCarryRank | integer | 32 | Yes | Yes | No | The player's Shotgun Yards Per Carry ranking relative to other players |

RedZoneOpportunityShare | decimal | 32 | Yes | Yes | No | |

RedZoneOpportunityShareRank | integer | 32 | Yes | Yes | No | The player's Red Zone Opportunity Share ranking relative to other players |

RedZoneTDConversionRate | decimal | 32 | Yes | Yes | No | |

RedZoneTDConversionRateRank | integer | 32 | Yes | Yes | No | The player's Red Zone TC Conversion Rate ranking relative to other players |

StackedFrontCarryRate | decimal | 32 | Yes | Yes | No | |

StackedFrontCarryRateRank | integer | 32 | Yes | Yes | No | The player's Stacked Front Carry Rate ranking relative to other players |

StackedFrontYardsPerCarry | decimal | 32 | Yes | Yes | No | |

StackedFrontYardsPerCarryRank | integer | 32 | Yes | Yes | No | The player's Stacked Front Yards Per Carry ranking relative to other players |

StuffedRuns | decimal | 32 | Yes | Yes | No | |

StuffedRunsRank | integer | 32 | Yes | Yes | No | The player's Stuffed Runs ranking relative to other players |

StuffedRunRate | decimal | 32 | Yes | Yes | No | |

StuffedRunRateRank | integer | 32 | Yes | Yes | No | The player's Stuffed Run Rate ranking relative to other players |

TeamRunPlays | decimal | 32 | Yes | Yes | No | |

TeamRunPlaysRank | integer | 32 | Yes | Yes | No | The player's Team Run Plays ranking relative to other players |

TotalYardsPerGameRank | integer | 32 | Yes | Yes | No | The player's Total Yards Per Game ranking relative to other players |

TotalYardsRank | integer | 32 | Yes | Yes | No | The player's Total Yards ranking relative to other players |

TrueYardsPerCarry | decimal | 32 | Yes | Yes | No | |

TrueYardsPerCarryRank | integer | 32 | Yes | Yes | No | The player's True Yards Per Carry ranking relative to other players |

UnderCenterCarryRate | decimal | 32 | Yes | Yes | No | |

UnderCenterCarryRateRank | integer | 32 | Yes | Yes | No | The player's Under Center Carry Rate ranking relative to other players |

UnderCenterYardsPerCarry | decimal | 32 | Yes | Yes | No | |

UnderCenterYardsPerCarryRank | integer | 32 | Yes | Yes | No | The player's Under Center Yards Per Carry ranking relative to other players |

WeightedOpportunities | decimal | 32 | Yes | Yes | No | |

WeightedOpportunitiesRank | integer | 32 | Yes | Yes | No | The player's Weighted Opportunities ranking relative to other players |

WeightedOpportunitiesPerGame | decimal | 32 | Yes | Yes | No | |

WeightedOpportunitiesPerGameRank | integer | 32 | Yes | Yes | No | The player's Weighted Opportunities Per Game ranking relative to other players |

YardsCreated | decimal | 32 | Yes | Yes | No | All yards generated above and beyond what was blocked. Yards Created are accrued after the running back's first evaded tackle. |

YardsCreatedPerGame | decimal | 32 | Yes | Yes | No | |

YardsCreatedPerGameRank | integer | 32 | Yes | Yes | No | The player's Yards Created Per Game ranking relative to other players |

YardsCreatedPerCarry | decimal | 32 | Yes | Yes | No | |

YardsCreatedPerCarryRank | integer | 32 | Yes | Yes | No | The player's Yards Created Per Carry ranking relative to other players |

YardsCreatedRank | integer | 32 | Yes | Yes | No | The player's Yards Created ranking relative to other players |

YardsPerCarry | decimal | 32 | Yes | Yes | No | |

YardsPerCarryRank | integer | 32 | Yes | Yes | No | The player's Yards Per Carry ranking relative to other players |

YardsPerOpportunity | decimal | 32 | Yes | Yes | No | |

YardsPerRouteRun | decimal | 32 | Yes | Yes | No | |

YardsPerRouteRunRank | integer | 32 | Yes | Yes | No | The player's Yards Per Route Run ranking relative to other players |

YardsPerTouch | decimal | 32 | Yes | Yes | No | |

YardsPerTouchRank | integer | 32 | Yes | Yes | No | The player's Yards Per Touch ranking relative to other players |

AirYardsPerReception | decimal | 32 | Yes | Yes | No | |

AirYardsPerTarget | decimal | 32 | Yes | Yes | No | |

Cushion | decimal | 32 | Yes | Yes | No | |

CushionRank | integer | 32 | Yes | Yes | No | The player's Cushion ranking relative to other players |

AverageTargetDistance | decimal | 32 | Yes | Yes | No | |

AverageTargetDistanceRank | integer | 32 | Yes | Yes | No | The player's Average Target Distance ranking relative to other players |

Burns | decimal | 32 | Yes | Yes | No | |

CatchableTargetsPerGame | decimal | 32 | Yes | Yes | No | |

CatchableTargetsRank | integer | 32 | Yes | Yes | No | The player's Catchable Targets ranking relative to other players |

ContestedCatchConversionRate | decimal | 32 | Yes | Yes | No | |

ContestedCatchConversionRateRank | integer | 32 | Yes | Yes | No | The player's Conversion Rate ranking relative to other players |

ContestedCatches | decimal | 32 | Yes | Yes | No | |

ContestedTargets | decimal | 32 | Yes | Yes | No | |

HogRate | decimal | 32 | Yes | Yes | No | Number of targets per snap. Hog rate captures the rate of passing game utilization on a per-play basis, and helps to identify wide receivers and tight ends with limited route trees who are a focal point of the passing offense when on the field, even though they may have a low snap count and target share. |

HogRateRank | integer | 32 | Yes | Yes | No | The player's Hog Rate ranking relative to other players |

PassSnapsRank | integer | 32 | Yes | Yes | No | The player's Pass Snaps ranking relative to other players |

RunSnapsRank | integer | 32 | Yes | Yes | No | The player's Run Snaps ranking relative to other players |

SlotCatchRate | decimal | 32 | Yes | Yes | No | |

SlotCatchRateRank | integer | 32 | Yes | Yes | No | The player's Slot Catch Rate ranking relative to other players |

SlotSnapsRank | integer | 32 | Yes | Yes | No | The player's Slot Snaps ranking relative to other players |

SnapweighedGameScript | decimal | 32 | Yes | Yes | No | |

SnapweighedGameScriptRank | integer | 32 | Yes | Yes | No | The player's Snapweighed Game Script ranking relative to other players |

TargetPremium | decimal | 32 | Yes | Yes | No | |

TargetPremiumRank | integer | 32 | Yes | Yes | No | The player's Target Premium ranking relative to other players |

TargetQualityRating | decimal | 32 | Yes | Yes | No | The player's Target Quality ranking relative to other players |

TargetQualityRatingRank | integer | 32 | Yes | Yes | No | The player's Target Quality Rating ranking relative to other players |

TargetAccuracy | decimal | 32 | Yes | Yes | No | |

TargetAccuracyRank | integer | 32 | Yes | Yes | No | The player's Target Accuracy ranking relative to other players |

TargetDistance | decimal | 32 | Yes | Yes | No | |

TargetDistancePerGame | decimal | 32 | Yes | Yes | No | |

TargetDistanceRank | integer | 32 | Yes | Yes | No | The player's Target Distance ranking relative to other players |

TrueCatchRate | decimal | 32 | Yes | Yes | No | |

TrueCatchRateRank | integer | 32 | Yes | Yes | No | The player's True Catch Rate ranking relative to other players |

UncatchableTargets | decimal | 32 | Yes | Yes | No | |

UncatchableTargetsGame | decimal | 32 | Yes | Yes | No | |

YardsPerReceptionRank | integer | 32 | Yes | Yes | No | The player's Yards Per Reception ranking relative to other players |

YardsPerPassRoute | decimal | 32 | Yes | Yes | No | |

YardsPerPassRouteRank | integer | 32 | Yes | Yes | No | The player's Yards Per Pass Route ranking relative to other players |

TeamDefensiveSnaps | decimal | 32 | Yes | Yes | No | |

SoloTackles | decimal | 32 | Yes | Yes | No | |

SoloTacklesRank | integer | 32 | Yes | Yes | No | The player's Solo Tackles ranking relative to other players |

SoloTacklesPerGame | decimal | 32 | Yes | Yes | No | |

AssistedTackles | decimal | 32 | Yes | Yes | No | |

AssistedTacklesRank | integer | 32 | Yes | Yes | No | The player's Assisted Tackles ranking relative to other players |

AssistedTacklesPerGame | decimal | 32 | Yes | Yes | No | |

TotalTackles | decimal | 32 | Yes | Yes | No | |

TotalTacklesRank | integer | 32 | Yes | Yes | No | The player's Total Tackles ranking relative to other players |

