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NHL Coverage

Here is a summary of SportsDataIO's extensive NHL coverage. Read on to learn about the vast number of feeds we offer and don't hesitate to contact us if you have any questions.

See a summary of coverage across all leagues here: SportsDataIO coverage matrix (PDF)

Competition Feeds

Standings, Rankings & Brackets

Standings records for the league, conference and division, including both regular season and playoffs.

  • Standings for each team include Wins, Losses, OT Wins/Losses, Winning %, Conference and Division Records, Shutouts and Conference Ranking.
More Details & Workflow Guide
Endpoint
Return Type
Call Interval
GET Standings
Standing[]
5 Minutes
Includes regular season standings in division and conference, from which postseason seeding can be derived.
Developer Section

Teams, Players & Rosters

Team rosters and player profiles are tracked in real time throughout the active season and in the offseason for all active teams and players.

  • Team feeds includes profile information such as as name, league and division, Coach's name, team colors (hexadecimal format) and home stadium.
  • Player Profile details include data fields such as name, height/weight, jersey number, home town, college, pro debut, and experience.
More Details & Workflow Guide
Endpoint
Return Type
Call Interval
PlayerBasic[]
1 Hour
Full player bio and details, including injury notes, for all active players.
PlayerBasic[]
1 Hour
Full player bio and details, including injury notes, for all available free agents unattached to a team.
Team[]
4 Hours
Full team information: team name and city, conference and division, and colors. Also contains basic fantasy info such as IDs as well as full stadium data. This endpoint returns the active teams for a given season.
PlayerBasic[]
5 Minutes
Roster information for a given team. Player profiles include basic biographical information, position, college, and current team (if attached to a team.) Specify a team tricode parameter to receive all players currently on that team.
Team[]
4 Hours
Full team information: team name and city, conference and division, and colors. Also contains basic fantasy info such as IDs as well as full stadium data. This endpoint returns the teams currently active in the league.
Team[]
4 Hours
Full team information: team name and city, conference and division, and colors. Also contains basic fantasy info such as IDs as well as full stadium data. This endpoint returns all teams regardless of current active status.
Developer Section

Venues & Officials

A list of all active stadiums for the regular season and playoffs.

  • Stadium profiles include things like name, location, lat/long coordinates, altitude, seating capacity.
  • All Winter Classic Venues are supporting via our Stadiums feed.
More Details & Workflow Guide
Endpoint
Return Type
Call Interval
GET Stadiums
Stadium[]
4 Hours
Returns all stadiums in the league with capacity, surface, latitude/longitude, city and state (and where applicable country.)
GET Referees
Referee[]
1 Day
Returns the full list of NHL Referees.
Developer Section

Utility Endpoints

Utility Endpoints are activated for all customers to allow them to build the back-end connections needed for their relational database and be informed about relevant information throughout the season.

  • Timeframe utility endpoints include things like current and previous season, current and previous week, etc.
  • Status utility endpoints include things like if games are currently in progress or not.
  • Sports betting utility endpoints includes things like sportsbook IDs, betting market type IDs, etc.
More Details & Workflow Guide
Endpoint
Return Type
Call Interval
boolean
5 Seconds
Returns true if there is at least one game being played at the time of the request or false if there are none.
Season
5 Minutes
Year of the current season. This value changes at the start of the new league year. For leagues that run over two years, this is the year the season starts, not ends.
BettingEntityMetadataCollection
15 Minutes
Returns the list of MarketTypes, BetTypes, PeriodTypes, OutcomeTypes, and ResultTypes to map the IDs to descriptive names. Also includes a list of the MarketType, BetType & PeriodType combinations which we will have resulting for.
Sportsbook[]
1 Hour
A list of all available sportsbooks with their associated unique IDs.
Developer Section

Event Feeds

Schedules & Game Day Info

Schedules are updated when initially released by the league and kept up-to-date throughout the season, plus additional game day info such as the TV channel.

