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Data Dictionary


Below you will find a list of all data points that are contained within each feed that we offer. If any of the information provided below is unclear, or if you have a specific question, please contact support.

Go to our developer portal for a full list of operations including deprecated, legacy and test endpoints.

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This table is used in the following endpoints:
NFL v3 Advanced Metrics
Advanced Player Info
Name Type Size Nullable Scrambled CSV Description
PlayerID integer 32 No Yes No Unique ID assigned to each player that stays with them throughout their career
Name string 100 Yes Yes No Full name of the player (Cam Newton, Aaron Rodgers, etc.)
TeamID integer 32 Yes Yes No The unique ID of this team
Team string 10 Yes Yes No The abbreviation of the team this player is employed by, or if currently unemployed, the most recent team this player was employed by.
Position string 10 Yes Yes No Player's primary position. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR
FantasyPosition string 10 Yes Yes No The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
PositionGroup string 10 Yes Yes No Player Position Group (QB, RB, WR, TE, DL, LB, DB, K, P, OL)
BMI decimal 32 Yes Yes No Body Mass Index - a measure of thinness. Higher value means stockier, wider build.
BMIRank integer 32 Yes Yes No Player's BMI ranked alongside other players against an ideal value for their position
HandSize decimal 32 Yes Yes No Player's hand size in inches. Important Quarterback value, especially in cold weather play.
HandSizeRank integer 32 Yes Yes No Player's hand size ranked alongside other players against an ideal value for their position
ArmLength decimal 32 Yes Yes No Player's arm length in inches.
ArmLengthRank integer 32 Yes Yes No Player's arm length ranked alongside other players against an ideal value for their position
QualityScore decimal 32 Yes Yes No
QualityScoreRank integer 32 Yes Yes No
FortyYardDash decimal 32 Yes Yes No 40-yard dash time in seconds.
FortyYardDashRank integer 32 Yes Yes No 40-yard dash time ranked against other players.
ThreeConeDrill decimal 32 Yes Yes No Time taken to complete the three-cone drill short movement exercise.
ThreeConeDrillRank integer 32 Yes Yes No Three-cone drill time relative to other players.
TwentyYardShuttle decimal 32 Yes Yes No Time taken to complete the 20-yard short shuttle in seconds.
TwentyYardShuttleRank integer 32 Yes Yes No 20-yard short shuttle time relative to other players.
AgilityScore decimal 32 Yes Yes No A measure of player's agility, calculated by sum of three-cone drill time and 20-yard short shuttle time.
AgilityScoreRank integer 32 Yes Yes No Player's agility ranking relative to other players.
VerticalJump decimal 32 Yes Yes No A player's vertical jump height, in inches.
VerticalJumpRank integer 32 Yes Yes No Player's vertical jump performance relative to other players.
BroadJump decimal 32 Yes Yes No A player's long jump length, in inches.
BroadJumpRank integer 32 Yes Yes No Player's horizontal jump relative to other players.
BurstScore decimal 32 Yes Yes No A measure of explosive, stop-start action. The sum of vertical jump height and broad jump distance.
BurstScoreRank integer 32 Yes Yes No Player's burst explosion capabilities relative to other players.
SPARQx decimal 32 Yes Yes No An approximation of the Nike SPARQ Rating. Comprises Speed, Power, Agility, Reaction and Quickness. The measurements used are: 40-yard dash, vertical jump, 20-yard short shuttle, and power ball throw.
SPARQxRank integer 32 Yes Yes No A player's SPARQx ranking relative to other players.
AthleticismScore decimal 32 Yes Yes No An aggregate of 40-yard dash, Burst Score, and Agility Score, normalized by size (so larger players with higher movement scores will get a bonus.)
AthleticismScoreRank integer 32 Yes Yes No A player's Athleticism Score relative to those of other players.
SpeedScore decimal 32 Yes Yes No A formula to assign a speed rating to a player, giving a premium to heavier players' 40-yard dash times: (weight*200) / (40-time^4)
SpeedScoreRank integer 32 Yes Yes No A player's Speed Score relative to those of other players.
ThrowVelocity decimal 32 Yes Yes No A player's throw speed in miles per hour.
ThrowVelocityRank integer 32 Yes Yes No A player's throw speed relative to those of other players.
WonderlicScore decimal 32 Yes Yes No The Wonderlic is a test and resulting score used to gauge intelligence via problem-solving and learning puzzles. Scored from 0 to 50.
WonderlicScoreRank integer 32 Yes Yes No A player's Wonderlic outcome relative to other players.
HeightAdjustedSpeedScore decimal 32 Yes Yes No Also known as HaSS. A player's speed score after being normalized for height, specifically used for Wide Receivers and Tight Ends (WRs and TEs.) Taller players have a larger catch window so their scores are normalized downward.
HeightAdjustedSpeedScoreRank integer 32 Yes Yes No A player's HaSS ranking relative to other players.
CatchRadius decimal 32 Yes Yes No How large an area in which a player can catch. Based off the formula: the square of 40-yard dash time, 20-yard short shuttle time, and three-cone drill time; multiplied by the square of height, arm length, and vertical jump, all normalized to have equal weight.
CatchRadiusRank integer 32 Yes Yes No A player's Catch Radius relative to other players.
BenchPress decimal 32 Yes Yes No The number of reps a player can carry out of a 225-pound chest press exercise.
BenchPressRank integer 32 Yes Yes No A player's bench press performance relative to other players.
PlaymakingRadius decimal 32 Yes Yes No
PlaymakingRadiusRank integer 32 Yes Yes No
HighlightClip string 500 Yes Yes No A curated highlight reel of a player in the form of a YouTube link.
MedicalHistory AdvancedPlayerMedical[] Yes No No See the AdvancedPlayerMedical endpoint.
ComparablePlayers PlayerInfo[] Yes No No See the PlayerInfo endpoint.
AdvancedPlayerSeasons AdvancedPlayerSeason[] Yes No No See the AdvancedPlayerSeasons endpoint.
AdvancedPlayerGames AdvancedPlayerGame[] Yes No No See the AdvancedPlayerGames endpoint.
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
PlayerID integer 32 No Yes No Unique ID assigned to each player that stays with them throughout their career
Name string 100 Yes Yes No Full name of the player (Cam Newton, Aaron Rodgers, etc.)
TeamID integer 32 Yes Yes No The unique ID of this team
Team string 10 Yes Yes No The abbreviation of the team this player is employed by, or if currently unemployed, the most recent team this player was employed by.
Position string 10 Yes Yes No Player's primary position. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR
FantasyPosition string 10 Yes Yes No The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
PositionGroup string 10 Yes Yes No Player Position Group (QB, RB, WR, TE, DL, LB, DB, K, P, OL)
Season integer 32 No Yes No The NFL season in four-digit year format.
SeasonType integer 32 No Yes No The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Week integer 32 No Yes No The week during the season/round in which this game occurs.
Opponent string 10 Yes Yes No The abbreviation of the Opponent
OpponentID integer 32 Yes Yes No The opposing team's unique ID number
Snaps decimal 32 Yes Yes No How many snaps this player took part in in this game
SnapShare decimal 32 Yes Yes No The percentage of total offensive plays that had this player on the field.
PassingAttempts decimal 32 Yes Yes No Number of passes thrown
Completions decimal 32 Yes Yes No Number of pass completions
CompletionPercentage decimal 32 Yes Yes No Percentage of completed passes from all passes thrown
PassingYards decimal 32 Yes Yes No
PassingYardsPerAttempt decimal 32 Yes Yes No
PassingTouchdowns decimal 32 Yes Yes No
PassingTDs decimal 32 Yes Yes No
Interceptions decimal 32 Yes Yes No
RedZoneAttempts decimal 32 Yes Yes No
RedZoneCompletionPercentage decimal 32 Yes Yes No
DeepBallAttempts decimal 32 Yes Yes No
DeepBallCompletions decimal 32 Yes Yes No
Carries decimal 32 Yes Yes No
RushingYards decimal 32 Yes Yes No
RushingTouchdowns decimal 32 Yes Yes No
Targets decimal 32 Yes Yes No
Receptions decimal 32 Yes Yes No
ReceivingYards decimal 32 Yes Yes No
ReceivingTouchdowns decimal 32 Yes Yes No
TotalYards decimal 32 Yes Yes No
TotalTouches decimal 32 Yes Yes No
YardsPerTouch decimal 32 Yes Yes No
Opportunities decimal 32 Yes Yes No
OpportunityShare decimal 32 Yes Yes No For a given running back, percentage of total team running back carries and targets
TotalTouchdowns decimal 32 Yes Yes No
EvadedTackles decimal 32 Yes Yes No
JukeRate decimal 32 Yes Yes No Calculated by charting the number of broken, missed, and otherwise avoided tackles, and then dividing by the total number of touches (carries plus receptions). Juke rate is used to measure a running back's elusiveness and tackle-breaking power.
CatchRate decimal 32 Yes Yes No A measurement of a player's ability to secure the ball in all situations, regardless of difficulty level. Calculated by dividing total receptions by total targets.
TargetShare decimal 32 Yes Yes No The percentage of all passing targets directed at a given wide receiver or tight end, in games where that receiver was involved in the passing attack.
HogRate decimal 32 Yes Yes No Number of targets per snap. Hog rate captures the rate of passing game utilization on a per-play basis, and helps to identify wide receivers and tight ends with limited route trees who are a focal point of the passing offense when on the field, even though they may have a low snap count and target share.
ContestedTargets decimal 32 Yes Yes No
ContestedCatches decimal 32 Yes Yes No
RedZoneCarries decimal 32 Yes Yes No
RedZoneTargets decimal 32 Yes Yes No
RedZoneOpportunities decimal 32 Yes Yes No
RedZoneTouches decimal 32 Yes Yes No
RedZoneReceptions decimal 32 Yes Yes No
RedZoneCatchRate decimal 32 Yes Yes No
YardsPerCarry decimal 32 Yes Yes No
YardsPerTarget decimal 32 Yes Yes No
YardsPerOpportunity decimal 32 Yes Yes No
YardsPerReception decimal 32 Yes Yes No
EndZoneTargets decimal 32 Yes Yes No
RoutesRun decimal 32 Yes Yes No
Burns decimal 32 Yes Yes No
Hurries decimal 32 Yes Yes No
YardsCreated decimal 32 Yes Yes No All yards generated above and beyond what was blocked. Yards Created are accrued after the running back's first evaded tackle.
PassAttemptsInside5 decimal 32 Yes Yes No
PassAttemptsInside10 decimal 32 Yes Yes No
CarriesInside5 decimal 32 Yes Yes No
CarriesInside10 decimal 32 Yes Yes No
TargetsInside5 decimal 32 Yes Yes No
TargetsInside10 decimal 32 Yes Yes No
PrimaryCorner decimal 32 Yes Yes No
RoutesDefended decimal 32 Yes Yes No
TargetsAllowed decimal 32 Yes Yes No
ReceptionsAllowed decimal 32 Yes Yes No
YardsAllowed decimal 32 Yes Yes No
BurnsCB decimal 32 Yes Yes No
PassBreakups decimal 32 Yes Yes No
InterceptionsCB decimal 32 Yes Yes No
WRMatchup decimal 32 Yes Yes No
FantasyPoints decimal 32 Yes Yes No
FantasyPointsRank integer 32 Yes Yes No The player's Fantasy Points ranking relative to other players
FantasyPointsPerAttempt decimal 32 Yes Yes No In terms of passing opportunities, measuring quarterback fantasy points by dividing total fantasy points by passing attempts
FantasyPointsPerTarget decimal 32 Yes Yes No In terms of player opportunities, dividing total fantasy points by total targets to measure wide receiver and tight end fantasy points
FantasyPointsPerOpportunity decimal 32 Yes Yes No Running back fantasy points in terms of a player's overall usage and playmaking prowess. Calculated by adding the player's carries and targets, then dividing the result by total fantasy points.