TotalTacklesPerGame | decimal | 32 | Yes | Yes | No | |

Sacks | decimal | 32 | Yes | Yes | No | |

SacksRank | integer | 32 | Yes | Yes | No | The player's Sacks ranking relative to other players |

SackYards | decimal | 32 | Yes | Yes | No | |

ForcedFumbles | decimal | 32 | Yes | Yes | No | |

ForcedFumblesRank | integer | 32 | Yes | Yes | No | The player's Forced Fumbles ranking relative to other players |

FumbleRecoveries | decimal | 32 | Yes | Yes | No | |

FumbleRecoveriesRank | integer | 32 | Yes | Yes | No | The player's Fumble Recoveries ranking relative to other players |

BattedPasses | decimal | 32 | Yes | Yes | No | |

BattedPassesRank | integer | 32 | Yes | Yes | No | The player's Batted Passes ranking relative to other players |

TacklesForLoss | decimal | 32 | Yes | Yes | No | |

TacklesForLossRank | integer | 32 | Yes | Yes | No | The player's Tackles For Loss ranking relative to other players |

RunStuffs | decimal | 32 | Yes | Yes | No | |

RunStuffsRank | integer | 32 | Yes | Yes | No | The player's Run Stuffs ranking relative to other players |

PassBreakups | decimal | 32 | Yes | Yes | No | |

PassBreakupsRank | integer | 32 | Yes | Yes | No | The player's Pass Breakups ranking relative to other players |

PassBreakupsPerGame | decimal | 32 | Yes | Yes | No | |

PassBreakupsPerGameRank | integer | 32 | Yes | Yes | No | The player's Pass Breakups Per Game ranking relative to other players |

PassBreakupsPerTarget | decimal | 32 | Yes | Yes | No | |

PassBreakupsPerTargetRank | integer | 32 | Yes | Yes | No | The player's Pass Breakups Per Target ranking relative to other players |

Interceptions | decimal | 32 | Yes | Yes | No | |

InterceptionsRank | integer | 32 | Yes | Yes | No | The player's Interceptions ranking relative to other players |

TargetsAllowed | decimal | 32 | Yes | Yes | No | |

TargetsAllowedRank | integer | 32 | Yes | Yes | No | The player's Targets Allowed ranking relative to other players |

ReceptionsAllowed | decimal | 32 | Yes | Yes | No | |

ReceptionsAllowedRank | integer | 32 | Yes | Yes | No | |

YardsAllowed | decimal | 32 | Yes | Yes | No | |

YardsAllowedRank | integer | 32 | Yes | Yes | No | The player's Yards Allowed ranking relative to other players |

YardsAllowedPerGame | decimal | 32 | Yes | Yes | No | |

YardsAllowedPerGameRank | integer | 32 | Yes | Yes | No | The player's Yards Allowed Per Game ranking relative to other players |

YardsPerReceptionAllowed | decimal | 32 | Yes | Yes | No | |

YardsPerReceptionAllowedRank | integer | 32 | Yes | Yes | No | The player's Yards Per Reception Allowed ranking relative to other players |

CatchRateAllowed | decimal | 32 | Yes | Yes | No | |

CatchRateAllowedRank | integer | 32 | Yes | Yes | No | The player's Catch Rate Allowed ranking relative to other players |

PasserRatingAllowed | decimal | 32 | Yes | Yes | No | |

PasserRatingAllowedRank | integer | 32 | Yes | Yes | No | The player's Passer Rating Allowed ranking relative to other players |

TouchdownsAllowed | decimal | 32 | Yes | Yes | No | |

TouchdownsAllowedRank | integer | 32 | Yes | Yes | No | The player's Touchdowns Allowed ranking relative to other players |

InterceptionsPerTarget | decimal | 32 | Yes | Yes | No | |

InterceptionsPerTargetRank | integer | 32 | Yes | Yes | No | The player's Interceptions Per Target ranking relative to other players |

CoverageRating | decimal | 32 | Yes | Yes | No | |

CoverageRatingRank | integer | 32 | Yes | Yes | No | The player's Coverage Rating ranking relative to other players |

RunPlayStops | decimal | 32 | Yes | Yes | No | |

RunPlayStopsRank | integer | 32 | Yes | Yes | No | The player's Run Play Stops ranking relative to other players |

TargetsAllowedPerGame | decimal | 32 | Yes | Yes | No | |

TargetsAllowedPerGameRank | integer | 32 | Yes | Yes | No | The player's Targets Allowed Per Game ranking relative to other players |

ReceptionsAllowedPerGame | decimal | 32 | Yes | Yes | No | |

ReceptionsAllowedPerGameRank | integer | 32 | Yes | Yes | No | The player's Receptions Allowed Per Game ranking relative to other players |

TargetRate | decimal | 32 | Yes | Yes | No | |

TargetRateRank | integer | 32 | Yes | Yes | No | The player's Target Rate ranking relative to other players |

BurnRateRank | integer | 32 | Yes | Yes | No | The player's Burn Rate ranking relative to other players |

AverageCushion | decimal | 32 | Yes | Yes | No | |

AverageCushionRank | integer | 32 | Yes | Yes | No | The player's Average Cushion ranking relative to other players |

YardsPerTargetAllowed | decimal | 32 | Yes | Yes | No | |

YardsPerTargetAllowedRank | integer | 32 | Yes | Yes | No | The player's Yards Per Target Allowed ranking relative to other players |

RoutesDefended | decimal | 32 | Yes | Yes | No | |

RoutesDefendedRank | integer | 32 | Yes | Yes | No | The player's Routes Defended ranking relative to other players |

RoutesDefendedPerGame | decimal | 32 | Yes | Yes | No | |

RoutesDefendedPerGameRank | integer | 32 | Yes | Yes | No | The player's Routes Defended Per Game ranking relative to other players |

FantasyPoints | decimal | 32 | Yes | Yes | No | |

FantasyPointsPerAttempt | decimal | 32 | Yes | Yes | No | In terms of passing opportunities, measuring quarterback fantasy points by dividing total fantasy points by passing attempts |

FantasyPointsPerAttemptRank | integer | 32 | Yes | Yes | No | The player's Fantasy Points Per Attempt ranking relative to other players |

FantasyPointsPerDropBack | decimal | 32 | Yes | Yes | No | |

FantasyPointsPerDropBackRank | integer | 32 | Yes | Yes | No | The player's Fantasy Points Per Dropback ranking relative to other players |

FantasyPointsPerGame | decimal | 32 | Yes | Yes | No | The average number of fantasy points scored by a player with a point-scoring opportunity (in a game where the player had a passing attempt, carry, or target.) 1 point per 10 yards rushing/receiving, 1 point per 25 passing yards, 1 point per reception, and 4 points for quarterback passing touchdowns. |

FantasyPointsPerGameDifferential | decimal | 32 | Yes | Yes | No | |

FantasyPointsPerGameRank | integer | 32 | Yes | Yes | No | The player's Fantasy Points Per Game ranking relative to other players |

FantasyPointsPerOpportunity | decimal | 32 | Yes | Yes | No | Running back fantasy points in terms of a player's overall usage and playmaking prowess. Calculated by adding the player's carries and targets, then dividing the result by total fantasy points. |

FantasyPointsPerOpportunityRank | integer | 32 | Yes | Yes | No | The player's Fantasy Points Per Opportunity ranking relative to other players |

FantasyPointsPerSnap | decimal | 32 | Yes | Yes | No | |

FantasyPointsPerSnapRank | integer | 32 | Yes | Yes | No | The player's Fantasy Points Per Snap ranking relative to other players |

FantasyPointsPerPassRoute | decimal | 32 | Yes | Yes | No | |

FantasyPointsPerPassRouteRank | integer | 32 | Yes | Yes | No | The player's Fantasy Points Per Pass Route ranking relative to other players |

FantasyPointsPerTarget | decimal | 32 | Yes | Yes | No | In terms of player opportunities, dividing total fantasy points by total targets to calculate wide receiver and tight end fantasy points |

FantasyPointsPerTargetRank | integer | 32 | Yes | Yes | No | The player's Fantasy Points Per Target ranking relative to other players |

SlotFantasyPoints | decimal | 32 | Yes | Yes | No | |

SlotFantasyPointsRank | integer | 32 | Yes | Yes | No | The player's Slot Fantasy Points ranking relative to other players |

SlotFantasyPointsPerGame | decimal | 32 | Yes | Yes | No | |

SlotFantasyPointsPerGameRank | integer | 32 | Yes | Yes | No | The player's Slot Fantasy Points Per Game ranking relative to other players |

SlotFantasyPointsPerTarget | decimal | 32 | Yes | Yes | No | |

SlotFantasyPointsPerTargetRank | integer | 32 | Yes | Yes | No | The player's Slot Fantasy Points Per Target ranking relative to other players |

FantasyPointsAllowed | decimal | 32 | Yes | Yes | No | |

FantasyPointsAllowedPerTarget | decimal | 32 | Yes | Yes | No | |

FantasyPointsAllowedPerTargetRank | integer | 32 | Yes | Yes | No | The player's Fantasy Points Allowed Per Target ranking relative to other players |