  • Schedule records includes teams, date & time and status: Scheduled, InProgress, Final, Suspended, Delayed, Postponed, Canceled.
  • Game day info includes things like game status, start time, home and away team, TV Channel, and VenueID.
More Details & Workflow Guide
Endpoint
Return Type
Call Interval
ScheduleBasic[]
5 Minutes
A lightweight schedule endpoint without gameday information. Home and away teams, the date and time of the game, and season type, week etc. are included. Ideal for the most basic information required to build a schedule.
GET Schedules
Game[]
5 Minutes
Home and away teams, date and time, season type and week etc. are included. Also includes gameday information. This includes full stadium information (capacity, lat/long, surface etc.), top-line betting information (spread, moneyline, total), weather conditions, and broadcast information.
Developer Section

Scores & Game State

Scores and Game State are updated live during all games, along with the final score being provided after the game is completed and verified.

  • Score includes the score for every period plus the final score for both teams.
  • Game State includes things like score, current period, last play, time remaining, possession and if the game is in overtime.

More Details & Workflow Guide

Final Only (No Game State)

  • Scores delivered as "Final Only" will deliver the final period, OT, and Shoot Out scores and final scores of both teams once the game is completed and verified.
  • Game State is only available through live in-game updates, and therefore is not included for customers only taking "Final Only" delivery.
Endpoint
Return Type
Call Interval
Game[]
5 Seconds
Full scores and gameday info, including weather, referee, infotainment odds, as well as all of the period scores and full-time score, delivered as the game ends.
ScoreBasic[]
5 Seconds
A slimmed-down score endpoint, giving just the period scores and final score, for simple applications.
Developer Section

Live & Final (With Game State)

  • Scores delivered as "Live & Final" includes live updates throughout the game, plus a final score of the game once it is completed and verified.
  • Game State delivered as "Live & Final" includes live game state info throughout the game, updated alongside the live score updates.
  • Game State includes things like score, period, time remaining, and last play. 
Endpoint
Return Type
Call Interval
Game[]
5 Seconds
Full scores and gameday info delivered live and post-game. Live data includes half and score info. Gameday info includes TV channel etc
ScoreBasic[]
5 Seconds
This endpoint simply delivers period, clock, period score and total score live; no gameday info is included.
Developer Section

Team & Player Stats

Team and Player Stats are managed on a game by game basis as well as season long totals. Stats are updated in season for every game, along with detailed Box Score level information for each particular game.

  • See our TeamGame and TeamSeason Data Dictionary tables for a full list of available Team Stats.
  • See our PlayerGame and PlayerSeason Data Dictionary tables for a full list of available Player Stats.

More Details & Workflow Guide

Final Only

  • Team & Player Stats delivered as "Final Only" include a final box score of all team and player stats once it is completed and verified.
  • Team & Player Season Stats delivered as "Final" once games are completed and verified.
Endpoint
Return Type
Call Interval
PlayerGame[]
5 Minutes
Returns the box score statistical record for all involved players across all teams' games on a given date after each game has concluded.
TeamGame[]
5 Minutes
Returns the box score statistical record team-wide (aggregated from all players) for a given team's game in a given week after the game has concluded.
BoxScore
1 Minute
Full statistical information for a specified game, down to the team and player stat level, delivered after the game is complete.
BoxScore[]
1 Minute
Full statistical information for a specified date for each game that took place, down to the team and player stat level, delivered after the game is complete.
PlayerSeason[]
15 Minutes
Returns all season-long stats (i.e. the season total, not each individual game record) for all players for a given season.
PlayerSeason[]
15 Minutes
Returns all season-long stats (i.e. the season total, not each individual game record) for a given team's players in a given season.
TeamSeason[]
5 Minutes
Returns all season-long stats (i.e. the season total, not each individual game record) for all teams (aggregated from all players) for a given season.
TeamSeason[]
5 Minutes
Aggregated season stats allowed by each team against a given position (e.g. C, LW.)
TeamGame[]
1 Hour
Game-by-game log of total team statistics for a given season, split up by game (not aggregated into season totals.)
PlayerGame[]
1 Hour
Specify a season, a player, and number of games (either an integer or all) to see all of their box score logs. Refreshed after their most recent game is complete.
Developer Section