FantasyPointsAllowed decimal 32 Yes Yes No
FantasyPointsAllowedWeekRank integer 32 Yes Yes No The player's Fantasy Points Allowed Per Week ranking relative to other players
This table is used in the following endpoints:
NFL v3 Advanced Metrics
Advanced Player Info
Name Type Size Nullable Scrambled CSV Description
AdvancedPlayerMedicalID integer 32 No Yes No A unique ID of the medical event associated with the player in question.
TeamID integer 32 Yes Yes No The unique ID of this team
Team string 10 Yes Yes No The abbreviation of the team this player is employed by, or if currently unemployed, the most recent team this player was employed by.
Season integer 32 No Yes No The NFL season in four-digit year format.
IncidentDate string 500 Yes Yes No The week of the season in which the incident took place (e.g. Week 11.)
InjuryDescription string 500 Yes Yes No A brief description of the player's injury (e.g. hip contusion).
Severity string 50 Yes Yes No How severe the injury is likely to be - Low, Medium, or High Severity.
GamesMissed integer 32 Yes Yes No How many games the player has missed due to this injury.
GamesOnInjuryReport integer 32 Yes Yes No How many times the player has appeared on the weekly NFL Injury Report due to this injury so far.
Surgery string 500 Yes Yes No Details about a player's surgery in text format.
RecoveryTimetable string 100 Yes Yes No A potential recovery timeline for the player, as communicated by the team.
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
PlayerID integer 32 No Yes No Unique ID assigned to each player that stays with them throughout their career
Name string 100 Yes Yes No Full name of the player (Cam Newton, Aaron Rodgers, etc.)
TeamID integer 32 Yes Yes No The unique ID of this team
Team string 10 Yes Yes No The abbreviation of the team this player is employed by, or if currently unemployed, the most recent team this player was employed by.
Position string 10 Yes Yes No Player's primary position. Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR
FantasyPosition string 10 Yes Yes No The player's fantasy football position. Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL
PositionGroup string 10 Yes Yes No Player Position Group (QB, RB, WR, TE, DL, LB, DB, K, P, OL)
Season integer 32 No Yes No
SeasonType integer 32 No Yes No
Games integer 32 Yes Yes No
Snaps decimal 32 Yes Yes No
SnapShare decimal 32 Yes Yes No The percentage of total offensive plays that had this player on the field.
SnapShareRank integer 32 Yes Yes No This player's Snap Share ranking relative to other players.
SlotRate decimal 32 Yes Yes No
SlotRateRank integer 32 Yes Yes No This player's Slot Rate ranking relative to other players
TargetSeparation decimal 32 Yes Yes No
TargetSeparationRank integer 32 Yes Yes No This player's Target Separation ranking relative to other players.
BurnRate decimal 32 Yes Yes No Percentage of allowed targets in which the defensive back's assigned receiver gained more than five yards of downfield separation.
AirYards decimal 32 Yes Yes No For quarterbacks, Air Yards is the total throw depth. For wide receivers and tight ends, Air Yards is the total target distance from the line of scrimmage to the catch point.
AirYardsPerGame decimal 32 Yes Yes No
AirYardsRank integer 32 Yes Yes No The player's air yards ranking relative to other players
Carries decimal 32 Yes Yes No
CarriesInside10 decimal 32 Yes Yes No
CarriesInside10PerGame decimal 32 Yes Yes No
CarriesInside5 decimal 32 Yes Yes No
CarriesInside5PerGame decimal 32 Yes Yes No
CarriesPerGame decimal 32 Yes Yes No
CarriesPerGameRank integer 32 Yes Yes No The player's carries per game relative to other players
CarriesRank integer 32 Yes Yes No The player's Carries ranking relative to other players
GameScript decimal 32 Yes Yes No
GameScriptRank integer 32 Yes Yes No The player's Game Script ranking relative to other players
GoalLineCarries decimal 32 Yes Yes No
GoalLineCarriesPerGame decimal 32 Yes Yes No
GoalLineCarriesPerGameRank integer 32 Yes Yes No The player's Goal Line Carries Per Game ranking relative to other players
GoalLineCarriesRank integer 32 Yes Yes No
ProductionPremium decimal 32 Yes Yes No A player's situation-agnostic efficiency. Compares the outcome of all pass attempts, carries, and targets to league-average outcome in identical game situations (yard line, down, and distance), taking into account time remaining and game score to allow for non-standard situations (e.g. two-minute drills, clock-milking, and garbage time). Positive Production Premium values show that a player is more efficient than the average player with similar opportunities in similar situations. This metric is useful in isolating a player's true ability, as his on-field performance is always affected by his teammates.
ProductionPremiumRank integer 32 Yes Yes No The player's Production Premium ranking relative to other players
RedZoneCarries decimal 32 Yes Yes No
RedZoneCarriesPerGame decimal 32 Yes Yes No
RedZoneCarriesPerGameRank integer 32 Yes Yes No The player's Red Zone Carries Per Game ranking relative to other players
RedZoneCarriesRank integer 32 Yes Yes No The player's Red Zone Carries ranking relative to other players
RushingTouchdowns decimal 32 Yes Yes No
RushingTouchdownsRank integer 32 Yes Yes No The player's Rushing Touchdowns ranking relative to other players
RushingYards decimal 32 Yes Yes No
RushingYardsRank integer 32 Yes Yes No The player's Rushing Yards ranking relative to other players
RushYardsPerGame decimal 32 Yes Yes No
RedZoneSnaps decimal 32 Yes Yes No
RunSnaps decimal 32 Yes Yes No
PassSnaps decimal 32 Yes Yes No
SnapweightedGameScript decimal 32 Yes Yes No
SnapweightedGameScriptRank integer 32 Yes Yes No The player's Snapweighted Game Script ranking relative to other players
TeamPassPlays decimal 32 Yes Yes No
TeamPassPlaysRank integer 32 Yes Yes No The player's Team Pass Plays ranking relative to other players
TouchdownRate decimal 32 Yes Yes No
WeeklyVolatility decimal 32 Yes Yes No A measure of week-to-week fantasy point scoring variance. Players with weekly volatility above 8.0 have significant weekly output oscillation. High weekly volatility negatively impacts standard league formats that require lineups to be manually set each week, but is preferred in "best-ball" formats that automatically set optimal weekly lineups.
WeeklyVolatilityRank integer 32 Yes Yes No The player's Weekly Volatility ranking relative to other players
VOS decimal 32 Yes Yes No Value Over Stream - a measure of each player's fantasy points per game, above the average waiver wire replacement, in standard fantasy league formats during either the previous or current season.
VOSRank integer 32 Yes Yes No The player's Value Over Stream ranking relative to other players
YardsPerTarget decimal 32 Yes Yes No
YardsPerTargetRank integer 32 Yes Yes No The player's Yards Per Target ranking relative to other players
YardsPerReception decimal 32 Yes Yes No
YardsAfterCatch decimal 32 Yes Yes No
YardsAfterCatchPerGame decimal 32 Yes Yes No
YardsAfterCatchPerReception decimal 32 Yes Yes No
YardsAfterCatchPerTarget decimal 32 Yes Yes No
YardsAfterCatchRank integer 32 Yes Yes No The player's Yards After Catch ranking relative to other players
TotalTouchdowns decimal 32 Yes Yes No
TotalTouchdownsRank integer 32 Yes Yes No The player's Yards After Touchdowns ranking relative to other players
TotalTouches decimal 32 Yes Yes No
TotalYards decimal 32 Yes Yes No
TotalYardsPerGame decimal 32 Yes Yes No
Targets decimal 32 Yes Yes No
TargetShare decimal 32 Yes Yes No The percentage of all passing targets directed at a given wide receiver or tight end, in games where that receiver was involved in the passing attack.
TargetShareRank integer 32 Yes Yes No The player's Target Share ranking relative to other players
TargetsInside10 decimal 32 Yes Yes No
TargetsInside10PerGame decimal 32 Yes Yes No
TargetsInside5 decimal 32 Yes Yes No
TargetsInside5PerGame decimal 32 Yes Yes No
TargetsPerGame decimal 32 Yes Yes No
TargetsPerGameRank integer 32 Yes Yes No The player's Targets Per Game ranking relative to other players
TargetsRank integer 32 Yes Yes No The player's Targets ranking relative to other players
SlotSnaps decimal 32 Yes Yes No
SlotYPR decimal 32 Yes Yes No
SlotYPRRank integer 32 Yes Yes No The player's Slot YPR ranking relative to other players
SlotYPT decimal 32 Yes Yes No
SlotYPTRank integer 32 Yes Yes No The player's Slot YPT ranking relative to other players
RedZoneSnapShare decimal 32 Yes Yes No
RedZoneSnapShareRank integer 32 Yes Yes No The player's Red Zone Snap Share ranking relative to other players
RouteParticipation decimal 32 Yes Yes No
RouteParticipationRank integer 32 Yes Yes No The player's Route Participation ranking relative to other players
PassRoutes decimal 32 Yes Yes No
PassRoutesPerGame decimal 32 Yes Yes No
PassRoutesPerGameRank integer 32 Yes Yes No The player's Pass Routes Per Game ranking relative to other players
RedZoneReceptions decimal 32 Yes Yes No
RedZoneReceptionsRank integer 32 Yes Yes No The player's Red Zone Receptions ranking relative to other players
RedZoneTargets decimal 32 Yes Yes No
RedZoneTargetShare decimal 32 Yes Yes No
RedZoneTargetShareRank integer 32 Yes Yes No The player's Red Zone Target Share ranking relative to other players
RedZoneTargetsRank integer 32 Yes Yes No The player's Red Zone Targets ranking relative to other players
RedZoneTouches decimal 32 Yes Yes No
RedZoneTouchesPerGame decimal 32 Yes Yes No
QBRatingWhenTargeted decimal 32 Yes Yes No
QBRatingWhenTargetedRank integer 32 Yes Yes No The player's QB Rating When Targeted ranking relative to other players
ReceivingTDs decimal 32 Yes Yes No
ReceivingYards decimal 32 Yes Yes No
ReceivingYardsPerGame decimal 32 Yes Yes No
ReceivingYardsPerGameRank integer 32 Yes Yes No The player's Receiving Yards Per Game ranking relative to other players
ReceivingYardsRank integer 32 Yes Yes No The player's Receiving Yards ranking relative to other players
Receptions decimal 32 Yes Yes No
ReceptionsPerGame decimal 32 Yes Yes No
ReceptionsPerGameRank integer 32 Yes Yes No The player's Receptions Per Game ranking relative to other players
ReceptionsRank integer 32 Yes Yes No The player's Receptions ranking relative to other players
RedZoneCatchRate decimal 32 Yes Yes No
RedZoneCatchRateRank integer 32 Yes Yes No The player's Red Zone Catch Rate ranking relative to other players
CatchableTargetRate decimal 32 Yes Yes No
CatchableTargetRateRank integer 32 Yes Yes No The player's Catchable Target Rate ranking relative to other players
CatchableTargets decimal 32 Yes Yes No
CatchRate decimal 32 Yes Yes No A measurement of a player's ability to secure the ball in all situations, regardless of difficulty level. Calculated by dividing total receptions by total targets.