FantasyPointsAllowedPerGame | decimal | 32 | Yes | Yes | No | |

FantasyPointsAllowedPerGameRank | integer | 32 | Yes | Yes | No | The player's Fantasy Points Allowed Per Game ranking relative to other players |

FantasyPointsAllowedPerSnap | decimal | 32 | Yes | Yes | No | |

FantasyPointsAllowedPerSnapRank | integer | 32 | Yes | Yes | No | The player's Fantasy Points Allowed Per Snap ranking relative to other players |

FantasyPointsAllowedPerCoverSnap | decimal | 32 | Yes | Yes | No | |

FantasyPointsAllowedPerCoverSnapRank | integer | 32 | Yes | Yes | No | The player's Fantasy Points Allowed Per Cover Snap ranking relative to other players |

ExpectedFantasyPoints | decimal | 32 | Yes | Yes | No | |

ExpectedFantasyPointsRank | integer | 32 | Yes | Yes | No | The player's Expected Fantasy Points ranking relative to other players |

ExpectedFantasyPointsPerGame | decimal | 32 | Yes | Yes | No | |

ExpectedFantasyPointsPerGameRank | integer | 32 | Yes | Yes | No | The player's Expected Fantasy Points ranking relative to other players |

NormalizedFantasyPointsPerGame | decimal | 32 | Yes | Yes | No | |

NormalizedFantasyPointsPerGameRank | integer | 32 | Yes | Yes | No | The player's Normalized Fantasy Points Per Game ranking relative to other players |

BettingEntityMetadata
(From 2021)

This table is used in the following endpoints:

**NFL v3 Odds**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

RecordId | integer | 32 | No | No | No | The id of the record. Unique only within the same entity type (i.e. BettingMarketType Ids overlap with BettingBetType Ids) |

Name | string | 100 | No | No | No | A text value for the record (e.g. Moneyline, Player Prop, 3rd Quarter) |

BettingEntityMetadataCollection
(From 2021)

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

BettingBetTypes | BettingEntityMetadata[] | 32 | Yes | No | No | A list of the possible BettingBetTypes (e.g. Moneyline, Spread) |

BettingMarketTypes | BettingEntityMetadata[] | 32 | Yes | No | No | A list of the possible BettingMartketTypes (e.g. Game Line, Team Prop) |

BettingPeriodTypes | BettingEntityMetadata[] | 32 | Yes | No | No | A list of the possible BettingPeriodTypes (e.g. Full Game, Regulation Time, 1st Half) |

BettingEventTypes | BettingEntityMetadata[] | 32 | Yes | No | No | A list of the possible BettingEventTypes (e.g. Game, Future) |

BettingOutcomeTypes | BettingEntityMetadata[] | 32 | Yes | No | No | A list of the possible BettingOutcomeTypes (e.g. Home, Over) |

ResultedMarketMetaData | BettingResultingMetadata[] | 32 | Yes | No | No | A list of the combinations of MarketType, BetType, & PeriodType which we willl provide automated resulting for |

BettingResultTypes | BettingEntityMetadata[] | 32 | Yes | No | No | A list of the possible BettingResultTypes (e.g. Win, Loss, Push) |

BettingEvent
(From 2020)

This table is used in the following endpoints:

**NFL v3 Odds**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

BettingEventID
from 2020 |
int | 32 | No | No | No | The unique identifier for this betting event |

Name
from 2020 |
string | 32 | Yes | No | No | The name of this betting event |

Season
from 2020 |
int | 32 | Yes | No | No | The season of this betting event |

BettingEventTypeID
from 2020 |
int | 32 | No | No | No | The identifier of the bet type of this betting event |

BettingEventType
from 2020 |
string | 32 | No | No | No | The name of the bet type of this betting event |

StartDate
from 2020 |
datetime | Yes | No | No | The furthest forward time any book has a market set to close for this betting event | |

Created
from 2020 |
datetime | Yes | No | No | The created date of this betting event | |

Updated
from 2020 |
datetime | Yes | No | No | The last updated date of this betting event | |

ScoreID
from 2020 |
int | 32 | Yes | No | No | The ScoreId of the game tied to this event |

GlobalScoreID
from 2020 |
int | 32 | Yes | No | No | The GlobalGameId of the game tied to this event |

GameStatus
from 2020 |
string | 32 | Yes | Yes | No | The status of the game tied to this event |

Quarter
from 2020 |
string | 32 | Yes | Yes | No | The quarter of the game tied to this event |

AwayTeam
from 2020 |
string | 32 | Yes | No | No | The Away Team Key of the game tied to this event |

HomeTeam
from 2020 |
string | 32 | Yes | No | No | The Home team key of the game tied to this event |

AwayTeamID
from 2020 |
int | 32 | Yes | No | No | The Away team ID of the game tied to this event |

HomeTeamID
from 2020 |
int | 32 | Yes | No | No | The Home team ID of the game tied to this event |

GlobalAwayTeamID
from 2020 |
int | 32 | Yes | No | No | The global away team id of the game tied to this event |

GlobalHomeTeamID
from 2020 |
int | 32 | Yes | No | No | The global home team id of the game tied to this event |

AwayTeamScore
from 2020 |
int | 32 | Yes | Yes | No | The away team score of the game tied to this event (post-game) |

HomeTeamScore
from 2020 |
int | 32 | Yes | Yes | No | The home team score of the game tied to this event (post-game) |

TotalScore
from 2020 |
int | 32 | Yes | Yes | No | The combined scores of the home and away team of the game tied to this event (post-game) |

AwayRotationNumber
from 2020 |
int | 32 | Yes | No | No | The away team rotation number of the game tied to this event |

HomeRotationNumber
from 2020 |
int | 32 | Yes | No | No | The home team rotation number of the game tied to this event |

BettingMarkets
from 2020 |
BettingMarket[] | 32 | Yes | No | No | The list of betting markets for this event |

GameStartTime
from 2020 |
datetime | 32 | Yes | No | No | The date and time the connected game starts, where applicable |

BettingMarket
(From 2020)

This table is used in the following endpoints:

**NFL v3 Odds**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

BettingMarketID
from 2020 |
int | 32 | No | No | No | The unique identifier of this betting market |

BettingEventID
from 2020 |
int | 32 | No | No | No | The unique identifier of the event this betting market exists for |

BettingMarketTypeID
from 2020 |
int | 32 | Yes | No | No | The BettingMarketTypeID of this market |

BettingMarketType
from 2020 |
string | 32 | Yes | No | No | The BettingMarketType of this market |

BettingBetTypeID
from 2020 |
int | 32 | Yes | No | No | The BettingBetTypeID of this market |

BettingBetType
from 2020 |
string | 32 | Yes | No | No | The BettingBetType of this market |

BettingPeriodTypeID
from 2020 |
int | 32 | Yes | No | No | The BettingPeriodTypeID of this market |

BettingPeriodType
from 2020 |
string | 32 | Yes | No | No | The BettingPeriodType of this market |

Name
from 2020 |
string | 32 | Yes | No | No | The generic name of this market |

TeamID
from 2020 |
int | 32 | Yes | No | No | The team id of the team tied to this market (if applicable) |

TeamKey
from 2020 |
string | 32 | Yes | No | No | The team key of the team tied to this market (if applicable) |

PlayerID
from 2020 |
int | 32 | Yes | No | No | The player id of the player tied to this market (if applicable) |

PlayerName
from 2020 |
string | 32 | Yes | No | No | The name of the player tied to this market (if applicable) |

Created
from 2020 |
datetime | 32 | Yes | No | No | The created date of this market |

Updated
from 2020 |
datetime | 32 | Yes | No | No | The last updated date of this market |

AvailableSportsbooks
from 2020 |
Sportsbook[] | 32 | Yes | No | No | The sportsbooks that have had odds in this market |

AnyBetsAvailable
from 2020 |
bool | 32 | Yes | No | No | Shows if any bets are currently available for betting in this market |

BettingOutcomes
from 2020 |
BettingOutcome[] | 32 | Yes | No | No | The list of betting outcomes from each sportsbook in this market |

ConsensusOutcomes
from 2020 |
ConsensusOutcome[] | 32 | Yes | No | No | The single set of consesnus outcomes of this market |

BettingMarketResult
(From 2021)

This table is used in the following endpoints:

**NFL v3 Odds**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

BettingMarketID
from 2021 |
integer | 32 | No | No | No | The unique identifier of this market |

BettingMarketTypeID
from 2021 |
integer | 32 | No | No | No | The BettingMarketTypeID of this market |

BettingMarketType
from 2021 |
string | 100 | No | No | No | The BettingMarketType of this market |

BettingBetTypeID
from 2021 |
integer | 32 | No | No | No | The BettingBetTypeID of this market |

BettingBetType
from 2021 |
string | 100 | No | No | No | The BettingBetType of this market |

BettingPeriodTypeID
from 2021 |
integer | 32 | No | No | No | The BettingPeriodTypeID of this market |

BettingPeriodType
from 2021 |
string | 100 | No | No | No | The BettingPeriodType of this market |