Live & Final

  • Team & Player Game Stats delivered as "Live & Final" include live updates throughout the game, plus a final box score of all team and player stats once it is completed and verified.
  • Team & Player Season Stats delivered as "Final" once games are completed and verified.
Endpoint
Return Type
Call Interval
TeamGame[]
5 Minutes
Returns the box score statistical record team-wide (aggregated from all players) for all games on a given date, both live and post-game.
PlayerGame[]
5 Minutes
Returns the box score statistical record for all involved players across a given date, updated live as the game takes place.
BoxScore
1 Minute
Full statistical information for a specified game, down to the team and player stat level, delivered live during the game, called per individual game.
BoxScore[]
1 Minute
Full statistical information for a specified game, down to the team and player stat level, delivered live during the games, called for all games on a given date.
BoxScore[]
3 Seconds
This method returns all box scores for a given date, but only returns player stats that have changed in the last X minutes as specified in your API call. By definition this is a live endpoint, not final.
Developer Section

Play by Play

Play by Play feeds includes a description of every play that is made throughout the game, players involved, and the result.

  • Coverage includes a breakdown of every play including a description of the offensive play, defensive player, outcome, penalties, and game clock time stamp, the stats earned by involved players on the play, the result of the play and starting/ending Game State info.

More Details & Workflow Guide

Final Only

  • Play by Play Feeds delivered as "Final Only" include a final box score of all team and player stats once it is completed and verified.
Endpoint
Return Type
Call Interval
PlayByPlay
1 Minute
Each invididual play, its type and outcome, complete with player and team stats down to the play level, delivered final (after the game ends), called by game.
Developer Section

Live & Final

  • Play by Play Feeds delivered as "Live & Final" include live updates throughout the game, plus a final list of all plays once the game is completed and verified.
Endpoint
Return Type
Call Interval
PlayByPlay
1 Minute
Each invididual play, its type and outcome, complete with player and team stats down to the play level, delivered live in real-time, called by game.
PlayByPlay[]
3 Seconds
This method returns all play-by-plays for a given season and week, but only returns plays that have changed in the last X minutes as specified in your API call. By definition this is a live endpoint, not final.
Developer Section

Player Feeds

Depth Charts, Lineups & Injuries

NHL Depth Charts and Player Injuries are tracked daily starting in the Regular Season throughout the duration of the Stanley Cup. Depth Charts and Player Injuries include things like Depth Chart Position, Depth Chart Order, injury status, injured body part, and others.
Our data operations team tracks and manages NHL projected/confirmed starting goalies and lineups ahead of each scheduled game and confirmed starters and lineups immediately following morning skate.

  • We provide up-to-date line combos for each NHL team, updated throughout the season to take into account changes in team rosters.
  • We manage the goalie depth charts in real-time. Goalies may occupy slots on the depth chart either as undisputed solo goalies, or tandem, where two goalies of relatively even strength may rotate.
More Details & Workflow Guide

Depth Charts, Lineups & Injuries

Endpoint
Return Type
Call Interval
Transaction[]
1 Minute
Transactions, such as injuries and assignments and trades, are organized here by date.
TeamGoalieDepthChart[]
5 Minutes
Returns the full list of NHL Goalies by Team organized into Depth Charts.
Player[]
1 Minute
This endpoint provides all currently injured NHL players, along with injury details.
StartingGoaltenders[]
3 Minutes
This endpoint provides the projected and confirmed starting goaltenders for NHL games on a given date.
Player[]
1 Hour
Full player bio and details, including injury notes, for all players on a given team.
Player[]
1 Hour
Full player bio and details, including injury notes, for all active players.
Player[]
1 Hour
Full player bio and details, including injury notes, for all available free agents unattached to a team.
TeamLine[]
15 Minutes
The line combinations - groups of skaters that play together - ordered and given by season.
Developer Section

Betting Feeds

Game Lines

Game lines (spread, moneyline, totals) available as both pre-match and in-play, including timestamps for opening price, all line movement changes, and closing price, with optional resulting available as an add-on.