CatchRateRank integer 32 Yes Yes No The player's Catch Rate ranking relative to other players
DominatorRating decimal 32 Yes Yes No
DominatorRatingRank integer 32 Yes Yes No The player's Dominator Rating ranking relative to other players
Drops decimal 32 Yes Yes No
DropsPerGame decimal 32 Yes Yes No
DropsPerGameRank integer 32 Yes Yes No The player's Drops Per Game ranking relative to other players
DropRate decimal 32 Yes Yes No
DropRateRank integer 32 Yes Yes No The player's Drop Rate ranking relative to other players
DropsRank integer 32 Yes Yes No The player's Drops ranking relative to other players
EndzoneTargets decimal 32 Yes Yes No
EndzoneTargetShare decimal 32 Yes Yes No
EndzoneTargetShareRank integer 32 Yes Yes No The player's Endzone Target Share ranking relative to other players
AccuracyRating decimal 32 Yes Yes No
AccuracyRatingRank integer 32 Yes Yes No The player's Accuracy Rating ranking relative to other players
AdjustedAttempts decimal 32 Yes Yes No
AdjustedYardsPerAttempt decimal 32 Yes Yes No
AdjustedYardsPerAttemptRank integer 32 Yes Yes No The player's Adjusted Yards Per Attempt ranking relative to other players
AirYardsPerAttempt decimal 32 Yes Yes No
AirYardsPerAttemptRank integer 32 Yes Yes No The player's Air Yards Per Attempt ranking relative to other players
AttemptsInside10 decimal 32 Yes Yes No
AttemptsInside10PerGame decimal 32 Yes Yes No
AttemptsInside5 decimal 32 Yes Yes No
AttemptsInside5PerGame decimal 32 Yes Yes No
AttemptsPerGame decimal 32 Yes Yes No
CatchablePasses decimal 32 Yes Yes No
CatchablePassesPerGame decimal 32 Yes Yes No
CatchablePassesRank integer 32 Yes Yes No The player's Catchable Passes ranking relative to other players
CompletionPercentage decimal 32 Yes Yes No
CompletionPercentageRank integer 32 Yes Yes No The player's Completion Percentage ranking relative to other players
Completions decimal 32 Yes Yes No
DangerPlays decimal 32 Yes Yes No
DangerPlaysPerGame decimal 32 Yes Yes No
DangerPlaysRank integer 32 Yes Yes No The player's Danger Plays ranking relative to other players
DeepBallAttempts decimal 32 Yes Yes No
DeepBallAttemptsPerGame decimal 32 Yes Yes No
DeepBallAttemptsPerGameRank integer 32 Yes Yes No The player's Deep Ball Attempts Per Game ranking relative to other players
DeepBallAttemptsRank integer 32 Yes Yes No The player's Deep Ball Attempts ranking relative to other players
DeepBallCompletionPercentage decimal 32 Yes Yes No
DeepBallCompletionPercentageRank integer 32 Yes Yes No The player's Deep Ball Completion Percentage ranking relative to other players
DeepBallCompletions decimal 32 Yes Yes No
DeepBallCompletionsRank integer 32 Yes Yes No The player's Deep Ball Completions ranking relative to other players
DroppedPasses decimal 32 Yes Yes No
DroppedPassesRank integer 32 Yes Yes No The player's Dropped Passes ranking relative to other players
DroppedPassesPerGame decimal 32 Yes Yes No
DropsPerAttempt decimal 32 Yes Yes No
DropsPerAttemptRank integer 32 Yes Yes No The player's Drops Per Attempt ranking relative to other players
DropBacks decimal 32 Yes Yes No
InterceptablePasses decimal 32 Yes Yes No
InterceptablePassesPerGame decimal 32 Yes Yes No
InterceptablePassesRank integer 32 Yes Yes No The player's Interceptable Passes ranking relative to other players
MoneyThrows decimal 32 Yes Yes No
MoneyThrowsPerGame decimal 32 Yes Yes No
MoneyThrowsRank integer 32 Yes Yes No The player's Money Throws ranking relative to other players
PassAttempts decimal 32 Yes Yes No
PassAttemptsRank integer 32 Yes Yes No The player's Pass Attempts ranking relative to other players
PassAttemptDistance decimal 32 Yes Yes No
PassAttemptDistanceRank integer 32 Yes Yes No The player's Pass Attempt Distance ranking relative to other players
PassAttemptDistancePerAttempt decimal 32 Yes Yes No
PassAttemptDistancePerAttemptRank integer 32 Yes Yes No The player's Pass Attempt Distance Per Attempt ranking relative to other players
PassingAttempts decimal 32 Yes Yes No
PassingTouchdowns decimal 32 Yes Yes No
PassingTouchdownsRank integer 32 Yes Yes No
PassingYards decimal 32 Yes Yes No
PassingYardsPerAttempt decimal 32 Yes Yes No
PassingYardsPerAttemptRank integer 32 Yes Yes No The player's Passing Yards Per Attempt ranking relative to other players
PassingYardsPerGame decimal 32 Yes Yes No
PassingYardsPerGameRank integer 32 Yes Yes No The player's Passing Yards Per Game ranking relative to other players
PassingYardsRank integer 32 Yes Yes No The player's Passing Yards ranking relative to other players
PlayactionPassAttempts decimal 32 Yes Yes No
PlayactionPassAttemptsPerGame decimal 32 Yes Yes No
PlayactionPassAttemptsRank integer 32 Yes Yes No
PlayactionPassCompletionPercentage decimal 32 Yes Yes No
PlayactionPassCompletionPercentageRank integer 32 Yes Yes No The player's Playaction Pass Completion Percentage ranking relative to other players
ProtectionRate decimal 32 Yes Yes No
ProtectionRateRank integer 32 Yes Yes No The player's Protection Rate ranking relative to other players
RedZoneAttempts decimal 32 Yes Yes No
RedZoneAttemptsPerGame decimal 32 Yes Yes No
RedZoneAttemptsRank integer 32 Yes Yes No The player's Red Zone Attempts ranking relative to other players
RedZoneCompletionPercentage decimal 32 Yes Yes No
RedZoneCompletionPercentageRank integer 32 Yes Yes No The player's Red Zone Completion Percentage ranking relative to other players
RedZoneTDtoINTRatio decimal 32 Yes Yes No
RushingTDs decimal 32 Yes Yes No
RushingYardsPerGameRank integer 32 Yes Yes No The player's Rushing Yards Per Game ranking relative to other players
ShotgunCompletionPercentage decimal 32 Yes Yes No
ShotgunSnaps decimal 32 Yes Yes No
UnderCenterCompletionPercentage decimal 32 Yes Yes No
UnderCenterSnaps decimal 32 Yes Yes No
ReceiverContestedCatchRate decimal 32 Yes Yes No
ReceiverContestedCatchRateRank integer 32 Yes Yes No The player's Receiver Contested Catch Rate ranking relative to other players
ReceiverTargetSeparation decimal 32 Yes Yes No
ReceiverTargetSeparationRank integer 32 Yes Yes No The player's Receiver Target Separation ranking relative to other players
ReceiverYardsAfterTheCatch decimal 32 Yes Yes No
ReceiverYardsAfterTheCatchRank integer 32 Yes Yes No The player's Receiver Yards After the Catch ranking relative to other players
ReceiverYardsAfterTheCatchPerTarget decimal 32 Yes Yes No
SupportingCastEfficiency decimal 32 Yes Yes No
SupportingCastEfficiencyRank integer 32 Yes Yes No The player's Supporting Cast Efficiency ranking relative to other players
TotalQBR decimal 32 Yes Yes No The degree to which a quarterback contributed to points scored and/or a team win. Total QBR can thus account for QB performance that does not directly lead to additional points scored, but does contribute to a team win (for example, by completing a pass that earns a first down at his 20-yard-line with 30 seconds remaining, allowing his leading team to run out the clock).
TotalQBRRank integer 32 Yes Yes No The player's Total QBR ranking relative to other players
TrueCompletionPercentage decimal 32 Yes Yes No
TrueCompletionPercentageRank integer 32 Yes Yes No The player's True Completion Percentage ranking relative to other players
TruePasserRating decimal 32 Yes Yes No
TruePasserRatingRank integer 32 Yes Yes No The player's True Passer Rating ranking relative to other players
UncatchablePasses decimal 32 Yes Yes No
UncatchablePassesPerGame decimal 32 Yes Yes No
UncatchablePassesRank integer 32 Yes Yes No The player's Uncatchable Passes ranking relative to other players
UnderPressureAttempts decimal 32 Yes Yes No
UnderPressureAttemptsRank integer 32 Yes Yes No The player's Under Pressure Attempts ranking relative to other players
UnderPressureAttemptsPerGame decimal 32 Yes Yes No
PressuredCompletionPercentage decimal 32 Yes Yes No
PressuredCompletionPercentageRank integer 32 Yes Yes No The player's Pressured Completion Percentage ranking relative to other players
AverageDefendersInTheBox decimal 32 Yes Yes No
AverageDefendersInTheBoxRank integer 32 Yes Yes No The player's Average Defenders in the Box ranking relative to other players
BaseFrontCarryRate decimal 32 Yes Yes No
BaseFrontCarryRateRank integer 32 Yes Yes No The player's Base Front Carry Rate ranking relative to other players
BaseFrontYardsPerCarry decimal 32 Yes Yes No
BaseFrontYardsPerCarryRank integer 32 Yes Yes No The player's Base Front Yards Per Carry ranking relative to other players
BreakawayRunRate decimal 32 Yes Yes No
BreakawayRunRateRank integer 32 Yes Yes No The player's Breakaway Run Rate ranking relative to other players
BreakawayRuns decimal 32 Yes Yes No
BreakawayRunsPerGame decimal 32 Yes Yes No
BreakawayRunsPerGameRank integer 32 Yes Yes No The player's Breakaway Runs Per Game ranking relative to other players
BreakawayRunsRank integer 32 Yes Yes No The player's Breakaway Runs ranking relative to other players
EvadedTackles decimal 32 Yes Yes No
EvadedTacklesPerGame decimal 32 Yes Yes No
EvadedTacklesPerGameRank integer 32 Yes Yes No The player's Evaded Tackles Per Game ranking relative to other players
EvadedTacklesRank integer 32 Yes Yes No The player's Evaded Tackles Per Game ranking relative to other players
JukeRate decimal 32 Yes Yes No Calculated by charting the number of broken, missed, and otherwise avoided tackles, and then dividing by the total number of touches (carries plus receptions). Juke rate is used to measure a running back's elusiveness and tackle-breaking power.