Name
from 2021 |
string | 100 | Yes | No | No | The generic name of this market |

TeamID
from 2021 |
integer | 32 | Yes | No | No | The team id of the team tied to this market (if applicable) |

TeamKey
from 2021 |
string | 10 | Yes | No | No | The team key of the team tied to this market (if applicable) |

PlayerID
from 2021 |
integer | 32 | Yes | No | No | The player id of the player tied to this market (if applicable) |

PlayerName
from 2021 |
string | 100 | Yes | No | No | The name of the player tied to this market (if applicable) |

BettingOutcomeResults
from 2021 |
BettingOutcomeResult[] | Yes | No | No | The list of outcomes under this market with results |

BettingMarketSplit
(From 2021)

This table is used in the following endpoints:

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

BettingMarketID | integer | 32 | No | No | No | The unique id of the betting market |

BettingEventID | integer | 32 | No | No | No | The unique id of the associated betting event |

BettingMarketTypeID | integer | 32 | No | No | No | The market type id |

BettingMarketType | string | 100 | No | No | No | The string description of the market type |

BettingBetTypeID | integer | 32 | No | No | No | The bet type id |

BettingBetType | string | 100 | No | No | No | The string description of the bet type |

BettingPeriodTypeID | integer | 32 | No | No | No | The period type id |

BettingPeriodType | string | 100 | No | No | No | The string description of the period type |

TeamID | integer | 32 | Yes | No | No | The id of the team associated (where applicable) |

TeamKey | string | 32 | Yes | No | No | The string key of the team associated (where applicable) |

PlayerID | integer | 32 | Yes | No | No | The id of the player associated (where applicable) |

PlayerName | string | 100 | Yes | No | No | The full name of the player associated (where applicable) |

BettingSplits | BettingSplit[] | 32 | No | No | No | The list of Splits for the market |

BettingOutcome
(From 2020)

This table is used in the following endpoints:

**NFL v3 Odds**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

BettingOutcomeID
from 2020 |
int | 32 | Yes | No | No | The unique identifier of this outcome |

BettingMarketID
from 2020 |
int | 32 | Yes | No | No | The unique identifier of the market this betting outcome exists for |

SportsBook
from 2020 |
Sportsbook | 32 | Yes | No | No | The sportsbook offering this outcome for betting |

BettingOutcomeTypeID
from 2020 |
int | 32 | Yes | No | No | The BettingOutcomeTypeID of this outcome |

BettingOutcomeType
from 2020 |
string | 32 | Yes | No | No | The BettingOutcomeType of this outcome |

PayoutAmerican
from 2020 |
int | 32 | Yes | Yes | No | The american odds payout |

PayoutDecimal
from 2020 |
decimal | 32 | Yes | Yes | No | The decimal odds payout |

Value
from 2020 |
decimal | 32 | Yes | Yes | No | The number associated with the outcome (spread/total/etc) |

Participant
from 2020 |
string | 32 | Yes | No | No | The name of the participant (typically team or player) associated with the outcome |

IsAvailable
from 2020 |
bool | 32 | Yes | No | No | Is this outcome available for betting as of last update |

IsAlternate
from 2020 |
bool | 32 | Yes | No | No | Is this an alternate value or the core value |

Created
from 2020 |
datetime | 32 | Yes | No | No | The created date of the outcome |

Updated
from 2020 |
datetime | 32 | Yes | No | No | The last updated date of the outcome |

Unlisted
from 2020 |
datetime | 32 | Yes | No | No | The datetime the outcome was unlisted (no longer available for bets) |

TeamID
from 2020 |
int | 32 | Yes | No | No | The TeamID of the team assocated with this outcome (where applicable) |

PlayerID
from 2020 |
int | 32 | Yes | No | No | The PlayerID of the player assocated with this outcome (where applicable) |

GlobalTeamID
from 2020 |
int | 32 | Yes | No | No | The GlobalTeamID of the team assocated with this outcome (where applicable) |

SportsbookUrl
from 2020 |
string | 500 | Yes | Yes | No | The URL for sportsbook event |

IsInPlay
from 2022 |
bool | 1 | Yes | No | No | Was this outcome created after the start time of the game (only applies when the betting event is of type game) |

BettingOutcomeResult
(From 2021)

This table is used in the following endpoints:

**NFL v3 Odds**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

BettingOutcomeID
from 2021 |
integer | 32 | No | No | No | The unique identifier of the outcome |

BettingResultTypeID
from 2021 |
integer | 32 | Yes | Yes | No | The BettingResultType of this outcome |

BettingResultType
from 2021 |
string | 100 | Yes | Yes | No | The string identifier of the BettingResultType of this outcome (e.g. Won, Lost, Push, Not Resulted, Incomplete) |

BettingOutcomeTypeID
from 2020 |
int | 32 | Yes | No | No | The BettingOutcomeTypeID of this outcome |

BettingOutcomeType
from 2020 |
string | 32 | Yes | No | No | The BettingOutcomeType of this outcome |

BetValue
from 2021 |
decimal | 32 | Yes | Yes | No | The value that was bet in this outcome (if applicable) |

ActualValue
from 2021 |
decimal | 32 | Yes | Yes | No | The value that actually occurred in game (if applicable) |

BettingResultingMetadata
(From 2021)

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

BettingMarketTypeId
from 2021 |
integer | 32 | No | No | No | The BettingMarketTypeID of this type of market which we can result |

BettingBetTypeId
from 2021 |
integer | 32 | No | No | No | The BettingBetTypeID of this type of market which we can result |

BettingPeriodTypeId
from 2021 |
integer | 32 | No | No | No | The BettingPeriodTypeID of this type of market which we can result |

BettingSplit
(From 2021)

This table is used in the following endpoints:

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

BettingMarketSplitID | integer | 32 | No | No | No | The unique id of this specific instance of the split |

BettingMarketID | integer | 32 | No | No | No | The id of the market associated |

BettingOutcomeTypeID | integer | 32 | Yes | No | No | The outcome type id this split is associated with |

BettingOutcomeType | string | 32 | Yes | No | No | The string description of this outcome type |

BetPercentage | integer | 32 | Yes | Yes | No | The percentage of the bets on this market taken by this type of bet |

MoneyPercentage | integer | 32 | Yes | Yes | No | The percentage of the money placed in wagers on this market taken by this type of bet |

Created | datetime | 32 | No | No | No | The timestamp this set of values was first seen |

LastSeen | datetime | 32 | No | No | No | The timestamp this set of values was last seen |

BoxScoreV3

This table is used in the following endpoints:

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

Score | Score | Yes | No | No | The Score object related to this game | |

Quarters | Quarter[] | Yes | No | No | The Quarters objects related to this game | |

TeamGames | TeamGame[] | Yes | No | No | The TeamGame objects related to this game | |

PlayerGames | PlayerGame[] | Yes | No | No | The PlayerGame objects related to this game | |

FantasyDefenseGames | FantasyDefenseGame[] | Yes | No | No | The FantasyDefenseGame objects related to this game | |

ScoringPlays | ScoringPlay[] | Yes | No | No | The ScoringPlay objects related to this game | |

ScoringDetails | ScoringDetail[] | Yes | No | No | The ScoringDetail objects related to this game |

Bye

This table is used in the following endpoints:

**NFL v3 Scores**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

Season | integer | 32 | No | No | No | The NFL season during this bye week |

Week | integer | 32 | No | No | No | The NFL week during this bye week |

Team | string | 50 | Yes | No | No | The NFL team who is on bye during this week |

ConsensusOutcome
(From 2020)

This table is used in the following endpoints:

**NFL v3 Odds**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

NumberOfSportsbooks
from 2020 |
int | 32 | No | Yes | No | The number of sportsbooks odds that went into creating this consensus outcome |

BettingOutcomeID
from 2020 |
int | 32 | Yes | No | No | The unique identifier of this outcome |

BettingMarketID
from 2020 |
int | 32 | Yes | No | No | The unique identifier of the market this betting outcome exists for |

SportsBook
from 2020 |
Sportsbook | 32 | Yes | No | No | The sportsbook offering this outcome for betting |

BettingOutcomeTypeID
from 2020 |
int | 32 | Yes | No | No | The BettingOutcomeTypeID of this outcome |

BettingOutcomeType
from 2020 |
string | 32 | Yes | No | No | The BettingOutcomeType of this outcome |

PayoutAmerican
from 2020 |
int | 32 | Yes | Yes | No | The american odds payout |

PayoutDecimal
from 2020 |
decimal | 32 | Yes | Yes | No | The decimal odds payout |

Value
from 2020 |
decimal | 32 | Yes | Yes | No | The number associated with the outcome (spread/total/etc) |

Participant
from 2020 |
string | 32 | Yes | No | No | The name of the participant (typically team or player) associated with the outcome |

IsAvailable
from 2020 |
bool | 32 | Yes | No | No | Is this outcome available for betting as of last update |

IsAlternate
from 2020 |
bool | 32 | Yes | No | No | Is this an alternate value or the core value |