  • Odds are made available when sportsbooks publish opening lines, typically following the conclusion of the prior game.
  • Includes full-game odds markets plus partial game lines such as periods.
More Details & Workflow Guide

Pre-Game Lines

  • Includes full-game odds markets plus partial game lines such as periods.
  • Does not include resulting of game line markets.
Endpoint
Return Type
Call Interval
GameInfo[]
30 Seconds
Returns the full-game and non-full-game odds (spread, moneyline, total) for games in a given week and season. Only returns the most recently seen odds, not inclusive of line movement. A Sportsbook Group must be specified as a URL parameter.
GameInfo[]
30 Seconds
Returns full game odds (spread, moneyline, total) for games on a given date. Only returns the most recently seen odds, not inclusive of line movement.
GameInfo[]
1 Minute
Returns the non-full-game odds (spread, moneyline, total) for games on a given date. Non-full-game means 1st-period or, for example, rather than full game. Only returns the most recently seen odds, not inclusive of line movement.
Developer Section

Pre-Game Lines Plus

  • Includes full-game odds markets plus partial game lines such as periods.
  • Includes all line movement for pre game odds markets.
  • Odds markets are available from 20+ sports books including a consensus line for each type of odds market.
  • Pre-game full game odds and partial game odds results are available 5-10 minutes following the conclusion of each game once all stats are verified.
  • See our Aggregated Odds resulting guide for more. 
Endpoint
Return Type
Call Interval
GameInfo[]
15 Minutes
Returns the game odds ( for games on a given date. In this endpoint both full-game and partial-game odds are included. Returns the full line movement for the given game. This endpoint has a longer cache as it is meant for historical data/line movement rather than the most up to the second line. A Sportsbook Group must be specified as a URL parameter.
GameInfoResult[]
15 Minutes
Returns the game odds ( for games on a given date. In this endpoint both full-game and partial-game odds are included. This also includes Resulting: for markets with a ResultType, each line will be graded and it will be determined whether the bet would have won or lost. Returns the full line movement for the given game. This endpoint has a longer cache as it is meant for historical data/line movement rather than the most up to the second line. A Sportsbook Group must be specified as a URL parameter.
GameInfo[]
15 Minutes
Returns the non-full-game odds (spread, moneyline, total) for games on a given date. Non-full-game means 1st-half or 1st-quarter, for example, rather than full game. Returns the full line movement for the given game. This endpoint has a longer cache as it is meant for historical data/line movement rather than the most up to the second line.
GameInfo[]
15 Minutes
Returns the non-full-game odds (spread, moneyline, total) for games on a given date. Non-full-game means 1st-period, for example, rather than full game. Returns the full line movement for the given game. This endpoint has a longer cache as it is meant for historical data/line movement rather than the most up to the second line.
Developer Section

In-Play Lines

  • In-play betting markets, including spread, moneyline, and totals are available immediately following the start of each game as the sportsbooks make them available.
  • Odds markets are available from 20+ sports books including a consensus line for each type of odds market.
  • Does not include resulting of game line markets.
Endpoint
Return Type
Call Interval
GameInfo[]
5 Seconds
Returns in-play game odds (spread, moneyline, total) for games on a given date. Only returns the most recently seen odds, not inclusive of line movement. As this is in-game, it will only return results while the game is in progress.
GameInfo[]
5 Seconds
Returns in-play game odds (spread, moneyline, total) for games on a given date. Only returns the most recently seen odds, not inclusive of line movement. As this is in-game, it will only return results while the game is in progress. A Sportsbook Group must be specified as a URL parameter.
Developer Section