JukeRateRank integer 32 Yes Yes No The player's Juke Rate ranking relative to other players
LightFrontCarryRate decimal 32 Yes Yes No
LightFrontCarryRateRank integer 32 Yes Yes No The player's Light Front Carry Rate ranking relative to other players
LightFrontYardsPerCarry decimal 32 Yes Yes No
LightFrontYardsPerCarryRank integer 32 Yes Yes No The player's Light Front Yards Per Carry ranking relative to other players
Opportunities decimal 32 Yes Yes No
OpportunityShare decimal 32 Yes Yes No For a given running back, percentage of total team running back carries and targets
OpportunityShareRank integer 32 Yes Yes No The player's Opportunity Share ranking relative to other players
RedZoneOpportunities decimal 32 Yes Yes No
RedZoneTouchesPerGameRank integer 32 Yes Yes No The player's Red Zone Touches Per Game ranking relative to other players
RedZoneTouchesRank integer 32 Yes Yes No The player's Red Zone Touches ranking relative to other players
RunBlockingEfficiency decimal 32 Yes Yes No
RunBlockingEfficiencyRank integer 32 Yes Yes No The player's Run Blocking Efficiency ranking relative to other players
RushYardsPerGameRank integer 32 Yes Yes No The player's Rush Yards Per Game ranking relative to other players
ShotgunCarryRate decimal 32 Yes Yes No
ShotgunCarryRateRank integer 32 Yes Yes No The player's Shotgun Carry Rate ranking relative to other players
ShotgunYardsPerCarry decimal 32 Yes Yes No
ShotgunYardsPerCarryRank integer 32 Yes Yes No The player's Shotgun Yards Per Carry ranking relative to other players
RedZoneOpportunityShare decimal 32 Yes Yes No
RedZoneOpportunityShareRank integer 32 Yes Yes No The player's Red Zone Opportunity Share ranking relative to other players
RedZoneTDConversionRate decimal 32 Yes Yes No
RedZoneTDConversionRateRank integer 32 Yes Yes No The player's Red Zone TC Conversion Rate ranking relative to other players
StackedFrontCarryRate decimal 32 Yes Yes No
StackedFrontCarryRateRank integer 32 Yes Yes No The player's Stacked Front Carry Rate ranking relative to other players
StackedFrontYardsPerCarry decimal 32 Yes Yes No
StackedFrontYardsPerCarryRank integer 32 Yes Yes No The player's Stacked Front Yards Per Carry ranking relative to other players
StuffedRuns decimal 32 Yes Yes No
StuffedRunsRank integer 32 Yes Yes No The player's Stuffed Runs ranking relative to other players
StuffedRunRate decimal 32 Yes Yes No
StuffedRunRateRank integer 32 Yes Yes No The player's Stuffed Run Rate ranking relative to other players
TeamRunPlays decimal 32 Yes Yes No
TeamRunPlaysRank integer 32 Yes Yes No The player's Team Run Plays ranking relative to other players
TotalYardsPerGameRank integer 32 Yes Yes No The player's Total Yards Per Game ranking relative to other players
TotalYardsRank integer 32 Yes Yes No The player's Total Yards ranking relative to other players
TrueYardsPerCarry decimal 32 Yes Yes No
TrueYardsPerCarryRank integer 32 Yes Yes No The player's True Yards Per Carry ranking relative to other players
UnderCenterCarryRate decimal 32 Yes Yes No
UnderCenterCarryRateRank integer 32 Yes Yes No The player's Under Center Carry Rate ranking relative to other players
UnderCenterYardsPerCarry decimal 32 Yes Yes No
UnderCenterYardsPerCarryRank integer 32 Yes Yes No The player's Under Center Yards Per Carry ranking relative to other players
WeightedOpportunities decimal 32 Yes Yes No
WeightedOpportunitiesRank integer 32 Yes Yes No The player's Weighted Opportunities ranking relative to other players
WeightedOpportunitiesPerGame decimal 32 Yes Yes No
WeightedOpportunitiesPerGameRank integer 32 Yes Yes No The player's Weighted Opportunities Per Game ranking relative to other players
YardsCreated decimal 32 Yes Yes No All yards generated above and beyond what was blocked. Yards Created are accrued after the running back's first evaded tackle.
YardsCreatedPerGame decimal 32 Yes Yes No
YardsCreatedPerGameRank integer 32 Yes Yes No The player's Yards Created Per Game ranking relative to other players
YardsCreatedPerCarry decimal 32 Yes Yes No
YardsCreatedPerCarryRank integer 32 Yes Yes No The player's Yards Created Per Carry ranking relative to other players
YardsCreatedRank integer 32 Yes Yes No The player's Yards Created ranking relative to other players
YardsPerCarry decimal 32 Yes Yes No
YardsPerCarryRank integer 32 Yes Yes No The player's Yards Per Carry ranking relative to other players
YardsPerOpportunity decimal 32 Yes Yes No
YardsPerRouteRun decimal 32 Yes Yes No
YardsPerRouteRunRank integer 32 Yes Yes No The player's Yards Per Route Run ranking relative to other players
YardsPerTouch decimal 32 Yes Yes No
YardsPerTouchRank integer 32 Yes Yes No The player's Yards Per Touch ranking relative to other players
AirYardsPerReception decimal 32 Yes Yes No
AirYardsPerTarget decimal 32 Yes Yes No
Cushion decimal 32 Yes Yes No
CushionRank integer 32 Yes Yes No The player's Cushion ranking relative to other players
AverageTargetDistance decimal 32 Yes Yes No
AverageTargetDistanceRank integer 32 Yes Yes No The player's Average Target Distance ranking relative to other players
Burns decimal 32 Yes Yes No
CatchableTargetsPerGame decimal 32 Yes Yes No
CatchableTargetsRank integer 32 Yes Yes No The player's Catchable Targets ranking relative to other players
ContestedCatchConversionRate decimal 32 Yes Yes No
ContestedCatchConversionRateRank integer 32 Yes Yes No The player's Conversion Rate ranking relative to other players
ContestedCatches decimal 32 Yes Yes No
ContestedTargets decimal 32 Yes Yes No
HogRate decimal 32 Yes Yes No Number of targets per snap. Hog rate captures the rate of passing game utilization on a per-play basis, and helps to identify wide receivers and tight ends with limited route trees who are a focal point of the passing offense when on the field, even though they may have a low snap count and target share.
HogRateRank integer 32 Yes Yes No The player's Hog Rate ranking relative to other players
PassSnapsRank integer 32 Yes Yes No The player's Pass Snaps ranking relative to other players
RunSnapsRank integer 32 Yes Yes No The player's Run Snaps ranking relative to other players
SlotCatchRate decimal 32 Yes Yes No
SlotCatchRateRank integer 32 Yes Yes No The player's Slot Catch Rate ranking relative to other players
SlotSnapsRank integer 32 Yes Yes No The player's Slot Snaps ranking relative to other players
SnapweighedGameScript decimal 32 Yes Yes No
SnapweighedGameScriptRank integer 32 Yes Yes No The player's Snapweighed Game Script ranking relative to other players
TargetPremium decimal 32 Yes Yes No
TargetPremiumRank integer 32 Yes Yes No The player's Target Premium ranking relative to other players
TargetQualityRating decimal 32 Yes Yes No The player's Target Quality ranking relative to other players
TargetQualityRatingRank integer 32 Yes Yes No The player's Target Quality Rating ranking relative to other players
TargetAccuracy decimal 32 Yes Yes No
TargetAccuracyRank integer 32 Yes Yes No The player's Target Accuracy ranking relative to other players
TargetDistance decimal 32 Yes Yes No
TargetDistancePerGame decimal 32 Yes Yes No
TargetDistanceRank integer 32 Yes Yes No The player's Target Distance ranking relative to other players
TrueCatchRate decimal 32 Yes Yes No
TrueCatchRateRank integer 32 Yes Yes No The player's True Catch Rate ranking relative to other players
UncatchableTargets decimal 32 Yes Yes No
UncatchableTargetsGame decimal 32 Yes Yes No
YardsPerReceptionRank integer 32 Yes Yes No The player's Yards Per Reception ranking relative to other players
YardsPerPassRoute decimal 32 Yes Yes No
YardsPerPassRouteRank integer 32 Yes Yes No The player's Yards Per Pass Route ranking relative to other players
TeamDefensiveSnaps decimal 32 Yes Yes No
SoloTackles decimal 32 Yes Yes No
SoloTacklesRank integer 32 Yes Yes No The player's Solo Tackles ranking relative to other players
SoloTacklesPerGame decimal 32 Yes Yes No
AssistedTackles decimal 32 Yes Yes No
AssistedTacklesRank integer 32 Yes Yes No The player's Assisted Tackles ranking relative to other players
AssistedTacklesPerGame decimal 32 Yes Yes No
TotalTackles decimal 32 Yes Yes No
TotalTacklesRank integer 32 Yes Yes No The player's Total Tackles ranking relative to other players
TotalTacklesPerGame decimal 32 Yes Yes No
Sacks decimal 32 Yes Yes No
SacksRank integer 32 Yes Yes No The player's Sacks ranking relative to other players
SackYards decimal 32 Yes Yes No
ForcedFumbles decimal 32 Yes Yes No
ForcedFumblesRank integer 32 Yes Yes No The player's Forced Fumbles ranking relative to other players
FumbleRecoveries decimal 32 Yes Yes No
FumbleRecoveriesRank integer 32 Yes Yes No The player's Fumble Recoveries ranking relative to other players
BattedPasses decimal 32 Yes Yes No
BattedPassesRank integer 32 Yes Yes No The player's Batted Passes ranking relative to other players
TacklesForLoss decimal 32 Yes Yes No
TacklesForLossRank integer 32 Yes Yes No The player's Tackles For Loss ranking relative to other players
RunStuffs decimal 32 Yes Yes No
RunStuffsRank integer 32 Yes Yes No The player's Run Stuffs ranking relative to other players
PassBreakups decimal 32 Yes Yes No
PassBreakupsRank integer 32 Yes Yes No The player's Pass Breakups ranking relative to other players
PassBreakupsPerGame decimal 32 Yes Yes No
PassBreakupsPerGameRank integer 32 Yes Yes No The player's Pass Breakups Per Game ranking relative to other players
PassBreakupsPerTarget decimal 32 Yes Yes No
PassBreakupsPerTargetRank integer 32 Yes Yes No The player's Pass Breakups Per Target ranking relative to other players
Interceptions decimal 32 Yes Yes No
InterceptionsRank integer 32 Yes Yes No The player's Interceptions ranking relative to other players
TargetsAllowed decimal 32 Yes Yes No
TargetsAllowedRank integer 32 Yes Yes No The player's Targets Allowed ranking relative to other players
ReceptionsAllowed decimal 32 Yes Yes No
ReceptionsAllowedRank integer 32 Yes Yes No
YardsAllowed decimal 32 Yes Yes No
YardsAllowedRank integer 32 Yes Yes No The player's Yards Allowed ranking relative to other players
YardsAllowedPerGame decimal 32 Yes Yes No
YardsAllowedPerGameRank integer 32 Yes Yes No The player's Yards Allowed Per Game ranking relative to other players
YardsPerReceptionAllowed decimal 32 Yes Yes No
YardsPerReceptionAllowedRank integer 32 Yes Yes No The player's Yards Per Reception Allowed ranking relative to other players
CatchRateAllowed decimal 32 Yes Yes No
CatchRateAllowedRank integer 32 Yes Yes No The player's Catch Rate Allowed ranking relative to other players
PasserRatingAllowed decimal 32 Yes Yes No
PasserRatingAllowedRank integer 32 Yes Yes No The player's Passer Rating Allowed ranking relative to other players
TouchdownsAllowed decimal 32 Yes Yes No
TouchdownsAllowedRank integer 32 Yes Yes No The player's Touchdowns Allowed ranking relative to other players
InterceptionsPerTarget decimal 32 Yes Yes No
InterceptionsPerTargetRank integer 32 Yes Yes No The player's Interceptions Per Target ranking relative to other players
CoverageRating decimal 32 Yes Yes No
CoverageRatingRank integer 32 Yes Yes No The player's Coverage Rating ranking relative to other players
RunPlayStops decimal 32 Yes Yes No
RunPlayStopsRank integer 32 Yes Yes No The player's Run Play Stops ranking relative to other players
TargetsAllowedPerGame decimal 32 Yes Yes No
TargetsAllowedPerGameRank integer 32 Yes Yes No The player's Targets Allowed Per Game ranking relative to other players
ReceptionsAllowedPerGame decimal 32 Yes Yes No
ReceptionsAllowedPerGameRank integer 32 Yes Yes No The player's Receptions Allowed Per Game ranking relative to other players
TargetRate decimal 32 Yes Yes No
TargetRateRank integer 32 Yes Yes No The player's Target Rate ranking relative to other players
BurnRateRank integer 32 Yes Yes No The player's Burn Rate ranking relative to other players
AverageCushion decimal 32 Yes Yes No
AverageCushionRank integer 32 Yes Yes No The player's Average Cushion ranking relative to other players
YardsPerTargetAllowed decimal 32 Yes Yes No
YardsPerTargetAllowedRank integer 32 Yes Yes No The player's Yards Per Target Allowed ranking relative to other players
RoutesDefended decimal 32 Yes Yes No
RoutesDefendedRank integer 32 Yes Yes No The player's Routes Defended ranking relative to other players
RoutesDefendedPerGame decimal 32 Yes Yes No
RoutesDefendedPerGameRank integer 32 Yes Yes No The player's Routes Defended Per Game ranking relative to other players
FantasyPoints decimal 32 Yes Yes No
FantasyPointsPerAttempt decimal 32 Yes Yes No In terms of passing opportunities, measuring quarterback fantasy points by dividing total fantasy points by passing attempts
FantasyPointsPerAttemptRank integer 32 Yes Yes No The player's Fantasy Points Per Attempt ranking relative to other players
FantasyPointsPerDropBack decimal 32 Yes Yes No
FantasyPointsPerDropBackRank integer 32 Yes Yes No The player's Fantasy Points Per Dropback ranking relative to other players
FantasyPointsPerGame decimal 32 Yes Yes No The average number of fantasy points scored by a player with a point-scoring opportunity (in a game where the player had a passing attempt, carry, or target.) 1 point per 10 yards rushing/receiving, 1 point per 25 passing yards, 1 point per reception, and 4 points for quarterback passing touchdowns.