Created
from 2020 |
datetime | 32 | Yes | No | No | The created date of the outcome |

Updated
from 2020 |
datetime | 32 | Yes | No | No | The last updated date of the outcome |

Unlisted
from 2020 |
datetime | 32 | Yes | No | No | The datetime the outcome was unlisted (no longer available for bets) |

TeamID
from 2020 |
int | 32 | Yes | No | No | The TeamID of the team assocated with this outcome (where applicable) |

PlayerID
from 2020 |
int | 32 | Yes | No | No | The PlayerID of the player assocated with this outcome (where applicable) |

GlobalTeamID
from 2020 |
int | 32 | Yes | No | No | The GlobalTeamID of the team assocated with this outcome (where applicable) |

SportsbookUrl
from 2020 |
string | 500 | Yes | Yes | No | The URL for sportsbook event |

IsInPlay
from 2022 |
bool | 1 | Yes | No | No | Was this outcome created after the start time of the game (only applies when the betting event is of type game) |

DepthChart

This table is used in the following endpoints:

**NFL v3 Scores**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

DepthChartID | integer | 32 | No | No | Yes | Unique ID of Depth Chart Record |

TeamID | integer | 32 | No | No | Yes | Unique ID of Team |

PlayerID | integer | 32 | Yes | No | Yes | Unique ID of Player |

Name | string | 32 | Yes | No | Yes | Player Name |

PositionCategory | string | 32 | Yes | No | Yes | Player Position Category (OFF, DEF, ST) |

Position | string | 32 | Yes | No | Yes | Player Position |

DepthOrder | integer | 32 | Yes | No | Yes | Depth Chart Order |

Updated | datetime | 32 | Yes | No | Yes | Date and Time Last Updated |

DfsSlate
(From 2017)

This table is used in the following endpoints:

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

SlateID | integer | 32 | No | No | No | Unique ID of a Slate (assigned by SportsDataIO). |

Operator | string | 20 | Yes | No | No | The name of the operator who is running contests for this slate. Possible values: FanDuel, DraftKings, Yahoo, FantasyDraft, etc. |

OperatorSlateID | integer | 32 | Yes | No | No | Unique ID of a slate (assigned by the operator). |

OperatorName | string | 50 | Yes | No | No | The name of the slate (assigned by the operator). Possible values: Main, Express, Arcade, Late Night, etc. |

OperatorDay | date | Yes | No | No | The day (in EST/EDT) that the slate begins (assigned by the operator). | |

OperatorStartTime | datetime | Yes | No | No | The date/time (in EST/EDT) that the slate begins (assigned by the operator). | |

NumberOfGames | integer | 32 | Yes | No | No | The number of actual games that this slate covers. |

IsMultiDaySlate | boolean | Yes | No | No | Whether this slate uses games that take place on different days. | |

RemovedByOperator | boolean | Yes | No | No | Indicates whether this slate was removed/deleted by the operator. | |

OperatorGameType | string | 50 | Yes | No | No | The game type of the slate. Will often be null as most operators only have one game type. |

DfsSlateGames | DfsSlateGame[] | Yes | No | No | The games that are included in this slate. | |

DfsSlatePlayers | DfsSlatePlayer[] | Yes | No | No | The players that are included in this slate. | |

SlateRosterSlots | string[] | Yes | No | Yes | The positions that need to be filled for this particular slate | |

SalaryCap | integer | Yes | No | Yes | The salary cap for the current slate (is null for slates with no salary cap such a Tiers gametypes) |

DfsSlateGame
(From 2017)

This table is used in the following endpoints:

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

SlateGameID | integer | 32 | No | No | No | Unique ID of a SlateGame (assigned by SportsDataIO). |

SlateID | integer | 32 | No | No | No | The SlateID that this SlateGame refers to. |

GameID | integer | 32 | Yes | No | No | The SportsDataIO GameID that this SlateGame refers to. This points to data in the respective sports' schedule/game/box score feeds. |

OperatorGameID | integer | 32 | Yes | No | No | Unique ID of a SlateGame (assigned by the operator). |

RemovedByOperator | boolean | Yes | Yes | No | Indicates whether this game was removed/deleted by the operator. | |

ScoreID | integer | 32 | Yes | No | No | Unique ID of the Score/Game. |

Game | Schedule | Yes | No | No | The details of the Score/Game that this SlateGame refers to. |

DfsSlatePlayer
(From 2017)

This table is used in the following endpoints:

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

SlatePlayerID | integer | 32 | No | No | No | Unique ID of a SlatePlayer (assigned by SportsDataIO). |

SlateID | integer | 32 | No | No | No | The SlateID that this SlatePlayer refers to. |

SlateGameID | integer | 32 | Yes | No | No | The SlateGameID that this SlatePlayer refers to. |

PlayerID | integer | 32 | Yes | No | No | The SportsDataIO PlayerID that this SlatePlayer refers to. This points to data in the respective sports' player feeds. |

PlayerGameProjectionStatID | integer | 32 | Yes | No | No | The SportsDataIO StatID that this SlatePlayer refers to. This points to data in the respective sports' projected player game stats feeds. This field is only filled for Players. For the NFL feeds, this is the PlayerGameProjection.PlayerGameID. |

FantasyDefenseProjectionStatID | integer | 32 | Yes | No | No | The SportsDataIO StatID that this SlatePlayer refers to. This field is only filled for Defense/Special Teams. For the NFL feeds, this is the FantasyDefenseGameProjection.FantasyDefenseID. |

OperatorPlayerID | string | 25 | Yes | No | No | Unique ID of the Player (assigned by the operator). |

OperatorSlatePlayerID | string | 50 | Yes | No | No | Unique ID of the SlatePlayer (assigned by the operator). |

OperatorPlayerName | string | 50 | Yes | No | No | The player's name (assigned by the operator). |

OperatorPosition | string | 10 | Yes | No | No | The player's eligible positions (assigned by the operator). |

OperatorRosterSlots | string[] | Yes | No | No | The player's eligible positions to be played in the contest (assigned by the operator). This would include FLEX, etc plays for those that are eligible. | |

OperatorSalary | integer | 32 | Yes | No | No | The player's salary for the contest (assigned by the operator). |

Team | string | 10 | Yes | No | No | The fantasy data team key for team the player belongs to |

TeamID | integer | 32 | Yes | No | No | The fantasy data team id for team the player belongs to |

RemovedByOperator | boolean | Yes | No | No | Indicates whether this player was removed/deleted by the operator. |

DfsSlatePlayerOwnershipProjection
(From 2021)

This table is used in the following endpoints:

**NFL v3 Projections**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

SlateID
from 2021 |
integer | 32 | No | No | No | Unique ID of a Slate (assigned by SportsDataIO). |

PlayerID
from 2021 |
integer | 32 | Yes | No | No | Unique ID of the Associated Player (can be null when it is a Team Defense) |

FantasyDefensePlayerID
from 2021 |
integer | 32 | Yes | No | No | Unique ID of the Team Defense (only set for Team Defenses) |

ProjectedOwnershipPercentage
from 2021 |
decimal | 32 | No | No | No | Projected Ownership Percentage (0-100) |

IsCaptain
from 2021 |
boolean | 32 | No | No | No | Indicates if this is the MVP/Captain slot for single game slates |

DfsSlateWithOwnershipProjection
(From 2021)

This table is used in the following endpoints:

**NFL v3 Projections**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

SlateID
from 2021 |
integer | 32 | No | No | No | Unique ID of a Slate (assigned by SportsDataIO). |

Operator
from 2021 |
string | 20 | Yes | No | No | The name of the operator who is running contests for this slate. Possible values: FanDuel, DraftKings, Yahoo, FantasyDraft, etc. |

OperatorSlateID
from 2021 |
integer | 32 | Yes | No | No | Unique ID of a slate (assigned by the operator). |

OperatorName
from 2021 |
string | 50 | Yes | No | No | The name of the slate (assigned by the operator). Possible values: Main, Express, Arcade, Late Night, etc. |

OperatorDay
from 2021 |
date | Yes | No | No | The day (in EST/EDT) that the slate begins (assigned by the operator). | |

OperatorStartTime
from 2021 |
datetime | Yes | No | No | The date/time (in EST/EDT) that the slate begins (assigned by the operator). | |

SlateOwnershipProjections
from 2021 |
DfsSlatePlayerOwnershipProjection[] | Yes | No | No | The list of projected ownership |

FantasyDefenseGame

This table is used in the following endpoints:

**NFL v3 Stats**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

GameKey | string | 10 | No | No | No | A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam. |

SeasonType | integer | 32 | No | No | Yes | The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar). |

Season | integer | 32 | No | No | Yes | The NFL season of the game |

Week | integer | 32 | Yes | No | Yes | The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4) |

Date | datetime | Yes | No | Yes | The date/time of the game | |

Team | string | 50 | Yes | No | Yes | The abbreviation of the Team |

Opponent | string | 50 | Yes | No | Yes | The abbreviation of the Opponent |

PointsAllowed | decimal | 32 | No | Yes | Yes | Number of points allowed |

TouchdownsScored | decimal | 32 | No | Yes | Yes | Defensive and special teams touchdowns scores |