In-Play Lines Plus

  • In-play betting markets, including spread, moneyline, and totals are available immediately following the start of each game as the sportsbooks make them available.
  • Includes all line movement for In-play betting markets
  • Odds markets are available from 20+ sports books including a consensus line for each type of odds market.
  • In-play game odds results are available 5-10 minutes following the conclusion of each game once all stats are verified.
Endpoint
Return Type
Call Interval
GameInfo[]
15 Minutes
Returns in-play game odds (spread, moneyline, total) for games on a given date. Returns the full line movement for the given game. This endpoint has a longer cache as it is meant for historical data/line movement rather than the most up to the second line.
GameInfoResult[]
15 Minutes
Returns in-play game odds (spread, moneyline, total) for games on a given date. This also includes Resulting: for markets with a ResultType, each line will be graded and it will be determined whether the bet would have won or lost. Returns the full line movement for the given game. This endpoint has a longer cache as it is meant for historical data/line movement rather than the most up to the second line. A Sportsbook Group must be specified as a URL parameter.
GameInfo[]
15 Minutes
Returns in-play game odds (spread, moneyline, total) for games on a given date. Returns the full line movement for the given game. This endpoint has a longer cache as it is meant for historical data/line movement rather than the most up to the second line. A Sportsbook Group must be specified as a URL parameter.
Developer Section

Props

Includes Player, Game, and Team Props available as both pre-match including timestamps for opening price, all line movement changes, and closing price, with optional resulting available as an add-on.

  • Odds are made available when sportsbooks publish opening lines, typically 48 hours prior to the upcoming game or after the conclusion of the previous nights game when playing back to back nights.

More Details & Workflow Guide

Props

  • Odds markets are available from 20+ sports books including a consensus line for each type of odds market. 
  • Does not include resulting of prop markets.
Endpoint
Return Type
Call Interval
BettingMarket[]
10 Minutes
This works in the same way as Betting Markets by Market Type but is prefiltered to the Player Props type only. Ideal if your application will only ever require Player Props, but if you also want Team Props etc. it is recommended to use the by Market Type endpoint.
BettingEvent[]
15 Minutes
The list of current BettingEvents for the given date, from which Betting Market data can be gathered via the Betting Markets by Event endpoint, for all available Betting Market types (e.g. Player Props, Team Props.)
BettingEvent[]
1 Hour
The list of current BettingEvents for the given season, from which Betting Market data can be gathered via the Betting Markets by Event endpoint, for all available Betting Market types (e.g. Player Props, Team Props.)
BettingMarket[]
10 Minutes
Returns the markets of all available types (e.g. Player Props, Team Props) and available outcomes for a given BettingEventID.
BettingMarket[]
10 Minutes
Returns the markets of all available types (e.g. Player Props, Team Props) and available outcomes for a given GameID.
BettingMarket[]
1 Minute
Returns Markets and available outcomes for a given event and market type requested. A lighter call than by BettingEventID as it only includes markets tagged with the specific MarketType, a full list of which is available for each sport in its Betting Metadata endpoint.
BettingMarket[]
10 Minutes
Returns the markets and available outcomes for a given BettingEventID. A Sportsbook Group must be specified as a URL parameter.
BettingMarket[]
10 Minutes
Returns the markets of all available types (e.g. Player Props, Team Props) and available outcomes for a given GameID. A Sportsbook Group must be specified as a URL parameter.
BettingMarket[]
1 Minute
Returns Markets and available outcomes for a given event and market type requested. A lighter call than by BettingEventID as it only includes markets tagged with the specific MarketType, a full list of which is available for each sport in its Betting Metadata endpoint. A Sportsbook Group must be specified as a URL parameter.
BettingMarket[]
10 Minutes
This works in the same way as Betting Markets by Market Type but is prefiltered to the Player Props type only. Ideal if your application will only ever require Player Props, but if you also want Team Props etc. it is recommended to use the by Market Type endpoint. A Sportsbook Group must be specified as a URL parameter.
Developer Section