FantasyPointsPerGameDifferential decimal 32 Yes Yes No
FantasyPointsPerGameRank integer 32 Yes Yes No The player's Fantasy Points Per Game ranking relative to other players
FantasyPointsPerOpportunity decimal 32 Yes Yes No Running back fantasy points in terms of a player's overall usage and playmaking prowess. Calculated by adding the player's carries and targets, then dividing the result by total fantasy points.
FantasyPointsPerOpportunityRank integer 32 Yes Yes No The player's Fantasy Points Per Opportunity ranking relative to other players
FantasyPointsPerSnap decimal 32 Yes Yes No
FantasyPointsPerSnapRank integer 32 Yes Yes No The player's Fantasy Points Per Snap ranking relative to other players
FantasyPointsPerPassRoute decimal 32 Yes Yes No
FantasyPointsPerPassRouteRank integer 32 Yes Yes No The player's Fantasy Points Per Pass Route ranking relative to other players
FantasyPointsPerTarget decimal 32 Yes Yes No In terms of player opportunities, dividing total fantasy points by total targets to calculate wide receiver and tight end fantasy points
FantasyPointsPerTargetRank integer 32 Yes Yes No The player's Fantasy Points Per Target ranking relative to other players
SlotFantasyPoints decimal 32 Yes Yes No
SlotFantasyPointsRank integer 32 Yes Yes No The player's Slot Fantasy Points ranking relative to other players
SlotFantasyPointsPerGame decimal 32 Yes Yes No
SlotFantasyPointsPerGameRank integer 32 Yes Yes No The player's Slot Fantasy Points Per Game ranking relative to other players
SlotFantasyPointsPerTarget decimal 32 Yes Yes No
SlotFantasyPointsPerTargetRank integer 32 Yes Yes No The player's Slot Fantasy Points Per Target ranking relative to other players
FantasyPointsAllowed decimal 32 Yes Yes No
FantasyPointsAllowedPerTarget decimal 32 Yes Yes No
FantasyPointsAllowedPerTargetRank integer 32 Yes Yes No The player's Fantasy Points Allowed Per Target ranking relative to other players
FantasyPointsAllowedPerGame decimal 32 Yes Yes No
FantasyPointsAllowedPerGameRank integer 32 Yes Yes No The player's Fantasy Points Allowed Per Game ranking relative to other players
FantasyPointsAllowedPerSnap decimal 32 Yes Yes No
FantasyPointsAllowedPerSnapRank integer 32 Yes Yes No The player's Fantasy Points Allowed Per Snap ranking relative to other players
FantasyPointsAllowedPerCoverSnap decimal 32 Yes Yes No
FantasyPointsAllowedPerCoverSnapRank integer 32 Yes Yes No The player's Fantasy Points Allowed Per Cover Snap ranking relative to other players
ExpectedFantasyPoints decimal 32 Yes Yes No
ExpectedFantasyPointsRank integer 32 Yes Yes No The player's Expected Fantasy Points ranking relative to other players
ExpectedFantasyPointsPerGame decimal 32 Yes Yes No
ExpectedFantasyPointsPerGameRank integer 32 Yes Yes No The player's Expected Fantasy Points ranking relative to other players
NormalizedFantasyPointsPerGame decimal 32 Yes Yes No
NormalizedFantasyPointsPerGameRank integer 32 Yes Yes No The player's Normalized Fantasy Points Per Game ranking relative to other players
This table is used in the following endpoints:
NFL v3 Odds
Betting Metadata
Name Type Size Nullable Scrambled CSV Description
RecordId integer 32 No No No The id of the record. Unique only within the same entity type (i.e. BettingMarketType Ids overlap with BettingBetType Ids)
Name string 100 No No No A text value for the record (e.g. Moneyline, Player Prop, 3rd Quarter)
Name Type Size Nullable Scrambled CSV Description
BettingBetTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingBetTypes (e.g. Moneyline, Spread)
BettingMarketTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingMartketTypes (e.g. Game Line, Team Prop)
BettingPeriodTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingPeriodTypes (e.g. Full Game, Regulation Time, 1st Half)
BettingEventTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingEventTypes (e.g. Game, Future)
BettingOutcomeTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingOutcomeTypes (e.g. Home, Over)
ResultedMarketMetaData BettingResultingMetadata[] 32 Yes No No A list of the combinations of MarketType, BetType, & PeriodType which we willl provide automated resulting for
BettingResultTypes BettingEntityMetadata[] 32 Yes No No A list of the possible BettingResultTypes (e.g. Win, Loss, Push)
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
BettingEventID
from 2020
int 32 No No No The unique identifier for this betting event
Name
from 2020
string 32 Yes No No The name of this betting event
Season
from 2020
int 32 Yes No No The season of this betting event
BettingEventTypeID
from 2020
int 32 No No No The identifier of the bet type of this betting event
BettingEventType
from 2020
string 32 No No No The name of the bet type of this betting event
StartDate
from 2020
datetime Yes No No The furthest forward time any book has a market set to close for this betting event
Created
from 2020
datetime Yes No No The created date of this betting event
Updated
from 2020
datetime Yes No No The last updated date of this betting event
ScoreID
from 2020
int 32 Yes No No The ScoreId of the game tied to this event
GlobalScoreID
from 2020
int 32 Yes No No The GlobalGameId of the game tied to this event
GameStatus
from 2020
string 32 Yes Yes No The status of the game tied to this event
Quarter
from 2020
string 32 Yes Yes No The quarter of the game tied to this event
AwayTeam
from 2020
string 32 Yes No No The Away Team Key of the game tied to this event
HomeTeam
from 2020
string 32 Yes No No The Home team key of the game tied to this event
AwayTeamID
from 2020
int 32 Yes No No The Away team ID of the game tied to this event
HomeTeamID
from 2020
int 32 Yes No No The Home team ID of the game tied to this event
GlobalAwayTeamID
from 2020
int 32 Yes No No The global away team id of the game tied to this event
GlobalHomeTeamID
from 2020
int 32 Yes No No The global home team id of the game tied to this event
AwayTeamScore
from 2020
int 32 Yes Yes No The away team score of the game tied to this event (post-game)
HomeTeamScore
from 2020
int 32 Yes Yes No The home team score of the game tied to this event (post-game)
TotalScore
from 2020
int 32 Yes Yes No The combined scores of the home and away team of the game tied to this event (post-game)
AwayRotationNumber
from 2020
int 32 Yes No No The away team rotation number of the game tied to this event
HomeRotationNumber
from 2020
int 32 Yes No No The home team rotation number of the game tied to this event
BettingMarkets
from 2020
BettingMarket[] 32 Yes No No The list of betting markets for this event
GameStartTime
from 2020
datetime 32 Yes No No The date and time the connected game starts, where applicable
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
BettingMarketID
from 2020
int 32 No No No The unique identifier of this betting market
BettingEventID
from 2020
int 32 No No No The unique identifier of the event this betting market exists for
BettingMarketTypeID
from 2020
int 32 Yes No No The BettingMarketTypeID of this market
BettingMarketType
from 2020
string 32 Yes No No The BettingMarketType of this market
BettingBetTypeID
from 2020
int 32 Yes No No The BettingBetTypeID of this market
BettingBetType
from 2020
string 32 Yes No No The BettingBetType of this market
BettingPeriodTypeID
from 2020
int 32 Yes No No The BettingPeriodTypeID of this market
BettingPeriodType
from 2020
string 32 Yes No No The BettingPeriodType of this market
Name
from 2020
string 32 Yes No No The generic name of this market
TeamID
from 2020
int 32 Yes No No The team id of the team tied to this market (if applicable)
TeamKey
from 2020
string 32 Yes No No The team key of the team tied to this market (if applicable)
PlayerID
from 2020
int 32 Yes No No The player id of the player tied to this market (if applicable)
PlayerName
from 2020
string 32 Yes No No The name of the player tied to this market (if applicable)
Created
from 2020
datetime 32 Yes No No The created date of this market
Updated
from 2020
datetime 32 Yes No No The last updated date of this market
AvailableSportsbooks
from 2020
Sportsbook[] 32 Yes No No The sportsbooks that have had odds in this market
AnyBetsAvailable
from 2020
bool 32 Yes No No Shows if any bets are currently available for betting in this market
BettingOutcomes
from 2020
BettingOutcome[] 32 Yes No No The list of betting outcomes from each sportsbook in this market
ConsensusOutcomes
from 2020
ConsensusOutcome[] 32 Yes No No The single set of consesnus outcomes of this market
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
BettingMarketID
from 2021
integer 32 No No No The unique identifier of this market
BettingMarketTypeID
from 2021
integer 32 No No No The BettingMarketTypeID of this market
BettingMarketType
from 2021
string 100 No No No The BettingMarketType of this market
BettingBetTypeID
from 2021
integer 32 No No No The BettingBetTypeID of this market
BettingBetType
from 2021
string 100 No No No The BettingBetType of this market
BettingPeriodTypeID
from 2021
integer 32 No No No The BettingPeriodTypeID of this market
BettingPeriodType
from 2021
string 100 No No No The BettingPeriodType of this market
Name
from 2021
string 100 Yes No No The generic name of this market
TeamID
from 2021
integer 32 Yes No No The team id of the team tied to this market (if applicable)
TeamKey
from 2021
string 10 Yes No No The team key of the team tied to this market (if applicable)
PlayerID
from 2021
integer 32 Yes No No The player id of the player tied to this market (if applicable)
PlayerName
from 2021
string 100 Yes No No The name of the player tied to this market (if applicable)
BettingOutcomeResults
from 2021
BettingOutcomeResult[] Yes No No The list of outcomes under this market with results
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
BettingMarketID integer 32 No No No The unique id of the betting market
BettingEventID integer 32 No No No The unique id of the associated betting event
BettingMarketTypeID integer 32 No No No The market type id
BettingMarketType string 100 No No No The string description of the market type
BettingBetTypeID integer 32 No No No The bet type id
BettingBetType string 100 No No No The string description of the bet type
BettingPeriodTypeID integer 32 No No No The period type id