SoloTackles | decimal | 32 | No | Yes | Yes | Total number solo tackles |

AssistedTackles | decimal | 32 | No | Yes | Yes | Total number assisted tackles |

Sacks | decimal | 32 | No | Yes | Yes | Total number of sacks of the opposing quarterback |

SackYards | decimal | 32 | No | Yes | Yes | Total number of yards lost when sacking the opposing quarterback |

PassesDefended | decimal | 32 | No | Yes | Yes | Total number of passes defended |

FumblesForced | decimal | 32 | No | Yes | Yes | Total number of fumbles forced |

FumblesRecovered | decimal | 32 | No | Yes | Yes | Total number of fumbles recovered |

FumbleReturnYards | decimal | 32 | No | Yes | Yes | Total return yards from fumbles recovered |

FumbleReturnTouchdowns | decimal | 32 | No | Yes | Yes | Total touchdowns from fumbles recovered |

Interceptions | decimal | 32 | No | Yes | Yes | Total number of interceptions |

InterceptionReturnYards | decimal | 32 | No | Yes | Yes | Total number of interception return yards |

InterceptionReturnTouchdowns | decimal | 32 | No | Yes | Yes | Total number of interception returns for touchdowns |

BlockedKicks | decimal | 32 | No | Yes | Yes | Total number of blocked field goals and blocked punts |

Safeties | decimal | 32 | No | Yes | Yes | Total safeties scored |

PuntReturns | decimal | 32 | No | Yes | Yes | Total number of punt returns |

PuntReturnYards | decimal | 32 | No | Yes | Yes | Total number of punt return yards |

PuntReturnTouchdowns | decimal | 32 | No | Yes | Yes | Total number of punt returns for touchdowns |

PuntReturnLong | decimal | 32 | No | Yes | Yes | Longest punt return |

KickReturns | decimal | 32 | No | Yes | Yes | Total number of kick returns |

KickReturnYards | decimal | 32 | No | Yes | Yes | Total number of kick return yards |

KickReturnTouchdowns | decimal | 32 | No | Yes | Yes | Total number of kick returns for touchdowns |

KickReturnLong | decimal | 32 | No | Yes | Yes | Longest kick return |

BlockedKickReturnTouchdowns
from 2001 |
decimal | 32 | Yes | Yes | Yes | Blocked kicks returned for a touchdown |

FieldGoalReturnTouchdowns
from 2001 |
decimal | 32 | Yes | Yes | Yes | Field goal returns for touchdowns |

FantasyPointsAllowed
from 2001 |
decimal | 32 | Yes | Yes | Yes | Fantasy points allowed to opposing offensive players (QB, RB, WR and TE) |

QuarterbackFantasyPointsAllowed
from 2001 |
decimal | 32 | Yes | Yes | Yes | Fantasy points allowed to opposing quarterbacks |

RunningbackFantasyPointsAllowed
from 2001 |
decimal | 32 | Yes | Yes | Yes | Fantasy points allowed to opposing running backs |

WideReceiverFantasyPointsAllowed
from 2001 |
decimal | 32 | Yes | Yes | Yes | Fantasy points allowed to opposing wide receivers |

TightEndFantasyPointsAllowed
from 2001 |
decimal | 32 | Yes | Yes | Yes | Fantasy points allowed to opposing tight ends |

KickerFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | Fantasy points allowed to opposing kickers |

BlockedKickReturnYards | decimal | 32 | Yes | Yes | Yes | Blocked kick recovery return yards |

FieldGoalReturnYards | decimal | 32 | Yes | Yes | Yes | Field goal return yards (excluding blocked field goals) |

QuarterbackHits | decimal | 32 | Yes | Yes | Yes | Number of times hitting an opposing quarterback (this inludes sacks) |

TacklesForLoss | decimal | 32 | Yes | Yes | Yes | Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss) |

DefensiveTouchdowns | decimal | 32 | Yes | Yes | Yes | Total touchdowns scored by the defense |

SpecialTeamsTouchdowns | decimal | 32 | Yes | Yes | Yes | Total touchdowns scored by the special teams |

IsGameOver | boolean | Yes | No | Yes | Whether the game is over (true/false) | |

FantasyPoints | decimal | 32 | Yes | Yes | Yes | Fantasy points scored based on basic fantasy scoring system |

Stadium | string | 50 | Yes | No | Yes | Stadium of the event |

Temperature | integer | 32 | Yes | Yes | Yes | Temperature at game start (Fahrenheit) |

Humidity | integer | 32 | Yes | Yes | Yes | Temperature at game start (Fahrenheit) |

WindSpeed | integer | 32 | Yes | Yes | Yes | Humidity at game start (Percentage) |

ThirdDownAttempts | decimal | 32 | Yes | Yes | Yes | Opponent's third down attempts |

ThirdDownConversions | decimal | 32 | Yes | Yes | Yes | Opponent's third down conversions |

FourthDownAttempts | decimal | 32 | Yes | Yes | Yes | Opponent's fourth down attempts |

FourthDownConversions | decimal | 32 | Yes | Yes | Yes | Opponent's fourth down conversions |

PointsAllowedByDefenseSpecialTeams | decimal | 32 | Yes | Yes | Yes | Number of points allowed to opposing offense and special teams. This excludes points scored by the opponent's defense. |

FanDuelSalary
from 2014 |
integer | 32 | Yes | Yes | Yes | The team's DEF/ST salary for FanDuel daily fantasy contests. |

DraftKingsSalary
from 2015 |
integer | 32 | Yes | Yes | Yes | The team's DEF/ST salary for DraftKings daily fantasy contests. |

FantasyDataSalary
from 2014 |
integer | 32 | Yes | Yes | Yes | The team's DST salary as calculated by SportsDataIO (formerly known as FantasyData). Based on the same salary cap as DraftKings contests ($50,000). |

VictivSalary
from 2015 |
integer | 32 | Yes | Yes | Yes | The player's salary for Victiv daily fantasy contests. |

TwoPointConversionReturns
from 2015 |
decimal | 32 | Yes | Yes | Yes | Two point conversions returned for two points. |

FantasyPointsFanDuel | decimal | 32 | Yes | Yes | Yes | Fantasy points based on FanDuel's scoring system. |

FantasyPointsDraftKings | decimal | 32 | Yes | Yes | Yes | Fantasy points based on DraftKings' scoring system. |

OffensiveYardsAllowed | decimal | 32 | Yes | Yes | Yes | Offensive yards allowed by this team's defense. |

YahooSalary
from 2015 |
integer | 32 | Yes | Yes | Yes | The player's salary for Yahoo daily fantasy contests. |

PlayerID | integer | 32 | Yes | No | Yes | The team's unique PlayerID for use when combining with player feeds. |

FantasyPointsYahoo | decimal | 32 | Yes | Yes | Yes | Fantasy points based on Yahoo's daily fantasy scoring system. |

HomeOrAway | string | 4 | Yes | No | Yes | Whether the Team is Home or Away (possible values: HOME, AWAY) |

OpponentRank | integer | 32 | Yes | Yes | Yes | The ranking of the opposing team's offense with regards to fantasy points allowed to fantasy DST. |

OpponentPositionRank | integer | 32 | Yes | Yes | Yes | The ranking of the opposing team's offense with regards to fantasy points allowed to fantasy DST. |

FantasyDraftSalary
from 2016 |
integer | 32 | Yes | Yes | Yes | The team's DEF/ST salary for FantasyDraft daily fantasy contests. |

TeamID | integer | 32 | Yes | No | Yes | The ID of the team. |

OpponentID | integer | 32 | Yes | No | Yes | The ID of the team's opponent. |

Day | date | Yes | No | Yes | The day of the game. | |

DateTime | datetime | Yes | No | Yes | The date/time of the game. | |

GlobalGameID | integer | 32 | Yes | No | No | A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues. |

GlobalTeamID | integer | 32 | Yes | No | No | A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues. |

GlobalOpponentID | integer | 32 | Yes | No | Yes | A globally unique ID for this opposing team. This value is guaranteed to be unique across all sports/leagues. |

DraftKingsPosition | string | 10 | Yes | No | Yes | The position of this team's DEF/ST, as listed by DraftKings. |

FanDuelPosition | string | 10 | Yes | No | Yes | The position of this team's DEF/ST, as listed by FanDuel. |

FantasyDraftPosition | string | 10 | Yes | No | Yes | The position of this team's DEF/ST, as listed by FantasyDraft. |

YahooPosition | string | 10 | Yes | No | Yes | The position of this team's DEF/ST, as listed by Yahoo DFS. |

FantasyDefenseID | integer | 32 | Yes | No | Yes | Unique ID of FantasyDefense record (subject to change, although it very rarely does). For a guaranteed static ID, use a combination of GameKey and Team. |

ScoreID | integer | 32 | No | No | Yes | Unique ID of the Score/Game. |

FanDuelFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FanDuel fantasy points allowed to opposing offensive players (QB, RB, WR and TE) |

FanDuelQuarterbackFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FanDuel fantasy points allowed to opposing quarterbacks |

FanDuelRunningbackFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FanDuel fantasy points allowed to opposing running backs |

FanDuelWideReceiverFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FanDuel fantasy points allowed to opposing wide receivers |

FanDuelTightEndFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FanDuel fantasy points allowed to opposing tight ends |

FanDuelKickerFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FanDuel fantasy points allowed to opposing kickers |

DraftKingsFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | DraftKings fantasy points allowed to opposing offensive players (QB, RB, WR and TE) |

DraftKingsQuarterbackFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | DraftKings fantasy points allowed to opposing quarterbacks |

DraftKingsRunningbackFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | DraftKings fantasy points allowed to opposing running backs |

DraftKingsWideReceiverFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | DraftKings fantasy points allowed to opposing wide receivers |

DraftKingsTightEndFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | DraftKings fantasy points allowed to opposing tight ends |

DraftKingsKickerFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | DraftKings fantasy points allowed to opposing kickers |

YahooFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | Yahoo fantasy points allowed to opposing offensive players (QB, RB, WR and TE) |

YahooQuarterbackFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | Yahoo fantasy points allowed to opposing quarterbacks |

YahooRunningbackFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | Yahoo fantasy points allowed to opposing running backs |

YahooWideReceiverFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | Yahoo fantasy points allowed to opposing wide receivers |

YahooTightEndFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | Yahoo fantasy points allowed to opposing tight ends |

YahooKickerFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | Yahoo fantasy points allowed to opposing kickers |

FantasyPointsFantasyDraft | decimal | 32 | Yes | Yes | Yes | Fantasy points based on FantasyDraft's daily fantasy scoring system. |

FantasyDraftFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FantasyDraft fantasy points allowed to opposing offensive players (QB, RB, WR and TE) |

FantasyDraftQuarterbackFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FantasyDraft fantasy points allowed to opposing quarterbacks |

FantasyDraftRunningbackFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FantasyDraft fantasy points allowed to opposing running backs |

FantasyDraftWideReceiverFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FantasyDraft fantasy points allowed to opposing wide receivers |

FantasyDraftTightEndFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FantasyDraft fantasy points allowed to opposing tight ends |

FantasyDraftKickerFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FantasyDraft fantasy points allowed to opposing kickers |

ScoringDetails | ScoringDetail[] | Yes | Yes | No | The details of the scoring plays this fantasy DST recorded |

FantasyDefenseGameProjection
(From 2013)

This table is used in the following endpoints:

**NFL v3 Projections**

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

GameKey | string | 10 | No | No | No | A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam. |

SeasonType | integer | 32 | No | No | Yes | The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar). |

Season | integer | 32 | No | No | Yes | The NFL season of the game |

Week | integer | 32 | Yes | No | Yes | The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4) |

Date | datetime | Yes | No | Yes | The date/time of the game | |

Team | string | 50 | Yes | No | Yes | The abbreviation of the Team |

Opponent | string | 50 | Yes | No | Yes | The abbreviation of the Opponent |

PointsAllowed | decimal | 32 | No | Yes | Yes | Number of points allowed |

TouchdownsScored | decimal | 32 | No | Yes | Yes | Defensive and special teams touchdowns scores |

SoloTackles | decimal | 32 | No | Yes | Yes | Total number solo tackles |

AssistedTackles | decimal | 32 | No | Yes | Yes | Total number assisted tackles |

Sacks | decimal | 32 | No | Yes | Yes | Total number of sacks of the opposing quarterback |

SackYards | decimal | 32 | No | Yes | Yes | Total number of yards lost when sacking the opposing quarterback |

PassesDefended | decimal | 32 | No | Yes | Yes | Total number of passes defended |

FumblesForced | decimal | 32 | No | Yes | Yes | Total number of fumbles forced |

FumblesRecovered | decimal | 32 | No | Yes | Yes | Total number of fumbles recovered |

FumbleReturnYards | decimal | 32 | No | Yes | Yes | Total return yards from fumbles recovered |

FumbleReturnTouchdowns | decimal | 32 | No | Yes | Yes | Total touchdowns from fumbles recovered |

Interceptions | decimal | 32 | No | Yes | Yes | Total number of interceptions |

InterceptionReturnYards | decimal | 32 | No | Yes | Yes | Total number of interception return yards |

InterceptionReturnTouchdowns | decimal | 32 | No | Yes | Yes | Total number of interception returns for touchdowns |

BlockedKicks | decimal | 32 | No | Yes | Yes | Total number of blocked field goals and blocked punts |

Safeties | decimal | 32 | No | Yes | Yes | Total safeties scored |

PuntReturns | decimal | 32 | No | Yes | Yes | Total number of punt returns |

PuntReturnYards | decimal | 32 | No | Yes | Yes | Total number of punt return yards |

PuntReturnTouchdowns | decimal | 32 | No | Yes | Yes | Total number of punt returns for touchdowns |

PuntReturnLong | decimal | 32 | No | Yes | Yes | Longest punt return |

KickReturns | decimal | 32 | No | Yes | Yes | Total number of kick returns |

KickReturnYards | decimal | 32 | No | Yes | Yes | Total number of kick return yards |

KickReturnTouchdowns | decimal | 32 | No | Yes | Yes | Total number of kick returns for touchdowns |

KickReturnLong | decimal | 32 | No | Yes | Yes | Longest kick return |

BlockedKickReturnTouchdowns
from 2001 |
decimal | 32 | Yes | Yes | Yes | Blocked kicks returned for a touchdown |

FieldGoalReturnTouchdowns
from 2001 |
decimal | 32 | Yes | Yes | Yes | Field goal returns for touchdowns |

FantasyPointsAllowed
from 2001 |
decimal | 32 | Yes | Yes | Yes | Fantasy points allowed to opposing offensive players (QB, RB, WR and TE) |

QuarterbackFantasyPointsAllowed
from 2001 |
decimal | 32 | Yes | Yes | Yes | Fantasy points allowed to opposing quarterbacks |

RunningbackFantasyPointsAllowed
from 2001 |
decimal | 32 | Yes | Yes | Yes | Fantasy points allowed to opposing running backs |

WideReceiverFantasyPointsAllowed
from 2001 |
decimal | 32 | Yes | Yes | Yes | Fantasy points allowed to opposing wide receivers |

TightEndFantasyPointsAllowed
from 2001 |
decimal | 32 | Yes | Yes | Yes | Fantasy points allowed to opposing tight ends |

KickerFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | Fantasy points allowed to opposing kickers |

BlockedKickReturnYards | decimal | 32 | Yes | Yes | Yes | Blocked kick recovery return yards |

FieldGoalReturnYards | decimal | 32 | Yes | Yes | Yes | Field goal return yards (excluding blocked field goals) |

QuarterbackHits | decimal | 32 | Yes | Yes | Yes | Number of times hitting an opposing quarterback (this inludes sacks) |

TacklesForLoss | decimal | 32 | Yes | Yes | Yes | Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss) |

DefensiveTouchdowns | decimal | 32 | Yes | Yes | Yes | Total touchdowns scored by the defense |

SpecialTeamsTouchdowns | decimal | 32 | Yes | Yes | Yes | Total touchdowns scored by the special teams |

IsGameOver | boolean | Yes | No | Yes | Whether the game is over (true/false) | |

FantasyPoints | decimal | 32 | Yes | Yes | Yes | Fantasy points scored based on basic fantasy scoring system |

Stadium | string | 50 | Yes | No | Yes | Stadium of the event |

Temperature | integer | 32 | Yes | Yes | Yes | Temperature at game start (Fahrenheit) |

Humidity | integer | 32 | Yes | Yes | Yes | Temperature at game start (Fahrenheit) |

WindSpeed | integer | 32 | Yes | Yes | Yes | Humidity at game start (Percentage) |

ThirdDownAttempts | decimal | 32 | Yes | Yes | Yes | Opponent's third down attempts |

ThirdDownConversions | decimal | 32 | Yes | Yes | Yes | Opponent's third down conversions |

FourthDownAttempts | decimal | 32 | Yes | Yes | Yes | Opponent's fourth down attempts |

FourthDownConversions | decimal | 32 | Yes | Yes | Yes | Opponent's fourth down conversions |

PointsAllowedByDefenseSpecialTeams | decimal | 32 | Yes | Yes | Yes | Number of points allowed to opposing offense and special teams. This excludes points scored by the opponent's defense. |

FanDuelSalary
from 2014 |
integer | 32 | Yes | Yes | Yes | The team's DEF/ST salary for FanDuel daily fantasy contests. |

DraftKingsSalary
from 2015 |
integer | 32 | Yes | Yes | Yes | The team's DEF/ST salary for DraftKings daily fantasy contests. |

FantasyDataSalary
from 2014 |
integer | 32 | Yes | Yes | Yes | The team's DST salary as calculated by SportsDataIO (formerly known as FantasyData). Based on the same salary cap as DraftKings contests ($50,000). |