Props Plus

  • See our NHL integration guide for all available Props odds markets with resulting.
  • Pre-game props results are available 10-15 minutes following the conclusion of each game once all stats are verified.
  • Line movement is available for all Prop betting markets
  • Odds markets are available from 20+ sports books including a consensus line for each type of odds market.
Endpoint
Return Type
Call Interval
BettingMarketResult
15 Minutes
Returns all outcomes under this market which have a result type associated. Will return empty list if resulting has not yet processed for the given game. Resulting processes shortly after game closing.
BettingMarket
15 Minutes
Returns full line movement for a given BettingMarket. Due to the sheer size of the output and the level of detail, it is intended for historical data purposes and not for the most up-to-the-second lines. A Sportsbook Group must be specified as a URL parameter.
BettingMarketResult
15 Minutes
Provide a market ID that supports resulting (i.e. has a ResultType) and this endpoint will return a result: for markets with a ResultType, each line will be graded and it will be determined whether the bet would have won or lost.
BettingMarket
15 Minutes
Returns full line movement for a given BettingMarket. Due to the sheer size of the output and the level of detail, it is intended for historical data purposes and not for the most up-to-the-second lines.
Developer Section

Futures

Team, Player, and Season futures such as win totals, MVP, Stanley Cup Winner and many others are available are available at the start of each season and include timestamps for opening price, all line movement changes, and closing price, with new markets added as the season progresses.

  • Odds are made available when sportsbooks publish opening lines, typically starting in the off season after schedules are released all the way through the conclusion of the Stanley Cup.
  • Odds markets are available from 20+ sports books including a consensus line for each type of odds market.
More Details & Workflow Guide
Endpoint
Return Type
Call Interval
BettingEvent[]
1 Hour
Returns available Futures markets for the given season. Does not include line movement.
BettingEvent[]
1 Hour
Returns available Futures markets for the given season. Does not include line movement. A Sportsbook Group must be specified as a URL parameter.
Developer Section

Betting Splits provide the percentage of bets placed on either side of the line and the percentage of the money wagered on either side of the line. Matchups and Trends leverage our vast historical database to calculate all the traditional information found on a betting match up page.

  • Matchups, Trends & Splits are generated and updated on a daily basis.

More Details & Workflow Guide

Matchup Stats

  • We provide betting trends by matchup between two teams, showing historical and recent results for the teams in question, including standings, split standings, and other trends.
  • Include team trends from the last 3/5/10 games - wins/loss/ties, history against the spread, average score, and opponent score.
Endpoint
Return Type
Call Interval
MatchupTrends
5 Minutes
Returns trends data for a given pairing of teams. Will return data even if the teams are not set to play this season. Intended for use on a specific game, though it will work for other comparisons if applicable.
TeamTrends
5 Minutes
Describes recent team trends and performance against betting data in recent sets of games.
Developer Section

Betting Splits

  • Pre-Match betting splits are available for Money Line, Spread, and Total for all available games where data is published.
  • Betting Splits are a representation of bets and dollars made on published lines, this data typically becomes available after the lines have been published and wagers have been made and the wager information has been collected.
Endpoint
Return Type
Call Interval
BettingMarketSplit
List of Money and Bet Percentage splits for each outcome type available in this market. This specific endpoint will return the movement from this market as well as the most recent.
GameBettingSplit
15 Minutes
List of Money and Bet Percentage splits for each market and their respective outcome types available in this game. This specific endpoint will return current splits for each available market and no line movement.
Developer Section

Fantasy Feeds

Projections

SportsDataIO's proprietary predictive models generate fantasy projections for all players across the league, and our Fantasy Scoring Engine calculates live and final fantasy points for many different scoring systems.