BettingPeriodType string 100 No No No The string description of the period type
TeamID integer 32 Yes No No The id of the team associated (where applicable)
TeamKey string 32 Yes No No The string key of the team associated (where applicable)
PlayerID integer 32 Yes No No The id of the player associated (where applicable)
PlayerName string 100 Yes No No The full name of the player associated (where applicable)
BettingSplits BettingSplit[] 32 No No No The list of Splits for the market
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
BettingOutcomeID
from 2020
int 32 Yes No No The unique identifier of this outcome
BettingMarketID
from 2020
int 32 Yes No No The unique identifier of the market this betting outcome exists for
SportsBook
from 2020
Sportsbook 32 Yes No No The sportsbook offering this outcome for betting
BettingOutcomeTypeID
from 2020
int 32 Yes No No The BettingOutcomeTypeID of this outcome
BettingOutcomeType
from 2020
string 32 Yes No No The BettingOutcomeType of this outcome
PayoutAmerican
from 2020
int 32 Yes Yes No The american odds payout
PayoutDecimal
from 2020
decimal 32 Yes Yes No The decimal odds payout
Value
from 2020
decimal 32 Yes Yes No The number associated with the outcome (spread/total/etc)
Participant
from 2020
string 32 Yes No No The name of the participant (typically team or player) associated with the outcome
IsAvailable
from 2020
bool 32 Yes No No Is this outcome available for betting as of last update
IsAlternate
from 2020
bool 32 Yes No No Is this an alternate value or the core value
Created
from 2020
datetime 32 Yes No No The created date of the outcome
Updated
from 2020
datetime 32 Yes No No The last updated date of the outcome
Unlisted
from 2020
datetime 32 Yes No No The datetime the outcome was unlisted (no longer available for bets)
TeamID
from 2020
int 32 Yes No No The TeamID of the team assocated with this outcome (where applicable)
PlayerID
from 2020
int 32 Yes No No The PlayerID of the player assocated with this outcome (where applicable)
GlobalTeamID
from 2020
int 32 Yes No No The GlobalTeamID of the team assocated with this outcome (where applicable)
SportsbookUrl
from 2020
string 500 Yes Yes No The URL for sportsbook event
IsInPlay
from 2022
bool 1 Yes No No Was this outcome created after the start time of the game (only applies when the betting event is of type game)
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
BettingOutcomeID
from 2021
integer 32 No No No The unique identifier of the outcome
BettingResultTypeID
from 2021
integer 32 Yes Yes No The BettingResultType of this outcome
BettingResultType
from 2021
string 100 Yes Yes No The string identifier of the BettingResultType of this outcome (e.g. Won, Lost, Push, Not Resulted, Incomplete)
BettingOutcomeTypeID
from 2020
int 32 Yes No No The BettingOutcomeTypeID of this outcome
BettingOutcomeType
from 2020
string 32 Yes No No The BettingOutcomeType of this outcome
BetValue
from 2021
decimal 32 Yes Yes No The value that was bet in this outcome (if applicable)
ActualValue
from 2021
decimal 32 Yes Yes No The value that actually occurred in game (if applicable)
Name Type Size Nullable Scrambled CSV Description
BettingMarketTypeId
from 2021
integer 32 No No No The BettingMarketTypeID of this type of market which we can result
BettingBetTypeId
from 2021
integer 32 No No No The BettingBetTypeID of this type of market which we can result
BettingPeriodTypeId
from 2021
integer 32 No No No The BettingPeriodTypeID of this type of market which we can result
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
BettingMarketSplitID integer 32 No No No The unique id of this specific instance of the split
BettingMarketID integer 32 No No No The id of the market associated
BettingOutcomeTypeID integer 32 Yes No No The outcome type id this split is associated with
BettingOutcomeType string 32 Yes No No The string description of this outcome type
BetPercentage integer 32 Yes Yes No The percentage of the bets on this market taken by this type of bet
MoneyPercentage integer 32 Yes Yes No The percentage of the money placed in wagers on this market taken by this type of bet
Created datetime 32 No No No The timestamp this set of values was first seen
LastSeen datetime 32 No No No The timestamp this set of values was last seen
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
Score Score Yes No No The Score object related to this game
Quarters Quarter[] Yes No No The Quarters objects related to this game
TeamGames TeamGame[] Yes No No The TeamGame objects related to this game
PlayerGames PlayerGame[] Yes No No The PlayerGame objects related to this game
FantasyDefenseGames FantasyDefenseGame[] Yes No No The FantasyDefenseGame objects related to this game
ScoringPlays ScoringPlay[] Yes No No The ScoringPlay objects related to this game
ScoringDetails ScoringDetail[] Yes No No The ScoringDetail objects related to this game
This table is used in the following endpoints:
NFL v3 Scores
Bye Weeks
Name Type Size Nullable Scrambled CSV Description
Season integer 32 No No No The NFL season during this bye week
Week integer 32 No No No The NFL week during this bye week
Team string 50 Yes No No The NFL team who is on bye during this week
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
NumberOfSportsbooks
from 2020
int 32 No Yes No The number of sportsbooks odds that went into creating this consensus outcome
BettingOutcomeID
from 2020
int 32 Yes No No The unique identifier of this outcome
BettingMarketID
from 2020
int 32 Yes No No The unique identifier of the market this betting outcome exists for
SportsBook
from 2020
Sportsbook 32 Yes No No The sportsbook offering this outcome for betting
BettingOutcomeTypeID
from 2020
int 32 Yes No No The BettingOutcomeTypeID of this outcome
BettingOutcomeType
from 2020
string 32 Yes No No The BettingOutcomeType of this outcome
PayoutAmerican
from 2020
int 32 Yes Yes No The american odds payout
PayoutDecimal
from 2020
decimal 32 Yes Yes No The decimal odds payout
Value
from 2020
decimal 32 Yes Yes No The number associated with the outcome (spread/total/etc)
Participant
from 2020
string 32 Yes No No The name of the participant (typically team or player) associated with the outcome
IsAvailable
from 2020
bool 32 Yes No No Is this outcome available for betting as of last update
IsAlternate
from 2020
bool 32 Yes No No Is this an alternate value or the core value
Created
from 2020
datetime 32 Yes No No The created date of the outcome
Updated
from 2020
datetime 32 Yes No No The last updated date of the outcome
Unlisted
from 2020
datetime 32 Yes No No The datetime the outcome was unlisted (no longer available for bets)
TeamID
from 2020
int 32 Yes No No The TeamID of the team assocated with this outcome (where applicable)
PlayerID
from 2020
int 32 Yes No No The PlayerID of the player assocated with this outcome (where applicable)
GlobalTeamID
from 2020
int 32 Yes No No The GlobalTeamID of the team assocated with this outcome (where applicable)
SportsbookUrl
from 2020
string 500 Yes Yes No The URL for sportsbook event
IsInPlay
from 2022
bool 1 Yes No No Was this outcome created after the start time of the game (only applies when the betting event is of type game)
This table is used in the following endpoints:
NFL v3 Scores
Depth Charts
Name Type Size Nullable Scrambled CSV Description
DepthChartID integer 32 No No Yes Unique ID of Depth Chart Record
TeamID integer 32 No No Yes Unique ID of Team
PlayerID integer 32 Yes No Yes Unique ID of Player
Name string 32 Yes No Yes Player Name
PositionCategory string 32 Yes No Yes Player Position Category (OFF, DEF, ST)
Position string 32 Yes No Yes Player Position
DepthOrder integer 32 Yes No Yes Depth Chart Order
Updated datetime 32 Yes No Yes Date and Time Last Updated
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
SlateID integer 32 No No No Unique ID of a Slate (assigned by SportsDataIO).
Operator string 20 Yes No No The name of the operator who is running contests for this slate. Possible values: FanDuel, DraftKings, Yahoo, FantasyDraft, etc.
OperatorSlateID integer 32 Yes No No Unique ID of a slate (assigned by the operator).
OperatorName string 50 Yes No No The name of the slate (assigned by the operator). Possible values: Main, Express, Arcade, Late Night, etc.
OperatorDay date Yes No No The day (in EST/EDT) that the slate begins (assigned by the operator).
OperatorStartTime datetime Yes No No The date/time (in EST/EDT) that the slate begins (assigned by the operator).
NumberOfGames integer 32 Yes No No The number of actual games that this slate covers.
IsMultiDaySlate boolean Yes No No Whether this slate uses games that take place on different days.
RemovedByOperator boolean Yes No No Indicates whether this slate was removed/deleted by the operator.
OperatorGameType string 50 Yes No No The game type of the slate. Will often be null as most operators only have one game type.
DfsSlateGames DfsSlateGame[] Yes No No The games that are included in this slate.
DfsSlatePlayers DfsSlatePlayer[] Yes No No The players that are included in this slate.
SlateRosterSlots string[] Yes No Yes The positions that need to be filled for this particular slate
SalaryCap integer Yes No Yes The salary cap for the current slate (is null for slates with no salary cap such a Tiers gametypes)
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
SlateGameID integer 32 No No No Unique ID of a SlateGame (assigned by SportsDataIO).
SlateID integer 32 No No No The SlateID that this SlateGame refers to.
GameID integer 32 Yes No No The SportsDataIO GameID that this SlateGame refers to. This points to data in the respective sports' schedule/game/box score feeds.
OperatorGameID integer 32 Yes No No Unique ID of a SlateGame (assigned by the operator).
RemovedByOperator boolean Yes Yes No Indicates whether this game was removed/deleted by the operator.
ScoreID integer 32 Yes No No Unique ID of the Score/Game.
Game Schedule Yes No No The details of the Score/Game that this SlateGame refers to.
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
SlatePlayerID integer 32 No No No Unique ID of a SlatePlayer (assigned by SportsDataIO).
SlateID integer 32 No No No The SlateID that this SlatePlayer refers to.