VictivSalary
from 2015 |
integer | 32 | Yes | Yes | Yes | The player's salary for Victiv daily fantasy contests. |

TwoPointConversionReturns
from 2015 |
decimal | 32 | Yes | Yes | Yes | Two point conversions returned for two points. |

FantasyPointsFanDuel | decimal | 32 | Yes | Yes | Yes | Fantasy points based on FanDuel's scoring system. |

FantasyPointsDraftKings | decimal | 32 | Yes | Yes | Yes | Fantasy points based on DraftKings' scoring system. |

OffensiveYardsAllowed | decimal | 32 | Yes | Yes | Yes | Offensive yards allowed by this team's defense. |

YahooSalary
from 2015 |
integer | 32 | Yes | Yes | Yes | The player's salary for Yahoo daily fantasy contests. |

PlayerID | integer | 32 | Yes | No | Yes | The team's unique PlayerID for use when combining with player feeds. |

FantasyPointsYahoo | decimal | 32 | Yes | Yes | Yes | Fantasy points based on Yahoo's daily fantasy scoring system. |

HomeOrAway | string | 4 | Yes | No | Yes | Whether the Team is Home or Away (possible values: HOME, AWAY) |

OpponentRank | integer | 32 | Yes | Yes | Yes | The ranking of the opposing team's offense with regards to fantasy points allowed to fantasy DST. |

OpponentPositionRank | integer | 32 | Yes | Yes | Yes | The ranking of the opposing team's offense with regards to fantasy points allowed to fantasy DST. |

FantasyDraftSalary
from 2016 |
integer | 32 | Yes | Yes | Yes | The team's DEF/ST salary for FantasyDraft daily fantasy contests. |

TeamID | integer | 32 | Yes | No | Yes | The ID of the team. |

OpponentID | integer | 32 | Yes | No | Yes | The ID of the team's opponent. |

Day | date | Yes | No | Yes | The day of the game. | |

DateTime | datetime | Yes | No | Yes | The date/time of the game. | |

GlobalGameID | integer | 32 | Yes | No | No | A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues. |

GlobalTeamID | integer | 32 | Yes | No | No | A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues. |

GlobalOpponentID | integer | 32 | Yes | No | Yes | A globally unique ID for this opposing team. This value is guaranteed to be unique across all sports/leagues. |

DraftKingsPosition | string | 10 | Yes | No | Yes | The position of this team's DEF/ST, as listed by DraftKings. |

FanDuelPosition | string | 10 | Yes | No | Yes | The position of this team's DEF/ST, as listed by FanDuel. |

FantasyDraftPosition | string | 10 | Yes | No | Yes | The position of this team's DEF/ST, as listed by FantasyDraft. |

YahooPosition | string | 10 | Yes | No | Yes | The position of this team's DEF/ST, as listed by Yahoo DFS. |

FantasyDefenseID | integer | 32 | Yes | No | Yes | Unique ID of FantasyDefense record (subject to change, although it very rarely does). For a guaranteed static ID, use a combination of GameKey and Team. |

ScoreID | integer | 32 | No | No | Yes | Unique ID of the Score/Game. |

FanDuelFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FanDuel fantasy points allowed to opposing offensive players (QB, RB, WR and TE) |

FanDuelQuarterbackFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FanDuel fantasy points allowed to opposing quarterbacks |

FanDuelRunningbackFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FanDuel fantasy points allowed to opposing running backs |

FanDuelWideReceiverFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FanDuel fantasy points allowed to opposing wide receivers |

FanDuelTightEndFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FanDuel fantasy points allowed to opposing tight ends |

FanDuelKickerFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FanDuel fantasy points allowed to opposing kickers |

DraftKingsFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | DraftKings fantasy points allowed to opposing offensive players (QB, RB, WR and TE) |

DraftKingsQuarterbackFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | DraftKings fantasy points allowed to opposing quarterbacks |

DraftKingsRunningbackFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | DraftKings fantasy points allowed to opposing running backs |

DraftKingsWideReceiverFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | DraftKings fantasy points allowed to opposing wide receivers |

DraftKingsTightEndFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | DraftKings fantasy points allowed to opposing tight ends |

DraftKingsKickerFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | DraftKings fantasy points allowed to opposing kickers |

YahooFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | Yahoo fantasy points allowed to opposing offensive players (QB, RB, WR and TE) |

YahooQuarterbackFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | Yahoo fantasy points allowed to opposing quarterbacks |

YahooRunningbackFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | Yahoo fantasy points allowed to opposing running backs |

YahooWideReceiverFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | Yahoo fantasy points allowed to opposing wide receivers |

YahooTightEndFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | Yahoo fantasy points allowed to opposing tight ends |

YahooKickerFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | Yahoo fantasy points allowed to opposing kickers |

FantasyPointsFantasyDraft | decimal | 32 | Yes | Yes | Yes | Fantasy points based on FantasyDraft's daily fantasy scoring system. |

FantasyDraftFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FantasyDraft fantasy points allowed to opposing offensive players (QB, RB, WR and TE) |

FantasyDraftQuarterbackFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FantasyDraft fantasy points allowed to opposing quarterbacks |

FantasyDraftRunningbackFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FantasyDraft fantasy points allowed to opposing running backs |

FantasyDraftWideReceiverFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FantasyDraft fantasy points allowed to opposing wide receivers |

FantasyDraftTightEndFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FantasyDraft fantasy points allowed to opposing tight ends |

FantasyDraftKickerFantasyPointsAllowed | decimal | 32 | Yes | Yes | Yes | FantasyDraft fantasy points allowed to opposing kickers |

ScoringDetails | ScoringDetail[] | Yes | Yes | No | The details of the scoring plays this fantasy DST recorded |

FantasyDefenseSeason

This table is used in the following endpoints:

Name | Type | Size | Nullable | Scrambled | CSV | Description |
---|---|---|---|---|---|---|

SeasonType | integer | 32 | No | No | Yes | |

Season | integer | 32 | No | No | Yes | The NFL regular season for which these totals apply |

Team | string | 50 | Yes | No | Yes | The abbreviation of the Team |

PointsAllowed | decimal | 32 | No | Yes | Yes | Number of points allowed |

TouchdownsScored | decimal | 32 | No | Yes | Yes | Defensive and special teams touchdowns scores |

SoloTackles | decimal | 32 | No | Yes | Yes | Total number solo tackles |

AssistedTackles | decimal | 32 | No | Yes | Yes | Total number assisted tackles |

Sacks | decimal | 32 | No | Yes | Yes | Total number of sacks of the opposing quarterback |

SackYards | decimal | 32 | No | Yes | Yes | Total number of yards lost when sacking the opposing quarterback |

PassesDefended | decimal | 32 | No | Yes | Yes | Total number of passes defended |

FumblesForced | decimal | 32 | No | Yes | Yes | Total number of fumbles forced |

FumblesRecovered | decimal | 32 | No | Yes | Yes | Total number of fumbles recovered |

FumbleReturnYards | decimal | 32 | No | Yes | Yes | Total return yards from fumbles recovered |

FumbleReturnTouchdowns | decimal | 32 | No | Yes | Yes | Total touchdowns from fumbles recovered |

Interceptions | decimal | 32 | No | Yes | Yes | Total number of interceptions |

InterceptionReturnYards | decimal | 32 | No | Yes | Yes | Total number of interception return yards |

InterceptionReturnTouchdowns | decimal | 32 | No | Yes | Yes | Total number of interception returns for touchdowns |

BlockedKicks | decimal | 32 | No | Yes | Yes | Total number of blocked field goals and blocked punts |

Safeties | decimal | 32 | No | Yes | Yes | Total safeties scored |

PuntReturns | decimal | 32 | No | Yes | Yes | Total number of punt returns |

PuntReturnYards | decimal | 32 | No | Yes | Yes | Total number of punt return yards |

PuntReturnTouchdowns | decimal | 32 | No | Yes | Yes | Total number of punt returns for touchdowns |

PuntReturnLong | decimal | 32 | No | Yes | Yes | Longest punt return |

KickReturns | decimal | 32 | No | Yes | Yes | Total number of kick returns |

KickReturnYards | decimal | 32 | No | Yes | Yes | Total number of kick return yards |

KickReturnTouchdowns | decimal | 32 | No | Yes | Yes | Total number of kick returns for touchdowns |

KickReturnLong | decimal | 32 | No | Yes | Yes | Longest kick return |

BlockedKickReturnTouchdowns
from 2001 |
decimal | 32 | Yes | Yes | Yes | Blocked kicks returned for a touchdown |

FieldGoalReturnTouchdowns
from 2001 |
decimal | 32 | Yes | Yes | Yes | Field goal returns for touchdowns |

FantasyPointsAllowed
from 2001 |
decimal | 32 | Yes | Yes | Yes | Fantasy points allowed to opposing offensive players (QB, RB, WR and TE) |

QuarterbackFantasyPointsAllowed
from 2001 |
decimal | 32 | Yes | Yes | Yes | Fantasy points allowed to opposing quarterbacks |