  • Includes season long and individual game projections.
More Details & Workflow Guide

Legacy Projections

Legacy Projections leverage Machine Learning (No Simulations): A data-driven model using historical match ups and statistics to feed machine learning that predicts the average outcome for a game, team, or player.

  • Includes season long and individual game projections.
  • Season-long projections are available in October, after the NHL Preseason begins.
Endpoint
Return Type
Call Interval
PlayerGameProjection[]
5 Minutes
SportsDataIO's proprietary projections, including DFS salary information and injuries, for fantasy players, called by date.
Developer Section

Salaries, Stats & Points

Daily Fantasy Sports Salary information include the published salary values for all players within a given DFS slate contest that is published by the operators. Fantasy point calculations include total fantasy points per player with a statistical breakdown as it compared to the Box Score player stats results.

  • DFS operators include - FanDuel, DraftKings, and Yahoo depending on the sport.

More Details & Workflow Guide

Salaries & Slates

  • Contest Slates includes the contest slate published by the operator, which Game ID(s) are available for this contest slate and the Player ID(s) that are eligible to participate. Includes additional information such as number of roster slots, salary cap (if applicable), number of games included, if it's multi-day or not, etc.
  • DFS Salaries & Slates become available once we receive them from the various DFS operators.
Endpoint
Return Type
Call Interval
DfsSlate[]
15 Minutes
Returns DFS Slates which have not yet started, with their player and salary information.
Developer Section

Points & Stats

  • Include fantasy point calculations which can be tracked in real time or post game during the season for select sports.
  • See our proprietary scoring model for SportsDataIO's NHL fantasy points calculation.
Endpoint
Return Type
Call Interval
FantasyGame[]
5 Minutes
Simple fantasy points awarded to each player who took part in a game on a given date.
Developer Section

News & Images

Player News & Notes

Player News & Notes provides short-form blurbs about relevant player news throughout the league, updated both in-season and during the off-season, provided by RotoBaller.

  • News Blurbs contain approximately 200 words, and no image.
More Details & Workflow Guide

Rotoballer News

  • Tags for each story may include: Top Headlines, Breaking News, Injury, Sit/Start, Waiver Wire, Risers, Fallers, Lineups, Transactions, Free Agents, Prospects/Rookies, Game Recap, Matchup Outlook.
  • News is being written, edited, and published around-the-clock (24-hour news cycle). However, the news teams are based in the US, so most write-ups are published during daytime hours in the US.
  • News data can be called at the player or team level, for generic league level news see our previews, recaps, and breaking news data source.
  • Premium News is provided by Rotoballer and provide all the latest stories.
  • News endpoints are also provided by Rotoballer. These offer just 0-1 stories per day during active news cycles, ideal for testing.
Endpoint
Return Type
Call Interval
News[]
3 Minutes
RotoBaller's Premium News feed, with the latest updated stories in greater detail.
News[]
3 Minutes
RotoBaller's Premium News feed, with the latest updated stories in greater detail called by date.
Developer Section

Previews, Recaps & Breaking News

SportsDataIO provides bespoke news feeds and a variety of levels of news coverage to fit your specific needs:

  • Editorial Wire Service: This includes more than 30,000 long-form content pieces in total across all leagues (previews, recaps, breaking news) with an associated image attached to each article. Please contact us to learn more about how we can connect you with news wire articles.
  • Custom News: For bespoke articles created to fit your project, please contact us.
  • AI-generated news: For procedurally-generated news based on data inputs, please contact us.
More Details & Workflow Guide

Player Headshots

Headshots are officially licensed in partnership with multiple licensed image providers and are updated leading up to the start of each season to capture new players and rookies being added as those images become available.

  • All of our headshots are cropped 1200x1200 pixels with 300 resolution.
  • Headshots are the property of the photographers that take them and the publishers that make them available, and as such we work with major providers to ensure that we have the best in licensed headshots.

More Details & Workflow Guide
Endpoint
Return Type
Call Interval
GET Headshots
Headshot[]
1 Hour
Headshots
Developer Section
Contact Us