SlateGameID integer 32 Yes No No The SlateGameID that this SlatePlayer refers to.
PlayerID integer 32 Yes No No The SportsDataIO PlayerID that this SlatePlayer refers to. This points to data in the respective sports' player feeds.
PlayerGameProjectionStatID integer 32 Yes No No The SportsDataIO StatID that this SlatePlayer refers to. This points to data in the respective sports' projected player game stats feeds. This field is only filled for Players. For the NFL feeds, this is the PlayerGameProjection.PlayerGameID.
FantasyDefenseProjectionStatID integer 32 Yes No No The SportsDataIO StatID that this SlatePlayer refers to. This field is only filled for Defense/Special Teams. For the NFL feeds, this is the FantasyDefenseGameProjection.FantasyDefenseID.
OperatorPlayerID string 25 Yes No No Unique ID of the Player (assigned by the operator).
OperatorSlatePlayerID string 50 Yes No No Unique ID of the SlatePlayer (assigned by the operator).
OperatorPlayerName string 50 Yes No No The player's name (assigned by the operator).
OperatorPosition string 10 Yes No No The player's eligible positions (assigned by the operator).
OperatorRosterSlots string[] Yes No No The player's eligible positions to be played in the contest (assigned by the operator). This would include FLEX, etc plays for those that are eligible.
OperatorSalary integer 32 Yes No No The player's salary for the contest (assigned by the operator).
Team string 10 Yes No No The fantasy data team key for team the player belongs to
TeamID integer 32 Yes No No The fantasy data team id for team the player belongs to
RemovedByOperator boolean Yes No No Indicates whether this player was removed/deleted by the operator.
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
SlateID
from 2021
integer 32 No No No Unique ID of a Slate (assigned by SportsDataIO).
PlayerID
from 2021
integer 32 Yes No No Unique ID of the Associated Player (can be null when it is a Team Defense)
FantasyDefensePlayerID
from 2021
integer 32 Yes No No Unique ID of the Team Defense (only set for Team Defenses)
ProjectedOwnershipPercentage
from 2021
decimal 32 No No No Projected Ownership Percentage (0-100)
IsCaptain
from 2021
boolean 32 No No No Indicates if this is the MVP/Captain slot for single game slates
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
SlateID
from 2021
integer 32 No No No Unique ID of a Slate (assigned by SportsDataIO).
Operator
from 2021
string 20 Yes No No The name of the operator who is running contests for this slate. Possible values: FanDuel, DraftKings, Yahoo, FantasyDraft, etc.
OperatorSlateID
from 2021
integer 32 Yes No No Unique ID of a slate (assigned by the operator).
OperatorName
from 2021
string 50 Yes No No The name of the slate (assigned by the operator). Possible values: Main, Express, Arcade, Late Night, etc.
OperatorDay
from 2021
date Yes No No The day (in EST/EDT) that the slate begins (assigned by the operator).
OperatorStartTime
from 2021
datetime Yes No No The date/time (in EST/EDT) that the slate begins (assigned by the operator).
SlateOwnershipProjections
from 2021
DfsSlatePlayerOwnershipProjection[] Yes No No The list of projected ownership
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
GameKey string 10 No No No A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam.
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL season of the game
Week integer 32 Yes No Yes The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
Date datetime Yes No Yes The date/time of the game
Team string 50 Yes No Yes The abbreviation of the Team
Opponent string 50 Yes No Yes The abbreviation of the Opponent
PointsAllowed decimal 32 No Yes Yes Number of points allowed
TouchdownsScored decimal 32 No Yes Yes Defensive and special teams touchdowns scores
SoloTackles decimal 32 No Yes Yes Total number solo tackles
AssistedTackles decimal 32 No Yes Yes Total number assisted tackles
Sacks decimal 32 No Yes Yes Total number of sacks of the opposing quarterback
SackYards decimal 32 No Yes Yes Total number of yards lost when sacking the opposing quarterback
PassesDefended decimal 32 No Yes Yes Total number of passes defended
FumblesForced decimal 32 No Yes Yes Total number of fumbles forced
FumblesRecovered decimal 32 No Yes Yes Total number of fumbles recovered
FumbleReturnYards decimal 32 No Yes Yes Total return yards from fumbles recovered
FumbleReturnTouchdowns decimal 32 No Yes Yes Total touchdowns from fumbles recovered
Interceptions decimal 32 No Yes Yes Total number of interceptions
InterceptionReturnYards decimal 32 No Yes Yes Total number of interception return yards
InterceptionReturnTouchdowns decimal 32 No Yes Yes Total number of interception returns for touchdowns
BlockedKicks decimal 32 No Yes Yes Total number of blocked field goals and blocked punts
Safeties decimal 32 No Yes Yes Total safeties scored
PuntReturns decimal 32 No Yes Yes Total number of punt returns
PuntReturnYards decimal 32 No Yes Yes Total number of punt return yards
PuntReturnTouchdowns decimal 32 No Yes Yes Total number of punt returns for touchdowns
PuntReturnLong decimal 32 No Yes Yes Longest punt return
KickReturns decimal 32 No Yes Yes Total number of kick returns
KickReturnYards decimal 32 No Yes Yes Total number of kick return yards
KickReturnTouchdowns decimal 32 No Yes Yes Total number of kick returns for touchdowns
KickReturnLong decimal 32 No Yes Yes Longest kick return
BlockedKickReturnTouchdowns
from 2001
decimal 32 Yes Yes Yes Blocked kicks returned for a touchdown
FieldGoalReturnTouchdowns
from 2001
decimal 32 Yes Yes Yes Field goal returns for touchdowns
FantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
QuarterbackFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing quarterbacks
RunningbackFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing running backs
WideReceiverFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing wide receivers
TightEndFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing tight ends
KickerFantasyPointsAllowed decimal 32 Yes Yes Yes Fantasy points allowed to opposing kickers
BlockedKickReturnYards decimal 32 Yes Yes Yes Blocked kick recovery return yards
FieldGoalReturnYards decimal 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
QuarterbackHits decimal 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
TacklesForLoss decimal 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
DefensiveTouchdowns decimal 32 Yes Yes Yes Total touchdowns scored by the defense
SpecialTeamsTouchdowns decimal 32 Yes Yes Yes Total touchdowns scored by the special teams
IsGameOver boolean Yes No Yes Whether the game is over (true/false)
FantasyPoints decimal 32 Yes Yes Yes Fantasy points scored based on basic fantasy scoring system
Stadium string 50 Yes No Yes Stadium of the event
Temperature integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
WindSpeed integer 32 Yes Yes Yes Humidity at game start (Percentage)
ThirdDownAttempts decimal 32 Yes Yes Yes Opponent's third down attempts
ThirdDownConversions decimal 32 Yes Yes Yes Opponent's third down conversions
FourthDownAttempts decimal 32 Yes Yes Yes Opponent's fourth down attempts
FourthDownConversions decimal 32 Yes Yes Yes Opponent's fourth down conversions
PointsAllowedByDefenseSpecialTeams decimal 32 Yes Yes Yes Number of points allowed to opposing offense and special teams. This excludes points scored by the opponent's defense.
FanDuelSalary
from 2014
integer 32 Yes Yes Yes The team's DEF/ST salary for FanDuel daily fantasy contests.
DraftKingsSalary
from 2015
integer 32 Yes Yes Yes The team's DEF/ST salary for DraftKings daily fantasy contests.
FantasyDataSalary
from 2014
integer 32 Yes Yes Yes The team's DST salary as calculated by SportsDataIO (formerly known as FantasyData). Based on the same salary cap as DraftKings contests ($50,000).
VictivSalary
from 2015
integer 32 Yes Yes Yes The player's salary for Victiv daily fantasy contests.
TwoPointConversionReturns
from 2015
decimal 32 Yes Yes Yes Two point conversions returned for two points.
FantasyPointsFanDuel decimal 32 Yes Yes Yes Fantasy points based on FanDuel's scoring system.
FantasyPointsDraftKings decimal 32 Yes Yes Yes Fantasy points based on DraftKings' scoring system.
OffensiveYardsAllowed decimal 32 Yes Yes Yes Offensive yards allowed by this team's defense.
YahooSalary
from 2015
integer 32 Yes Yes Yes The player's salary for Yahoo daily fantasy contests.
PlayerID integer 32 Yes No Yes The team's unique PlayerID for use when combining with player feeds.
FantasyPointsYahoo decimal 32 Yes Yes Yes Fantasy points based on Yahoo's daily fantasy scoring system.
HomeOrAway string 4 Yes No Yes Whether the Team is Home or Away (possible values: HOME, AWAY)
OpponentRank integer 32 Yes Yes Yes The ranking of the opposing team's offense with regards to fantasy points allowed to fantasy DST.
OpponentPositionRank integer 32 Yes Yes Yes The ranking of the opposing team's offense with regards to fantasy points allowed to fantasy DST.
FantasyDraftSalary
from 2016
integer 32 Yes Yes Yes The team's DEF/ST salary for FantasyDraft daily fantasy contests.
TeamID integer 32 Yes No Yes The ID of the team.
OpponentID integer 32 Yes No Yes The ID of the team's opponent.
Day date Yes No Yes The day of the game.
DateTime datetime Yes No Yes The date/time of the game.
GlobalGameID integer 32 Yes No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
GlobalOpponentID integer 32 Yes No Yes A globally unique ID for this opposing team. This value is guaranteed to be unique across all sports/leagues.
DraftKingsPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by DraftKings.
FanDuelPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by FanDuel.
FantasyDraftPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by FantasyDraft.
YahooPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by Yahoo DFS.
FantasyDefenseID integer 32 Yes No Yes Unique ID of FantasyDefense record (subject to change, although it very rarely does). For a guaranteed static ID, use a combination of GameKey and Team.
ScoreID integer 32 No No Yes Unique ID of the Score/Game.
FanDuelFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
FanDuelQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing quarterbacks
FanDuelRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing running backs
FanDuelWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing wide receivers
FanDuelTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing tight ends
FanDuelKickerFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing kickers
DraftKingsFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
DraftKingsQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing quarterbacks
DraftKingsRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing running backs
DraftKingsWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing wide receivers
DraftKingsTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing tight ends
DraftKingsKickerFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing kickers
YahooFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
YahooQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing quarterbacks
YahooRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing running backs
YahooWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing wide receivers
YahooTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing tight ends
YahooKickerFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing kickers
FantasyPointsFantasyDraft decimal 32 Yes Yes Yes Fantasy points based on FantasyDraft's daily fantasy scoring system.
FantasyDraftFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
FantasyDraftQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing quarterbacks
FantasyDraftRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing running backs
FantasyDraftWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing wide receivers
FantasyDraftTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing tight ends
FantasyDraftKickerFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing kickers
ScoringDetails ScoringDetail[] Yes Yes No The details of the scoring plays this fantasy DST recorded
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
GameKey string 10 No No No A 9 digit unique code identifying the game that this record corresponds to. The GameID is composed of Season, SeasonType, Week and HomeTeam.
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL season of the game
Week integer 32 Yes No Yes The NFL week of the game (regular season: 1 to 17, preseason: 0 to 4, postseason: 1 to 4)
Date datetime Yes No Yes The date/time of the game
Team string 50 Yes No Yes The abbreviation of the Team
Opponent string 50 Yes No Yes The abbreviation of the Opponent
PointsAllowed decimal 32 No Yes Yes Number of points allowed
TouchdownsScored decimal 32 No Yes Yes Defensive and special teams touchdowns scores
SoloTackles decimal 32 No Yes Yes Total number solo tackles
AssistedTackles decimal 32 No Yes Yes Total number assisted tackles
Sacks decimal 32 No Yes Yes Total number of sacks of the opposing quarterback
SackYards decimal 32 No Yes Yes Total number of yards lost when sacking the opposing quarterback
PassesDefended decimal 32 No Yes Yes Total number of passes defended
FumblesForced decimal 32 No Yes Yes Total number of fumbles forced
FumblesRecovered decimal 32 No Yes Yes Total number of fumbles recovered
FumbleReturnYards decimal 32 No Yes Yes Total return yards from fumbles recovered
FumbleReturnTouchdowns decimal 32 No Yes Yes Total touchdowns from fumbles recovered
Interceptions decimal 32 No Yes Yes Total number of interceptions
InterceptionReturnYards decimal 32 No Yes Yes Total number of interception return yards
InterceptionReturnTouchdowns decimal 32 No Yes Yes Total number of interception returns for touchdowns
BlockedKicks decimal 32 No Yes Yes Total number of blocked field goals and blocked punts
Safeties decimal 32 No Yes Yes Total safeties scored
PuntReturns decimal 32 No Yes Yes Total number of punt returns
PuntReturnYards decimal 32 No Yes Yes Total number of punt return yards
PuntReturnTouchdowns decimal 32 No Yes Yes Total number of punt returns for touchdowns
PuntReturnLong decimal 32 No Yes Yes Longest punt return
KickReturns decimal 32 No Yes Yes Total number of kick returns
KickReturnYards decimal 32 No Yes Yes Total number of kick return yards
KickReturnTouchdowns decimal 32 No Yes Yes Total number of kick returns for touchdowns
KickReturnLong decimal 32 No Yes Yes Longest kick return
BlockedKickReturnTouchdowns
from 2001
decimal 32 Yes Yes Yes Blocked kicks returned for a touchdown
FieldGoalReturnTouchdowns
from 2001
decimal 32 Yes Yes Yes Field goal returns for touchdowns
FantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
QuarterbackFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing quarterbacks
RunningbackFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing running backs
WideReceiverFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing wide receivers
TightEndFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing tight ends
KickerFantasyPointsAllowed decimal 32 Yes Yes Yes Fantasy points allowed to opposing kickers
BlockedKickReturnYards decimal 32 Yes Yes Yes Blocked kick recovery return yards
FieldGoalReturnYards decimal 32 Yes Yes Yes Field goal return yards (excluding blocked field goals)
QuarterbackHits decimal 32 Yes Yes Yes Number of times hitting an opposing quarterback (this inludes sacks)
TacklesForLoss decimal 32 Yes Yes Yes Tackles behind the opponent's line of scrimmage (sacks are also credited as a tackle for loss)
DefensiveTouchdowns decimal 32 Yes Yes Yes Total touchdowns scored by the defense
SpecialTeamsTouchdowns decimal 32 Yes Yes Yes Total touchdowns scored by the special teams
IsGameOver boolean Yes No Yes Whether the game is over (true/false)
FantasyPoints decimal 32 Yes Yes Yes Fantasy points scored based on basic fantasy scoring system
Stadium string 50 Yes No Yes Stadium of the event
Temperature integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
Humidity integer 32 Yes Yes Yes Temperature at game start (Fahrenheit)
WindSpeed integer 32 Yes Yes Yes Humidity at game start (Percentage)
ThirdDownAttempts decimal 32 Yes Yes Yes Opponent's third down attempts
ThirdDownConversions decimal 32 Yes Yes Yes Opponent's third down conversions
FourthDownAttempts decimal 32 Yes Yes Yes Opponent's fourth down attempts
FourthDownConversions decimal 32 Yes Yes Yes Opponent's fourth down conversions
PointsAllowedByDefenseSpecialTeams decimal 32 Yes Yes Yes Number of points allowed to opposing offense and special teams. This excludes points scored by the opponent's defense.
FanDuelSalary
from 2014
integer 32 Yes Yes Yes The team's DEF/ST salary for FanDuel daily fantasy contests.
DraftKingsSalary
from 2015
integer 32 Yes Yes Yes The team's DEF/ST salary for DraftKings daily fantasy contests.
FantasyDataSalary
from 2014
integer 32 Yes Yes Yes The team's DST salary as calculated by SportsDataIO (formerly known as FantasyData). Based on the same salary cap as DraftKings contests ($50,000).
VictivSalary
from 2015
integer 32 Yes Yes Yes The player's salary for Victiv daily fantasy contests.
TwoPointConversionReturns
from 2015
decimal 32 Yes Yes Yes Two point conversions returned for two points.
FantasyPointsFanDuel decimal 32 Yes Yes Yes Fantasy points based on FanDuel's scoring system.
FantasyPointsDraftKings decimal 32 Yes Yes Yes Fantasy points based on DraftKings' scoring system.
OffensiveYardsAllowed decimal 32 Yes Yes Yes Offensive yards allowed by this team's defense.
YahooSalary
from 2015
integer 32 Yes Yes Yes The player's salary for Yahoo daily fantasy contests.
PlayerID integer 32 Yes No Yes The team's unique PlayerID for use when combining with player feeds.
FantasyPointsYahoo decimal 32 Yes Yes Yes Fantasy points based on Yahoo's daily fantasy scoring system.
HomeOrAway string 4 Yes No Yes Whether the Team is Home or Away (possible values: HOME, AWAY)
OpponentRank integer 32 Yes Yes Yes The ranking of the opposing team's offense with regards to fantasy points allowed to fantasy DST.
OpponentPositionRank integer 32 Yes Yes Yes The ranking of the opposing team's offense with regards to fantasy points allowed to fantasy DST.
FantasyDraftSalary
from 2016
integer 32 Yes Yes Yes The team's DEF/ST salary for FantasyDraft daily fantasy contests.
TeamID integer 32 Yes No Yes The ID of the team.
OpponentID integer 32 Yes No Yes The ID of the team's opponent.
Day date Yes No Yes The day of the game.
DateTime datetime Yes No Yes The date/time of the game.
GlobalGameID integer 32 Yes No No A globally unique ID for this game. This value is guaranteed to be unique across all sports/leagues.
GlobalTeamID integer 32 Yes No No A globally unique ID for this team. This value is guaranteed to be unique across all sports/leagues.
GlobalOpponentID integer 32 Yes No Yes A globally unique ID for this opposing team. This value is guaranteed to be unique across all sports/leagues.
DraftKingsPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by DraftKings.
FanDuelPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by FanDuel.
FantasyDraftPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by FantasyDraft.
YahooPosition string 10 Yes No Yes The position of this team's DEF/ST, as listed by Yahoo DFS.
FantasyDefenseID integer 32 Yes No Yes Unique ID of FantasyDefense record (subject to change, although it very rarely does). For a guaranteed static ID, use a combination of GameKey and Team.
ScoreID integer 32 No No Yes Unique ID of the Score/Game.
FanDuelFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
FanDuelQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing quarterbacks
FanDuelRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing running backs
FanDuelWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing wide receivers
FanDuelTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing tight ends
FanDuelKickerFantasyPointsAllowed decimal 32 Yes Yes Yes FanDuel fantasy points allowed to opposing kickers
DraftKingsFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
DraftKingsQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing quarterbacks
DraftKingsRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing running backs
DraftKingsWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing wide receivers
DraftKingsTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing tight ends
DraftKingsKickerFantasyPointsAllowed decimal 32 Yes Yes Yes DraftKings fantasy points allowed to opposing kickers
YahooFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
YahooQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing quarterbacks
YahooRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing running backs
YahooWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing wide receivers
YahooTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing tight ends
YahooKickerFantasyPointsAllowed decimal 32 Yes Yes Yes Yahoo fantasy points allowed to opposing kickers
FantasyPointsFantasyDraft decimal 32 Yes Yes Yes Fantasy points based on FantasyDraft's daily fantasy scoring system.
FantasyDraftFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
FantasyDraftQuarterbackFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing quarterbacks
FantasyDraftRunningbackFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing running backs
FantasyDraftWideReceiverFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing wide receivers
FantasyDraftTightEndFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing tight ends
FantasyDraftKickerFantasyPointsAllowed decimal 32 Yes Yes Yes FantasyDraft fantasy points allowed to opposing kickers
ScoringDetails ScoringDetail[] Yes Yes No The details of the scoring plays this fantasy DST recorded
This table is used in the following endpoints:
Name Type Size Nullable Scrambled CSV Description
SeasonType integer 32 No No Yes The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar).
Season integer 32 No No Yes The NFL regular season for which these totals apply
Team string 50 Yes No Yes The abbreviation of the Team
PointsAllowed decimal 32 No Yes Yes Number of points allowed
TouchdownsScored decimal 32 No Yes Yes Defensive and special teams touchdowns scores
SoloTackles decimal 32 No Yes Yes Total number solo tackles
AssistedTackles decimal 32 No Yes Yes Total number assisted tackles
Sacks decimal 32 No Yes Yes Total number of sacks of the opposing quarterback
SackYards decimal 32 No Yes Yes Total number of yards lost when sacking the opposing quarterback
PassesDefended decimal 32 No Yes Yes Total number of passes defended
FumblesForced decimal 32 No Yes Yes Total number of fumbles forced
FumblesRecovered decimal 32 No Yes Yes Total number of fumbles recovered
FumbleReturnYards decimal 32 No Yes Yes Total return yards from fumbles recovered
FumbleReturnTouchdowns decimal 32 No Yes Yes Total touchdowns from fumbles recovered
Interceptions decimal 32 No Yes Yes Total number of interceptions
InterceptionReturnYards decimal 32 No Yes Yes Total number of interception return yards
InterceptionReturnTouchdowns decimal 32 No Yes Yes Total number of interception returns for touchdowns
BlockedKicks decimal 32 No Yes Yes Total number of blocked field goals and blocked punts
Safeties decimal 32 No Yes Yes Total safeties scored
PuntReturns decimal 32 No Yes Yes Total number of punt returns
PuntReturnYards decimal 32 No Yes Yes Total number of punt return yards
PuntReturnTouchdowns decimal 32 No Yes Yes Total number of punt returns for touchdowns
PuntReturnLong decimal 32 No Yes Yes Longest punt return
KickReturns decimal 32 No Yes Yes Total number of kick returns
KickReturnYards decimal 32 No Yes Yes Total number of kick return yards
KickReturnTouchdowns decimal 32 No Yes Yes Total number of kick returns for touchdowns
KickReturnLong decimal 32 No Yes Yes Longest kick return
BlockedKickReturnTouchdowns
from 2001
decimal 32 Yes Yes Yes Blocked kicks returned for a touchdown
FieldGoalReturnTouchdowns
from 2001
decimal 32 Yes Yes Yes Field goal returns for touchdowns
FantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing offensive players (QB, RB, WR and TE)
QuarterbackFantasyPointsAllowed
from 2001
decimal 32 Yes Yes Yes Fantasy points allowed to opposing quarterbacks